Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsTotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Kwantung to 52 Sea Zone
1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone
2 fighters moved from 51 Sea Zone to 52 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 49 Sea Zone to 35 Sea Zone
2 fighters moved from Sinkiang to 35 Sea Zone
2 artilleries moved from Philipine Islands to 49 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 49 Sea Zone to 51 Sea Zone
2 fighters moved from 51 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in 51 Sea Zone
Japanese attack with 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports
Americans defend with 1 submarine
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 52 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 battleship, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 battleship and 1 transport
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
3 fighters moved from 52 Sea Zone to 51 Sea Zone
1 bomber moved from 52 Sea Zone to Wake Island
3 armour moved from Sinkiang to China
1 armour moved from Kwantung to China
2 armour moved from Trans-Jordan to India
3 infantry moved from Persia to India
2 artilleries and 1 infantry moved from 51 Sea Zone to Wake IslandPlace Units - Japanese
1 carrier, 1 cruiser and 1 destroyer placed in 35 Sea Zone
3 infantry placed in KwantungTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 bombers and 6 infantry; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Norway to Germany
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 31 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
3 infantry moved from Norway to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
1 armour moved from West Russia to Belorussia
1 armour moved from West Russia to Belorussia
1 bomber moved from Union of South Africa to CaucasusCombat - Americans
Battle in Belorussia
Americans attack with 2 armour
Germans defend with 1 artillery
Americans win, taking Belorussia from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia S.S.R.
Americans attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Americans win, taking Karelia S.S.R. from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory
Bombing raid in Germany causes 10 damage total.Non Combat Move - Americans
2 bombers moved from Germany to Caucasus
3 fighters moved from Karelia S.S.R. to Caucasus
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to United Kingdom
3 armour moved from West Russia to Caucasus
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 52 Sea Zone to 55 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 carrier moved from 3 Sea Zone to 8 Sea Zone
1 cruiser moved from 3 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 8 Sea ZonePlace Units - Americans
1 armour and 2 bombers placed in Norway
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
British take Persia from Japanese
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
3 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Russia to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
7 infantry moved from Russia to Kazakh S.S.R.Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 12x factory; Remaining resources: 27 PUs;
Germans buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from French Equatorial Africa to Belgian Congo
1 armour moved from Italian East Africa to Belgian Congo
2 fighters moved from 15 Sea Zone to Belgian Congo
2 infantry moved from Anglo Egypt to Belgian Congo
2 transports moved from 15 Sea Zone to 14 Sea Zone
2 armour and 2 infantry moved from Southern Europe to 14 Sea Zone
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
2 armour and 2 infantry moved from 15 Sea Zone to Anglo Egypt
6 infantry moved from Germany to Western Europe
17 armour and 12 infantry moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
4 fighters moved from Germany to Western EuropeCombat - Germans
Battle in Western Europe
Germans attack with 4 fighters and 6 infantry
British defend with 2 artilleries and 5 infantry
1 infantry owned by the Germans retreated to Germany
British win with 2 artilleries and 5 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 infantry
Battle in Ukraine S.S.R.
Germans attack with 19 armour and 12 infantry
Russians defend with 3 infantry
Germans win, taking Ukraine S.S.R. from Russians with 19 armour and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belgian Congo
Germans attack with 2 armour, 2 fighters and 2 infantry
British defend with 4 armour
retreated to Belgian Congo
British win with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 2 armour, 1 fighter and 2 infantry
Casualties for British: 3 armourNon Combat Move - Germans
1 fighter moved from Belgian Congo to Anglo Egypt
1 fighter moved from Anglo Egypt to 15 Sea Zone
4 fighters moved from Western Europe to Germany
1 infantry moved from Germany to Eastern EuropePlace Units - Germans
9 infantry placed in Germany
Germans undo move 1.
5 infantry placed in Germany
4 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 31 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 1 cruiser and 9 transports
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 carrier, 1 cruiser and 9 transports
EDIT: Turning off Edit Mode
Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Belorussia to West Russia
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to West Russia
3 infantry moved from Southern Europe to Western Europe
2 artilleries moved from Germany to Western Europe
3 infantry moved from Germany to Western Europe
18 armour moved from Eastern Europe to Caucasus
4 armour moved from Germany to Ukraine S.S.R.
2 infantry moved from Germany to Western Europe
8 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Western EuropeCombat - Germans
Battle in Caucasus
Germans attack with 18 armour
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 16 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Europe
Germans attack with 2 artilleries and 18 infantry
Americans defend with 4 infantry
Germans win, taking Western Europe from British with 2 artilleries and 16 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 4 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 fighters moved from Eastern Europe to Germany
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.Place Units - Germans
2 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Persia
British take Persia from Japanese
1 armour moved from Belgian Congo to Libya
British take Libya from Germans
1 artillery moved from United Kingdom to 3 Sea Zone
5 infantry moved from United Kingdom to 3 Sea Zone
1 artillery, 1 cruiser, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
1 artillery and 5 infantry moved from 4 Sea Zone to Karelia S.S.R.
2 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
2 fighters moved from 3 Sea Zone to Karelia S.S.R.
1 carrier moved from 3 Sea Zone to 4 Sea Zone
2 fighters moved from Russia to Karelia S.S.R.
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Karelia S.S.R.
British attack with 2 artilleries, 4 fighters and 7 infantry
Germans defend with 4 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
British roll dice for 2 artilleries, 4 fighters and 7 infantry in Karelia S.S.R., round 2 : 4/13 hits
Germans roll dice for 4 infantry in Karelia S.S.R., round 2 : 0/4 hits
4 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 artilleries, 4 fighters and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantryNon Combat Move - British
1 bomber moved from Germany to Norway
4 fighters moved from Karelia S.S.R. to Russia
1 submarine moved from 47 Sea Zone to 49 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Persia to Trans-JordanPlace Units - British
2 armour placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 60 Sea Zone to 49 Sea Zone
3 fighters moved from 60 Sea Zone to 49 Sea Zone
2 armour moved from Kwantung to Buryatia S.S.R.
3 armour moved from India to Caucasus
Japanese take Persia from British
9 armour moved from Kazakh S.S.R. to Caucasus
3 armour moved from Sinkiang to Caucasus
1 armour moved from Kwantung to Sinkiang
1 bomber moved from India to Russia
3 infantry moved from India to Persia
1 fighter moved from Sinkiang to 60 Sea Zone
2 fighters moved from Sinkiang to IndiaCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in 49 Sea Zone
Japanese attack with 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 2 transports
British defend with 1 submarine
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Japanese
2 artilleries and 1 infantry moved from 49 Sea Zone to Philipine Islands
1 bomber moved from Russia to IndiaPlace Units - Japanese
1 carrier placed in 60 Sea Zone
1 fighter placed in 60 Sea Zone
3 armour placed in India
1 armour placed in KwantungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Norway to Eastern Europe
Americans take Eastern Europe from Germans
1 armour moved from Norway to Belorussia
Americans take Belorussia from Germans
3 fighters moved from Russia to West Russia
2 armour moved from Norway to West RussiaCombat - Americans
Battle in West Russia
Americans attack with 2 armour and 3 fighters
Germans defend with 3 infantry
Americans roll dice for 2 armour and 3 fighters in West Russia, round 2 : 4/5 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits
2 armour owned by the Americans and 3 infantry owned by the Germans lost in West Russia
Americans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Americans: 2 armourNon Combat Move - Americans
3 fighters moved from West Russia to Russia
2 armour, 5 artilleries and 11 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 47 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 52 Sea Zone
1 battleship and 1 submarine moved from 55 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 bomber moved from Australia to Hawaiian Islands
1 transport moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
1 armour and 2 bombers placed in Norway
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Russia to NovosibirskPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total -
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Russia to NovosibirskPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 39 PUs;
Germans buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Eastern Europe
18 infantry moved from Germany to Eastern Europe
2 artilleries moved from Western Europe to Germany
4 infantry moved from Western Europe to Germany
2 armour moved from Ukraine S.S.R. to Eastern Europe
2 armour moved from Ukraine S.S.R. to Belorussia
2 fighters moved from Ukraine S.S.R. to Belorussia
16 armour moved from Caucasus to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 16 armour
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 15 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 4 armour and 18 infantry
Americans defend with 1 armour
Germans win, taking Eastern Europe from Americans with 4 armour and 18 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Belorussia
Germans attack with 2 armour and 2 fighters
Americans defend with 1 armour
Germans win, taking Belorussia from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Germans
2 fighters moved from Belorussia to GermanyPlace Units - Germans
6 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
3 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from Russia to Belorussia
2 armour moved from Trans-Jordan to Persia
2 fighters moved from Russia to PersiaCombat - British
Battle in Belorussia
British attack with 2 fighters and 3 infantry
Germans defend with 2 armour
British roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 2/5 hits
Germans roll dice for 2 armour in Belorussia, round 2 : 0/2 hits
2 armour owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Battle in Persia
British attack with 2 armour and 2 fighters
Japanese defend with 3 infantry
British roll dice for 2 armour and 2 fighters in Persia, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Persia
British roll dice for 1 armour and 2 fighters in Persia, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Persia, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Persia
British roll dice for 1 armour and 2 fighters in Persia, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Japanese: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory = 6
EDIT: Turning off Edit Mode
2 fighters moved from Persia to Russia
2 fighters moved from Belorussia to Russia
4 infantry moved from Karelia S.S.R. to Norway
1 carrier, 1 cruiser and 4 transports moved from 4 Sea Zone to 3 Sea Zone
7 infantry moved from United Kingdom to 3 Sea Zone
7 infantry moved from 3 Sea Zone to Norway
2 artilleries moved from Karelia S.S.R. to Norway
1 armour moved from Libya to Trans-Jordan
3 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 2 transports moved from 49 Sea Zone to 60 Sea Zone
2 artilleries and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 armour moved from Buryatia S.S.R. to Soviet Far East
2 armour moved from India to Persia
1 bomber moved from India to Russia
1 armour moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.
1 armour moved from India to Persia
1 armour moved from Kwantung to Sinkiang
3 armour moved from Caucasus to Belorussia
1 fighter moved from India to West RussiaCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in Belorussia
Japanese attack with 3 armour
British defend with 3 infantry
Japanese win, taking Belorussia from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour
Battle in Soviet Far East
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Persia
Japanese attack with 3 armour
British defend with 1 armour
Japanese win, taking Persia from British with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to West Russia
11 armour moved from Caucasus to West Russia
1 bomber moved from Russia to IndiaPlace Units - Japanese
3 armour placed in India
3 armour placed in Kwantung
Japanese undo move 2.
Japanese undo move 1.
3 armour placed in India
1 bomber placed in Kwantung
2 armour placed in Kwantung
1 armour placed in Japan
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
3 armour placed in India
3 armour placed in Kwantung
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour and 10 infantry; Remaining resources: 2 PUs;Combat Move - Americans
2 armour, 5 artilleries and 11 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Norway to West Russia
2 bombers moved from Norway to West Russia
3 fighters moved from Russia to West RussiaCombat - Americans
Battle in West Russia
Americans attack with 3 armour, 5 artilleries, 2 bombers, 3 fighters and 11 infantry
Germans defend with 15 armour; Japanese defend with 11 armour and 2 fighters
Germans win with 10 armour and 2 fighters remaining. Battle score for attacker is -42
Casualties for Germans: 15 armour
Casualties for Americans: 3 armour, 5 artilleries, 2 bombers, 3 fighters and 11 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 bomber moved from Hawaiian Islands to Eastern Canada
2 fighters moved from 52 Sea Zone to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 artillery moved from Hawaiian Islands to 52 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 infantry, 4 submarines and 2 transports moved from 52 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to Mexico
1 transport moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
3 armour placed in Norway
10 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
4 armour, 1 artillery, 1 fighter and 21 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 4 armour, 1 artillery, 1 fighter and 21 infantry
Japanese defend with 10 armour and 2 fighters
Russians win, taking West Russia from Germans with 4 armour, 1 artillery, 1 fighter and 14 infantry remaining. Battle score for attacker is 49
Casualties for Russians: 7 infantry
Casualties for Japanese: 10 armour and 2 fighters
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory; Japanese defend with 1 armour
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 34 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Belorussia
4 armour and 15 infantry moved from Eastern Europe to Ukraine S.S.R.
6 armour moved from Germany to Ukraine S.S.R.
7 infantry moved from Germany to Eastern Europe
2 artilleries moved from Germany to Eastern Europe
4 infantry moved from Western Europe to Germany
6 fighters moved from Germany to Eastern Europe
1 fighter moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Eastern Europe to CaucasusCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 fighter
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Eastern EuropePlace Units - Germans
2 armour and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - British
British buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from United Kingdom to 3 Sea Zone
1 carrier, 1 cruiser, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
5 infantry moved from 4 Sea Zone to Karelia S.S.R.
4 armour moved from Trans-Jordan to Persia
4 fighters moved from Russia to Persia
2 artilleries and 11 infantry moved from Norway to Karelia S.S.R.
1 bomber moved from Norway to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Persia
British attack with 4 armour and 4 fighters
Japanese defend with 2 armour
British roll dice for 4 armour and 4 fighters in Persia, round 2 : 6/8 hits
Japanese roll dice for 2 armour in Persia, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 4 armour and 4 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Battle in Karelia S.S.R.
British attack with 2 artilleries and 16 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
British roll dice for 2 artilleries and 16 infantry in Karelia S.S.R., round 2 : 3/18 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 artilleries and 16 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
4 fighters moved from Persia to Russia
1 bomber moved from Germany to United KingdomPlace Units - British
7 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Soviet Far East to Yakut S.S.R.
2 artilleries and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 armour and 1 bomber moved from India to Persia
1 armour moved from Sinkiang to Persia
Japanese take Kazakh S.S.R. from Russians
3 armour moved from Kwantung to Sinkiang
1 bomber moved from Japan to India
1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 transport moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 50 Sea Zone
3 fighters moved from 60 Sea Zone to India
1 fighter moved from 60 Sea Zone to India
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 60 Sea Zone to 36 Sea Zone
2 armour moved from Belorussia to Ukraine S.S.R.Combat - Japanese
Battle in Persia
Japanese attack with 4 armour and 1 bomber
British defend with 4 armour
Japanese win, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for British: 4 armour
Casualties for Japanese: 2 armour
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Persia to IndiaPlace Units - Japanese
3 armour placed in India
3 armour placed in Kwantung
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 cruiser moved from 3 Sea Zone to 4 Sea Zone
2 fighters moved from Eastern Canada to 4 Sea Zone
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
5 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern Canada to United Kingdom
1 artillery and 1 infantry moved from Mexico to 54 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Panama
10 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 aaGun moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 armour and 2 bombers placed in Norway
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from West Russia to Belorussia
1 fighter moved from Russia to Belorussia
2 infantry moved from West Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to CaucasusCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 factory
Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
4 armour, 1 artillery and 7 infantry moved from West Russia to Russia
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Belorussia to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total