BM2 nerquen (Axis) vs Adam514 (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from India to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Jehol to Anhwe
                2 tactical_bombers moved from Kiangsu to Anhwe
                2 tactical_bombers moved from Kwangsi to Anhwe
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                2 bombers moved from Shan State to 44 Sea Zone
                4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Anhwe
                    Japanese attack with 1 infantry and 4 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 artilleries moved from Chahar to Jehol
                1 infantry moved from Jehol to Chahar
                1 fighter moved from Caroline Islands to Manchuria
                1 tactical_bomber moved from Caroline Islands to Japan
                2 bombers, 4 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                2 bombers moved from 35 Sea Zone to Philippines
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 fighter moved from Kwangsi to Sumatra
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries and 1 infantry moved from Java to 42 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                2 artilleries moved from 36 Sea Zone to Kwangsi
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from French Indo China to Kwangsi
                1 tactical_bomber moved from Anhwe to Jehol
                1 tactical_bomber moved from Anhwe to Manchuria
                1 infantry moved from Kwangsi to Kiangsi
                1 marine moved from Kwangsi to Kiangsi
                1 fighter moved from Japan to Manchuria
                1 tactical_bomber moved from Jehol to Manchuria
                1 fighter moved from Manchuria to Jehol
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from West India to India

    Place Units - Japanese
                1 carrier and 3 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                2 artilleries and 1 infantry placed in Manchuria
                3 infantry placed in French Indo China
                1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_38893_Jap5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 88 Sea Zone to 92 Sea Zone
                4 fighters moved from 88 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa

    Combat - Americans
                Battle in French West Africa
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Italians defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                    Americans win, taking French West Africa from Neutral_Axis with 4 fighters remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 92 Sea Zone to 87 Sea Zone
                2 carriers, 1 destroyer and 1 submarine moved from 88 Sea Zone to 87 Sea Zone
                3 transports moved from 106 Sea Zone to 101 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Quebec to Eastern United States
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 87 Sea Zone
                1 fighter moved from Hawaiian Islands to Korea
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 aaGun, 1 airfield and 2 armour placed in Korea
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,2,5,5,3,5,3,3
                Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_38893_Ame5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kweichow to Chahar
                2 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Chinese retreated to Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Suiyuyan
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    triplea_38893_Chi5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - British

    Non Combat Move - British
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
                2 artilleries and 3 infantry moved from Egypt to Alexandria
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Alexandria
                1 battleship moved from 83 Sea Zone to 87 Sea Zone
                1 infantry moved from Iraq to Syria
                1 infantry moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Turn Complete - UK_Pacific

    triplea_38893_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 fighters and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Slovakia Hungary to Romania
                1 fighter moved from Southern Italy to Romania
                1 bomber moved from Southern Italy to Romania

    Combat - Italians
                Italians creates battle in territory 109 Sea Zone
                Battle in Romania
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Romania to Slovakia Hungary
                1 bomber moved from Romania to Southern Italy
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 submarine moved from 92 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from Tobruk to Libya
                1 mech_infantry moved from Morocco to Tunisia

    Place Units - Italians
                2 fighters placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_38893_Ita5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from French Equatorial Africa to French Central Africa
                      ANZAC take French Central Africa from Neutral_Axis

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 mech_infantry moved from New South Wales to South Australia
                2 fighters moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_38893_ANZ5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    triplea_38893_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Norway to Finland
                3 bombers moved from Western Germany to Finland
                1 infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians

    Combat - Germans
                Battle in Finland
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Finland from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                3 bombers moved from Finland to Western Germany
                9 artilleries and 2 infantry moved from Germany to Slovakia Hungary
                1 aaGun moved from Slovakia Hungary to Romania
                3 armour moved from Western Germany to Slovakia Hungary
                2 infantry moved from Western Germany to Germany
                1 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Western Germany
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                7 artilleries and 3 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_38893_Ger6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Finland
                1 armour and 2 mech_infantrys moved from Sikang to Hopei
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Eastern Poland to Romania
                1 fighter moved from Novgorod to Poland
                1 fighter moved from Novgorod to Romania
                2 infantry moved from Eastern Poland to Poland

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 aaGun and 1 infantry
                    Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 aaGun and 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Finland from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Hopei
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Hopei from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun and 6 infantry moved from Amur to Korea
                1 fighter moved from Yakut S.S.R. to Korea
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Ukraine to Eastern Poland
                1 fighter moved from Romania to Eastern Poland
                1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
                3 mech_infantrys moved from Russia to Ukraine
                2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
                2 mech_infantrys moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Finland to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                1 fighter moved from Russia to Kazakhstan
                1 submarine moved from 109 Sea Zone to 107 Sea Zone

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Volgograd
                2 fighters and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 45 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs

    triplea_38893_Rus6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 14 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 3 artilleries moved from Kwangsi to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 3 artilleries, 1 infantry and 4 transports moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from Japan to Korea
                2 bombers moved from Philippines to Korea
                2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Manchuria to Korea
                1 fighter moved from Jehol to Korea
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 marine moved from Kiangsi to 20 Sea Zone
                1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Korea
                2 battleships and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Kiangsi to Anhwe
                1 fighter moved from 35 Sea Zone to Anhwe
                1 tactical_bomber moved from 35 Sea Zone to Anhwe
                1 fighter moved from Sumatra to 42 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese

    triplea_38893_Jap6.tsvg

  • '19 '17

    No scramble.


  • scramble? 1 small change: anzac TT will be attacked with a fighter from Philipines, no Sumatra


  • oki, I see you are faster than me


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 14 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 3 artilleries moved from Kwangsi to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 3 artilleries, 1 infantry and 4 transports moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from Japan to Korea
                2 bombers moved from Philippines to Korea
                2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Manchuria to Korea
                1 fighter moved from Jehol to Korea
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 marine moved from Kiangsi to 20 Sea Zone
                1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Korea
                2 battleships and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Kiangsi to Anhwe
                1 fighter moved from 35 Sea Zone to Anhwe
                1 tactical_bomber moved from 35 Sea Zone to Anhwe
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 armour, 6 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns, 1 fighter and 18 infantry; Americans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 3 fighters and 2 infantry
                    Americans win with 1 armour and 4 fighters remaining. Battle score for attacker is -85
                    Casualties for Russians: 2 aaGuns and 18 infantry
                    Casualties for Americans: 1 aaGun, 1 armour and 2 infantry
                    Casualties for Japanese: 1 armour, 6 artilleries, 4 fighters, 13 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers
                    2 bombers owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 artillery moved from Jehol to Manchuria
                2 bombers and 1 tactical_bomber moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma
                4 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from French Indo China to Kwangsi
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                4 submarines moved from 35 Sea Zone to 6 Sea Zone
                3 destroyers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Sumatra to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                10 infantry placed in Japan
                2 armour and 1 infantry placed in Manchuria
                Japanese undo move 1.
                9 infantry placed in Japan
                1 transport placed in 6 Sea Zone
                3 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_38893_Jap6.tsvg

  • '19 '17

    That was quite the dicing.


  • well yes, but these things happen, there was a 5% chance I would lose the battle. AA shots are too volatile. I guess this shall be a clear game over for me now. One thing I wonder, did you stack Korea intentionally to invite this attack? I was positioning Japan in J5 so I thought your stack would be forced to retreat. I then was surprised you even built an airfield into a territory I thought you would simply abandon.

  • '19 '17

    @nerquen:

    well yes, but these things happen, there was a 5% chance I would lose the battle. AA shots are too volatile. I guess this shall be a clear game over for me now. One thing I wonder, did you stack Korea intentionally to invite this attack? I was positioning Japan in J5 so I thought your stack would be forced to retreat. I then was surprised you even built an airfield into a territory I thought you would simply abandon.

    Yeah I knew the odds when I stacked. I thought it was game over for Allies if I retreated there. I thought you weren’t going to go for it, that’s why I didn’t max the defense by buying a DD in 6.

    I did take Java in case you did go for it though.


  • interesting, is Korea really so important? I thought US/Russian stack in Amur would be equally annoying. I hate fighting a multiple front war with Axis…. so I thought it is a great option to close that front now… and then be free to focus on Sydney/Hawaii… also… clearing your stack there would open Russian east… I already built 2 armors for Manchuria to start taking down Russian economy.

  • '19 '17

    It’s not that important, but with a fac there I can buy dds and be quite annoying, and the air I built up always has access to sz6 which forces you to defend it if you want to buy tps.

    Korea was primarily to exchange units and possibly get a lucky break.


  • I agree that Korea is pretty annoying in US hands, thats why I though clearing it is worth more than lost income from Java for a turn.  also I thought I can win Korea by losing mostly land units… so I built plenty of those… in J6 then I planned to ship fresh 10 guys from Tokyo to China

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