@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from 79 Sea Zone to 41 Sea Zone
2 artilleries and 5 infantry moved from Burma to Yunnan
1 armour and 4 mech_infantrys moved from India to Yunnan
3 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
2 infantry moved from Burma to Yunnan
3 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 bomber moved from Gibraltar to 119 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 119 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Trans-Jordan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Madagascar
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 tactical_bomber moved from 79 Sea Zone to India
2 fighters moved from Trans-Jordan to 79 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Alexandria
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from 119 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 5 infantry moved from Burma to India
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from Persia to Iraq
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
British undo move 2.
2 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 32 PUs (4 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 7 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 99 Sea Zone to 95 Sea Zone
2 marines moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 armour moved from Western Ukraine to Eastern Poland
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from South Australia to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 armour and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 fighters placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 2 infantry
EDIT: Adding units owned by ANZAC to Yunnan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 64 PUs;
Germans buy 5 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 4 infantry moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
13 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
7 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Southern France to Belarus
3 tactical_bombers moved from Morocco to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to Belarus
4 artilleries and 15 infantry moved from Western Ukraine to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 64 PUs;
Germans buy 5 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 4 infantry moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
13 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
7 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Southern France to Belarus
3 tactical_bombers moved from Morocco to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to Belarus
4 artilleries and 15 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 13 armour, 4 artilleries, 2 bombers, 4 infantry and 22 mech_infantrys
Russians defend with 1 aaGun, 8 artilleries and 33 infantry
Germans win, taking Belarus from Russians with 13 armour, 4 artilleries, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 48
Casualties for Germans: 4 infantry and 19 mech_infantrys
Casualties for Russians: 1 aaGun, 8 artilleries and 33 infantry
Battle in Ukraine
Germans attack with 4 artilleries and 15 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Germans win, taking Ukraine from Russians with 4 artilleries and 13 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 4 infantry
Battle in Gibraltar
Germans attack with 1 armour, 2 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 armour, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 armour and 3 mech_infantrys
Germans win, taking Gibraltar from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 3 tactical_bombers
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 3 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Gibraltar to 105 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Belarus to Eastern Poland
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern France to France
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
2 armour and 3 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in Western Germany
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
8 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
3 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Samara to Russia
2 armour moved from Vologda to Russia
1 aaGun, 3 artilleries and 5 infantry moved from Smolensk to Russia
1 artillery moved from Russia to Tambov
1 aaGun and 4 infantry moved from Bryansk to Tambov
9 infantry moved from Russia to Tambov
Place Units - Russians
2 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Russians collect 31 PUs (1 lost to blockades); end with 31 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 aaGun
EDIT: Adding units owned by Russians to Korea: 1 aaGun
EDIT: Removing units owned by Russians from Amur: 1 aaGun and 4 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 4 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Manchuria
1 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from French Indo China to Sikang
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to Shan State
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 1 marine and 4 mech_infantrys
Russians defend with 1 aaGun and 4 infantry; Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 4 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer
Japanese win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Sikang to Shensi
1 mech_infantry moved from Hopei to Chahar
1 artillery moved from Chahar to Hopei
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from Shan State to Kwangtung
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 fighters and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Wake Island to 16 Sea Zone
2 fighters moved from 31 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 harbour
Americans win, taking Guam from Japanese, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 16 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 2 destroyers
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to British Guiana
1 carrier and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 submarines moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 16 Sea Zone to Midway
1 cruiser and 1 destroyer moved from 17 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
Americans undo move 2.
2 fighters placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central Africa
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from India to 37 Sea Zone
1 artillery and 3 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 infantry and 3 mech_infantrys moved from Yunnan to Shan State
Combat - British
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 2 infantry and 3 mech_infantrys
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
British win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Szechwan
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter moved from India to Eastern Persia
2 fighters moved from 79 Sea Zone to Eastern Persia
1 aaGun and 10 infantry moved from India to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour moved from Persia to West India
3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
4 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 bomber moved from United Kingdom to Urals
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 119 Sea Zone to 122 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
2 infantry moved from Egypt to Alexandria
Place Units - British
3 fighters placed in Persia
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6
British collect 33 PUs (4 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
1 artillery placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
3 marines moved from Southern Italy to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 95 Sea Zone to 96 Sea Zone
3 marines moved from 96 Sea Zone to Libya
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Yugoslavia to Northern Italy
1 armour moved from Eastern Poland to Bryansk
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
4 fighters moved from Queensland to Shan State
2 infantry moved from Yunnan to Shan State
3 fighters moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 66 PUs;
Germans buy 3 armour, 1 artillery, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 bomber moved from Eastern Poland to Urals
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Eastern Poland to Western Ukraine
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Urals
Germans attack with 1 bomber
British defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Novgorod
12 armour, 4 artilleries and 3 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Novgorod
2 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Southern France to France
1 battleship, 1 carrier and 2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 carrier and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
3 aaGuns, 4 artilleries and 13 infantry moved from Ukraine to Bryansk
1 bomber moved from Urals to Kansu
Place Units - Germans
1 artillery and 2 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 66 PUs;
Germans buy 3 armour, 1 artillery, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 bomber moved from Eastern Poland to Urals
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Eastern Poland to Western Ukraine
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Urals
Germans attack with 1 bomber
British defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Novgorod
12 armour, 4 artilleries and 3 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Novgorod
2 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Southern France to France
1 battleship, 1 carrier and 2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 carrier and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
3 aaGuns, 4 artilleries and 13 infantry moved from Ukraine to Bryansk
1 bomber moved from Urals to Kansu
Place Units - Germans
1 artillery and 2 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 armour
EDIT: Adding units owned by Germans to Ukraine: 3 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
7 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 2 artilleries and 1 marine
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries and 1 marine
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Korea to Manchuria
2 mech_infantrys moved from Volgograd to Russia
1 aaGun, 1 artillery and 16 infantry moved from Tambov to Russia
2 infantry moved from Archangel to Vologda
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from Hopei to Kweichow
1 tactical_bomber moved from Kwangtung to Kweichow
2 fighters moved from 35 Sea Zone to Manchuria
1 tactical_bomber moved from 20 Sea Zone to Manchuria
1 fighter moved from 20 Sea Zone to Hunan
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 armour moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Manchuria
3 fighters moved from Japan to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Shensi to Szechwan
2 fighters and 1 tactical_bomber moved from Shensi to Szechwan
1 infantry moved from Kansu to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -13
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery, 1 mech_infantry and 1 tactical_bomber
Battle in Manchuria
Japanese attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -59
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Japanese: 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Battle in Hunan
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
retreated to Szechwan
Chinese win with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in French Indo China
Battle in Korea
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking French Indo China from UK_Pacific, taking Korea from Russians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Anhwe to Shensi
1 tactical_bomber moved from Szechwan to Suiyuyan
1 tactical_bomber moved from Tsinghai to Suiyuyan
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 battleship, 2 carriers and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from British Guiana to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 3 submarines
Germans defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 2 carriers owned by the Germans and 1 battleship owned by the Germans
Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is -51
Casualties for Germans: 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 3 submarines
Battle in Celebes
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
2 fighters owned by the Germans forced to land in Gibraltar
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 destroyers and 8 submarines placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
2 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 2 tactical_bombers
Japanese win, taking Chahar from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese with 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs