I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
2 armour moved from Union of South Africa to Kenya
British take Kenya from Germans
2 armour moved from Kenya to Belgian Congo
British take Belgian Congo from Germans
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - British
Place Units - British
2 armour placed in Union of South Africa
2 transports placed in 8 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 1 factory; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Kwantung to Caucasus
1 armour moved from Kwantung to China
1 armour moved from Kwantung to French Indochina
1 fighter moved from Kwantung to China
1 fighter moved from Kwantung to French Indochina
1 armour moved from Kwantung to Manchuria
1 infantry moved from India to French Indochina
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 fighter moved from 60 Sea Zone to Manchuria
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Caucasus causes 6 damage total.
Battle in French Indochina
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking French Indochina from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in China
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Japanese win, taking China from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Manchuria from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indochina to India
1 fighter moved from China to India
1 fighter moved from Manchuria to Kwantung
1 bomber moved from Caucasus to India
1 infantry moved from India to Persia
Place Units - Japanese
1 factory placed in India
1 armour placed in Kwantung
1 armour and 1 artillery placed in Kwantung
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 9 Sea Zone
2 fighters moved from 8 Sea Zone to 9 Sea Zone
1 bomber moved from United Kingdom to 16 Sea Zone
1 bomber moved from Caucasus to 16 Sea Zone
1 fighter moved from Caucasus to 16 Sea Zone
1 transport moved from 8 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Western Europe
Americans take Western Europe from Germans
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 battleship and 1 transport
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Non Combat Move - Americans
2 bombers moved from 16 Sea Zone to Caucasus
1 fighter moved from 16 Sea Zone to Caucasus
2 fighters moved from 9 Sea Zone to 7 Sea Zone
1 carrier and 1 cruiser moved from 8 Sea Zone to 7 Sea Zone
2 transports moved from 8 Sea Zone to 9 Sea Zone
4 infantry moved from Eastern Canada to 9 Sea Zone
4 infantry and 2 transports moved from 9 Sea Zone to 8 Sea Zone
4 infantry moved from 8 Sea Zone to United Kingdom
1 artillery and 7 infantry moved from Eastern United States to Eastern Canada
4 transports moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 55 Sea Zone to 52 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 7x factory; Remaining resources: 25 PUs;
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 artilleries moved from Archangel to West Russia
2 infantry moved from Archangel to West Russia
2 infantry moved from Kazakh S.S.R. to Persia
2 fighters moved from Caucasus to Persia
2 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to Persia
Combat - Russians
Battle in Persia
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry; Japanese defend with 1 infantry
Russians win, taking Persia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour moved from Russia to Caucasus
4 infantry moved from Russia to Caucasus
2 fighters moved from Persia to Caucasus
4 infantry moved from Yakut S.S.R. to Novosibirsk
Place Units - Russians
4 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 5 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Ukraine S.S.R. to Caucasus
4 artilleries moved from Ukraine S.S.R. to Caucasus
3 fighters moved from Belorussia to Caucasus
3 fighters moved from Eastern Europe to Caucasus
1 bomber moved from Eastern Europe to Caucasus
1 infantry moved from Southern Europe to Western Europe
1 armour moved from Anglo Egypt to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
1 artillery moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
Combat - Germans
Battle in Western Europe
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 aaGun and 1 infantry
Germans win, taking Western Europe from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 13 armour, 4 artilleries, 1 bomber, 6 fighters and 3 infantry
British defend with 2 fighters; Americans defend with 2 bombers and 1 fighter; Russians defend with 1 aaGun, 6 armour, 1 factory, 2 fighters and 17 infantry
6 armour owned by the Germans retreated to Ukraine S.S.R.
Russians win with 6 armour, 2 bombers, 5 fighters and 7 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 7 armour, 4 artilleries and 3 infantry
Casualties for Russians: 10 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Germany
6 fighters moved from Caucasus to Ukraine S.S.R.
11 infantry moved from Eastern Europe to Ukraine S.S.R.
Place Units - Germans
2 armour and 8 infantry placed in Germany
3 armour placed in Southern Europe
Germans undo move 2.
Germans undo move 1.
5 armour and 5 infantry placed in Germany
3 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Italian East Africa
British take Italian East Africa from Germans
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Italian East Africa to Anglo Egypt
1 submarine moved from 49 Sea Zone to 62 Sea Zone
Combat - British
Battle in 62 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 carrier, 1 fighter and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
2 armour placed in Union of South Africa
1 fighter and 1 transport placed in 6 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 7 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
1 fighter moved from Kwantung to Sinkiang
1 artillery moved from Kwantung to China
2 armour moved from Kwantung to India
1 armour moved from French Indochina to India
1 infantry moved from French Indochina to India
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 2 armour and 1 fighter
Americans defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 fighter moved from Sinkiang to Kwantung
1 fighter moved from 60 Sea Zone to Kwantung
Place Units - Japanese
3 armour placed in Kwantung
3 armour placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 40 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Norway
Americans take Norway from Germans
2 infantry moved from United Kingdom to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Caucasus to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - Americans
1 artillery and 7 infantry moved from Eastern Canada to 9 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 9 Sea Zone to 2 Sea Zone
1 artillery and 7 infantry moved from 2 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to Eastern Canada
3 transports moved from 10 Sea Zone to 9 Sea Zone
2 bombers moved from Germany to United Kingdom
Place Units - Americans
1 carrier and 1 cruiser placed in 55 Sea Zone
2 fighters placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 artilleries moved from West Russia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
2 fighters moved from Caucasus to Sinkiang
2 infantry moved from Novosibirsk to Sinkiang
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Sinkiang
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
Russians win, taking Sinkiang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Russians
4 infantry moved from Russia to Caucasus
2 fighters moved from Sinkiang to Caucasus
1 infantry moved from Novosibirsk to Evenki National Okrug
1 artillery moved from Persia to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 40 PUs;
Germans buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 bomber moved from Germany to Caucasus
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Ukraine S.S.R. to Belorussia
Combat - Germans
Strategic bombing raid in Caucasus
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
9 armour moved from Germany to Ukraine S.S.R.
7 infantry moved from Germany to Eastern Europe
1 artillery moved from Western Europe to Germany
2 infantry moved from Western Europe to Germany
3 infantry moved from Southern Europe to Germany
1 fighter moved from West Russia to Ukraine S.S.R.
1 fighter moved from Belorussia to Ukraine S.S.R.
3 fighters moved from Ukraine S.S.R. to Eastern Europe
Place Units - Germans
3 armour and 7 infantry placed in Germany
1 artillery placed in Southern Europe
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
2 armour moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 4 Sea Zone to Archangel
2 armour and 2 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 armour moved from Union of South Africa to Belgian Congo
2 armour moved from Belgian Congo to Anglo Egypt
2 armour moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from Germans
2 armour moved from Anglo Egypt to Trans-Jordan
Combat - British
Battle in Archangel
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Archangel to 4 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Place Units - British
2 armour placed in Union of South Africa
1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from China to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 fighter moved from Kwantung to Sinkiang
1 fighter moved from Kwantung to Sinkiang
1 bomber moved from India to Caucasus
1 armour moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
Combat - Japanese
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Caucasus causes 4 damage total.
Battle in Sinkiang
Japanese attack with 1 armour, 1 artillery and 2 fighters
Russians defend with 2 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Evenki National Okrug
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sinkiang to Kwantung
1 fighter moved from Sinkiang to Kwantung
2 armour moved from Kwantung to India
1 bomber moved from Caucasus to India
Place Units - Japanese
3 armour placed in India
2 armour and 1 fighter placed in Kwantung
1 artillery placed in Japan
1 destroyer placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 factory, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern Canada to 9 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 9 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from 17 Sea Zone to French West Africa
2 bombers moved from United Kingdom to Germany
Combat - Americans
Battle in French West Africa
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 armour
Americans win, taking French West Africa from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 artillery moved from United Kingdom to 2 Sea Zone
7 infantry moved from United Kingdom to 2 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Caucasus
1 artillery, 7 infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 3 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 9 infantry moved from 3 Sea Zone to Norway
1 carrier, 1 cruiser and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 52 Sea Zone
Place Units - Americans
1 factory placed in Norway
1 bomber placed in Western United States
1 submarine and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Caucasus to Novosibirsk
3 infantry moved from Russia to Novosibirsk
3 infantry moved from Caucasus to West Russia
2 fighters moved from Caucasus to West Russia
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour and 3 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from West Russia to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 39 PUs;
Germans buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Ukraine S.S.R. to West Russia
15 armour moved from Ukraine S.S.R. to West Russia
2 infantry moved from Belorussia to West Russia
3 infantry moved from Eastern Europe to Ukraine S.S.R.
4 infantry moved from Eastern Europe to Belorussia
3 armour moved from Germany to Belorussia
3 fighters moved from Ukraine S.S.R. to Eastern Europe
3 fighters moved from Eastern Europe to Belorussia
12 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 artillery moved from Southern Europe to Germany
Combat - Germans
Battle in West Russia
Germans attack with 15 armour and 8 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 15 armour and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to West Russia
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Karelia S.S.R. to 4 Sea Zone
1 carrier, 2 fighters, 1 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from 6 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Western Europe
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 aaGun and 1 infantry
British win, taking Western Europe from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Western Europe to 6 Sea Zone
2 armour moved from Karelia S.S.R. to Russia
2 fighters moved from Caucasus to Russia
2 armour moved from Belgian Congo to Trans-Jordan
2 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 49 Sea Zone to 37 Sea Zone
1 bomber moved from Germany to United Kingdom
1 aaGun moved from United Kingdom to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Norway
Place Units - British
5 infantry placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 12 PUs;
Combat Move - Japanese
11 armour moved from India to Persia
1 artillery moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Yakut S.S.R. to Novosibirsk
3 fighters moved from Kwantung to Novosibirsk
2 armour moved from Kwantung to Sinkiang
Japanese take Sinkiang from Americans
2 fighters moved from India to Novosibirsk
1 bomber moved from India to Caucasus
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 60 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from French Madagascar to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Persia
Japanese attack with 11 armour
Russians defend with 1 infantry
Japanese win, taking Persia from British with 11 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Caucasus causes 5 damage total.
Battle in Novosibirsk
Japanese attack with 1 artillery, 5 fighters and 2 infantry
Russians defend with 2 armour and 2 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 5 fighters remaining. Battle score for attacker is 10
Casualties for Russians: 2 armour and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
5 fighters moved from Novosibirsk to Yakut S.S.R.
1 bomber moved from Caucasus to India
Place Units - Japanese
3 armour placed in Kwantung
3 armour placed in India
Turn Complete - Japanese
Japanese collect 45 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
3 artilleries and 3 infantry moved from French West Africa to 17 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 7 Sea Zone
3 artilleries and 3 infantry moved from 7 Sea Zone to Western Europe
1 carrier, 1 cruiser and 1 transport moved from 4 Sea Zone to 3 Sea Zone
2 artilleries moved from Norway to 3 Sea Zone
12 infantry moved from Norway to 3 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 12 infantry and 7 transports moved from 3 Sea Zone to 6 Sea Zone
2 artilleries and 12 infantry moved from 6 Sea Zone to Western Europe
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 55 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from Alaska to Western Canada
3 fighters moved from Caucasus to Russia
Place Units - Americans
3 armour placed in Norway
1 submarine and 1 transport placed in 55 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Novosibirsk
2 fighters moved from Caucasus to Novosibirsk
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 aaGun, 4 armour, 1 artillery and 14 infantry moved from Caucasus to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 32 PUs;
Germans buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Archangel
2 infantry moved from West Russia to Caucasus
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Belorussia to Archangel
1 fighter moved from Belorussia to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Caucasus to Eastern Europe
3 fighters moved from Eastern Europe to Germany
1 artillery and 12 infantry moved from Eastern Europe to Germany
3 fighters moved from Germany to Eastern Europe
3 armour moved from Belorussia to Eastern Europe
15 armour moved from West Russia to Eastern Europe
3 infantry moved from Ukraine S.S.R. to Belorussia
Place Units - Germans
4 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total