I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
Purchase Units - Armenia
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Armenia buy 1 skirmisher and 4 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Non Combat Move - Armenia
2 spearmen moved from Phasis to Trapezus
3 skirmishers moved from Albana to Armavira
Place Units - Armenia
4 spearmen placed in Armavira
2 skirmishers placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover biremes
Activate Technology - Armenia
Armenia activating biremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 24 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 ballista and 2 legionaires moved from Valentia to Tarraco
2 ballistas and 3 legionaires moved from Lilybaeum to SZ 36
2 ballistas, 3 legionaires, 3 quadriremes, 1 quinquereme, 1 suprareme and 3 triremes moved from SZ 36 to SZ 32
2 ballistas and 3 legionaires moved from SZ 32 to Caralis
1 legionaire moved from Tarentum to SZ 45
1 legionaire moved from SZ 45 to Dodona
1 legionaire moved from Sabrata to SZ 37
1 legionaire, 1 quadrireme and 1 trireme moved from SZ 37 to SZ 32
1 legionaire moved from SZ 32 to Caralis
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 5 legionaires, 1 quinquereme, 2 skirmishers and 1 trireme; Remaining resources: 3 techTokens; 1 PUs;
Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 2 ballistas and 4 legionaires
Carthage defend with 2 hoplites and 1 warelephant
RomanRepublic win, taking Caralis from Carthage with 3 legionaires remaining. Battle score for attacker is 10
Casualties for Carthage: 2 hoplites and 1 warelephant
Casualties for RomanRepublic: 2 ballistas and 1 legionaire
Battle in Tarraco
RomanRepublic attack with 1 ballista and 2 legionaires
AI_Barbarians defend with 1 horsearcher
1 legionaire owned by the RomanRepublic retreated to Valentia
AI_Neutral win with 1 horsearcher remaining. Battle score for attacker is -10
Casualties for RomanRepublic: 1 ballista and 1 legionaire
Battle in Dodona
RomanRepublic attack with 1 legionaire
Macedonia defend with 1 skirmisher
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - RomanRepublic
1 cataphract moved from Narbo to Massilia
2 legionaires moved from Barcino to Massilia
1 legionaire moved from Thenae to Thapsus
1 legionaire and 1 skirmisher moved from Roma to Capua
1 legionaire moved from Lilybaeum to Messana
1 legionaire and 1 skirmisher moved from Roma to Capua
Place Units - RomanRepublic
1 bireme, 1 quinquereme and 1 trireme placed in SZ 36
2 legionaires placed in Lilybaeum
2 legionaires and 1 skirmisher placed in Valentia
1 legionaire and 1 skirmisher placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremes
Activate Technology - RomanRepublic
RomanRepublic activating quadriremes
Turn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 83 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 82 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 79 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 76 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 79 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 82 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 85 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from SZ 18: 1 bireme
EDIT: Adding units owned by RomanRepublic to SZ 23: 1 bireme
EDIT: Turning off Edit Mode
1 hoplite moved from Igilgili to Cartenna
GreekCityStates take Cartenna from AI_Neutral
Purchase Units - GreekCityStates
Trigger GCCsupraremes: buySuprareme removed from GreekCityStatesProduction
Trigger GCCsupraremes: buySupraremeX added to GreekCityStatesProduction
Trigger GCCsupraremesWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCsupraremes: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 hoplite and 6 skirmishers; Remaining resources: 1 techTokens; 1 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
1 hoplite and 4 skirmishers moved from Sparta to Corinth
1 bireme moved from SZ 29 to SZ 31
Place Units - GreekCityStates
1 hoplite and 6 skirmishers placed in Sparta
2 walls were produced but were not placed
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 32 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 27 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 25 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 28 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 skirmisher moved from Sardis to SZ 68
1 skirmisher moved from SZ 68 to Halicarnassus
1 skirmisher moved from Sardis to Halicarnassus
1 phalanx moved from Sardis to Nicaea
Purchase Units - Pergamon
Pergamon buy 1 cavalry, 1 phalanx and 3 skirmishers; Remaining resources: 1 techTokens; 3 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 phalanx
Pontus defend with 1 skirmisher
Pontus win with no units remaining. Battle score for attacker is -5
Casualties for Pergamon: 1 phalanx
Casualties for Pontus: 1 skirmisher
Battle in Halicarnassus
Pergamon attack with 2 skirmishers
Seleucid defend with 1 hoplite
Pergamon win, taking Halicarnassus from Seleucid with 1 skirmisher remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 skirmisher
Casualties for Seleucid: 1 hoplite
Non Combat Move - Pergamon
Place Units - Pergamon
1 cavalry, 1 phalanx and 3 skirmishers placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 17 PUs; end with 20 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 18 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 21 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Carthage
1 bireme, 2 quadriremes, 2 quinqueremes and 3 triremes moved from SZ 24 to SZ 23
1 hoplite and 2 phalanxs moved from Corduba to Hispatis
1 hoplite moved from Acci to Gades
1 hoplite and 1 phalanx moved from Carthago to Thapsus
Purchase Units - Carthage
Carthage buy 1 catapult, 3 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in SZ 23
Carthage attack with 1 bireme, 2 quadriremes, 2 quinqueremes and 3 triremes
RomanRepublic defend with 1 bireme
Carthage win with 1 bireme, 2 quadriremes, 2 quinqueremes and 3 triremes remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 bireme
Battle in Thapsus
Carthage attack with 1 hoplite and 1 phalanx
RomanRepublic defend with 1 legionaire
Carthage win, taking Thapsus from RomanRepublic with 1 phalanx remaining. Battle score for attacker is -1
Casualties for Carthage: 1 hoplite
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Carthage
Place Units - Carthage
1 catapult, 3 hoplites and 1 phalanx placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 33 PUs; end with 33 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 32 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 29 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 28 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 31 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 34 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Macedonia
1 bireme moved from SZ 69 to SZ 70
1 skirmisher moved from Thessalonica to SZ 70
1 bireme and 1 skirmisher moved from SZ 70 to SZ 69
1 skirmisher moved from SZ 69 to Sardis
1 phalanx and 1 warrior moved from Nicopolis to Pella
2 skirmishers and 2 warriors moved from Apollonia to Pella
1 cavalry and 1 warrior moved from Thessalonica to Dodona
1 cavalry and 1 warrior moved from Thessalonica to Pella
1 phalanx moved from Delphi to Athens
1 cavalry moved from Athens to Dodona
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 2 cavalrys, 3 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 1 PUs;
Combat - Macedonia
Battle in Pella
Macedonia attack with 1 cavalry, 1 phalanx, 2 skirmishers and 4 warriors
AI_Barbarians defend with 2 archers and 2 warriors
Macedonia win, taking Pella from AI_Barbarians with 1 phalanx and 3 warriors remaining. Battle score for attacker is 8
Casualties for Macedonia: 1 cavalry, 2 skirmishers and 1 warrior
Casualties for AI_Barbarians: 2 archers and 2 warriors
Battle in Dodona
Macedonia attack with 2 cavalrys and 1 warrior
RomanRepublic defend with 1 legionaire
Macedonia win, taking Dodona from RomanRepublic with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Battle in Sardis
Macedonia attack with 1 skirmisher
Pergamon defend with 1 cavalry, 1 city, 1 leader, 3 phalanxs, 3 skirmishers and 4 walls
Units damaged: 1 leader owned by the Pergamon
Pergamon win with 1 cavalry, 1 leader, 3 phalanxs, 3 skirmishers and 4 walls remaining. Battle score for attacker is -4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Macedonia
1 trireme moved from SZ 69 to SZ 70
2 warriors moved from Thessalonica to SZ 70
1 trireme and 2 warriors moved from SZ 70 to SZ 69
2 warriors moved from SZ 69 to Athens
Place Units - Macedonia
1 cavalry and 2 skirmishers placed in Apollonia
1 cavalry, 2 skirmishers and 4 warriors placed in Thessalonica
Macedonia undo move 2.
Macedonia undo move 1.
3 skirmishers placed in Apollonia
2 cavalrys, 1 skirmisher and 4 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 50 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 48 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 47 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 50 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Bosporus
1 horsearcher moved from Theodesia to SZ 80
1 horsearcher and 1 quadrireme moved from SZ 80 to SZ 79
1 horsearcher and 1 quadrireme moved from SZ 79 to SZ 78
1 horsearcher moved from SZ 78 to Phasis
1 archer moved from Sinda to Majar
2 cavalrys and 1 horsearcher moved from Azara to Majar
2 cavalrys and 1 horsearcher moved from Theodesia to Azara
Purchase Units - Bosporus
Trigger BOSeconomics: buyCity removed from BosporusProduction
Trigger BOSeconomics: buyCityX added to BosporusProduction
Trigger BOSeconomicsWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 1 archer and 2 cataphracts; Remaining resources: 1 techTokens; 0 PUs;
Combat - Bosporus
Battle in Phasis
Non Combat Move - Bosporus
Place Units - Bosporus
1 archer, 2 cataphracts and 1 wall placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 30 PUs; end with 30 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 28 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pontus
1 chariot and 1 hoplite moved from Pessinus to Sardis
1 trireme moved from SZ 71 to SZ 70
1 hoplite moved from Pergamum to SZ 70
1 hoplite and 1 trireme moved from SZ 70 to SZ 69
1 hoplite moved from SZ 69 to Sardis
1 flagship moved from SZ 71 to SZ 69
1 catapult, 2 chariots, 1 hoplite and 5 phalanxs moved from Pergamum to Sardis
4 chariots moved from Sinope to Sardis
Purchase Units - Pontus
Pontus buy 3 chariots and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Sardis
Pontus attack with 1 catapult, 7 chariots, 3 hoplites and 5 phalanxs
Pergamon defend with 1 cavalry, 1 city, 1 leader, 3 phalanxs, 3 skirmishers and 4 walls
Units damaged: 1 wall owned by the Pergamon
Units damaged: 3 walls owned by the Pergamon
Pontus win, taking Sardis from Pergamon with 1 catapult, 2 chariots, 2 hoplites and 5 phalanxs remaining. Battle score for attacker is 88
Casualties for Pontus: 5 chariots and 1 hoplite
Casualties for Pergamon: 1 cavalry, 1 leader, 3 phalanxs, 3 skirmishers and 4 walls
Non Combat Move - Pontus
Place Units - Pontus
3 chariots and 2 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 31 PUs; end with 31 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 29 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 28 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 31 PUs
city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
city in Sardis creates 3 PUs; Pontus end with 34 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Seleucid
1 unit repaired.
5 cataphracts, 1 hoplite and 1 leader moved from Ecbatana to Cyropolis
1 hoplite moved from Palmyra to Bostra
1 cataphract moved from Seleucia to Bostra
2 cataphracts moved from Seleucia to Damascus
3 cataphracts moved from Seleucia to Emesa
1 quinquereme moved from SZ 60 to SZ 61
1 warelephant moved from Antioch to SZ 61
1 quadrireme moved from SZ 60 to SZ 61
2 hoplites moved from Antioch to SZ 61
2 hoplites, 1 quadrireme, 1 quinquereme and 1 warelephant moved from SZ 61 to SZ 60
2 hoplites and 1 warelephant moved from SZ 60 to Salamis
1 cataphract moved from Hatra to Emesa
1 warelephant moved from Antioch to Emesa
6 warelephants moved from Susa to Seleucia
1 cataphract moved from Susa to Palmyra
5 phalanxs moved from Susa to Seleucia
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults, 4 hoplites and 2 phalanxs; Remaining resources: 3 techTokens; 0 PUs;
Combat - Seleucid
Battle in Cyropolis
Seleucid attack with 5 cataphracts, 1 hoplite and 1 leader
Parthia defend with 1 archer
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Cyropolis from Parthia with 5 cataphracts, 1 hoplite and 1 leader remaining. Battle score for attacker is 8
Casualties for Parthia: 1 archer
Battle in Emesa
Seleucid attack with 4 cataphracts and 1 warelephant
Egypt defend with 1 archer and 1 chariot
Seleucid win, taking Emesa from Egypt with 3 cataphracts and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 1 archer and 1 chariot
Casualties for Seleucid: 1 cataphract
Battle in Damascus
Seleucid attack with 2 cataphracts
Egypt defend with 1 chariot
Seleucid win, taking Damascus from Egypt with 1 cataphract remaining. Battle score for attacker is -2
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract
Battle in Salamis
Seleucid attack with 2 hoplites and 1 warelephant
Egypt defend with 1 archer and 1 chariot
Egypt win with 1 archer remaining. Battle score for attacker is -18
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 2 hoplites and 1 warelephant
Battle in Bostra
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 chariot
Seleucid win, taking Bostra from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Non Combat Move - Seleucid
Place Units - Seleucid
2 catapults, 4 hoplites and 2 phalanxs placed in Antioch
2 cataphracts placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 74 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 71 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 71 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 74 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 77 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Egypt
1 phalanx moved from Jerusalem to Bostra
1 chariot moved from Jerusalem to Bostra
1 phalanx moved from Jerusalem to Damascus
1 chariot moved from Jerusalem to Damascus
1 chariot moved from Pharan to Bostra
1 archer moved from Salamis to SZ 62
1 archer, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 62 to SZ 61
1 archer moved from SZ 61 to Tarsus
Purchase Units - Egypt
Trigger EGYbiremes: buyBireme removed from EgyptProduction
Trigger EGYbiremes: buyBiremeX added to EgyptProduction
Trigger EGYbiremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 5 archers and 4 chariots; Remaining resources: 2 techTokens; 1 PUs;
Combat - Egypt
Battle in Damascus
Egypt attack with 1 chariot and 1 phalanx
Seleucid defend with 1 cataphract
Egypt win, taking Damascus from Seleucid with 1 chariot and 1 phalanx remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Battle in Bostra
Egypt attack with 2 chariots and 1 phalanx
Seleucid defend with 1 cataphract and 1 hoplite
Egypt win, taking Bostra from Seleucid with 1 chariot and 1 phalanx remaining. Battle score for attacker is 9
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Tarsus
Non Combat Move - Egypt
5 archers moved from Jerusalem to Sidon
3 chariots moved from Alexandria to Pharan
Place Units - Egypt
5 archers and 1 wall placed in Jerusalem
4 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover siegeWeapons
Activate Technology - Egypt
Egypt activating siegeWeapons
Turn Complete - Egypt
Egypt collect 63 PUs; end with 64 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 63 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 62 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 60 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 63 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 66 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 1 archer and 1 cataphract; Remaining resources: 1 techTokens; 7 PUs;
Non Combat Move - Parthia
1 archer and 1 cataphract moved from East to SZ 84
1 archer and 1 cataphract moved from SZ 84 to Albana
Place Units - Parthia
1 archer and 1 cataphract placed in East
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover triremes
Activate Technology - Parthia
Parthia activating triremes
Turn Complete - Parthia
Parthia collect 6 PUs; end with 13 PUs total
Parthia collect 3 PUs from War Bonds; end with 16 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in East creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 19 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Armenia
Turning on Edit Mode
EDIT: Removing units owned by Parthia from Albana: 1 catapult and 1 warelephant
EDIT: Adding units owned by Parthia to Armavira: 1 catapult and 1 warelephant
EDIT: Turning off Edit Mode
1 leader and 2 skirmishers moved from Armavira to Phasis
Purchase Units - Armenia
Trigger ARMbiremes: buyBireme removed from ArmeniaProduction
Trigger ARMbiremes: buyBiremeX added to ArmeniaProduction
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Trigger ARMbiremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 2 horsearchers and 3 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Phasis
Armenia attack with 1 leader and 2 skirmishers
Bosporus defend with 1 horsearcher
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Phasis from Bosporus with 1 leader and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 horsearcher
Non Combat Move - Armenia
1 spearman moved from Armavira to Phasis
2 horsearchers moved from Armavira to Trapezus
2 skirmishers moved from Albana to Armavira
Place Units - Armenia
2 horsearchers and 2 skirmishers placed in Armavira
2 skirmishers and 1 wall placed in Albana
Armenia undo move 1.
Armenia undo move 1.
3 skirmishers and 1 wall placed in Armavira
2 horsearchers and 1 skirmisher placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover navalAcademy
Activate Technology - Armenia
Armenia activating navalAcademy
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 18 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
1 ballista, 6 legionaires and 1 skirmisher moved from Valentia to Tarraco
1 legionaire moved from Tarentum to SZ 45
1 legionaire moved from SZ 45 to Delphi
1 bireme and 1 trireme moved from SZ 36 to SZ 32
1 ballista and 2 legionaires moved from Lilybaeum to SZ 36
1 ballista and 2 legionaires moved from SZ 36 to Thapsus
Purchase Units - RomanRepublic
Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 3 ballistas, 5 legionaires and 3 quadriremes; Remaining resources: 3 techTokens; 1 PUs;
Combat - RomanRepublic
Battle in Thapsus
RomanRepublic attack with 1 ballista and 2 legionaires
Carthage defend with 1 phalanx
RomanRepublic win, taking Thapsus from Carthage with 1 ballista and 2 legionaires remaining. Battle score for attacker is 9
Casualties for Carthage: 1 phalanx
Battle in Tarraco
RomanRepublic attack with 1 ballista, 6 legionaires and 1 skirmisher
AI_Barbarians defend with 1 horsearcher
RomanRepublic win, taking Tarraco from AI_Neutral with 1 ballista, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 horsearcher
Battle in Delphi
RomanRepublic attack with 1 legionaire
Macedonia defend with 1 skirmisher
RomanRepublic win, taking Delphi from Macedonia with 1 legionaire remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - RomanRepublic
1 legionaire moved from Capua to Tarentum
1 quadrireme moved from SZ 32 to SZ 34
1 legionaire and 1 skirmisher moved from Capua to SZ 34
1 legionaire and 1 skirmisher moved from SZ 34 to Lilybaeum
1 legionaire and 1 skirmisher moved from Roma to Capua
1 legionaire moved from Messana to Lilybaeum
Place Units - RomanRepublic
2 quadriremes placed in SZ 36
1 ballista and 2 legionaires placed in Lilybaeum
1 quadrireme placed in SZ 28
2 ballistas, 3 legionaires and 1 wall placed in Roma
RomanRepublic undo move 4.
2 ballistas and 3 legionaires placed in Roma
1 wall placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 83 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 78 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 79 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 82 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 85 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 7 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
1 hoplite and 6 skirmishers moved from Sparta to Corinth
Place Units - GreekCityStates
7 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 33 PUs; end with 33 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 32 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 28 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 29 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy nothing; Remaining resources: 1 techTokens; 21 PUs;
Non Combat Move - Pergamon
3 spearmen moved from Barcino to Tarraco
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover tradeRoutes
Activate Technology - Pergamon
Pergamon activating tradeRoutes
Turn Complete - Pergamon
Pergamon collect 12 PUs; end with 33 PUs total
Pergamon collect 6 PUs from War Bonds; end with 39 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 38 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Carthage
1 hoplite and 5 phalanxs moved from Hispatis to Corduba
1 bireme moved from SZ 23 to SZ 24
1 hoplite moved from Aleria to SZ 24
1 bireme and 1 hoplite moved from SZ 24 to SZ 21
1 hoplite moved from SZ 21 to Genua
2 quadriremes, 2 quinqueremes and 3 triremes moved from SZ 23 to SZ 18
1 catapult, 1 hoplite and 1 phalanx moved from Carthago to Thapsus
Purchase Units - Carthage
Carthage buy 1 cavalry and 4 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Thapsus
Carthage attack with 1 catapult, 1 hoplite and 1 phalanx
RomanRepublic defend with 1 ballista and 2 legionaires
Carthage win, taking Thapsus from RomanRepublic with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9
Casualties for Carthage: 1 catapult
Casualties for RomanRepublic: 1 ballista and 2 legionaires
Battle in Genua
Battle in Corduba
Carthage attack with 1 hoplite and 5 phalanxs
AI_Barbarians defend with 1 warrior
Carthage win, taking Genua from RomanRepublic, taking Corduba from AI_Neutral with 1 hoplite and 5 phalanxs remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Carthage
Place Units - Carthage
1 cavalry and 4 hoplites placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 37 PUs; end with 37 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 36 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 33 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 32 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 35 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 38 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Macedonia
1 warrior moved from Dodona to Delphi
1 cavalry moved from Dodona to Delphi
1 cavalry moved from Athens to Delphi
1 phalanx and 3 warriors moved from Pella to Nicopolis
1 cavalry moved from Thessalonica to Nicopolis
1 cavalry moved from Dodona to Nicopolis
1 cavalry moved from Thessalonica to Nicopolis
1 skirmisher moved from Apollonia to Pella
2 skirmishers moved from Apollonia to Dodona
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 3 cavalrys, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Nicopolis
Macedonia attack with 3 cavalrys, 1 phalanx and 3 warriors
AI_Barbarians defend with 1 skirmisher and 1 warrior
Macedonia win, taking Nicopolis from AI_Barbarians with 3 cavalrys, 1 phalanx and 3 warriors remaining. Battle score for attacker is 10
Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
Battle in Delphi
Macedonia attack with 2 cavalrys and 1 warrior
RomanRepublic defend with 1 legionaire
Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Macedonia
1 bireme and 1 quadrireme moved from SZ 69 to SZ 70
1 skirmisher and 4 warriors moved from Thessalonica to SZ 70
1 bireme, 1 quadrireme, 1 skirmisher and 4 warriors moved from SZ 70 to SZ 69
1 skirmisher and 4 warriors moved from SZ 69 to Athens
Place Units - Macedonia
3 skirmishers placed in Apollonia
3 cavalrys and 4 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 49 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 48 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Bosporus
2 cavalrys and 1 horsearcher moved from Azara to Majar
1 quadrireme moved from SZ 78 to SZ 80
2 cataphracts moved from Theodesia to Azara
Purchase Units - Bosporus
Bosporus buy 1 archer, 1 cavalry and 2 hoplites; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - Bosporus
1 archer moved from Theodesia to SZ 80
1 archer moved from SZ 80 to Sinda
Place Units - Bosporus
1 archer, 1 cavalry and 2 hoplites placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 26 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pontus
1 catapult, 1 hoplite and 1 phalanx moved from Sardis to Halicarnassus
2 chariots moved from Sardis to Heraclea Pontica
3 chariots moved from Sinope to Tarsus
Purchase Units - Pontus
Pontus buy 5 chariots and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;
Combat - Pontus
Battle in Halicarnassus
Pontus attack with 1 catapult, 1 hoplite and 1 phalanx
Pergamon defend with 1 skirmisher
Pontus win, taking Halicarnassus from Pergamon with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Tarsus
Pontus attack with 3 chariots
Egypt defend with 1 archer
Pontus win, taking Tarsus from Egypt with 1 chariot remaining. Battle score for attacker is -4
Casualties for Pontus: 2 chariots
Casualties for Egypt: 1 archer
Non Combat Move - Pontus
2 phalanxs moved from Sardis to SZ 69
2 phalanxs moved from SZ 69 to Athens
Place Units - Pontus
1 skirmisher placed in Sardis
5 chariots placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 36 PUs; end with 36 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 35 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 38 PUs
city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
city in Sardis creates 3 PUs; Pontus end with 41 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Seleucid
1 unit repaired.
1 warelephant moved from Seleucia to Bostra
1 cataphract moved from Seleucia to Bostra
1 cataphract moved from Seleucia to Damascus
1 warelephant moved from Seleucia to Damascus
1 hoplite moved from Antioch to Damascus
1 warelephant moved from Seleucia to Damascus
1 cataphract moved from Palmyra to Bostra
1 warelephant moved from Seleucia to Bostra
5 phalanxs moved from Seleucia to Palmyra
2 warelephants moved from Seleucia to Emesa
1 warelephant moved from Emesa to Antioch
3 cataphracts moved from Emesa to Antioch
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults, 1 hoplite and 4 warelephants; Remaining resources: 3 techTokens; 0 PUs;
Combat - Seleucid
Battle in Damascus
Seleucid attack with 1 cataphract, 1 hoplite and 2 warelephants
Egypt defend with 1 chariot and 1 phalanx
Seleucid win, taking Damascus from Egypt with 1 cataphract, 1 hoplite and 2 warelephants remaining. Battle score for attacker is 15
Casualties for Egypt: 1 chariot and 1 phalanx
Battle in Bostra
Seleucid attack with 2 cataphracts and 2 warelephants
Egypt defend with 1 chariot and 1 phalanx
Seleucid win, taking Bostra from Egypt with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 15
Casualties for Egypt: 1 chariot and 1 phalanx
Non Combat Move - Seleucid
Place Units - Seleucid
1 cataphract, 2 catapults, 1 hoplite and 4 warelephants placed in Antioch
1 cataphract placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover construction
Activate Technology - Seleucid
Seleucid activating construction
Turn Complete - Seleucid
Seleucid collect 74 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 71 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 76 PUs