@Stucifer Wow, this one will be interesting. Never played a game like this :)
Scramble French fighter to Southern France
Ouch! :|
I guess I invited you back into Novgorod with open arms? That was strange. :cry:
@Mill:
I guess I invited you back into Novgorod with open arms? That was strange. :cry:
Yeah, I was surprised. Although you did remember to mobilise there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 bomber and 1 fighter moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Shensi to Szechwan
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Midway
Battle in Wake Island
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 5 fighters, 11 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 fighter
Units damaged: 2 carriers owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 destroyers owned by the Japanese, 1 carrier owned by the Japanese and 2 battleships owned by the Japanese retreated to 25 Sea Zone
Americans win, taking Midway from Americans, taking Wake Island from Americans with 5 fighters and 1 transport remaining. Battle score for attacker is -9
Casualties for Americans: 2 carriers, 3 destroyers and 11 submarines
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Japanese: 3 carriers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
4 fighters owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Shantung to Kiangsi
2 armour and 1 mech_infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
2 infantry moved from Shantung to Anhwe
1 aaGun, 3 artilleries and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber and 1 fighter moved from Szechwan to French Indo China
1 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from French Indo China to Kwangsi
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 infantry placed in Shantung
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
1 artillery and 2 infantry moved from Portugal to Spain
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 31 Sea Zone
3 bombers moved from Eastern United States to 91 Sea Zone
1 infantry moved from Brazil to Argentina
1 artillery, 2 infantry and 2 mech_infantrys moved from Chile to Argentina
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 2 bombers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Spain
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Argentina
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Neutral_True win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in 91 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 3 transports
3 submarines owned by the Germans Submerged
Germans win with 3 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship, 1 cruiser and 2 destroyers
Casualties for Americans: 3 bombers
Non Combat Move - Americans
4 artilleries and 4 infantry moved from Central United States to Southeast Mexico
1 fighter moved from 31 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
1 armour, 2 artilleries and 2 infantry placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Oops, forgot Turkey:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 4)1@3: (3)1@4: (2)
DefRolling 3d6:
(1, 3, 6)
Rd 2
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (5)1@3: (6)1@4: (6)
Rolling 1d6:
(4)
rd 3
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (5)1@4: (6)
Def
Rolling 1d6:
(1)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to Kweichow
1 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Turkey: 2 artilleries and 1 infantry
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
1 fighter moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to West India
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 bomber moved from Southern Italy to Bulgaria
1 armour, 4 artilleries and 5 infantry moved from Albania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 100 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 100 Sea Zone to Bulgaria
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Bulgaria
Purchase Units - Italians
Italians buy 3 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 7 artilleries, 1 bomber, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber
Russians defend with 7 artilleries and 10 infantry
Italians win, taking Bulgaria from Russians with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 3 artilleries and 9 infantry
Casualties for Russians: 7 artilleries and 10 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Bulgaria to 100 Sea Zone
1 bomber moved from Bulgaria to Southern Italy
2 aaGuns moved from Albania to Greece
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Southern France to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 armour placed in Egypt
3 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 artillery and 4 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
6 transports moved from 112 Sea Zone to 114 Sea Zone
6 armour and 3 infantry moved from Germany to 114 Sea Zone
6 armour, 3 infantry and 6 transports moved from 114 Sea Zone to 115 Sea Zone
6 armour and 3 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
3 armour and 3 mech_infantrys moved from Poland to Novgorod
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 artilleries and 29 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Spain to Portugal
Germans take Portugal from Americans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 9 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 9 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
1 fighter moved from Western Germany to 91 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 85 Sea Zone
1 armour and 1 artillery moved from 85 Sea Zone to Argentina
Germans take Argentina from Neutral_True
3 infantry moved from Normandy Bordeaux to Spain
1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 carrier, 1 destroyer and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 armour moved from 91 Sea Zone to Spain
1 tactical_bomber moved from Western Germany to Poland
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Bump
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
3 fighters moved from Bessarabia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 armour, 3 artilleries and 2 infantry moved from Caucasus to Turkey
Russians take Turkey from Italians
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Bessarabia
3 fighters moved from Western Ukraine to Bessarabia
1 aaGun, 3 artilleries and 3 infantry moved from Bryansk to Belarus
2 armour, 6 artilleries, 2 infantry and 2 mech_infantrys moved from Archangel to Belarus
3 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Belarus
1 artillery and 2 infantry moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 2 artilleries
EDIT: Adding units owned by Russians to Bessarabia: 2 artilleries
EDIT: Turning off Edit Mode
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
@Mill:
Bump
Sorry about that. Must have forgotten.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 armour moved from Kiangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
6 artilleries, 1 bomber, 1 fighter and 5 infantry moved from French Indo China to Yunnan
3 artilleries and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Sikang to Szechwan
2 armour moved from Shensi to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 31 Sea Zone to Wake Island
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 6 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 4 destroyers, 3 submarines and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 1 carrier, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 artillery
Japanese win, taking Wake Island from Americans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Szechwan
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 6 artilleries, 1 bomber, 1 fighter and 7 infantry
British defend with 1 aaGun, 1 armour, 1 fighter and 2 infantry; Chinese defend with 1 fighter and 6 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries and 1 bomber remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun, 1 armour, 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 7 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Wake Island to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 submarines and 1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Americans
1 bomber moved from Eastern United States to 85 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - Americans
1 bomber moved from 85 Sea Zone to Venezuela
4 artilleries and 6 infantry moved from Southeast Mexico to Central America
1 armour moved from Central United States to Central America
1 mech_infantry moved from Western United States to Southeast Mexico
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Eastern United States to Venezuela
Place Units - Americans
1 bomber and 1 infantry placed in Eastern United States
2 destroyers and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
OOL in SZ42? You can lose the CV and keep your planes (they can land on Java).
4hits.