Oh you’re right. Delete the mech in Egypt.
Simon33 Allies +18 -vs- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
15 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
17 armour and 4 mech_infantrys moved from Sweden to Finland
1 mech_infantry moved from Finland to Karelia
1 mech_infantry moved from Finland to Vyborg
1 artillery and 3 infantry moved from Spain to Gibraltar
1 infantry moved from Spain to GibraltarCombat - Germans
Battle in Gibraltar
Germans attack with 1 artillery and 4 infantry
British defend with 1 artillery and 1 harbour; Americans defend with 1 bomber
Germans win, taking Gibraltar from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 artillery
Casualties for Americans: 1 bomberNon Combat Move - Germans
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
6 infantry moved from Germany to Poland
3 infantry moved from Western Germany to France
4 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Southern France
2 armour and 1 mech_infantry placed in Sweden
9 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
4 artilleries and 5 infantry moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Rostov to Ukraine
6 artilleries and 49 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Ukraine
1 armour moved from Sakha to Soviet Far East
Russians take Siberia from Japanese
Russians take Soviet Far East from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 6 artilleries and 49 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 6 artilleries and 48 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 6 artilleries and 10 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 6 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
1 aaGun, 6 artilleries and 10 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
6 artilleries and 6 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 aaGun, 4 artilleries and 4 infantry moved from Samara to Kazakhstan
1 aaGun, 3 artilleries and 6 infantry moved from Russia to SamaraPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 destroyers, 14 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 infantry moved from Shensi to Kansu
3 infantry moved from Jehol to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
6 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 armour and 2 infantry moved from Borneo to 43 Sea Zone
2 armour, 2 battleships, 2 infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone
2 armour and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Battle in Soviet Far East
Japanese attack with 2 infantry
Russians defend with 1 armour
Japanese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Philippines
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 infantry moved from Yunnan to Szechwan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Shan State to Yunnan
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Malaya to Shan State
3 infantry moved from Afghanistan to West India
3 infantry moved from India to West India
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to Gold Coast
Americans take Gold Coast from Germans
1 artillery moved from French West Africa to Gold Coast
2 artilleries and 2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 92 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 2 destroyers and 1 transport
Americans win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 2 destroyers and 1 transport
Battle in 16 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 4 artilleries, 3 fighters and 4 infantry
Germans defend with 2 artilleries and 9 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 9 infantry
Casualties for Americans: 4 artilleries and 4 infantryNon Combat Move - Americans
2 fighters moved from Spain to 92 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to British Guiana
1 artillery and 2 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Colombia to Brazil
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to Central America
3 infantry moved from Southeast Mexico to Central America
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
2 fighters moved from Novgorod to Sikang
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
3 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 fighter and 1 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
3 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from Caucasus to Kazakhstan
10 infantry moved from Yugoslavia to Romania
4 infantry moved from Bessarabia to Western Ukraine
13 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 infantry moved from French Equatorial Africa to Nigeria
1 mech_infantry moved from French Central Africa to French West Africa
Italians take French West Africa from Americans
2 mech_infantrys moved from French Central Africa to French West Africa
1 armour and 2 mech_infantrys moved from Belgian Congo to Nigeria
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - Italians
Battle in Western Ukraine
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Italians attack with 3 armour, 1 artillery, 9 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 5 artilleries and 6 infantry
Italians win, taking Kazakhstan from Russians with 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Italians: 6 infantry
Casualties for Russians: 1 aaGun, 5 artilleries and 6 infantryNon Combat Move - Italians
1 infantry moved from Albania to Yugoslavia
19 infantry moved from Northern Italy to Yugoslavia
3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-JordanPlace Units - Italians
10 infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - Italians
Italians collect 49 PUs; end with 49 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Gibraltar to Spain
1 armour, 1 artillery and 5 infantry moved from Normandy Bordeaux to Spain
1 armour, 1 artillery and 1 infantry moved from Southern France to Spain
3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Vyborg to Karelia
17 armour and 2 mech_infantrys moved from Finland to Karelia
2 armour and 1 mech_infantry moved from Sweden to Karelia
6 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
5 infantry moved from Germany to Poland
4 infantry moved from Germany to Western GermanyCombat - Germans
Non Combat Move - Germans
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Southern France
3 infantry placed in France
2 armour and 1 mech_infantry placed in Sweden
2 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Novgorod
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
8 artilleries and 10 infantry moved from Ukraine to Rostov
3 artilleries and 6 infantry moved from Samara to Kazakhstan
7 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 3 artilleries, 7 fighters, 6 infantry and 1 tactical_bomber
Italians defend with 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Russians win, taking Kazakhstan from Italians with 1 artillery, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 2 artilleries and 6 infantry
Casualties for Italians: 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Battle in Western Ukraine
Russians attack with 4 artilleries and 5 infantry
Italians defend with 3 infantry
Russians win, taking Western Ukraine from Italians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Italians: 3 infantry
Battle in Rostov
Russians attack with 8 artilleries and 10 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 8 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 artilleries and 7 infantry moved from Russia to Samara
7 fighters and 1 tactical_bomber moved from Kazakhstan to SikangPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 1 infantry moved from Philippines to 35 Sea Zone
2 armour, 2 battleships, 1 destroyer, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 armour, 2 battleships, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to Java
7 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Kweichow to Shensi
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Manchuria to Amur
1 infantry moved from Siberia to Sakha
1 infantry moved from Sakha to Buryatia
1 infantry moved from Tsagaan Olom to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Szechwan to Shensi
1 bomber moved from Szechwan to Tsinghai
1 bomber moved from Szechwan to Shensi
1 infantry moved from Kweichow to Szechwan
6 infantry moved from Yunnan to Szechwan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Anhwe to Chahar
3 infantry moved from Kwangtung to Kwangsi
9 infantry moved from West India to Afghanistan
3 infantry moved from India to West India
3 infantry moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Szechwan
1 bomber moved from Tsinghai to Szechwan
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from British Guiana to Spain
2 fighters moved from 92 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 carrier, 2 destroyers and 2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East -
Kamikazes in SZ6?
-
yes
1 on each destroyer
an the rest on the carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from British Guiana to Spain
2 fighters moved from 92 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 carrier, 2 destroyers and 2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1,5
Units damaged: 1 carrier owned by the Americans
Battle in Soviet Far East
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 6 fighters and 5 infantry
Germans defend with 2 armour, 3 artilleries and 10 infantry
Germans win, taking Soviet Far East from Japanese with 2 armour and 3 artilleries remaining. Battle score for attacker is -27
Casualties for Germans: 10 infantry
Casualties for Americans: 1 armour, 4 artilleries, 2 fighters and 5 infantry
4 fighters owned by the Americans retreated
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 8 fighters
Japanese defend with 1 carrier, 7 destroyers, 1 fighter, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 43
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Japanese: 1 carrier, 7 destroyers, 1 fighter, 1 submarine and 1 transportNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Brazil to British Guiana
2 fighters moved from Spain to 91 Sea Zone
2 fighters moved from Spain to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 armour and 3 infantry moved from Central America to Colombia
1 armour moved from Colombia to BrazilPlace Units - Americans
2 artilleries, 3 fighters and 2 infantry placed in Western United States
3 artilleries and 5 infantry placed in Central United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
32 infantry moved from Romania to Eastern Poland
20 infantry moved from Yugoslavia to Romania
10 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 armour and 1 artillery moved from Tunisia to Algeria
3 mech_infantrys moved from French West Africa to Gold Coast
2 mech_infantrys moved from Nigeria to Gold Coast
1 armour moved from Nigeria to Gold Coast
1 infantry moved from Nigeria to French West Africa
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 artilleries, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian CongoCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Gold Coast
Italians attack with 1 armour and 5 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking Gold Coast from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
10 infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in VolgogradTurn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
32 infantry moved from Romania to Eastern Poland
20 infantry moved from Yugoslavia to Romania
10 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 armour and 1 artillery moved from Tunisia to Algeria
3 mech_infantrys moved from French West Africa to Gold Coast
2 mech_infantrys moved from Nigeria to Gold Coast
1 armour moved from Nigeria to Gold Coast
1 infantry moved from Nigeria to French West Africa
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 artilleries, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian CongoCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Gold Coast
Italians attack with 1 armour and 5 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking Gold Coast from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
10 infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in VolgogradTurn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 62 PUs