@gamerman01 Hello I will take my turn soon,. I’m quite busy. I will get to it this weekend, it’s a busy week for me.
G40 BM Patryn Axis vs Karl7 Allies Game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 2 carriers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 bombers moved from Hunan to French Indo China
2 mech_infantrys moved from Hunan to French Indo China
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Shensi to Kansu
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to MalayaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in French Indo China
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Hunan to 6 Sea Zone
3 artilleries moved from Szechwan to Shensi
1 armour moved from Szechwan to Shensi
1 aaGun moved from Szechwan to Shensi
1 infantry moved from Shensi to Szechwan
1 artillery moved from Kweichow to Anhwe
3 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Kwangsi
4 mech_infantrys moved from Hunan to Anhwe
2 mech_infantrys moved from Kweichow to Anhwe
1 artillery moved from Jehol to Anhwe
1 fighter moved from Hunan to Anhwe
2 bombers moved from French Indo China to Anhwe
1 bomber moved from Japan to AnhwePlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 1 infantry and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 8 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
4 fighters moved from 95 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 95 Sea Zone to 91 Sea Zone
1 marine moved from Sardinia to 95 Sea Zone
1 armour moved from Sicily to 95 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 marine moved from 92 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
6 fighters moved from Korea to Japan
2 bombers moved from Korea to Japan -
need intercept for Japan
need OOL for 91
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actually I will assume no intercept and the OOL for 91 is really only 1 since you planes probably won’t have a landing space.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 95 Sea Zone to 91 Sea Zone
1 marine moved from Sardinia to 95 Sea Zone
1 armour moved from Sicily to 95 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 marine moved from 92 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
6 fighters moved from Korea to Japan
2 bombers moved from Korea to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in Morocco
Americans attack with 1 armour and 1 marine
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Germans
retreated to 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -5
Casualties for Germans: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers and 6 fighters moved from Japan to 6 Sea Zone
2 bombers and 6 fighters moved from 6 Sea Zone to Korea
2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 infantry, 1 mech_infantry, 8 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Western United States to Korea
2 fighters moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 destroyer placed in 6 Sea Zone
2 fighters placed in Korea
1 harbour placed in Sicily
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,6,2,3,1,5,4,2,4,4,4,6,2,2,5,2,5,5,5,5,6,3,2,5,3,2,1,6,4,6,6,1,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to Malaya
1 infantry moved from Siam to French Indo China
1 armour moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Northwest Persia to Caucasus
1 carrier, 1 cruiser and 2 fighters moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 carrier, 1 cruiser and 4 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the British
British win with 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Battle in 37 Sea Zone
British attack with 1 battleship, 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is -33
Casualties for British: 1 battleship, 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 fighters and 2 tactical_bombers
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 aaGun and 3 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
2 armour and 2 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 fighters moved from Egypt to Persia
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from French Equatorial Africa to Egypt
2 transports moved from 95 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to GibraltarPlace Units - British
1 submarine placed in 110 Sea Zone
3 armour placed in Persia
1 fighter and 2 mech_infantrys placed in Iraq
1 fighter placed in EgyptTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to BryanskCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,1,1,6,3
Italians collect 7 PUs (6 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters and 3 submarines
Japanese defend with 1 battleship, 1 carrier and 2 transports
ANZAC win, taking 37 Sea Zone from Japanese with 3 fighters and 3 submarines remaining. Battle score for attacker is 50
Casualties for Japanese: 1 battleship, 1 carrier and 2 transportsNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan State
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Bryansk to Vologda
2 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
4 armour and 7 mech_infantrys moved from Rostov to Volgograd
6 armour moved from Bryansk to VolgogradCombat - Germans
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
retreated to Vologda
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 10 armour and 7 mech_infantrys
Russians defend with 5 armour, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 5 armour and 3 infantryNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
3 infantry moved from Ukraine to Rostov
4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 5 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Belarus
4 infantry moved from Slovakia Hungary to Romania
5 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 infantry moved from Southern France to France
1 infantry moved from France to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 4 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,5,3,2,6
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Tambov to Russia
1 artillery moved from Vologda to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 6 SuicideAttackTokens; 50 PUs;
Japanese buy 1 bomber, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 transports moved from 6 Sea Zone to 19 Sea Zone
6 destroyers moved from 6 Sea Zone to 19 Sea Zone
6 carriers moved from 6 Sea Zone to 19 Sea Zone
2 cruisers moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Anhwe to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Shensi to Szechwan
1 mech_infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Anhwe to SzechwanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 9 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 2 artilleries, 1 fighter and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in French Indo China
Japanese attack with 3 bombers and 2 mech_infantrys
British defend with 1 armour, 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
retreated to French Indo China
UK_Pacific win with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Shensi to Sikang
1 armour moved from Shensi to Anhwe
1 infantry moved from Hopei to Shensi
1 aaGun moved from Shensi to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 fighter moved from Szechwan to Anhwe
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 9 fighters, 6 infantry, 6 tactical_bombers and 4 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
9 mech_infantrys moved from Anhwe to Jehol
3 bombers moved from French Indo China to Kiangsu
3 fighters moved from 19 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 bomber and 6 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers and 3 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
5 fighters moved from Korea to Japan
2 bombers moved from Korea to Japan
1 bomber moved from Korea to 6 Sea ZoneCombat - Americans
Battle in Marshall Islands
Battle in 6 Sea Zone
Americans attack with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Marshall Islands from Japanese with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers and 5 fighters moved from Japan to Korea
3 bombers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer placed in 6 Sea Zone
1 artillery and 1 fighter placed in Korea
1 carrier and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 5 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
8 armour and 6 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from Persia to Russia
1 fighter moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 armour moved from French Indo China to Szechwan
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - British
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Holland Belgium
Battle in Szechwan
British attack with 2 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Szechwan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Caucasus
British attack with 8 armour, 1 fighter and 8 mech_infantrys
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 8 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Normandy BordeauxNon Combat Move - British
1 fighter moved from Caucasus to Persia
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Yunnan to Szechwan
1 armour moved from Malaya to Yunnan
2 infantry moved from Yunnan to Shan State
1 artillery and 3 infantry moved from Burma to YunnanPlace Units - British
1 fighter placed in 110 Sea Zone
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 45 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to 92 Sea Zone
3 bombers moved from Southern Italy to 92 Sea Zone
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus -
Scramble?
-
hmm…. no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to 92 Sea Zone
3 bombers moved from Southern Italy to 92 Sea Zone
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to BelarusCombat - Italians
Battle in 92 Sea Zone
Italians attack with 3 bombers and 3 fighters
Americans defend with 1 destroyer
Italians win with 3 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
3 fighters moved from 92 Sea Zone to Southern France
2 infantry moved from Northern Italy to Southern France
3 bombers moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5,6,5
Italians collect 9 PUs (4 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs





