Private Panic Axis vs Surprise Attack Allies + 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Korea to Manchuria
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Chahar
                1 bomber moved from French Indo China to Chahar
                1 bomber moved from French Indo China to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                4 fighters and 4 tactical_bombers moved from French Indo China to Kwangsi

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Chahar
                1 bomber moved from Manchuria to Kwangtung
                1 bomber moved from Chahar to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5,5,4
                Japanese collect 40 PUs; end with 40 PUs total

    triplea_38801_Jap4.tsvg


  • Funny old game this one! Japan in a mess and Italy rampant! usually it is the other way around. :roll:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 transport moved from 44 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 7 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 22 Sea Zone to 45 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    triplea_38801_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 transport moved from 44 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 7 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 22 Sea Zone to 45 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                Battle in 95 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 2 fighters; Italians defend with 1 battleship and 1 fighter
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship in 95 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                    Italians win, taking Philippines from Japanese with 1 battleship and 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
                        Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  5/7 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 2 battleships owned by the Americans
                        1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 45 Sea Zone
                        Americans roll dice for 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 45 Sea Zone, round 3 :  5/10 hits
                        2 battleships owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans and 2 carriers owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
                    Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 3 carriers, 1 destroyer and 1 tactical_bomber
                Battle in Southern France
                Battle in 36 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 3 fighters and 1 transport
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 5 :  1/1 hits
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                    4 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 infantry and 1 mech_infantry placed in Central United States
                1 armour and 1 infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.047
            Median : 3.000
            Variance : 1.119
            Standard Deviation : 1.058
            Total rolls : 43

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.130
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    triplea_38801_Ame4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi

    triplea_38801_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 :  1/2 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi
                1 infantry placed in Kiangsi
                1 artillery placed in Yunnan
                1 infantry placed in Anhwe
                1 infantry placed in Suiyuyan
                1 artillery placed in Hunan

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.759
            Standard Deviation : 0.871
            Total rolls : 55

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 28

    triplea_38801_Chi4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                2 fighters and 1 tactical_bomber moved from Persia to Egypt
                1 transport moved from 123 Sea Zone to 117 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 transport moved from 117 Sea Zone to 106 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from West India to Eastern Persia
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Burma to Yunnan
                2 infantry moved from Malaya to Shan State
                1 armour moved from India to Eastern Persia
                2 fighters moved from Malta to Egypt

    triplea_38801_Bri4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                2 fighters and 1 tactical_bomber moved from Persia to Egypt
                1 transport moved from 123 Sea Zone to 117 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 transport moved from 117 Sea Zone to 106 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from West India to Eastern Persia
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Burma to Yunnan
                2 infantry moved from Malaya to Shan State
                1 armour moved from India to Eastern Persia
                2 fighters moved from Malta to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                        British roll dice for 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  2/8 hits
                        Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                        British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Egypt, round 3 :  5/7 hits
                        Italians roll dice for 1 fighter in Egypt, round 3 :  0/1 hits
                        1 fighter owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 fighter and 2 infantry
                Battle in Iceland
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Iceland, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Iceland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Iceland
                    British win, taking Iceland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from India to Burma

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery and 1 infantry placed in Quebec
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 infantry

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 12 times
                3 was rolled 15 times
                4 was rolled 16 times
                5 was rolled 7 times
                6 was rolled 12 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.776
            Standard Deviation : 0.881
            Total rolls : 77

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 8 times
                6 was rolled 1 times
            Average roll : 3.412
            Median : 4.000
            Variance : 3.188
            Standard Deviation : 1.785
            Total rolls : 17

    Americans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 28

    triplea_38801_UK_4.tsvg


  • Hi Kris

    You understandably took J’s ACs as casualties sz45, meaning all the planes were subsequently lost. Given J’s odds on that combat (i.e. 100% given USA’s 11 HP and 22 power vs J’s 15 and 37) I would not have done that. Instead I would have been judging the battle as it went and taking carriers only as I felt necessary.

    How do we sort this out?

    Well done taking Egypt by the way and blocking my TTs from getting there!

    Cheers
    Adam


  • Scrap a couple of planes and add a Carrier with planes, and maybe a damaged one, I cant remember all the hits without trying to go back thru the history.
    I should have asked your OOL, sorry. I think we can figure out something.
    Let me know what ya think
    Kris


  • I dont know how to re-roll the battle, planes defend better than carriers. R 1 It looks like I had 5 for 7 and you had 6 for 12, R 2 I had 3 for 5 and you had 5 for 10.
    Do you know how to re-roll thru triple A
    Kris


  • Hi Kris

    I don’t keep the MARTI rolls, so unless you do I think we have 2 options that don’t involve you redoing all 3 goes:

    1. I revise J’s losses to match the number of hits achieved by the USA. That might mean “scrap a couple of planes and add a carrier with planes” as you suggest, but I would look more carefully than that. As you know, this advantages J as J’s defence rolls would have been less.

    2. Re-roll the battle, but using the forum dice roller not triple A. We would both have to accept an outcome that may be worse for either J or USA. This seems fairer, so it is what I suggest. We’d have to post the dice rolls turn by turn allowing each nation to pick casualties.

    Do you want to do option 2? In which case do you know how to do forum dice rolls? If not, I can do USA round 1 for you.

    Cheers
    Adam


  • Number 2 sounds the best. I dont know how to roll forum dice, so that would be great if you can do that. I’ll take my tips and lowest dice first and save my best defense to be taken last.
    Tanks and Cheers
    Kris


  • Okay Kris.

    Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers

    Let’s see if I can make this work! US attack dice:

    2 battleships -DiceRolling 2d6:
    (5, 5)

    1 cruiser -DiceRolling 1d6:
    (6)

    2 destroyers -DiceRolling 2d6:
    (1, 5)

    1 fighter -DiceRolling 1d6:
    (1)

    1 tactical_bomber -DiceRolling 1d6:
    (1)


  • That is 3 hits. J will take 1 on the battleship and 2 on one carrier.


  • J’s attack dice:

    1 battleship - :1d6:

    3 carriers - :3d6:

    1 cruiser - :1d6:

    1 destroyer - :1d6:

    4 fighters - :4d6:

    2 tactical_bombers - :2d6


  • Whoops! Trying again:

    1 battleship -DiceRolling 1d6:
    (4)

    3 carriers -DiceRolling 3d6:
    (1, 3, 5)

    1 cruiser -DiceRolling 1d6:
    (2)

    1 destroyer -DiceRolling 1d6:
    (6)

    4 fighters -DiceRolling 4d6:
    (2, 4, 5, 6)

    2 tactical_bombers - :dice 2d6


  • 4 hits there plus the TBs again!

    DiceRolling 2d6:
    (1, 3)


  • That is 6 hits in total. Sorry Kris!

    What do you want to take as casualties?

    I could guess but let’s get this battle finished with no more problems!


  • One each on the battleship, two to kill the carrier, then both destroyers?

    Leaving you with 2 damaged battleships, 1 cruiser, 1 fighter and 1 tactical_bomber.

    You also need to let me know whether you wish to continue or retreat. If the latter, where to?

    Sorry that this is such a different outcome to triple A.

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