Had another edit to do so posted the French one.
WWII Dawgoneit Allies +12 vs Surprise Attck Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Smolensk to Belarus
5 infantry moved from Romania to Bulgaria
3 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
1 armour moved from Romania to Yugoslavia
3 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 armour moved from Ukraine to Eastern Poland
1 bomber, 3 fighters and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 4 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 3 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 9 infantry
Russians win, taking Slovakia Hungary from Germans with 3 armour, 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun, 2 artilleries and 9 infantry
Casualties for Russians: 1 fighter, 3 infantry and 1 mech_infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Bulgaria from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 2 infantry
Russians win, taking Yugoslavia from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Vologda
1 fighter moved from Belarus to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Yenisey
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese win, taking Borneo from UK_Pacific, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Battle in Hopei
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Sumatra from ANZAC with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in MalayaNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Hopei to Anhwe
1 bomber moved from Hopei to Kiangsu
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour and 1 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.303
Median : 3.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.360
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 3.
1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Yunnan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 98 Sea Zone to Yugoslavia
1 fighter and 2 tactical_bombers moved from Egypt to Yugoslavia
2 fighters moved from Yugoslavia to Slovakia Hungary
1 carrier and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to French Indo China
2 armour moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
2 mech_infantrys moved from India to Yunnan
3 infantry moved from Eastern Persia to West India
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 2 mech_infantrys moved from Iraq to CaucasusCombat - British
Battle in Malaya
British attack with 1 artillery and 4 infantry
Japanese defend with 1 harbour and 2 infantry
British win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in French Indo China
British attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Kiangsi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from India to Burma
2 mech_infantrys moved from Yunnan to French Indo China
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 bomber moved from Iraq to IndiaPlace Units - British
1 airfield placed in Egypt
1 armour and 1 fighter placed in Egypt
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Southern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Southern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
British defend with 1 fighter and 2 tactical_bombers; Russians defend with 1 armour, 1 artillery and 3 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Yugoslavia, round 2 : 4/7 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 3/8 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Yugoslavia, round 3 : 3/4 hits
Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Yugoslavia, round 3 : 3/4 hits
2 tactical_bombers owned by the British, 1 armour owned by the Russians, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Yugoslavia
retreated to Yugoslavia
Russians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour, 1 bomber, 1 fighter and 3 infantry
Casualties for British: 2 tactical_bombers
Casualties for Russians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 9 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.583
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
Dang! I’m in a tough spot and its just the end of 5
War game my place this weekend start about 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 3 infantry and 2 transports
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 3 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 factory_minor placed in Queensland
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Yugoslavia
1 tactical_bomber moved from 93 Sea Zone to Yugoslavia
1 tactical_bomber moved from Germany to Slovakia Hungary
1 fighter moved from 93 Sea Zone to Yugoslavia
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Western Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Yugoslavia
1 tactical_bomber moved from 93 Sea Zone to Yugoslavia
1 tactical_bomber moved from Germany to Slovakia Hungary
1 fighter moved from 93 Sea Zone to Yugoslavia
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Yugoslavia
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 fighter
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Yugoslavia, round 2 : 2/3 hits
Russians roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 fighter
Battle in Belarus
Germans attack with 1 artillery and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Germans attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 2 fighters; Russians defend with 3 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/7 hits
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 1 mech_infantry in Slovakia Hungary, round 2 : 1/7 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 4/6 hits
Russians roll dice for 3 armour and 2 fighters in Slovakia Hungary, round 3 : 1/5 hits
3 armour owned by the Russians, 1 fighter owned by the British and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 2/5 hits
Russians roll dice for 1 fighter in Slovakia Hungary, round 4 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 3 infantry
Casualties for British: 2 fighters
Casualties for Russians: 3 armour, 1 artillery and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 fighter moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Novgorod to Baltic States
5 infantry moved from Karelia to Novgorod
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 artilleries and 2 infantry moved from Western Germany to Greater Southern Germany
1 submarine moved from 93 Sea Zone to 98 Sea ZonePlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery, 5 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in France
1 destroyer placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
Germans undo move 2.
1 infantry placed in Normandy Bordeaux
1 infantry placed in France
1 mech_infantry placed in Western Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.729
Median : 4.000
Variance : 0.553
Standard Deviation : 0.744
Total rolls : 48Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.355
Median : 3.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 31Russians Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.412
Median : 5.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bulgaria to Greece
Russians take Greece from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Yugoslavia
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Vologda to Novosibirsk
2 infantry moved from Vologda to Archangel
4 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
2 fighters moved from Western Ukraine to Baltic States
1 fighter moved from Smolensk to Archangel
1 fighter moved from Western Ukraine to Belarus
1 bomber moved from Western Ukraine to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 2 artilleries
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Yugoslavia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Slovakia Hungary to Western Ukraine
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Baltic States to Smolensk
1 fighter moved from Belarus to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Belarus to Bryansk
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Samara
1 fighter moved from Archangel to Smolensk
1 infantry moved from Russia to VologdaPlace Units - Russians
1 fighter placed in Russia
1 artillery and 2 infantry placed in Ukraine
Russians undo move 2.
3 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Russians collect 34 PUs (5 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 artillery moved from Kwangtung to Kwangsi
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 bomber moved from Kiangsu to Kwangsi
1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Philippines
1 artillery and 1 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 artillery moved from Kwangtung to Kwangsi
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 bomber moved from Kiangsu to Kwangsi
1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Philippines
1 artillery and 1 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/8 hits
ANZAC roll dice for 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Japanese, 1 carrier owned by the ANZAC, 1 submarine owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 cruiser, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 3/7 hits
ANZAC roll dice for 2 cruisers, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 3/4 hits
1 cruiser owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 4 : 4/4 hits
ANZAC roll dice for 1 fighter and 2 transports in 42 Sea Zone, round 4 : 1/1 hits
2 transports owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsu
1 bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.431
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 58Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.622
Median : 4.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 7 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
6 fighters moved from 45 Sea Zone to 55 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 86 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers and 2 transports
Japanese defend with 1 transport
Americans win with 1 battleship, 4 carriers, 3 cruisers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
5 fighters moved from 55 Sea Zone to 45 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to LibyaPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kansu to Shensi
2 infantry moved from Kweichow to ShensiPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 carrier and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from India to Kiangsi
2 mech_infantrys moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 armour moved from French Indo China to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Siam to French Indo China
2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Malaya to Shan State
2 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
3 infantry moved from West India to IndiaCombat - British
Battle in 98 Sea Zone
British attack with 1 carrier, 2 destroyers and 1 fighter
Germans defend with 1 submarine
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsi
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Kiangsi to Yunnan
2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 armour, 1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 armour moved from Northwest Persia to Caucasus
2 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Algeria to Libya
1 aaGun moved from Shan State to French Indo ChinaPlace Units - British
1 destroyer and 1 fighter placed in 98 Sea Zone
1 armour placed in Egypt
1 infantry and 2 mech_infantrys placed in Iraq
British undo move 3.
3 infantry placed in Iraq
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia