Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsPrivate Panic Axis vs Surprise Attack Allies + 12
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Hi Kris
I don’t keep the MARTI rolls, so unless you do I think we have 2 options that don’t involve you redoing all 3 goes:
1. I revise J’s losses to match the number of hits achieved by the USA. That might mean “scrap a couple of planes and add a carrier with planes” as you suggest, but I would look more carefully than that. As you know, this advantages J as J’s defence rolls would have been less.
2. Re-roll the battle, but using the forum dice roller not triple A. We would both have to accept an outcome that may be worse for either J or USA. This seems fairer, so it is what I suggest. We’d have to post the dice rolls turn by turn allowing each nation to pick casualties.
Do you want to do option 2? In which case do you know how to do forum dice rolls? If not, I can do USA round 1 for you.
Cheers
Adam -
Number 2 sounds the best. I dont know how to roll forum dice, so that would be great if you can do that. I’ll take my tips and lowest dice first and save my best defense to be taken last.
Tanks and Cheers
Kris -
Okay Kris.
Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombersLet’s see if I can make this work! US attack dice:
2 battleships -
Rolling 2d6:
(5, 5)1 cruiser -
Rolling 1d6:
(6)2 destroyers -
Rolling 2d6:
(1, 5)1 fighter -
Rolling 1d6:
(1)1 tactical_bomber -
Rolling 1d6:
(1) -
That is 3 hits. J will take 1 on the battleship and 2 on one carrier.
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J’s attack dice:
1 battleship - :1d6:
3 carriers - :3d6:
1 cruiser - :1d6:
1 destroyer - :1d6:
4 fighters - :4d6:
2 tactical_bombers - :2d6
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Whoops! Trying again:
1 battleship -
Rolling 1d6:
(4)3 carriers -
Rolling 3d6:
(1, 3, 5)1 cruiser -
Rolling 1d6:
(2)1 destroyer -
Rolling 1d6:
(6)4 fighters -
Rolling 4d6:
(2, 4, 5, 6)2 tactical_bombers - :dice 2d6
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4 hits there plus the TBs again!
Rolling 2d6:
(1, 3) -
That is 6 hits in total. Sorry Kris!
What do you want to take as casualties?
I could guess but let’s get this battle finished with no more problems!
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One each on the battleship, two to kill the carrier, then both destroyers?
Leaving you with 2 damaged battleships, 1 cruiser, 1 fighter and 1 tactical_bomber.
You also need to let me know whether you wish to continue or retreat. If the latter, where to?
Sorry that this is such a different outcome to triple A.
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Keep it going
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I scroll up the page to see the history, so I look at my combat for US, It shows the hits to dice as a fraction. Is there any way we can average the 5/7 and your 6/12 on R 1 of combat? If not thats cool too its only a game.
Never surrender!
Kris -
Had a look Kris. I was feeling bad about those round 1 re-rolls, so am happy to rethink. You are correct - on triple A the US got 5 hits and J got 6. So we could assign round one according to that and then use forum dice for round 2, etc to finish the combat.
Shall we do that?
Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombersJ takes the 5 hits as 1 on the battleship, 2 on 1 carrier, 1 DD, 1 fig, 1 TB
Leaves 1 damaged BB, 2 undamaged carriers, 3 figs, 1 TB
How does US take the 6 hits? That is the same as the forum dice, so my guess is one each on the 2 BBs, 2 to kill the carrier and both destroyers? Leaving 2 damaged BBs, 1 cruiser, 1 fig and 1 TB.
As below, continue rather than surrender?
I will then continue with the forum dice.
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Actually I think I can proceed as above given your previous guidance as to casualties and not retreating. Hope so or we will be having to it yet again!
BTW am going to change the J fig casualty to the second TB.
So J has 1 damaged BB, 2 undamaged carriers, 4 figs left.
Round 2 - US:
2 damaged BBs -
Rolling 2d6:
(1, 5)1 cruiser -
Rolling 1d6:
(1)1 fig - :1d6:
1 TB - :1d6:
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Bloody hell!
1 fig -
Rolling 1d6:
(2)1 TB -
Rolling 1d6:
(1) -
That is 4 out of 5 that hit! How do you do it Kris!
Will take 2 on an AC and 2 figs.
Round 2 - J:
1 damaged BB -
Rolling 1d6:
(2)2 undamaged carriers -
Rolling 2d6:
(4, 4)4 figs -
Rolling 4d6:
(1, 2, 2, 3) -
That is 5 hits, so you have been wiped out, leaving me with a damaged BB, 1 AC and 2 figs.
Shall I edit that in and then get on with the Italian turn?
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Yes and thanks
I’m glad you know how to roll on the forum I’m not real comp literate.
The second job sucks I’ve had to work 7 out of the last 8 Sundays when E.E. is on. I have to figure out how to watch it on my computer. The extra $ is nice and once the kids graduate I can do some traveling, I might even get over there and do some gaming and sight seeing at least once in my life. . .ooh mods to the Mustang, more war games,reno. this old house and so much more.
Italy is up
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 battleship moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Greece to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 2 armour, 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Baltic States
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 battleship
Americans defend with 1 cruiser
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 fighter moved from Egypt to Iraq
1 bomber moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to Greater Southern Germany
3 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Syria to Iraq
2 aaGuns moved from Eastern Poland to Western UkrainePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs -
What is EE?
Glad we got beyond that naval battle! At this rate we will still be playing this game when you get to travel over for a game!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Burma to Java