OK, I’ll be in play by forum mode and save at the end of Russia2. Then I’ll open it up again to make sure you will be in play by forum mode. I’ll plan to just e-mail the file to your address, and maybe notify you here in the thread, too. We just have to figure out the method and then it will be fine!
ACGTO TAW: Bacala (anti Roman) vs Balladeer (Roman)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 hoplite moved from Theodesia to SZ 80
1 bireme, 1 flagship and 1 hoplite moved from SZ 80 to SZ 72
1 hoplite moved from SZ 72 to Nicaea
2 cavalrys and 2 horsearchers moved from Azara to Majar
2 horsearchers moved from Theodesia to AzaraPurchase Units - Bosporus
Bosporus buy 1 archer, 2 cavalrys and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Nicaea
Bosporus attack with 1 hoplite
Pergamon defend with 1 cavalry, 5 phalanxs, 1 skirmisher and 5 spearmen
Pergamon win with 5 phalanxs and 5 spearmen remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 cavalry and 1 skirmisher
Casualties for Bosporus: 1 hopliteNon Combat Move - Bosporus
1 archer moved from Theodesia to SZ 80
1 archer moved from SZ 80 to SindaPlace Units - Bosporus
1 archer, 2 cavalrys and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 26 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
2 chariots moved from Sinope to Nicaea
1 catapult, 2 hoplites, 5 phalanxs and 5 skirmishers moved from Pessinus to NicaeaPurchase Units - Pontus
Trigger PONquadriremes: buyQuadrireme removed from PontusProduction
Trigger PONquadriremes: buyQuadriremeX added to PontusProduction
Trigger PONquadriremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 4 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 1 PUs;Combat - Pontus
Battle in Nicaea
Pontus attack with 1 catapult, 2 chariots, 2 hoplites, 5 phalanxs and 5 skirmishers
Pergamon defend with 5 phalanxs and 5 spearmen
Pontus win, taking Nicaea from Pergamon with 1 catapult, 1 chariot, 2 hoplites and 5 phalanxs remaining. Battle score for attacker is 44
Casualties for Pontus: 1 chariot and 5 skirmishers
Casualties for Pergamon: 5 phalanxs and 5 spearmenNon Combat Move - Pontus
1 hoplite moved from Sinope to Heraclea Pontica
1 trireme moved from SZ 71 to SZ 76
1 flagship moved from SZ 71 to SZ 76Place Units - Pontus
4 chariots, 1 skirmisher and 1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 21 PUs; end with 22 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 23 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 unit repaired.
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 65 to SZ 62
2 hoplites moved from Antioch to Sidon
1 warelephant moved from Antioch to Sidon
1 phalanx moved from Damascus to Bostra
1 cataphract moved from Antioch to Sidon
13 cataphracts, 5 catapults, 14 hoplites, 1 leader, 8 phalanxs and 5 warelephants moved from Susa to Persepolis
6 cataphracts and 1 warelephant moved from Seleucia to Persepolis
1 phalanx moved from Susa to PersepolisPurchase Units - Seleucid
Seleucid buy 3 cataphracts, 7 hoplites and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in SZ 62
Seleucid attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
Egypt defend with 1 bireme
Seleucid win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 12
Casualties for Egypt: 1 bireme
Battle in Sidon
Seleucid attack with 1 cataphract, 2 hoplites and 1 warelephant
Egypt defend with 1 archer and 1 phalanx
Seleucid win, taking Sidon from Egypt with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 2
Casualties for Egypt: 1 archer and 1 phalanx
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Persepolis
Seleucid attack with 19 cataphracts, 5 catapults, 14 hoplites, 1 leader, 9 phalanxs and 6 warelephants
Parthia defend with 11 archers, 9 cataphracts, 2 catapults, 1 city, 13 horsearchers, 1 leader, 3 walls and 6 warelephants
Units damaged: 1 leader owned by the Parthia
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Persepolis from Parthia with 10 cataphracts, 1 leader, 5 phalanxs and 6 warelephants remaining. Battle score for attacker is 131
Casualties for Parthia: 11 archers, 9 cataphracts, 2 catapults, 13 horsearchers, 1 leader, 3 walls and 6 warelephants
Casualties for Seleucid: 9 cataphracts, 5 catapults, 14 hoplites and 4 phalanxsNon Combat Move - Seleucid
2 phalanxs moved from Damascus to AntiochPlace Units - Seleucid
7 hoplites and 1 warelephant placed in Antioch
Seleucid undo move 1.
1 cataphract, 6 hoplites and 1 warelephant placed in Antioch
2 cataphracts and 1 hoplite placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 75 PUs; end with 75 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 72 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 71 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 74 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 77 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 chariot moved from Jerusalem to Petra
Egypt take Petra from Seleucid
2 chariots moved from Pharan to Bostra
1 archer moved from Jerusalem to Damascus
1 chariot moved from Pharan to Damascus
1 archer and 1 phalanx moved from Salamis to SZ 60
1 archer, 1 flagship, 1 phalanx, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 60 to SZ 59
1 archer and 1 phalanx moved from SZ 59 to Sidon
1 chariot moved from Jerusalem to Bostra
1 phalanx moved from Jerusalem to Sidon
1 archer, 2 chariots, 1 leader, 2 phalanxs and 4 warelephants moved from Jerusalem to DamascusPurchase Units - Egypt
Egypt buy 1 chariot and 1 city; Remaining resources: 1 techTokens; 3 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 2 archers, 3 chariots, 1 leader, 2 phalanxs and 4 warelephants
Seleucid defend with 1 phalanx
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Damascus from Seleucid with 2 archers, 3 chariots, 1 leader, 2 phalanxs and 4 warelephants remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 phalanx
Battle in Sidon
Egypt attack with 1 archer and 2 phalanxs
Seleucid defend with 1 hoplite and 1 warelephant
Egypt win, taking Sidon from Seleucid with 1 archer and 2 phalanxs remaining. Battle score for attacker is 17
Casualties for Seleucid: 1 hoplite and 1 warelephant
Battle in Bostra
Egypt attack with 3 chariots
Seleucid defend with 1 phalanx
Egypt win, taking Bostra from Seleucid with 1 chariot remaining. Battle score for attacker is -3
Casualties for Egypt: 2 chariots
Casualties for Seleucid: 1 phalanxNon Combat Move - Egypt
4 chariots moved from Alexandria to Pharan
4 archers moved from Memphis to PharanPlace Units - Egypt
1 city placed in Jerusalem
1 chariot placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 58 PUs; end with 61 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 60 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 58 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 61 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 64 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 catapult moved from Ecbatana to SusaPurchase Units - Parthia
Trigger PARtradeWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 catapult and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Susa
Parthia attack with 1 catapult
Seleucid defend with 1 hoplite
Seleucid win with 1 hoplite remaining. Battle score for attacker is -7
Casualties for Parthia: 1 catapultNon Combat Move - Parthia
1 archer moved from Cyropolis to EcbatanaPlace Units - Parthia
1 catapult and 1 wall placed in East
1 quinquereme placed in SZ 84Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover quinqueremesActivate Technology - Parthia
Parthia activating quinqueremesTurn Complete - Parthia
Parthia collect 15 PUs; end with 15 PUs total
Parthia collect 4 PUs from War Bonds; end with 19 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in East creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 22 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
Purchase Units - Armenia
Trigger ARMsupraremes: buySuprareme removed from ArmeniaProduction
Trigger ARMsupraremes: buySupraremeX added to ArmeniaProduction
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Trigger ARMsupraremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 3 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Non Combat Move - Armenia
2 skirmishers moved from Albana to Armavira
3 skirmishers moved from Artaxata to TrapezusPlace Units - Armenia
1 skirmisher and 3 spearmen placed in Armavira
3 skirmishers and 1 wall placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 45
1 legionaire moved from SZ 45 to Delphi
2 legionaires moved from Capua to SZ 28
1 bireme and 1 legionaire moved from SZ 23 to SZ 18
1 legionaire moved from SZ 18 to Palma
2 legionaires and 1 quadrireme moved from SZ 28 to SZ 24
2 legionaires moved from SZ 24 to Caralis
3 quadriremes, 1 quinquereme, 1 suprareme and 3 triremes moved from SZ 33 to SZ 36
1 skirmisher moved from Lilybaeum to SZ 36
1 skirmisher moved from SZ 36 to Thapsus
1 skirmisher moved from Lilybaeum to SZ 36
1 skirmisher moved from SZ 36 to Melita
1 legionaire moved from Lilybaeum to SZ 36
1 legionaire and 1 trireme moved from SZ 36 to SZ 37
1 legionaire moved from Lilybaeum to SZ 36
1 legionaire and 1 quadrireme moved from SZ 36 to SZ 37
1 legionaire moved from SZ 37 to Thenae
1 legionaire moved from SZ 37 to SabrataPurchase Units - RomanRepublic
RomanRepublic buy 4 legionaires, 1 quadrireme, 2 skirmishers and 1 trireme; Remaining resources: 3 techTokens; 1 PUs;Combat - RomanRepublic
Battle in Thapsus
Battle in Thenae
Battle in Caralis
RomanRepublic attack with 2 legionaires
Carthage defend with 1 warelephant
RomanRepublic win, taking Thapsus from Carthage, taking Thenae from Carthage, taking Caralis from Carthage with 2 legionaires remaining. Battle score for attacker is 10
Casualties for Carthage: 1 warelephant
Battle in Melita
Battle in Sabrata
Battle in Palma
RomanRepublic attack with 1 legionaire
Carthage defend with 1 cavalry
RomanRepublic win, taking Melita from Carthage, taking Sabrata from Carthage, taking Palma from Carthage with 1 legionaire remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Battle in DelphiNon Combat Move - RomanRepublic
1 cataphract moved from Tarraco to Narbo
2 legionaires moved from Tarraco to Barcino
2 ballistas and 6 legionaires moved from Tarraco to Valentia
1 legionaire moved from Capua to Roma
2 legionaires moved from Croton to TarentumPlace Units - RomanRepublic
1 quadrireme and 1 trireme placed in SZ 36
3 legionaires placed in Lilybaeum
1 legionaire and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 83 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 80 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 78 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 81 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 84 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 87 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 19
1 bireme and 1 hoplite moved from SZ 19 to SZ 29
1 hoplite moved from SZ 29 to IgilgiliPurchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in IgilgiliNon Combat Move - GreekCityStates
1 hoplite and 6 skirmishers moved from Sparta to Corinth
2 cavalrys, 3 hoplites and 4 skirmishers moved from Syracuse to LilybaeumPlace Units - GreekCityStates
1 hoplite and 4 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover supraremesActivate Technology - GreekCityStates
GreekCityStates activating supraremesTurn Complete - GreekCityStates
GreekCityStates collect 36 PUs; end with 36 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 31 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 29 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 32 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 unit repaired.
1 skirmisher moved from Sardis to Pessinus
Pergamon take Pessinus from Pontus
1 phalanx, 1 skirmisher and 1 spearman moved from Sardis to Pergamum
1 skirmisher moved from Sardis to PergamumPurchase Units - Pergamon
Pergamon buy 3 phalanxs and 2 skirmishers; Remaining resources: 1 techTokens; 4 PUs;Combat - Pergamon
Battle in Pergamum
Pergamon attack with 1 phalanx, 2 skirmishers and 1 spearman
Macedonia defend with 3 warriors
Pergamon win, taking Pergamum from Macedonia with 1 phalanx, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 14
Casualties for Pergamon: 1 skirmisher
Casualties for Macedonia: 3 warriorsNon Combat Move - Pergamon
1 leader moved from Rhodos to SZ 68
1 leader moved from SZ 68 to Sardis
2 triremes moved from SZ 67 to SZ 68Place Units - Pergamon
3 phalanxs and 2 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 29 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
1 cavalry and 2 phalanxs moved from Acci to Hispatis
1 hoplite moved from Gades to Hispatis
1 phalanx moved from Corduba to Hispatis
1 hoplite moved from Corduba to Hispatis
1 hoplite moved from Carthago to SZ 32
1 hoplite and 3 triremes moved from SZ 32 to SZ 24
1 hoplite moved from SZ 24 to Aleria
2 hoplites and 1 warelephant moved from Carthago to SZ 32
2 biremes, 2 hoplites, 2 quadriremes, 2 quinqueremes and 1 warelephant moved from SZ 32 to SZ 24
2 hoplites and 1 warelephant moved from SZ 24 to Caralis
1 warelephant moved from Carthago to Thapsus
1 hoplite moved from Siga to TingisPurchase Units - Carthage
Carthage buy 1 cavalry and 7 hoplites; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in SZ 24
Carthage attack with 2 biremes, 2 quadriremes, 2 quinqueremes and 3 triremes
RomanRepublic defend with 1 quadrireme
Carthage win with 1 bireme, 2 quadriremes, 2 quinqueremes and 3 triremes remaining. Battle score for attacker is 6
Casualties for Carthage: 1 bireme
Casualties for RomanRepublic: 1 quadrireme
Battle in Thapsus
Carthage attack with 1 warelephant
RomanRepublic defend with 1 skirmisher
RomanRepublic win with no units remaining. Battle score for attacker is -6
Casualties for Carthage: 1 warelephant
Casualties for RomanRepublic: 1 skirmisher
Battle in Caralis
Carthage attack with 2 hoplites and 1 warelephant
RomanRepublic defend with 2 legionaires
Carthage win, taking Caralis from RomanRepublic with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 2 legionaires
Battle in Hispatis
Carthage attack with 1 cavalry, 2 hoplites and 3 phalanxs
AI_Barbarians defend with 2 warriors
Carthage win, taking Hispatis from AI_Neutral with 1 hoplite and 3 phalanxs remaining. Battle score for attacker is -1
Casualties for Carthage: 1 cavalry and 1 hoplite
Casualties for AI_Barbarians: 2 warriors
Battle in AleriaNon Combat Move - Carthage
Place Units - Carthage
6 hoplites placed in Carthago
1 cavalry placed in Gades
1 hoplite placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 34 PUs; end with 34 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 33 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 31 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 34 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 37 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Macedonia
1 phalanx moved from Dodona to Delphi
1 skirmisher moved from Athens to Delphi
1 cavalry moved from Larissa to Pella
1 skirmisher moved from Thessalonica to Pella
1 warrior moved from Apollonia to Pella
1 phalanx, 1 skirmisher and 1 warrior moved from Odessus to Nicopolis
1 phalanx moved from Larissa to Athens
1 skirmisher moved from Philippopolis to PellaPurchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 2 cavalrys, 1 skirmisher and 6 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Nicopolis
Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Nicopolis from AI_Barbarians with 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Pella
Macedonia attack with 1 cavalry, 2 skirmishers and 1 warrior
AI_Barbarians defend with 1 skirmisher and 1 warrior
Macedonia win, taking Pella from AI_Barbarians with 1 cavalry, 2 skirmishers and 1 warrior remaining. Battle score for attacker is 10
Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
Battle in Delphi
Macedonia attack with 1 phalanx and 1 skirmisher
RomanRepublic defend with 1 legionaire
Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaireNon Combat Move - Macedonia
1 bireme, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 70
1 warrior moved from Byzantium to SZ 70
1 skirmisher moved from Thessalonica to Dodona
1 skirmisher and 4 warriors moved from Thessalonica to SZ 70
1 bireme, 1 flagship, 1 quadrireme, 1 skirmisher, 1 trireme and 5 warriors moved from SZ 70 to SZ 69
1 skirmisher and 5 warriors moved from SZ 69 to AthensPlace Units - Macedonia
1 skirmisher and 2 warriors placed in Apollonia
2 cavalrys, 1 skirmisher and 4 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 49 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 47 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 46 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 49 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Bosporus
1 archer moved from Sinda to Majar
2 horsearchers moved from Azara to Majar
2 cavalrys and 1 horsearcher moved from Theodesia to Azara
1 bireme and 1 flagship moved from SZ 72 to SZ 80Purchase Units - Bosporus
Bosporus buy 2 cavalrys and 2 horsearchers; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Non Combat Move - Bosporus
1 archer moved from Theodesia to SZ 80
1 archer moved from SZ 80 to SindaPlace Units - Bosporus
2 cavalrys and 2 horsearchers placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover economicsActivate Technology - Bosporus
Bosporus activating economicsTurn Complete - Bosporus
Bosporus collect 26 PUs; end with 26 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pontus
1 trireme moved from SZ 71 to SZ 69
1 hoplite moved from Heraclea Pontica to Pessinus
1 chariot moved from Sinope to Pessinus
1 catapult, 1 chariot, 2 hoplites and 5 phalanxs moved from Nicaea to Pergamum
1 chariot moved from Sinope to Nicaea
1 chariot moved from Nicaea to PergamumPurchase Units - Pontus
Pontus buy 1 catapult, 2 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Pergamum
Pontus attack with 1 catapult, 2 chariots, 2 hoplites and 5 phalanxs
Pergamon defend with 1 phalanx, 1 skirmisher and 1 spearman
Pontus win, taking Pergamum from Pergamon with 1 catapult, 2 chariots, 2 hoplites and 5 phalanxs remaining. Battle score for attacker is 18
Casualties for Pergamon: 1 phalanx, 1 skirmisher and 1 spearman
Battle in Pessinus
Pontus attack with 1 chariot and 1 hoplite
Pergamon defend with 1 skirmisher
Pontus win, taking Pessinus from Pergamon with 1 chariot and 1 hoplite remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisherNon Combat Move - Pontus
1 skirmisher moved from Sinope to SZ 76
1 flagship, 1 skirmisher and 1 trireme moved from SZ 76 to SZ 71
1 skirmisher moved from SZ 71 to NicaeaPlace Units - Pontus
1 catapult, 2 chariots and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 26 PUs; end with 26 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 24 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 26 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Susa to Ecbatana
5 phalanxs moved from Persepolis to Susa
6 warelephants moved from Persepolis to Susa
5 cataphracts and 1 leader moved from Persepolis to Ecbatana
1 hoplite moved from Seleucia to Palmyra
1 bireme moved from SZ 62 to SZ 61
1 hoplite moved from Antioch to SZ 61
1 bireme and 1 hoplite moved from SZ 61 to SZ 62
1 hoplite moved from SZ 62 to Halicarnassus
2 triremes moved from SZ 62 to SZ 61
2 hoplites moved from Antioch to SZ 61
2 hoplites and 2 triremes moved from SZ 61 to SZ 60
2 hoplites moved from SZ 60 to Salamis
1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 62 to SZ 60
1 cataphract, 2 hoplites and 1 warelephant moved from Antioch to Sidon
1 cataphract moved from Seleucia to Emesa
1 cataphract moved from Seleucia to Hatra
4 cataphracts moved from Persepolis to Seleucia
1 cataphract moved from Persepolis to SusaPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 6 hoplites, 1 phalanx and 1 warelephant; Remaining resources: 3 techTokens; 0 PUs;Combat - Seleucid
Battle in Halicarnassus
Battle in Salamis
Seleucid attack with 2 hoplites
Egypt defend with 1 archer
Seleucid win, taking Halicarnassus from Pergamon, taking Salamis from Egypt with 1 hoplite remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hoplite
Battle in Ecbatana
Seleucid attack with 5 cataphracts, 1 hoplite and 1 leader
Parthia defend with 1 archer
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Ecbatana from Parthia with 5 cataphracts, 1 hoplite and 1 leader remaining. Battle score for attacker is 8
Casualties for Parthia: 1 archer
Battle in Sidon
Seleucid attack with 1 cataphract, 2 hoplites and 1 warelephant
Egypt defend with 1 archer and 2 phalanxs
Egypt win with no units remaining. Battle score for attacker is -6
Casualties for Egypt: 1 archer and 2 phalanxs
Casualties for Seleucid: 1 cataphract, 2 hoplites and 1 warelephantNon Combat Move - Seleucid
Place Units - Seleucid
6 hoplites, 1 phalanx and 1 warelephant placed in Antioch
2 cataphracts placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 73 PUs; end with 73 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 69 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 76 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Egypt
1 unit repaired.
1 archer and 1 chariot moved from Pharan to SZ 59
1 archer, 1 chariot, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 59 to SZ 62
1 archer and 1 chariot moved from SZ 62 to Salamis
1 chariot moved from Bostra to Emesa
1 archer moved from Damascus to EmesaPurchase Units - Egypt
Egypt buy 2 archers, 5 chariots and 2 phalanxs; Remaining resources: 2 techTokens; 0 PUs;Combat - Egypt
Battle in SZ 62
Egypt attack with 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
Seleucid defend with 1 bireme
Egypt win with 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 12
Casualties for Seleucid: 1 bireme
Battle in Salamis
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 hoplite
Egypt win, taking Salamis from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Emesa
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 cataphract
Egypt win, taking Emesa from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphractNon Combat Move - Egypt
1 chariot moved from Petra to Bostra
1 archer, 2 chariots, 1 leader, 2 phalanxs and 4 warelephants moved from Damascus to Sidon
3 chariots moved from Pharan to Sidon
3 archers moved from Pharan to Jerusalem
1 chariot moved from Alexandria to PharanPlace Units - Egypt
2 archers, 2 chariots and 2 phalanxs placed in Jerusalem
3 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover biremesActivate Technology - Egypt
Egypt activating biremesTurn Complete - Egypt
Egypt collect 62 PUs; end with 62 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 61 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 59 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 62 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 65 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Parthia
Purchase Units - Parthia
Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 archer and 1 cataphract; Remaining resources: 1 techTokens; 6 PUs;Non Combat Move - Parthia
1 catapult and 1 warelephant moved from East to SZ 84
1 catapult and 1 warelephant moved from SZ 84 to AlbanaPlace Units - Parthia
1 archer, 1 cataphract and 1 wall placed in EastResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 10 PUs; end with 16 PUs total
Parthia collect 4 PUs from War Bonds; end with 20 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in East creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 23 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
Purchase Units - Armenia
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Armenia buy 1 skirmisher and 4 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Non Combat Move - Armenia
2 spearmen moved from Phasis to Trapezus
3 skirmishers moved from Albana to ArmaviraPlace Units - Armenia
4 spearmen placed in Armavira
2 skirmishers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover biremesActivate Technology - Armenia
Armenia activating biremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 ballista and 2 legionaires moved from Valentia to Tarraco
2 ballistas and 3 legionaires moved from Lilybaeum to SZ 36
2 ballistas, 3 legionaires, 3 quadriremes, 1 quinquereme, 1 suprareme and 3 triremes moved from SZ 36 to SZ 32
2 ballistas and 3 legionaires moved from SZ 32 to Caralis
1 legionaire moved from Tarentum to SZ 45
1 legionaire moved from SZ 45 to Dodona
1 legionaire moved from Sabrata to SZ 37
1 legionaire, 1 quadrireme and 1 trireme moved from SZ 37 to SZ 32
1 legionaire moved from SZ 32 to CaralisPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 5 legionaires, 1 quinquereme, 2 skirmishers and 1 trireme; Remaining resources: 3 techTokens; 1 PUs;Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 2 ballistas and 4 legionaires
Carthage defend with 2 hoplites and 1 warelephant
RomanRepublic win, taking Caralis from Carthage with 3 legionaires remaining. Battle score for attacker is 10
Casualties for Carthage: 2 hoplites and 1 warelephant
Casualties for RomanRepublic: 2 ballistas and 1 legionaire
Battle in Tarraco
RomanRepublic attack with 1 ballista and 2 legionaires
AI_Barbarians defend with 1 horsearcher
1 legionaire owned by the RomanRepublic retreated to Valentia
AI_Neutral win with 1 horsearcher remaining. Battle score for attacker is -10
Casualties for RomanRepublic: 1 ballista and 1 legionaire
Battle in Dodona
RomanRepublic attack with 1 legionaire
Macedonia defend with 1 skirmisher
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - RomanRepublic
1 cataphract moved from Narbo to Massilia
2 legionaires moved from Barcino to Massilia
1 legionaire moved from Thenae to Thapsus
1 legionaire and 1 skirmisher moved from Roma to Capua
1 legionaire moved from Lilybaeum to Messana
1 legionaire and 1 skirmisher moved from Roma to CapuaPlace Units - RomanRepublic
1 bireme, 1 quinquereme and 1 trireme placed in SZ 36
2 legionaires placed in Lilybaeum
2 legionaires and 1 skirmisher placed in Valentia
1 legionaire and 1 skirmisher placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremesActivate Technology - RomanRepublic
RomanRepublic activating quadriremesTurn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 83 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 82 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 79 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 76 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 79 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 82 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 85 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from SZ 18: 1 bireme
EDIT: Adding units owned by RomanRepublic to SZ 23: 1 bireme
EDIT: Turning off Edit Mode
1 hoplite moved from Igilgili to Cartenna
GreekCityStates take Cartenna from AI_NeutralPurchase Units - GreekCityStates
Trigger GCCsupraremes: buySuprareme removed from GreekCityStatesProduction
Trigger GCCsupraremes: buySupraremeX added to GreekCityStatesProduction
Trigger GCCsupraremesWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCsupraremes: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 hoplite and 6 skirmishers; Remaining resources: 1 techTokens; 1 PUs;Combat - GreekCityStates
Non Combat Move - GreekCityStates
1 hoplite and 4 skirmishers moved from Sparta to Corinth
1 bireme moved from SZ 29 to SZ 31Place Units - GreekCityStates
1 hoplite and 6 skirmishers placed in Sparta
2 walls were produced but were not placedResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 32 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 27 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 25 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 skirmisher moved from Sardis to SZ 68
1 skirmisher moved from SZ 68 to Halicarnassus
1 skirmisher moved from Sardis to Halicarnassus
1 phalanx moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 cavalry, 1 phalanx and 3 skirmishers; Remaining resources: 1 techTokens; 3 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 phalanx
Pontus defend with 1 skirmisher
Pontus win with no units remaining. Battle score for attacker is -5
Casualties for Pergamon: 1 phalanx
Casualties for Pontus: 1 skirmisher
Battle in Halicarnassus
Pergamon attack with 2 skirmishers
Seleucid defend with 1 hoplite
Pergamon win, taking Halicarnassus from Seleucid with 1 skirmisher remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 skirmisher
Casualties for Seleucid: 1 hopliteNon Combat Move - Pergamon
Place Units - Pergamon
1 cavalry, 1 phalanx and 3 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 17 PUs; end with 20 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 18 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 21 PUs
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