Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
3 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern France to Southern Italy
Combat - Italians
Battle in Morocco
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Combat - ANZAC
Battle in Hawaiian Islands
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Hawaiian Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
1 artillery, 1 bomber, 1 fighter and 4 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
6 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea Zone
1 tactical_bomber moved from Southern France to 91 Sea Zone
1 armour moved from Eastern Poland to Belarus
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from Eastern Poland to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
6 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea Zone
1 tactical_bomber moved from Southern France to 91 Sea Zone
1 armour moved from Eastern Poland to Belarus
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 2 fighters and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 carrier and 3 transports in 91 Sea Zone, round 2 : 0/1 hits
1 tactical_bomber owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 2 transports owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 carrier, 2 fighters and 3 transports
Battle in Belarus
Germans attack with 1 armour, 2 artilleries and 7 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 7 infantry in Belarus, round 2 : 3/10 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Belarus, round 3 : 2/8 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Eastern Poland
5 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Vyborg to Karelia
2 infantry moved from Norway to Finland
1 infantry moved from Finland to Karelia
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 3 infantry and 1 mech_infantry placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.625
Median : 4.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 40
Germans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.500
Median : 4.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Americans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
15 infantry moved from Sakha to Buryatia
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Bryansk to Ukraine
5 infantry moved from Bryansk to Ukraine
1 artillery and 20 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
17 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
Russians take Archangel from Germans
1 armour and 1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Buryatia
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 2 infantry; Italians defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Italians: 3 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 6 infantry
3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 2 artilleries and 37 infantry
Germans defend with 1 armour, 2 artilleries and 6 infantry
Russians win, taking Belarus from Germans with 1 armour, 2 artilleries and 31 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 2 artilleries and 6 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Belarus
2 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 aaGuns moved from Sakha to Buryatia
Place Units - Russians
1 infantry placed in Novgorod
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Sakha
1 infantry moved from Manchuria to Amur
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hopei
1 bomber moved from Philippines to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 19 Sea Zone to Hopei
1 tactical_bomber moved from 19 Sea Zone to Chahar
1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
1 tactical_bomber moved from Philippines to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Sakha
1 infantry moved from Manchuria to Amur
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hopei
1 bomber moved from Philippines to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 19 Sea Zone to Hopei
1 tactical_bomber moved from 19 Sea Zone to Chahar
1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
1 tactical_bomber moved from Philippines to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 4 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 5 : 0/2 hits
Chinese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber in Kweichow, round 6 : 1/1 hits
Chinese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits
1 artillery owned by the Chinese and 1 bomber owned by the Japanese lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -12
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from Hopei to Kiangsu
1 fighter moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.525
Median : 3.500
Variance : 0.103
Standard Deviation : 0.320
Total rolls : 40
Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.778
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from South Australia to 42 Sea Zone
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 2 infantry moved from Algeria to Morocco
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 42 Sea Zone to Queensland
2 fighters moved from New South Wales to Queensland
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Americans collect 59 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 armour
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
3 aaGuns and 7 infantry moved from Yunnan to Kwangsi
1 artillery and 4 infantry moved from French Indo China to Kwangsi
4 infantry moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from Eastern Persia to India
4 infantry moved from India to Burma
1 artillery moved from India to Burma
3 infantry moved from West India to India
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to French Guiana
1 armour moved from 88 Sea Zone to French Guiana
2 fighters moved from United Kingdom to 109 Sea Zone
Place Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,2,2,6,3,6,2
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits
3 infantry owned by the Russians lost in Ukraine
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Ukraine, round 3 : 1/7 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Greece
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 4.368
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Alexandria to Tobruk
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
1 armour, 1 artillery and 6 infantry moved from Baltic States to Belarus
8 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
1 armour, 1 artillery and 6 infantry moved from Baltic States to Belarus
8 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to 91 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Novgorod, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers and 1 destroyer in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers and 1 destroyer in 91 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 carrier and 2 fighters in 91 Sea Zone, round 3 : 1/3 hits
1 carrier owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Battle in Belarus
Germans attack with 9 armour, 6 artilleries, 11 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 2 artilleries and 31 infantry
Germans roll dice for 9 armour, 6 artilleries, 11 infantry and 3 mech_infantrys in Belarus, round 2 : 5/29 hits
Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 31 infantry in Belarus, round 2 : 7/34 hits
3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 infantry owned by the Germans lost in Belarus
3 mech_infantrys owned by the Germans, 4 infantry owned by the Germans, 6 artilleries owned by the Germans and 9 armour owned by the Germans retreated to Eastern Poland
Russians win with 1 armour, 2 artilleries and 28 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 7 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
2 artilleries and 2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from 91 Sea Zone to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western Germany
6 infantry placed in Germany
Germans undo move 3.
1 artillery placed in Germany
1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.714
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 91
Germans Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.766
Median : 4.000
Variance : 0.543
Standard Deviation : 0.737
Total rolls : 47
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Russians Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.556
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Libya to Tobruk
1 fighter moved from Bryansk to Baltic States
2 infantry moved from Belarus to Baltic States
14 infantry moved from Buryatia to Sakha
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
17 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries, 17 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Italians defend with 2 armour, 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Italians with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 5 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Russians attack with 14 infantry
Japanese defend with 2 infantry
Russians win, taking Sakha from Japanese with 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
8 infantry moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
1 fighter moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns moved from Buryatia to Sakha
Place Units - Russians
3 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Kweichow
1 artillery moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Kweichow
1 artillery moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to Hunan
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Hunan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Anhwe to Kiangsu
1 fighter and 2 tactical_bombers moved from Hunan to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kweichow to Kiangsu
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.067
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12