I think I erred there, I’d normally have troops on Finland ready to counter a Norway landing.
Private Panic Axis vs Surprise Attack Allies + 12
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to YunnanCombat - British
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Iceland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 armour and 1 infantry in Iceland, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits
1 infantry owned by the British lost in Iceland
British roll dice for 1 armour in Iceland, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Iceland, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Iceland
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 artillery and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Iraq to Persia
2 fighters moved from Gibraltar to Malta
2 infantry moved from India to West IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.429
Median : 3.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Null / Other
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Neutral_Axis Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from Anglo Egyptian Sudan to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 99 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
Americans defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship and 1 bomber remaining. Battle score for attacker is 23
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier, 2 fighters and 1 transport
Battle in Iraq
Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 81 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Greece
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Iraq to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from 95 Sea Zone to Southern Italy
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 factory_minor placed in Egypt
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Malaya to Siam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Malaya to SiamCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Siam
ANZAC attack with 3 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 3 fighters in Siam, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Siam
ANZAC win with 1 fighter remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Siam to Burma
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Morocco to AlgeriaCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Norway to Finland
4 bombers moved from Western Germany to Finland
10 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Romania to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Baltic States
3 armour moved from Romania to Eastern Poland
3 armour moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Baltic States
7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Finland
Germans attack with 4 bombers and 6 infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Finland from Russians with 4 bombers and 6 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 10 mech_infantrys
Russians defend with 1 armour, 1 artillery and 3 infantry
5 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Poland
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 7 armour, 10 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans win, taking Bessarabia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Battle in Northern Italy
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
1 mech_infantry moved from Western Germany to Poland
4 bombers moved from Finland to Western Germany
1 infantry moved from Greece to 97 Sea Zone
4 infantry moved from Bulgaria to Romania
1 fighter moved from Belarus to Eastern PolandPlace Units - Germans
1 bomber placed in Western Germany
1 submarine placed in 113 Sea Zone
1 infantry placed in France
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buryatia to Amur
1 armour moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buryatia to Amur
1 armour moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to BelarusCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Russia
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Tambov
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 infantry placed in Ukraine
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in Volgograd
2 infantry placed in Novgorod
Russians undo move 2.
1 infantry placed in Novgorod
1 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Korea to Manchuria
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Chahar
1 bomber moved from French Indo China to Chahar
1 bomber moved from French Indo China to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to KwangsiCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Chahar
1 bomber moved from Manchuria to Kwangtung
1 bomber moved from Chahar to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5,5,4
Japanese collect 40 PUs; end with 40 PUs total -
Funny old game this one! Japan in a mess and Italy rampant! usually it is the other way around. :roll:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in 95 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 fighters; Italians defend with 1 battleship and 1 fighter
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win, taking Philippines from Japanese with 1 battleship and 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/7 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 6/12 hits
Units damaged: 2 battleships owned by the Americans
1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 45 Sea Zone, round 3 : 5/10 hits
2 battleships owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans and 2 carriers owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 destroyer and 1 tactical_bomber
Battle in Southern France
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 fighters and 1 transport
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Japanese lost in 36 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
4 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Central United States
1 armour and 1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.047
Median : 3.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 43Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.130
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Kiangsi to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 artillery placed in Yunnan
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
1 artillery placed in HunanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.200
Median : 3.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 55Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from Persia to Egypt
1 transport moved from 123 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from West India to Eastern Persia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Yunnan
2 infantry moved from Malaya to Shan State
1 armour moved from India to Eastern Persia
2 fighters moved from Malta to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from Persia to Egypt
1 transport moved from 123 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from West India to Eastern Persia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Yunnan
2 infantry moved from Malaya to Shan State
1 armour moved from India to Eastern Persia
2 fighters moved from Malta to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
British roll dice for 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/8 hits
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Egypt, round 3 : 5/7 hits
Italians roll dice for 1 fighter in Egypt, round 3 : 0/1 hits
1 fighter owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter and 2 infantry
Battle in Iceland
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
British win, taking Iceland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 4 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.312
Median : 3.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 77Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 8 times
6 was rolled 1 times
Average roll : 3.412
Median : 4.000
Variance : 3.188
Standard Deviation : 1.785
Total rolls : 17Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28 -
Hi Kris
You understandably took J’s ACs as casualties sz45, meaning all the planes were subsequently lost. Given J’s odds on that combat (i.e. 100% given USA’s 11 HP and 22 power vs J’s 15 and 37) I would not have done that. Instead I would have been judging the battle as it went and taking carriers only as I felt necessary.
How do we sort this out?
Well done taking Egypt by the way and blocking my TTs from getting there!
Cheers
Adam -
Scrap a couple of planes and add a Carrier with planes, and maybe a damaged one, I cant remember all the hits without trying to go back thru the history.
I should have asked your OOL, sorry. I think we can figure out something.
Let me know what ya think
Kris -
I dont know how to re-roll the battle, planes defend better than carriers. R 1 It looks like I had 5 for 7 and you had 6 for 12, R 2 I had 3 for 5 and you had 5 for 10.
Do you know how to re-roll thru triple A
Kris