Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
ACGTO TAW: Bacala (anti Roman) vs Balladeer (Roman)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Seleucid
1 unit repaired.
5 cataphracts, 1 hoplite and 1 leader moved from Ecbatana to Cyropolis
1 hoplite moved from Palmyra to Bostra
1 cataphract moved from Seleucia to Bostra
2 cataphracts moved from Seleucia to Damascus
3 cataphracts moved from Seleucia to Emesa
1 quinquereme moved from SZ 60 to SZ 61
1 warelephant moved from Antioch to SZ 61
1 quadrireme moved from SZ 60 to SZ 61
2 hoplites moved from Antioch to SZ 61
2 hoplites, 1 quadrireme, 1 quinquereme and 1 warelephant moved from SZ 61 to SZ 60
2 hoplites and 1 warelephant moved from SZ 60 to Salamis
1 cataphract moved from Hatra to Emesa
1 warelephant moved from Antioch to Emesa
6 warelephants moved from Susa to Seleucia
1 cataphract moved from Susa to Palmyra
5 phalanxs moved from Susa to SeleuciaPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults, 4 hoplites and 2 phalanxs; Remaining resources: 3 techTokens; 0 PUs;Combat - Seleucid
Battle in Cyropolis
Seleucid attack with 5 cataphracts, 1 hoplite and 1 leader
Parthia defend with 1 archer
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Cyropolis from Parthia with 5 cataphracts, 1 hoplite and 1 leader remaining. Battle score for attacker is 8
Casualties for Parthia: 1 archer
Battle in Emesa
Seleucid attack with 4 cataphracts and 1 warelephant
Egypt defend with 1 archer and 1 chariot
Seleucid win, taking Emesa from Egypt with 3 cataphracts and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 1 archer and 1 chariot
Casualties for Seleucid: 1 cataphract
Battle in Damascus
Seleucid attack with 2 cataphracts
Egypt defend with 1 chariot
Seleucid win, taking Damascus from Egypt with 1 cataphract remaining. Battle score for attacker is -2
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract
Battle in Salamis
Seleucid attack with 2 hoplites and 1 warelephant
Egypt defend with 1 archer and 1 chariot
Egypt win with 1 archer remaining. Battle score for attacker is -18
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 2 hoplites and 1 warelephant
Battle in Bostra
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 chariot
Seleucid win, taking Bostra from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariotNon Combat Move - Seleucid
Place Units - Seleucid
2 catapults, 4 hoplites and 2 phalanxs placed in Antioch
2 cataphracts placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 74 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 71 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 71 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 74 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 77 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Egypt
1 phalanx moved from Jerusalem to Bostra
1 chariot moved from Jerusalem to Bostra
1 phalanx moved from Jerusalem to Damascus
1 chariot moved from Jerusalem to Damascus
1 chariot moved from Pharan to Bostra
1 archer moved from Salamis to SZ 62
1 archer, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 62 to SZ 61
1 archer moved from SZ 61 to TarsusPurchase Units - Egypt
Trigger EGYbiremes: buyBireme removed from EgyptProduction
Trigger EGYbiremes: buyBiremeX added to EgyptProduction
Trigger EGYbiremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 5 archers and 4 chariots; Remaining resources: 2 techTokens; 1 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 1 chariot and 1 phalanx
Seleucid defend with 1 cataphract
Egypt win, taking Damascus from Seleucid with 1 chariot and 1 phalanx remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Battle in Bostra
Egypt attack with 2 chariots and 1 phalanx
Seleucid defend with 1 cataphract and 1 hoplite
Egypt win, taking Bostra from Seleucid with 1 chariot and 1 phalanx remaining. Battle score for attacker is 9
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in TarsusNon Combat Move - Egypt
5 archers moved from Jerusalem to Sidon
3 chariots moved from Alexandria to PharanPlace Units - Egypt
5 archers and 1 wall placed in Jerusalem
4 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover siegeWeaponsActivate Technology - Egypt
Egypt activating siegeWeaponsTurn Complete - Egypt
Egypt collect 63 PUs; end with 64 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 63 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 62 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 60 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 63 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 66 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 1 archer and 1 cataphract; Remaining resources: 1 techTokens; 7 PUs;Non Combat Move - Parthia
1 archer and 1 cataphract moved from East to SZ 84
1 archer and 1 cataphract moved from SZ 84 to AlbanaPlace Units - Parthia
1 archer and 1 cataphract placed in EastResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover triremesActivate Technology - Parthia
Parthia activating triremesTurn Complete - Parthia
Parthia collect 6 PUs; end with 13 PUs total
Parthia collect 3 PUs from War Bonds; end with 16 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in East creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 19 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Armenia
Turning on Edit Mode
EDIT: Removing units owned by Parthia from Albana: 1 catapult and 1 warelephant
EDIT: Adding units owned by Parthia to Armavira: 1 catapult and 1 warelephant
EDIT: Turning off Edit Mode
1 leader and 2 skirmishers moved from Armavira to PhasisPurchase Units - Armenia
Trigger ARMbiremes: buyBireme removed from ArmeniaProduction
Trigger ARMbiremes: buyBiremeX added to ArmeniaProduction
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Trigger ARMbiremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 2 horsearchers and 3 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Phasis
Armenia attack with 1 leader and 2 skirmishers
Bosporus defend with 1 horsearcher
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Phasis from Bosporus with 1 leader and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 horsearcherNon Combat Move - Armenia
1 spearman moved from Armavira to Phasis
2 horsearchers moved from Armavira to Trapezus
2 skirmishers moved from Albana to ArmaviraPlace Units - Armenia
2 horsearchers and 2 skirmishers placed in Armavira
2 skirmishers and 1 wall placed in Albana
Armenia undo move 1.
Armenia undo move 1.
3 skirmishers and 1 wall placed in Armavira
2 horsearchers and 1 skirmisher placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover navalAcademyActivate Technology - Armenia
Armenia activating navalAcademyTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 18 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
1 ballista, 6 legionaires and 1 skirmisher moved from Valentia to Tarraco
1 legionaire moved from Tarentum to SZ 45
1 legionaire moved from SZ 45 to Delphi
1 bireme and 1 trireme moved from SZ 36 to SZ 32
1 ballista and 2 legionaires moved from Lilybaeum to SZ 36
1 ballista and 2 legionaires moved from SZ 36 to ThapsusPurchase Units - RomanRepublic
Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 3 ballistas, 5 legionaires and 3 quadriremes; Remaining resources: 3 techTokens; 1 PUs;Combat - RomanRepublic
Battle in Thapsus
RomanRepublic attack with 1 ballista and 2 legionaires
Carthage defend with 1 phalanx
RomanRepublic win, taking Thapsus from Carthage with 1 ballista and 2 legionaires remaining. Battle score for attacker is 9
Casualties for Carthage: 1 phalanx
Battle in Tarraco
RomanRepublic attack with 1 ballista, 6 legionaires and 1 skirmisher
AI_Barbarians defend with 1 horsearcher
RomanRepublic win, taking Tarraco from AI_Neutral with 1 ballista, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 horsearcher
Battle in Delphi
RomanRepublic attack with 1 legionaire
Macedonia defend with 1 skirmisher
RomanRepublic win, taking Delphi from Macedonia with 1 legionaire remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - RomanRepublic
1 legionaire moved from Capua to Tarentum
1 quadrireme moved from SZ 32 to SZ 34
1 legionaire and 1 skirmisher moved from Capua to SZ 34
1 legionaire and 1 skirmisher moved from SZ 34 to Lilybaeum
1 legionaire and 1 skirmisher moved from Roma to Capua
1 legionaire moved from Messana to LilybaeumPlace Units - RomanRepublic
2 quadriremes placed in SZ 36
1 ballista and 2 legionaires placed in Lilybaeum
1 quadrireme placed in SZ 28
2 ballistas, 3 legionaires and 1 wall placed in Roma
RomanRepublic undo move 4.
2 ballistas and 3 legionaires placed in Roma
1 wall placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 83 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 78 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 79 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 82 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 85 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 7 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Non Combat Move - GreekCityStates
1 hoplite and 6 skirmishers moved from Sparta to CorinthPlace Units - GreekCityStates
7 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 33 PUs; end with 33 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 32 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 28 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy nothing; Remaining resources: 1 techTokens; 21 PUs;Non Combat Move - Pergamon
3 spearmen moved from Barcino to TarracoResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover tradeRoutesActivate Technology - Pergamon
Pergamon activating tradeRoutesTurn Complete - Pergamon
Pergamon collect 12 PUs; end with 33 PUs total
Pergamon collect 6 PUs from War Bonds; end with 39 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 38 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Carthage
1 hoplite and 5 phalanxs moved from Hispatis to Corduba
1 bireme moved from SZ 23 to SZ 24
1 hoplite moved from Aleria to SZ 24
1 bireme and 1 hoplite moved from SZ 24 to SZ 21
1 hoplite moved from SZ 21 to Genua
2 quadriremes, 2 quinqueremes and 3 triremes moved from SZ 23 to SZ 18
1 catapult, 1 hoplite and 1 phalanx moved from Carthago to ThapsusPurchase Units - Carthage
Carthage buy 1 cavalry and 4 hoplites; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Thapsus
Carthage attack with 1 catapult, 1 hoplite and 1 phalanx
RomanRepublic defend with 1 ballista and 2 legionaires
Carthage win, taking Thapsus from RomanRepublic with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9
Casualties for Carthage: 1 catapult
Casualties for RomanRepublic: 1 ballista and 2 legionaires
Battle in Genua
Battle in Corduba
Carthage attack with 1 hoplite and 5 phalanxs
AI_Barbarians defend with 1 warrior
Carthage win, taking Genua from RomanRepublic, taking Corduba from AI_Neutral with 1 hoplite and 5 phalanxs remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warriorNon Combat Move - Carthage
Place Units - Carthage
1 cavalry and 4 hoplites placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 37 PUs; end with 37 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 36 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 33 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 32 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 35 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 38 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Macedonia
1 warrior moved from Dodona to Delphi
1 cavalry moved from Dodona to Delphi
1 cavalry moved from Athens to Delphi
1 phalanx and 3 warriors moved from Pella to Nicopolis
1 cavalry moved from Thessalonica to Nicopolis
1 cavalry moved from Dodona to Nicopolis
1 cavalry moved from Thessalonica to Nicopolis
1 skirmisher moved from Apollonia to Pella
2 skirmishers moved from Apollonia to DodonaPurchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 3 cavalrys, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Nicopolis
Macedonia attack with 3 cavalrys, 1 phalanx and 3 warriors
AI_Barbarians defend with 1 skirmisher and 1 warrior
Macedonia win, taking Nicopolis from AI_Barbarians with 3 cavalrys, 1 phalanx and 3 warriors remaining. Battle score for attacker is 10
Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
Battle in Delphi
Macedonia attack with 2 cavalrys and 1 warrior
RomanRepublic defend with 1 legionaire
Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaireNon Combat Move - Macedonia
1 bireme and 1 quadrireme moved from SZ 69 to SZ 70
1 skirmisher and 4 warriors moved from Thessalonica to SZ 70
1 bireme, 1 quadrireme, 1 skirmisher and 4 warriors moved from SZ 70 to SZ 69
1 skirmisher and 4 warriors moved from SZ 69 to AthensPlace Units - Macedonia
3 skirmishers placed in Apollonia
3 cavalrys and 4 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 49 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 48 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Bosporus
2 cavalrys and 1 horsearcher moved from Azara to Majar
1 quadrireme moved from SZ 78 to SZ 80
2 cataphracts moved from Theodesia to AzaraPurchase Units - Bosporus
Bosporus buy 1 archer, 1 cavalry and 2 hoplites; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Bosporus
1 archer moved from Theodesia to SZ 80
1 archer moved from SZ 80 to SindaPlace Units - Bosporus
1 archer, 1 cavalry and 2 hoplites placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 26 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pontus
1 catapult, 1 hoplite and 1 phalanx moved from Sardis to Halicarnassus
2 chariots moved from Sardis to Heraclea Pontica
3 chariots moved from Sinope to TarsusPurchase Units - Pontus
Pontus buy 5 chariots and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;Combat - Pontus
Battle in Halicarnassus
Pontus attack with 1 catapult, 1 hoplite and 1 phalanx
Pergamon defend with 1 skirmisher
Pontus win, taking Halicarnassus from Pergamon with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Tarsus
Pontus attack with 3 chariots
Egypt defend with 1 archer
Pontus win, taking Tarsus from Egypt with 1 chariot remaining. Battle score for attacker is -4
Casualties for Pontus: 2 chariots
Casualties for Egypt: 1 archerNon Combat Move - Pontus
2 phalanxs moved from Sardis to SZ 69
2 phalanxs moved from SZ 69 to AthensPlace Units - Pontus
1 skirmisher placed in Sardis
5 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 36 PUs; end with 36 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 35 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 38 PUs
city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
city in Sardis creates 3 PUs; Pontus end with 41 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Seleucid
1 unit repaired.
1 warelephant moved from Seleucia to Bostra
1 cataphract moved from Seleucia to Bostra
1 cataphract moved from Seleucia to Damascus
1 warelephant moved from Seleucia to Damascus
1 hoplite moved from Antioch to Damascus
1 warelephant moved from Seleucia to Damascus
1 cataphract moved from Palmyra to Bostra
1 warelephant moved from Seleucia to Bostra
5 phalanxs moved from Seleucia to Palmyra
2 warelephants moved from Seleucia to Emesa
1 warelephant moved from Emesa to Antioch
3 cataphracts moved from Emesa to AntiochPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults, 1 hoplite and 4 warelephants; Remaining resources: 3 techTokens; 0 PUs;Combat - Seleucid
Battle in Damascus
Seleucid attack with 1 cataphract, 1 hoplite and 2 warelephants
Egypt defend with 1 chariot and 1 phalanx
Seleucid win, taking Damascus from Egypt with 1 cataphract, 1 hoplite and 2 warelephants remaining. Battle score for attacker is 15
Casualties for Egypt: 1 chariot and 1 phalanx
Battle in Bostra
Seleucid attack with 2 cataphracts and 2 warelephants
Egypt defend with 1 chariot and 1 phalanx
Seleucid win, taking Bostra from Egypt with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 15
Casualties for Egypt: 1 chariot and 1 phalanxNon Combat Move - Seleucid
Place Units - Seleucid
1 cataphract, 2 catapults, 1 hoplite and 4 warelephants placed in Antioch
1 cataphract placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover constructionActivate Technology - Seleucid
Seleucid activating constructionTurn Complete - Seleucid
Seleucid collect 74 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 71 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 76 PUs -
Well done, I resign, Rome is doing well, but the rest of the map is going your way too fast. Good luck in the final!
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Thanks, good game. Was a lot of fun.