Oh you’re right. Delete the mech in Egypt.
Simon33 Allies +18 -vs- dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from British Guiana to Spain
2 fighters moved from 92 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 carrier, 2 destroyers and 2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East -
Kamikazes in SZ6?
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yes
1 on each destroyer
an the rest on the carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from British Guiana to Spain
2 fighters moved from 92 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 carrier, 2 destroyers and 2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1,5
Units damaged: 1 carrier owned by the Americans
Battle in Soviet Far East
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 6 fighters and 5 infantry
Germans defend with 2 armour, 3 artilleries and 10 infantry
Germans win, taking Soviet Far East from Japanese with 2 armour and 3 artilleries remaining. Battle score for attacker is -27
Casualties for Germans: 10 infantry
Casualties for Americans: 1 armour, 4 artilleries, 2 fighters and 5 infantry
4 fighters owned by the Americans retreated
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 8 fighters
Japanese defend with 1 carrier, 7 destroyers, 1 fighter, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 43
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Japanese: 1 carrier, 7 destroyers, 1 fighter, 1 submarine and 1 transportNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Brazil to British Guiana
2 fighters moved from Spain to 91 Sea Zone
2 fighters moved from Spain to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 armour and 3 infantry moved from Central America to Colombia
1 armour moved from Colombia to BrazilPlace Units - Americans
2 artilleries, 3 fighters and 2 infantry placed in Western United States
3 artilleries and 5 infantry placed in Central United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
32 infantry moved from Romania to Eastern Poland
20 infantry moved from Yugoslavia to Romania
10 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 armour and 1 artillery moved from Tunisia to Algeria
3 mech_infantrys moved from French West Africa to Gold Coast
2 mech_infantrys moved from Nigeria to Gold Coast
1 armour moved from Nigeria to Gold Coast
1 infantry moved from Nigeria to French West Africa
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 artilleries, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian CongoCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Gold Coast
Italians attack with 1 armour and 5 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking Gold Coast from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
10 infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in VolgogradTurn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
32 infantry moved from Romania to Eastern Poland
20 infantry moved from Yugoslavia to Romania
10 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 armour and 1 artillery moved from Tunisia to Algeria
3 mech_infantrys moved from French West Africa to Gold Coast
2 mech_infantrys moved from Nigeria to Gold Coast
1 armour moved from Nigeria to Gold Coast
1 infantry moved from Nigeria to French West Africa
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 artilleries, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian CongoCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Gold Coast
Italians attack with 1 armour and 5 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking Gold Coast from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
10 infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in VolgogradTurn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Caroline Islands
1 aaGun, 2 fighters and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
19 armour and 4 mech_infantrys moved from Karelia to Novgorod
4 fighters moved from Baltic States to Novgorod
3 bombers moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 19 armour, 3 bombers, 4 fighters and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 19 armour, 3 bombers, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
4 fighters moved from Novgorod to Eastern Poland
3 bombers moved from Novgorod to Eastern Poland
4 armour moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Baltic States to Eastern Poland
3 artilleries moved from Baltic States to Eastern Poland
7 aaGuns moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Novgorod
47 infantry moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
20 infantry moved from Baltic States to Eastern Poland
5 infantry moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Sweden to Karelia
4 infantry moved from Germany to Poland
1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to Spain
1 armour, 1 artillery and 1 infantry moved from Southern France to Spain
3 infantry moved from France to Normandy Bordeaux
7 infantry moved from Western Germany to FrancePlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Southern France
3 infantry placed in France
3 infantry placed in Western Germany
8 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Novosibirsk
2 fighters, 1 infantry and 1 tactical_bomber moved from Sikang to Shensi
2 fighters moved from Sikang to Volgograd
2 fighters moved from Sikang to Kazakhstan
1 artillery and 2 infantry moved from Samara to Volgograd
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 artillery and 1 infantry moved from Samara to Kazakhstan
3 infantry moved from Samara to Novosibirsk
1 fighter moved from Sikang to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery and 2 infantry
Russians win, taking Kazakhstan from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians win, taking Shensi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Sikang
3 fighters moved from Kazakhstan to Sikang
2 fighters and 1 tactical_bomber moved from Shensi to Sikang
3 infantry moved from Ukraine to Bryansk
4 artilleries and 2 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 12 artilleries and 57 infantry moved from Belarus to Bryansk
1 aaGun moved from Samara to Russia
8 artilleries and 9 infantry moved from Rostov to CaucasusPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser and 5 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 armour, 2 battleships, 1 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 armour and 1 infantry moved from 44 Sea Zone to Celebes
3 infantry moved from Szechwan to Shensi
1 bomber moved from Szechwan to Shensi
9 infantry moved from Afghanistan to Kazakhstan
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 bomber moved from Szechwan to Kazakhstan
3 infantry moved from West India to Afghanistan
3 infantry moved from India to West India
6 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 2 armour and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 10 infantry
Russians defend with 1 artillery
Japanese win, taking Kazakhstan from Russians with 1 bomber and 10 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Kazakhstan to Szechwan
1 bomber moved from Shensi to Szechwan
3 infantry moved from Amur to Siberia
1 infantry moved from Sakha to Siberia
2 infantry moved from Korea to Amur
1 infantry moved from Buryatia to Amur
3 infantry moved from Chahar to Suiyuyan
3 infantry moved from Anhwe to Hopei
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 carrier and 1 cruiser placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
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Scramble SZ6?
-
scramble max
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 8 fighters
Japanese defend with 1 carrier, 1 cruiser and 5 fighters
Americans win with 1 carrier, 2 destroyers and 5 fighters remaining. Battle score for attacker is 48
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 carrier, 1 cruiser and 5 fightersNon Combat Move - Americans
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to Wake Island
3 fighters moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Sikang to Russia
4 transports moved from 91 Sea Zone to 89 Sea Zone
3 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries and 5 infantry moved from 89 Sea Zone to Venezuela
3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
3 infantry moved from Colombia to Brazil
1 armour moved from Brazil to British GuianaPlace Units - Americans
1 destroyer and 6 submarines placed in 10 Sea Zone
1 artillery placed in Central United States
1 destroyer placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 fighters and 7 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
3 infantry moved from Iraq to Turkey
2 artilleries, 9 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
3 infantry moved from Trans-Jordan to Iraq
2 armour, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Gold Coast to French Central Africa
4 mech_infantrys moved from Gold Coast to French Central Africa
1 infantry moved from Rhodesia to Belgian Congo
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian Congo
20 infantry moved from Romania to Bessarabia
30 infantry moved from Eastern Poland to Bessarabia
10 infantry moved from Yugoslavia to Romania
16 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
7 submarines placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 44 PUs; end with 44 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 60 PUs