Can I edit the french troop in Alexandria?
WWII Dawgoneit Allies +12 vs Surprise Attck Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 1/3 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Yugoslavia
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 3 : 0/3 hits
Russians roll dice for 1 armour and 1 artillery in Yugoslavia, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery and 1 fighter in Yugoslavia, round 4 : 0/2 hits
Russians roll dice for 1 armour and 1 artillery in Yugoslavia, round 4 : 0/2 hits
Italians roll dice for 1 artillery and 1 fighter in Yugoslavia, round 5 : 1/2 hits
Russians roll dice for 1 armour and 1 artillery in Yugoslavia, round 5 : 0/2 hits
1 artillery owned by the Russians lost in Yugoslavia
Italians roll dice for 1 artillery and 1 fighter in Yugoslavia, round 6 : 1/2 hits
Russians roll dice for 1 armour in Yugoslavia, round 6 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Italians lost in Yugoslavia
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs totalDice Statistics:
Total
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 4.455
Median : 5.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 22Italians Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.364
Standard Deviation : 1.537
Total rolls : 12Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.600
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Eire to Scotland
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Caucasus to RostovNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Germany to Poland
2 artilleries and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Yugoslavia
Germans take Yugoslavia from Russians
1 bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Poland
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 infantry moved from Norway to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Germany to Poland
2 artilleries and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Yugoslavia
Germans take Yugoslavia from Russians
1 bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Poland
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 infantry moved from Norway to FinlandCombat - Germans
Battle in Poland
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 3/6 hits
Russians roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Germans
1 bomber moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Poland to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 armour and 3 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.885
Median : 2.500
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Russians Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Archangel
5 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
1 fighter moved from Smolensk to Archangel
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
3 infantry moved from Western Ukraine to Eastern Poland
1 bomber and 1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Archangel
3 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 armour
Russians win, taking Eastern Poland from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 3 fighters and 6 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Archangel from Germans with 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 bomber and 1 fighter moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 fighters moved from Archangel to Smolensk
4 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 45 Sea Zone
1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to Kiangsi -
OOL for sz 45 General MacArthur
Tojo -
all the tips = 5
subs = 3
tac = 1
carrier = 1
cruisers= 3
fighter =1
= 14
let me no if the battle continues. -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 45 Sea Zone
1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 3 submarines
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese -
Tojo wants to push on with the attack.
OOL please -
3 cruisers
2 carries
2 fighters
rest of carriers
rest of fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 45 Sea Zone
1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/6 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 3 submarines
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 4 tactical_bombers in 45 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 6 fighters, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 10/15 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 2 cruisers owned by the Japanese, 3 submarines owned by the ANZAC, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 4 fighters and 4 tactical_bombers in 45 Sea Zone, round 3 : 8/11 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 6 fighters and 2 transports in 45 Sea Zone, round 3 : 4/14 hits
1 fighter owned by the Japanese, 4 carriers owned by the Americans, 3 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 4 : 5/7 hits
Americans roll dice for 1 battleship, 5 fighters and 2 transports in 45 Sea Zone, round 4 : 3/6 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 fighter in 45 Sea Zone, round 5 : 1/4 hits
Americans roll dice for 1 battleship and 2 transports in 45 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 45 Sea Zone
2 transports owned by the Americans lost in 45 Sea Zone
Japanese win with 2 battleships and 1 bomber remaining. Battle score for attacker is 55
Casualties for ANZAC: 3 submarines
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 6 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 4 tactical_bombersNon Combat Move - Japanese
1 bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 fighter moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.698
Median : 4.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 43Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.048
Median : 5.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 battleships
Japanese win with 2 battleships remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from 25 Sea Zone to MidwayPlace Units - Americans
2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 1.
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
3 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Hunan
4 infantry moved from Yunnan to Kweichow
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 mech_infantrys moved from Kwangtung to Kiangsi
1 bomber moved from Yunnan to Kiangsi
2 infantry moved from Yunnan to French Indo China
2 armour and 1 mech_infantry moved from Kwangtung to Hunan
2 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Kiangsi
British attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 artillery
British win, taking Kiangsi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
British attack with 1 carrier, 3 destroyers and 2 fighters
Germans defend with 1 carrier and 1 fighter
British win, taking 97 Sea Zone from Italians with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 carrier and 1 fighter
Casualties for British: 2 destroyersNon Combat Move - British
2 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 armour moved from Caucasus to Ukraine
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
2 armour and 3 infantry moved from Iraq to Northwest Persia
2 armour moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 armour moved from Libya to Alexandria
1 bomber moved from Kiangsi to HunanPlace Units - British
1 destroyer placed in 98 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,4
Italians collect 5 PUs (2 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
3 armour placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Rostov to Ukraine
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Russians
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from Russians
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 bomber moved from Western Germany to 92 Sea Zone