I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
WWII Dawgoneit Allies +12 vs Surprise Attck Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Russians
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from Russians
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 bomber moved from Western Germany to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Germans roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber in 92 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from 92 Sea Zone to Southern France
2 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to PolandPlace Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 armour, 1 artillery and 3 infantry placed in Germany
1 infantry placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
1 armour placed in Western Germany
1 artillery and 2 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,2,1
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.522
Median : 3.500
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 46Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.727
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
2 infantry moved from Novosibirsk to Timguska
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 bomber and 1 fighter moved from Western Ukraine to Romania
4 infantry moved from Smolensk to Belarus
1 artillery and 6 infantry moved from Archangel to Novgorod
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
3 fighters moved from Smolensk to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Greece to Bulgaria
1 bomber moved from Romania to BulgariaCombat - Russians
Battle in Eastern Poland
Russians attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bulgaria
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bulgaria from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Novgorod
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
4 fighters moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
1 bomber moved from Bulgaria to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Russia to SmolenskPlace Units - Russians
1 fighter, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Jehol to Suiyuyan
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 battleship moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 bomber moved from Philippines to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Jehol to Suiyuyan
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 battleship moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 bomber moved from Philippines to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to AmurCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Celebes
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 bomber moved from Celebes to Philippines
1 battleship moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
4 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.176
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.077
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Morocco to Algeria
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
3 carriers, 1 cruiser, 6 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery and 4 infantry moved from Hopei to Anhwe
3 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Hunan to Kiangsi
1 fighter moved from Shensi to KiangsiCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 2 infantry
retreated to Kiangsi
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in Chahar
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Western Ukraine to Poland
1 mech_infantry moved from Western Ukraine to Baltic States
Russians take Baltic States from Germans
1 armour moved from Western Ukraine to Poland
2 armour, 1 bomber and 1 mech_infantry moved from Hunan to KiangsuCombat - British
Battle in Poland
British attack with 2 armour and 1 mech_infantry
Germans defend with 2 infantry
British win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsu
British attack with 2 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for British: 2 armour, 1 bomber and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 aaGun and 1 infantry moved from French Indo China to Kwangsi
1 artillery and 3 infantry moved from Shan State to French Indo China
3 infantry moved from French Indo China to Kwangsi
3 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Shan State
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 armour moved from Ukraine to Eastern Poland
2 armour, 1 artillery and 5 infantry moved from Caucasus to Rostov
2 armour moved from Rostov to Ukraine
3 infantry moved from Northwest Persia to Caucasus
2 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 armour moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 armour moved from Alexandria to Trans-Jordan
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 mech_infantrys placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 infantry placed in Iraq
2 infantry placed in United Kingdom
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caucasus to Rostov
1 transport moved from 61 Sea Zone to 62 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Albania to Greece
Germans take Greece from Russians
1 fighter moved from Western Germany to Poland
1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern France to Romania
1 fighter moved from Western Germany to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Albania to Greece
Germans take Greece from Russians
1 fighter moved from Western Germany to Poland
1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern France to Romania
1 fighter moved from Western Germany to PolandCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Romania, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 armour
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 4/5 hits
British roll dice for 2 armour in Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 armour owned by the British lost in Poland
Germans win, taking Poland from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 2 armour
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Romania to Western Germany
2 fighters moved from Poland to Western Germany
1 armour moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Southern France to France
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 infantry placed in France
1 artillery and 3 infantry placed in Germany
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,1,6,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.033
Median : 3.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 30Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
2 infantry moved from Bessarabia to Romania
1 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 bomber moved from Western Ukraine to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Western Ukraine to Slovakia Hungary
3 fighters moved from Western Ukraine to Poland
1 fighter moved from Western Ukraine to Romania
1 fighter moved from Ukraine to Romania
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Poland
Russians attack with 3 fighters
Germans defend with 1 artillery and 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter
Battle in Slovakia Hungary
Russians attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 1 armour
Russians win, taking Slovakia Hungary from Germans with 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Russians: 2 fighters
Battle in Romania
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Romania from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Poland to Novgorod
1 artillery and 3 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 artillery and 2 infantry moved from Smolensk to Belarus
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Romania to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Smolensk
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Timguska to YeniseyPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Buryatia
1 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 infantry moved from Celebes to 44 Sea Zone
1 bomber moved from Philippines to Java
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Buryatia
1 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 infantry moved from Celebes to 44 Sea Zone
1 bomber moved from Philippines to Java
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/3 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 bomber and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 artilleries and 7 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 6/8 hits
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 2/9 hits
1 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Anhwe, round 3 : 2/6 hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese roll dice for 2 fighters and 3 tactical_bombers in Anhwe, round 4 : 3/5 hits
Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Chinese: 2 artilleries and 7 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
3 tactical_bombers moved from Anhwe to Kiangsu
1 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Java to BorneoPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.739
Median : 4.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 46Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.923
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 1.407
Standard Deviation : 1.186
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Algeria to Tunisia
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 fighter moved from Hunan to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to ChaharPlace Units - Chinese
1 artillery and 5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 fighters moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Yunnan to Anhwe
1 armour, 3 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Shan State to Kwangsi
2 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Burma
2 armour moved from India to Yunnan
1 mech_infantry moved from Baltic States to Poland
British take Poland from Germans
1 armour moved from Eastern Poland to Greater Southern Germany
British take Greater Southern Germany from Germans
2 armour moved from Ukraine to Romania
1 artillery and 5 infantry moved from Rostov to Ukraine
2 armour and 3 infantry moved from Caucasus to Rostov
2 armour moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Trans-Jordan to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in 94 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Kwangtung
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 harbour
British win, taking Kwangtung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 carrier moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from 94 Sea Zone to 98 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Iraq
1 destroyer placed in 98 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from Southern Italy to Greater Southern Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 3/5 hits
British roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Greater Southern Germany to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1