@The_Good_Captain Nice, I’ll stay tunned!
BM2 nerquen (Axis) vs Adam514 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from India to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Jehol to Anhwe
2 tactical_bombers moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kwangsi to Anhwe
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 bombers moved from Shan State to 44 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 artilleries moved from Chahar to Jehol
1 infantry moved from Jehol to Chahar
1 fighter moved from Caroline Islands to Manchuria
1 tactical_bomber moved from Caroline Islands to Japan
2 bombers, 4 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Kwangsi to Sumatra
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Manchuria
1 infantry moved from Kwangsi to Kiangsi
1 marine moved from Kwangsi to Kiangsi
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Manchuria to Jehol
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from West India to IndiaPlace Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
2 artilleries and 1 infantry placed in Manchuria
3 infantry placed in French Indo China
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 88 Sea Zone to 92 Sea Zone
4 fighters moved from 88 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in French West Africa
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win, taking French West Africa from Neutral_Axis with 4 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters moved from 92 Sea Zone to 87 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 88 Sea Zone to 87 Sea Zone
3 transports moved from 106 Sea Zone to 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Quebec to Eastern United States
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from Hawaiian Islands to Korea
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 aaGun, 1 airfield and 2 armour placed in Korea
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,2,5,5,3,5,3,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kweichow to Chahar
2 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Non Combat Move - British
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to Alexandria
1 battleship moved from 83 Sea Zone to 87 Sea Zone
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian SudanTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Southern Italy to Romania
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Italians creates battle in territory 109 Sea Zone
Battle in Romania
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
1 bomber moved from Romania to Southern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Tobruk to Libya
1 mech_infantry moved from Morocco to TunisiaPlace Units - Italians
2 fighters placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_AxisCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to South Australia
1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
3 bombers moved from Western Germany to Finland
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from RussiansCombat - Germans
Battle in Finland
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Finland from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Finland to Western Germany
9 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
3 armour moved from Western Germany to Slovakia Hungary
2 infantry moved from Western Germany to Germany
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
7 artilleries and 3 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Finland
1 armour and 2 mech_infantrys moved from Sikang to Hopei
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter moved from Novgorod to Poland
1 fighter moved from Novgorod to Romania
2 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Hopei
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun and 6 infantry moved from Amur to Korea
1 fighter moved from Yakut S.S.R. to Korea
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
3 mech_infantrys moved from Russia to Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Finland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 fighter moved from Russia to Kazakhstan
1 submarine moved from 109 Sea Zone to 107 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 mech_infantry placed in Volgograd
2 fighters and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 14 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 armour and 3 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 1 infantry and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Japan to Korea
2 bombers moved from Philippines to Korea
2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from Jehol to Korea
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
2 battleships and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from 35 Sea Zone to Anhwe
1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 fighter moved from Sumatra to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese -
No scramble.
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scramble? 1 small change: anzac TT will be attacked with a fighter from Philipines, no Sumatra
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oki, I see you are faster than me
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 14 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 armour and 3 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 1 infantry and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Japan to Korea
2 bombers moved from Philippines to Korea
2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from Jehol to Korea
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
2 battleships and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from 35 Sea Zone to Anhwe
1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 fighter and 18 infantry; Americans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 3 fighters and 2 infantry
Americans win with 1 armour and 4 fighters remaining. Battle score for attacker is -85
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 aaGun, 1 armour and 2 infantry
Casualties for Japanese: 1 armour, 6 artilleries, 4 fighters, 13 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers
2 bombers owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 artillery moved from Jehol to Manchuria
2 bombers and 1 tactical_bomber moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
4 infantry moved from Kwangsi to Kiangsi
2 infantry moved from French Indo China to Kwangsi
1 carrier moved from 35 Sea Zone to 6 Sea Zone
4 submarines moved from 35 Sea Zone to 6 Sea Zone
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Sumatra to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
10 infantry placed in Japan
2 armour and 1 infantry placed in Manchuria
Japanese undo move 1.
9 infantry placed in Japan
1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
That was quite the dicing.
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well yes, but these things happen, there was a 5% chance I would lose the battle. AA shots are too volatile. I guess this shall be a clear game over for me now. One thing I wonder, did you stack Korea intentionally to invite this attack? I was positioning Japan in J5 so I thought your stack would be forced to retreat. I then was surprised you even built an airfield into a territory I thought you would simply abandon.
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well yes, but these things happen, there was a 5% chance I would lose the battle. AA shots are too volatile. I guess this shall be a clear game over for me now. One thing I wonder, did you stack Korea intentionally to invite this attack? I was positioning Japan in J5 so I thought your stack would be forced to retreat. I then was surprised you even built an airfield into a territory I thought you would simply abandon.
Yeah I knew the odds when I stacked. I thought it was game over for Allies if I retreated there. I thought you weren’t going to go for it, that’s why I didn’t max the defense by buying a DD in 6.
I did take Java in case you did go for it though.
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interesting, is Korea really so important? I thought US/Russian stack in Amur would be equally annoying. I hate fighting a multiple front war with Axis…. so I thought it is a great option to close that front now… and then be free to focus on Sydney/Hawaii… also… clearing your stack there would open Russian east… I already built 2 armors for Manchuria to start taking down Russian economy.
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It’s not that important, but with a fac there I can buy dds and be quite annoying, and the air I built up always has access to sz6 which forces you to defend it if you want to buy tps.
Korea was primarily to exchange units and possibly get a lucky break.
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I agree that Korea is pretty annoying in US hands, thats why I though clearing it is worth more than lost income from Java for a turn. also I thought I can win Korea by losing mostly land units… so I built plenty of those… in J6 then I planned to ship fresh 10 guys from Tokyo to China