@wizmark bump
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Amur to 20 Sea Zone
1 bomber moved from Midway to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Norway to GermanyCombat - Americans
Battle in Marshall Islands
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 20 Sea Zone
Americans attack with 3 bombers and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans win, taking Marshall Islands from Japanese with 2 bombers remaining. Battle score for attacker is 28
Casualties for Americans: 1 bomber and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - Americans
2 bombers moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 32 Sea Zone
2 destroyers moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 46 Sea Zone to 30 Sea Zone
1 bomber moved from Germany to Norway
1 infantry moved from Algeria to Morocco
1 transport moved from 102 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Algeria to Morocco
1 tactical_bomber moved from Algeria to MoroccoPlace Units - Americans
1 bomber and 2 infantry placed in Norway
1 artillery and 1 infantry placed in Eastern United States
2 carriers, 1 cruiser and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Bryansk: 1 fighter
EDIT: Removing units owned by Americans from Tambov: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from 98 Sea Zone to Cyprus
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Syria to Crete
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 fighters moved from Tambov to CaucasusCombat - British
Battle in Crete
British attack with 1 bomber and 2 infantry
Italians defend with 2 infantry
British win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Cyprus
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Cyprus to 99 Sea Zone
1 fighter moved from Caucasus to 99 Sea Zone
1 fighter moved from Yenisey to Russia
3 infantry moved from Iraq to Persia
3 armour moved from Iraq to Persia
2 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Caucasus to Persia
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from 112 Sea Zone to Norway
2 infantry moved from Tunisia to Libya
1 bomber moved from Crete to Northwest PersiaPlace Units - British
1 factory_minor placed in Persia
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
-
If attacking the UK fleet in sea zone 99 with Italy, the order of losses is:
Hit #1: Carrier
Hit #2: Destoyer
Hit #3: Carrier -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the British
Italians win with 2 fighters remaining. Battle score for attacker is 34
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transportsNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
3 artilleries and 4 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to BessarabiaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 61 Sea Zone
3 infantry moved from South Australia to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
If you attack Norway please ask for an order of loss.
-
@Marshmallow:
If you attack Norway please ask for an order of loss.
Of course. The rules state that assumptions are allowed if the other side agrees retrospectively, in effect. If you can’t come to an agreement, the combat can be re-rolled. I’ve never seen this done.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 infantry and 1 tactical_bomber moved from Volgograd to Tambov
4 mech_infantrys moved from Volgograd to Caucasus
1 infantry and 1 tactical_bomber moved from Volgograd to Samara
3 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Nenetsia to Vologda
3 fighters moved from Novgorod to VologdaCombat - Germans
Battle in Vologda
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Rostov
1 tactical_bomber moved from Tambov to Rostov
3 fighters moved from Vologda to Novgorod
1 aaGun moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
2 aaGuns, 6 armour, 15 artilleries and 7 mech_infantrys moved from Volgograd to Rostov
1 artillery moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Baltic States to Karelia
2 artilleries and 1 infantry moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
7 mech_infantrys moved from Germany to Eastern Poland
5 artilleries and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to PolandPlace Units - Germans
2 fighters placed in Western Germany
3 artilleries placed in Novgorod
3 artilleries placed in Volgograd
1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Russia to Samara
1 armour, 4 artilleries, 20 infantry and 2 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Russia to Urals
Russians take Urals from GermansCombat - Russians
Battle in Tambov
Russians attack with 1 armour, 4 artilleries, 20 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Bryansk to Tambov
7 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
8 infantry moved from Amur to Buryatia
4 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 aaGun, 3 artilleries and 1 mech_infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 artilleries and 6 infantry moved from India to West India
3 artilleries and 2 infantry moved from Burma to India
1 artillery and 2 infantry moved from Jehol to Manchuria
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 bomber moved from Japan to Yunnan
2 infantry moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to BurmaPlace Units - Japanese
2 fighters placed in Japan
2 fighters and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
2 infantry placed in Kwangtung
1 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,1,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 3 fighters moved from Norway to Novgorod
1 bomber moved from Norway to Germany
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
4 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Philippines to Kwangtung
1 bomber moved from Philippines to Shantung -
Intercept in Novgorod?
-
Yeah, send 'em up.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 3 fighters moved from Norway to Novgorod
1 bomber moved from Norway to Germany
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
4 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Philippines to Kwangtung
1 bomber moved from Philippines to ShantungCombat - Americans
Battle in Marianas
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Air Battle in Novgorod
Americans attacks with 4 units heading to Novgorod
Germans launches 3 interceptors out of Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Russia
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 bomber moved from Russia to Tambov
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
3 fighters moved from Morocco to 91 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Shantung to Guam
1 bomber moved from Kwangtung to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
2 destroyers moved from 32 Sea Zone to 17 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 17 Sea Zone
1 destroyer moved from 32 Sea Zone to 22 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from Germany to NorwayPlace Units - Americans
1 harbour placed in Norway
1 carrier and 1 destroyer placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
Americans undo move 2.
1 carrier placed in 112 Sea Zone
1 fighter placed in Norway
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs -
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 4 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
3 armour moved from Persia to Caucasus
1 artillery, 1 bomber and 1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 bomber moved from Russia to CaucasusCombat - British
Battle in Caucasus
British attack with 3 armour, 1 artillery, 2 bombers, 2 fighters and 3 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 1 artillery and 5 mech_infantrys
retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun, 2 armour, 1 artillery and 5 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 1 bomber and 3 mech_infantrysNon Combat Move - British
1 fighter moved from Caucasus to Tambov
1 fighter moved from Caucasus to Persia
1 bomber moved from Caucasus to Tambov
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Iraq to Persia
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to PersiaPlace Units - British
3 infantry placed in Persia
2 armour and 1 artillery placed in Iraq
2 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific