Oh you’re right. Delete the mech in Egypt.
StuckTojo Allies +18 -vs- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Evenkiyskiy
1 artillery, 2 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Smolensk to Novgorod
5 fighters moved from Russia to Novgorod
6 infantry moved from Bryansk to Belarus
2 armour and 5 mech_infantrys moved from Russia to Belarus
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Western Ukraine
5 artilleries moved from Bessarabia to Western Ukraine
6 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Bessarabia to Western UkraineCombat - Russians
Battle in Evenkiyskiy
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Evenkiyskiy from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 2 armour, 6 infantry and 5 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 2 armour, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 5 artilleries, 9 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Western Ukraine from Germans with 5 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 5 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Archangel to Belarus
5 fighters moved from Novgorod to BryanskPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 37 PUs;
Japanese buy 2 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
4 fighters, 1 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Siberia to Soviet Far East
1 infantry and 2 mech_infantrys moved from Siberia to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Kiangsu
2 fighters moved from 5 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 infantry, 2 mech_infantrys and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to 37 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking French Indo China from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 infantry
Americans defend with 1 aaGun
Japanese win, taking Soviet Far East from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGunNon Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from 37 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to Kwangtung
2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Amur to Manchuria
2 fighters moved from 16 Sea Zone to 19 Sea ZonePlace Units - Japanese
7 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Japanese undo move 1.
3 infantry placed in Kwangtung
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 12 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
3 fighters moved from United Kingdom to Spain
3 fighters moved from 91 Sea Zone to Spain
2 infantry moved from Central United States to 101 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 11 infantry moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
4 fighters moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 bomber moved from Burma to French Indo China
4 fighters and 1 tactical_bomber moved from Burma to French Indo ChinaCombat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Spain
Americans attack with 1 artillery, 6 fighters and 11 infantry
Germans defend with 5 infantry and 1 mech_infantry
Americans win, taking Spain from Germans with 1 artillery, 6 fighters and 9 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Spain to United Kingdom
4 fighters moved from Spain to 91 Sea Zone
1 aaGun moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Midway
3 fighters moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 bomber and 1 fighter moved from French Indo China to Burma
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
2 infantry placed in Central United States
Americans undo move 2.
2 infantry placed in Central United States
2 artilleries, 2 fighters and 6 infantry placed in Eastern United States
2 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,3,6
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
2 armour and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to AnhweCombat - British
Battle in Anhwe
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Hopei
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British win, taking Hopei from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 3 infantry moved from India to Burma
1 battleship moved from 54 Sea Zone to 37 Sea Zone
2 armour and 4 mech_infantrys moved from Turkey to Greece
1 armour and 2 mech_infantrys moved from Iraq to Greece
3 mech_infantrys moved from Persia to Turkey
2 artilleries and 3 infantry moved from Syria to Turkey
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from 98 Sea Zone to Spain
1 fighter moved from Turkey to 98 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to SpainPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in Egypt
1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 38 PUs (2 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 airfield placed in MalayaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
UK_Pacific collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Burma to 37 Sea Zone
4 fighters moved from Kweichow to 37 Sea Zone
1 infantry moved from Greece to BulgariaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 4 fighters; British loiter and taunt; Americans loiter and taunt
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Bulgaria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Malaya
1 fighter moved from Java to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from New South Wales to 54 Sea Zone
1 bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 45 PUs;
Germans buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
2 bombers, 2 fighters and 4 tactical_bombers moved from Northern Italy to Spain
1 fighter moved from Southern Italy to Spain
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
13 infantry moved from Germany to PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 2 bombers, 3 fighters, 10 infantry and 4 tactical_bombers
British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 aaGun, 1 artillery and 9 infantry
Germans win, taking Spain from Americans with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 9 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 aaGun, 1 artillery and 9 infantryNon Combat Move - Germans
1 fighter moved from Spain to Southern Italy
2 bombers, 2 fighters and 4 tactical_bombers moved from Spain to Northern Italy
2 infantry moved from 115 Sea Zone to Baltic States
1 infantry moved from Norway to FinlandPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
3 infantry placed in France
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yenisey to Yakut S.S.R.
5 fighters moved from Bryansk to 115 Sea Zone
1 artillery moved from Novgorod to Baltic States
3 infantry moved from Belarus to Baltic States
3 infantry moved from Bessarabia to Romania
3 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in 115 Sea Zone
Russians attack with 5 fighters
Germans defend with 1 carrier, 1 cruiser and 1 transport
Russians win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 carrier, 1 cruiser and 1 transport
Casualties for Russians: 2 fighters
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Romania
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Russia to Bryansk
3 fighters moved from 115 Sea Zone to Novgorod
2 aaGuns moved from Belarus to Novgorod
1 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 armour and 3 mech_infantrys moved from Belarus to Bryansk
2 aaGuns moved from Bessarabia to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 2 fighters and 2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Kiangsu to Anhwe
3 fighters moved from Kwangtung to Japan
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to HopeiCombat - Japanese
Battle in Anhwe
Japanese attack with 4 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Anhwe from Chinese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in French Indo China
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Kwangsi
Japanese attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -5
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 bomber moved from Hopei to Kiangsi
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to Spain
2 fighters moved from United Kingdom to Spain
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 10 infantry moved from 91 Sea Zone to Spain
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
Americans take 36 Sea Zone from Japanese
1 bomber and 1 fighter moved from Burma to 20 Sea ZoneCombat - Americans
-
Kamikazees in sz 20?
-
yes 4 on the battleship. and 2 on the carrier
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to Spain
2 fighters moved from United Kingdom to Spain
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 10 infantry moved from 91 Sea Zone to Spain
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
Americans take 36 Sea Zone from Japanese
1 bomber and 1 fighter moved from Burma to 20 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 6,5,2,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,3
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 bomber remaining. Battle score for attacker is -20
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Battle in Spain
Americans attack with 2 artilleries, 6 fighters and 10 infantry
Germans defend with 1 infantry
Americans win, taking Spain from Germans with 2 artilleries, 6 fighters and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
4 fighters moved from Spain to United Kingdom
2 fighters moved from Spain to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from 20 Sea Zone to PhilippinesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
10 infantry placed in Central United States
2 artilleries, 1 bomber and 2 fighters placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 4 infantry
2 artilleries owned by the Chinese retreated to Chahar
Japanese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Chahar to Hunan
1 fighter and 1 tactical_bomber moved from India to HunanCombat - British
Battle in Hunan
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
3 aaGuns, 2 armour and 3 infantry moved from Burma to Yunnan
2 artilleries, 3 infantry and 3 mech_infantrys moved from Turkey to Greece
1 artillery and 2 infantry moved from Syria to Turkey
1 armour and 2 mech_infantrys moved from Iraq to Greece
3 mech_infantrys moved from Persia to Turkey
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from 98 Sea Zone to Spain
1 fighter moved from Egypt to 98 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 artillery placed in Quebec
1 fighter and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 38 PUs (2 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to Romania
1 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Romania
Italians attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total -
I am really feeling the crunch of the allied forces.
need a couple of battles go my way. LOL