A rough start for the Luftwaffe.
16L G40 Simon33 (Allies+6+MALTAairport) vs Caesar1 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major, 9x factory_major; Remaining resources: 94 PUs;
Germans buy 2 armour, 3 fighters, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Germany to Poland
Germans take Poland from Russians
1 armour moved from Poland to Slovakia Hungary
1 artillery, 7 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
4 bombers, 1 fighter and 4 tactical_bombers moved from Bryansk to Slovakia Hungary
2 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
3 armour moved from Russia to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Nenetsia
Germans take Nenetsia from Russians
6 armour moved from Russia to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 artillery, 4 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 aaGun and 11 infantry
AA fire in Slovakia Hungary : 0/3 hits
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 2 : 11/21 hits
Russians roll dice for 1 aaGun and 11 infantry in Slovakia Hungary, round 2 : 1/11 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 10 infantry owned by the Russians lost in Slovakia Hungary
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 3 : 6/20 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery, 4 bombers, 2 fighters, 5 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 11 infantryNon Combat Move - Germans
4 bombers moved from Slovakia Hungary to Western Germany
2 aaGuns moved from Germany to Western Germany
1 infantry moved from Denmark to Western Germany
2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Germany
4 tactical_bombers moved from Slovakia Hungary to Germany
2 aaGuns and 1 infantry moved from Bryansk to Russia
1 submarine moved from 120 Sea Zone to 116 Sea ZonePlace Units - Germans
3 fighters and 4 infantry placed in Western Germany
3 mech_infantrys placed in Russia
1 mech_infantry placed in Ukraine
2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Germany : 2 armour, 1 factory_major, 1 fighter, 6 mech_infantrys and 4 tactical_bombers
Southern Italy : 1 fighter
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag, 1 armour
Urals : 1 flag, 1 armour
Archangel : 1 flag, 6 armour
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 1 infantry and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 3 armour
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag
116 Sea Zone : 1 submarine
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 50 / 65
Russians : 28 / 0
Japanese : 45 / 57
Americans : 60 / 83
Chinese : 9 / 10
British : 28 / 30
UK_Pacific : 6 / 4
Italians : 21 / 26
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3,750
Median : 4,000
Variance : 1,164
Standard Deviation : 1,079
Total rolls : 56Germans Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3,707
Median : 4,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 41Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
6 was rolled 4 times
Average roll : 3,867
Median : 4,000
Variance : 1,357
Standard Deviation : 1,165
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from ItaliansCombat - Russians
Non Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Szechwan to Sikang
1 aaGun and 1 armour moved from Finland to Norway
1 submarine moved from 92 Sea Zone to 97 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 6 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Yunnan to Burma
3 tactical_bombers moved from Yunnan to Burma
3 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from French Indo China to 42 Sea Zone
2 transports moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
3 bombers moved from French Indo China to Java
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 transports moved from 43 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 3 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Java, round 2 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 3 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 5/10 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Burma to French Indo China
4 tactical_bombers moved from Burma to French Indo China
2 mech_infantrys moved from Malaya to Yunnan
1 aaGun moved from Shensi to Kweichow
1 fighter moved from Manchuria to Jehol
3 bombers moved from Java to Malaya
1 fighter moved from 42 Sea Zone to Malaya
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
4 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 fighter
Manchuria : 1 flag, 1 artillery and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 6 fighters, 2 infantry and 5 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 transports
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
39 Sea Zone : 2 submarines
19 Sea Zone : 1 battleship and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 50 / 65
Russians : 30 / 0
Japanese : 59 / 64
Americans : 58 / 83
Chinese : 2 / 10
British : 28 / 30
UK_Pacific : 5 / 4
Italians : 19 / 26
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3,622
Median : 4,000
Variance : 0,250
Standard Deviation : 0,500
Total rolls : 37UK_Pacific Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
4 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,600
Median : 3,500
Variance : 0,138
Standard Deviation : 0,371
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Eastern United States to Portugal
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 bombers moved from Normandy Bordeaux to 98 Sea Zone
1 bomber moved from Normandy Bordeaux to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Norway to Sweden
1 artillery and 1 fighter moved from Korea to Manchuria
2 fighters moved from Western United States to 16 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Norway to Germany -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Eastern United States to Portugal
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 bombers moved from Normandy Bordeaux to 98 Sea Zone
1 bomber moved from Normandy Bordeaux to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Norway to Sweden
1 artillery and 1 fighter moved from Korea to Manchuria
2 fighters moved from Western United States to 16 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Norway to Germany
1 mech_infantry moved from Colombia to Bolivia
Americans take Bolivia from Neutral_True
1 artillery, 1 infantry and 2 mech_infantrys moved from Colombia to Peru
Americans take Peru from Neutral_True -
Scramble from Egypt?
Intercept in Germany? -
no scramble no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Eastern United States to Portugal
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 bombers moved from Normandy Bordeaux to 98 Sea Zone
1 bomber moved from Normandy Bordeaux to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Norway to Sweden
1 artillery and 1 fighter moved from Korea to Manchuria
2 fighters moved from Western United States to 16 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Norway to Germany
1 mech_infantry moved from Colombia to Bolivia
Americans take Bolivia from Neutral_True
1 artillery, 1 infantry and 2 mech_infantrys moved from Colombia to Peru
Americans take Peru from Neutral_TrueCombat - Americans
Air Battle in Germany
Americans attacks with 2 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Portugal
Battle in Sweden
Americans attack with 1 artillery and 1 infantry
Neutral_True defend with 1 infantry
Americans win, taking Portugal from Neutral_True, taking Sweden from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Manchuria
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Americans attack with 3 bombers and 2 fighters
Italians defend with 1 cruiser, 1 destroyer and 2 transports
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
2 bombers and 2 fighters moved from 98 Sea Zone to Alexandria
1 bomber moved from Portugal to Spain
1 armour and 1 artillery moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
2 artilleries and 5 infantry moved from Central America to Colombia
1 fighter moved from Manchuria to Korea
2 fighters moved from Dutch New Guinea to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Spain to Normandy Bordeaux
2 bombers moved from Germany to United Kingdom
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Spain
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
1 artillery and 2 infantry placed in Korea
Americans undo move 5.
2 artilleries and 1 infantry placed in Korea
1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,1,3,6,1
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
12 infantry moved from Sikang to TsinghaiPlace Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma -
Scramble from Egypt?
Airbase nearly made me not attack but I thought I’d take the enormous gamble.
-
yes of course scramble!
You know the french dd will not join, isn’t it?
-
Yep, french dd won’t join.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters, 2 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Italians scrambles 2 units out of Egypt to defend against the attack in 81 Sea Zone
Italians scrambles to create a battle in territory 81 Sea Zone
Battle in 81 Sea Zone
French loiter and taunt; British attack with 1 cruiser, 1 destroyer and 1 transport
Italians defend with 2 fighters
British win with 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 2 fighters
Battle in Egypt
British attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 infantry
Italians defend with 1 artillery
British win, taking Anglo Egyptian Sudan from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 2 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Venezuela to Brazil
1 infantry moved from Central America to Colombia
1 armour moved from Brazil to BoliviaPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,6,6
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery -
Wow! Ridiculously risky assault succeeded.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
3 armour and 1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Syria to Iraq
Italians take Iraq from RussiansCombat - Italians
Battle in Egypt
Italians attack with 3 armour and 1 artillery
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 armour and 1 artillery in Egypt, round 2 : 1/4 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Syria to Turkey
Italians take Turkey from Neutral_TruePlace Units - Italians
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Egypt : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Turkey : 1 flag, 9 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 65
Russians : 28 / 0
Japanese : 54 / 64
Americans : 62 / 82
Chinese : 6 / 7
British : 29 / 31
UK_Pacific : 6 / 4
Italians : 22 / 30
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,818
Median : 4,000
Variance : 1,100
Standard Deviation : 1,049
Total rolls : 11Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,143
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7British Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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