@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to France
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from Persia to Iraq
1 fighter moved from India to 38 Sea Zone
3 fighters and 1 tactical_bomber moved from India to 79 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 79 Sea Zone
British attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British win, taking 79 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iraq
British attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 armour
British win, taking Iraq from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
4 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 artilleries and 5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters and 1 tactical_bomber moved from 79 Sea Zone to West India
3 aaGuns, 5 artilleries and 26 infantry moved from India to West India
1 fighter moved from 38 Sea Zone to West India
1 armour moved from Persia to West India
1 artillery and 2 infantry moved from Eastern Persia to West India
3 fighters moved from Iraq to West India
Place Units - British
3 tactical_bombers placed in Persia
3 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,5,5,1,3,3,4,5,4,5,5,3,2,3,4,6,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 4 artilleries and 15 infantry moved from Trans-Jordan to Egypt
1 bomber and 2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 4 artilleries, 1 bomber, 2 fighters and 15 infantry
British defend with 5 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 2 armour, 4 artilleries, 1 bomber, 2 fighters and 11 infantry remaining. Battle score for attacker is 52
Casualties for British: 5 armour, 3 infantry and 2 mech_infantrys
Casualties for Italians: 4 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Egypt to Trans-Jordan
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,6,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,4,3,2,4,5,5,5,6,4
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from Americans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun and 9 infantry moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Karelia to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
10 infantry moved from Germany to Poland
5 mech_infantrys moved from Western Germany to Germany
2 armour moved from Poland to Novgorod
4 artilleries and 6 infantry moved from Baltic States to Poland
1 aaGun moved from Eastern Poland to Poland
3 infantry moved from Western Germany to France
1 carrier, 1 destroyer and 2 submarines moved from 114 Sea Zone to 115 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 3.
2 infantry placed in Germany
8 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Finland
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 42 PUs (6 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
3 fighters moved from Russia to Afghanistan
5 infantry moved from Kazakhstan to Afghanistan
2 armour and 2 mech_infantrys moved from Caucasus to Afghanistan
2 fighters and 1 tactical_bomber moved from Eastern Persia to Afghanistan
10 artilleries and 12 infantry moved from Western Ukraine to Bessarabia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Battle in Bessarabia
Russians attack with 10 artilleries and 13 infantry
Germans defend with 1 armour and 4 infantry
Russians win, taking Bessarabia from Germans with 10 artilleries and 11 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 2 infantry
Battle in Afghanistan
Russians attack with 2 armour, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Russians win, taking Afghanistan from Neutral_True with 2 armour, 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_True: 4 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
6 artilleries and 8 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Archangel to Belarus
5 infantry moved from Archangel to Smolensk
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 fighters moved from Afghanistan to 80 Sea Zone
3 fighters and 1 tactical_bomber moved from Afghanistan to West India
Place Units - Russians
2 artilleries and 1 infantry placed in Western Ukraine
3 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Ugh somethink funky happened when I tried to post, do you mind checking your dice emails and letting me know if they came through?
Looks like the dice came through fine.
ok I’ll try to recreate the turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 infantry
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Removing units owned by British from Persia: 3 tactical_bombers
EDIT: Removing units owned by Japanese from 39 Sea Zone: 4 fighters and 2 tactical_bombers
EDIT: Removing units owned by British from 79 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Korea: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Removing units owned by British from India: 2 artilleries and 2 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 artillery moved from Chahar to Anhwe
Japanese take Anhwe from Chinese
Combat - Japanese
Japanese creates battle in territory 79 Sea Zone
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun, 8 armour, 8 artilleries, 14 infantry and 4 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
3 bombers moved from French Indo China to Japan
1 marine moved from South Australia to New South Wales
3 fighters and 3 tactical_bombers moved from French Indo China to 39 Sea Zone
3 fighters moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to Japan
2 carriers, 1 destroyer, 3 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 fighter and 2 transports placed in 37 Sea Zone
Japanese undo move 1.
1 transport placed in 62 Sea Zone
2 artilleries placed in New South Wales
1 artillery and 1 infantry placed in Malaya
Japanese undo move 3.
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,3,4,5,2,5,4,1,6,5,1,3,4,5,4,3,1,6,2,3,6,2,4,4,5,5,3,6,3,5,1,3,6,6,1,4,6
Japanese collect 57 PUs (8 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
Nice work! I’m away from my computer until tomorrow, so we’ll have to wait to see if your gamble pays off! :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 2 harbours, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Albania to Bulgaria
Americans take Bulgaria from Germans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Spain
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 bomber and 2 fighters
Americans win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Southern France from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Spain
Americans attack with 3 artilleries, 2 fighters and 4 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 armour, 1 artillery, 4 infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
5 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Wake Island to Korea
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber placed in Greece
1 artillery and 2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
7 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 7 artilleries, 7 fighters, 29 infantry and 1 tactical_bomber moved from West India to India
1 battleship and 2 cruisers moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Battle in 79 Sea Zone
British attack with 1 battleship and 2 cruisers
Japanese defend with 1 destroyer
British win, taking 79 Sea Zone from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in India
British attack with 1 armour, 7 artilleries, 7 fighters, 29 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 8 armour, 11 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 5 mech_infantrys
British win, taking India from Japanese with 1 armour, 7 artilleries, 7 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 96
Casualties for British: 25 infantry
Casualties for Japanese: 1 aaGun, 8 armour, 11 artilleries, 18 infantry and 5 mech_infantrys
Non Combat Move - British
7 fighters and 1 tactical_bomber moved from India to West India
3 aaGuns moved from West India to India
1 carrier, 2 fighters and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 armour and 1 infantry moved from Iraq to Syria
3 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Ethiopia
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6,5,3,6,1,6,3,1,5,6,6,1,5,2,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
The dice betrayed the gambler and turned in my favor, in a big way!
Haha wow what a game! I can’t believe I screwed up germany that badly, had to hail mary it with japan. Well-played with your comeback too! I’ll post the game.
swap sides for round 2? :-P
Thanks! Good game! Nicely taken with Anzac. I hadn’t seen Anzac fall before this game. We’ll swap sides for game two, but I’m going to wait to start the game until Friday. Pretty busy with work. Is that ok?
No worries. hit me up whenever you’re ready. :-)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans