@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs16L -Pete (Axis) vs. Karl7 (Allies) BM 2
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Cairo is in play!
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But is London doomed? :-o
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I think I know how Hillary Clinton must feel right about nah :-P
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I think I know how Hillary Clinton must feel right about nah :-P
ha!
Well, Germany has a huuuug air force and position…. so…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian SudanCombat - Italians
Non Combat Move - Italians
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Anglo Egyptian Sudan
1 aaGun and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,5,5,2,2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,4,5,5,1,2,1,3,1,4,3,3,4
Italians collect 9 PUs (9 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 36 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 infantry and 1 marine
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 marineNon Combat Move - ANZAC
2 fighters moved from Sikang to Persia
2 submarines moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 mech_infantrys, 5 submarines and 6 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 fighters and 4 tactical_bombers moved from Ukraine to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Novgorod to 112 Sea Zone
1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Holland Belgium
2 mech_infantrys moved from France to Southern France
1 fighter moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 bomber moved from Bryansk to Greece
2 infantry moved from Western Germany to Denmark
7 fighters and 10 tactical_bombers moved from Novgorod to DenmarkCombat - Germans
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Battle in Egypt
Germans attack with 2 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry; Americans defend with 1 artillery
Germans win, taking Egypt from British with 2 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 infantry
British defend with 1 aaGun; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Denmark
Germans attack with 7 fighters, 2 infantry and 10 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 7 fighters, 2 infantry and 10 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Southern France to Western Germany
5 mech_infantrys moved from France to Southern Italy
4 armour moved from Southern Italy to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
7 fighters and 10 tactical_bombers moved from Denmark to Western Germany
14 infantry moved from Germany to Western Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
3 artilleries and 6 infantry moved from Smolensk to Russia
7 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
2 fighters and 4 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Greece to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to France
2 artilleries and 4 infantry moved from Finland to Norway
5 mech_infantrys moved from Southern Italy to Yugoslavia
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
4 submarines and 6 transports placed in 113 Sea Zone
1 submarine placed in 113 Sea Zone
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Western Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 4 mech_infantrys
EDIT: Adding units owned by Germans to Greater Southern Germany: 4 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,6,5,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,2,2,4,1,2,5,3,5,5,5,1,5,4
Germans collect 66 PUs (5 lost to blockades); end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Samara to NovosibirskCombat - Russians
Non Combat Move - Russians
1 aaGun and 10 infantry moved from Timguska to NovosibirskTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kansu to Szechwan
3 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Suiyuyan to Szechwan
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Szechwan
Japanese attack with 3 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 5 armour; Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for British: 5 armour
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Szechwan to Volgograd
1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
2 artilleries and 4 infantry moved from Chahar to SuiyuyanPlace Units - Japanese
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,5,6,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,1,2,5,2,3,3,5,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,4,4,2,3,5,2,1,1,6,3,6
Japanese collect 13 PUs (18 lost to blockades); end with 15 PUs total -
Would you accept a draw? I might win in a dragged out fashion, but I won’t feel victorious :-P
Really bungled a lot in the last few turns, got careless, playing tired etc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 97 PUs;
Americans buy 3 armour, 4 artilleries, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Shantung to 19 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
3 armour moved from Greece to 99 Sea Zone
3 armour and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Alexandria to Egypt
4 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Egypt to Anglo Egyptian Sudan
6 bombers moved from Alexandria to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 carriers, 1 destroyer and 4 fighters moved from 19 Sea Zone to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Egypt
Americans attack with 3 armour, 1 artillery and 3 infantry
Germans defend with 2 armour, 1 factory_minor and 1 harbour
Americans win, taking Egypt from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Americans: 1 infantry
Battle in Okinawa
Battle in Anglo Egyptian Sudan
Americans attack with 6 bombers and 6 fighters
Germans defend with 1 armour, 2 fighters and 4 tactical_bombers; Italians defend with 1 armour and 1 fighter
Americans win, taking Okinawa from Japanese with 3 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 2 fighters and 4 tactical_bombers
Casualties for Italians: 1 armour and 1 fighter
Casualties for Americans: 3 bombers and 6 fighters
Battle in Iwo JimaNon Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 aaGuns and 3 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns and 3 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 bombers moved from Anglo Egyptian Sudan to Alexandria
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 transports placed in 101 Sea Zone
3 armour placed in Greece
4 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 artillery and 1 infantry moved from Yunnan to KweichowCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese, taking Kansu from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
4 infantry moved from Algeria to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Germans
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 artilleries and 2 infantry moved from Yunnan to Szechwan
2 armour moved from Hunan to SzechwanCombat - British
Battle in Szechwan
British attack with 2 armour, 2 artilleries and 2 infantry
Japanese defend with 2 armour
British win, taking Szechwan from Japanese with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Battle in Trans-Jordan
Battle in SyriaNon Combat Move - British
2 fighters moved from Cyprus to Alexandria
2 fighters moved from Eastern Persia to 98 Sea Zone
1 infantry moved from Siam to Shan State
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 1 artillery moved from Eastern Persia to Persia
4 fighters and 2 tactical_bombers moved from Eastern Persia to 98 Sea Zone
1 battleship and 3 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from West India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
10 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
4 infantry moved from Algeria to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Germans
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 artilleries and 2 infantry moved from Yunnan to Szechwan
2 armour moved from Hunan to SzechwanCombat - British
Battle in Szechwan
British attack with 2 armour, 2 artilleries and 2 infantry
Japanese defend with 2 armour
British win, taking Szechwan from Japanese with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Battle in Trans-Jordan
Battle in SyriaNon Combat Move - British
2 fighters moved from Cyprus to Alexandria
2 fighters moved from Eastern Persia to 98 Sea Zone
1 infantry moved from Siam to Shan State
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 1 artillery moved from Eastern Persia to Persia
4 fighters and 2 tactical_bombers moved from Eastern Persia to 98 Sea Zone
1 battleship and 3 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from West India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
10 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
4 infantry moved from Algeria to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Germans
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 artilleries and 2 infantry moved from Yunnan to Szechwan
2 armour moved from Hunan to SzechwanCombat - British
Battle in Szechwan
British attack with 2 armour, 2 artilleries and 2 infantry
Japanese defend with 2 armour
British win, taking Szechwan from Japanese with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Battle in Trans-Jordan
Battle in SyriaNon Combat Move - British
2 fighters moved from Cyprus to Alexandria
2 fighters moved from Eastern Persia to 98 Sea Zone
1 infantry moved from Siam to Shan State
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 1 artillery moved from Eastern Persia to Persia
4 fighters and 2 tactical_bombers moved from Eastern Persia to 98 Sea Zone
1 battleship and 3 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from West India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
10 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alexandria: 3 bombers
EDIT: Adding units owned by Americans to French West Africa: 3 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to CaucasusPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,5,4,2,1,2
Italians collect 5 PUs (8 lost to blockades); end with 7 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
3 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in Sumatra
ANZAC attack with 3 artilleries and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC win, taking Sumatra from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 79 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Shan State to Burma
2 fighters moved from Persia to Cyprus
1 fighter moved from New South Wales to Western AustraliaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 1 factory_minor and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Russia to Samara
Germans take Samara from RussiansCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser
Germans win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
Germans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Germans
2 artilleries and 4 infantry moved from Norway to 113 Sea Zone
4 armour, 1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
4 armour, 3 artilleries, 1 destroyer, 7 infantry, 2 submarines and 7 transports moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from Caucasus to Northwest Persia
8 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Western Ukraine to Rostov
3 artilleries and 5 infantry moved from Russia to Samara
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Greater Southern Germany to Albania
3 mech_infantrys moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Denmark to Western Germany
8 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 fighters moved from Southern Italy to Northwest Persia
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
6 infantry moved from France to Northern Italy
1 mech_infantry moved from Southern France to Yugoslavia
3 mech_infantrys moved from Yugoslavia to Romania
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 carriers placed in 110 Sea Zone
1 factory_minor placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,5,5,5,1,5
Germans collect 63 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs





