@Karl7 I’ll add your DICE email before rolling dice.
Regular scramble questions for SZ110 and SZ111 please.
we’ll I’ve done all I’ve could to save Russia…. that airbase in Cyprus was a good purchase!
Now it’s up to the dice! :mrgreen:
by my count Germany’s got to go all in to have a reasonable chance of success…. :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Russia
2 fighters moved from Ukraine to Russia
Combat - Italians
Battle in Russia
Italians attack with 1 bomber and 2 fighters
British defend with 3 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 4 fighters, 87 infantry and 1 tactical_bomber; Americans defend with 1 fighter
Russians win with 1 aaGun, 1 armour, 5 artilleries, 8 fighters, 87 infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Russians: 3 aaGuns
Casualties for Italians: 1 bomber and 2 fighters
Battle in Southern France
Italians attack with 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
1 armour moved from Rhodesia to Anglo Egyptian Sudan
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs
ah crap my german bombers! grr… time to bang head against wall. i got 3 hits in a suicide attack against moscow, go ahead and edit infs as casualties if you prefer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Sikang
1 fighter moved from Guam to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Malaya to Shan State
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
GO ! GERMANY GO!
Oh wait!
I fogot to mod the russsians
hold on!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
Here we go!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Vologda to Russia
3 artilleries and 5 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour and 2 artilleries moved from Bryansk to Russia
3 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
20 armour, 12 artilleries, 8 fighters, 22 infantry, 13 mech_infantrys and 10 tactical_bombers moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Samara to Russia
1 bomber moved from Western Germany to Russia
1 mech_infantry moved from Rhodesia to French Equatorial Africa
Germans take French Equatorial Africa from French
3 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Smolensk
Combat - Germans
Battle in Russia
Germans attack with 25 armour, 14 artilleries, 1 bomber, 11 fighters, 22 infantry, 17 mech_infantrys and 14 tactical_bombers
British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 4 fighters, 85 infantry and 1 tactical_bomber; Americans defend with 1 fighter
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 1 bomber, 10 fighters and 14 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 17 armour, 14 artilleries, 1 fighter, 22 infantry and 17 mech_infantrys
Casualties for British: 3 fighters
Casualties for Russians: 3 aaGuns, 1 armour, 5 artilleries, 4 fighters, 85 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
8 fighters and 10 tactical_bombers moved from Russia to Novgorod
2 fighters and 4 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Russia to Bryansk
1 armour moved from Iraq to Egypt
1 fighter and 1 mech_infantry moved from Belgian Congo to Egypt
3 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour, 1 fighter and 3 mech_infantrys moved from France to Southern Italy
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
10 mech_infantrys moved from Germany to France
3 infantry moved from Western Germany to France
3 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
Place Units - Germans
2 fighters and 1 infantry placed in France
2 fighters and 1 infantry placed in Egypt
10 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Persia
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Germans collect 66 PUs (4 lost to blockades); end with 85 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
ok, so victory is 1 turn away! let’s see if the allies can pull something!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 armour moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
1 infantry moved from Chahar to Hopei
2 artilleries and 4 infantry moved from Jehol to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 fighter moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 bombers moved from Japan to Suiyuyan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 27
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,2,5,5,4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,6,3,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,4,4,6,3,1,2,4
Japanese collect 17 PUs (27 lost to blockades); end with 17 PUs total
OH GODDAMNIT POLAND!
I assume you will want to scram in 6?
yeah go for it
ok,so battle in sz 6 I will have to do here as my mac won’t allow the scram option. It just flashes.
I am attacking with 12 subs.
A
Rolls: 12@2; Total Hits: 312@2: (5, 6, 4, 6, 4, 2, 4, 2, 4, 1, 5, 4)
D
Rolls: 3@2 3@4; Total Hits: 33@2: (2, 4, 6)3@4: (3, 2, 6)
I assume your sub just submerges… why not…
so… you’d take out cv and dd. That way you can still fight with the ftrs.
r2
A
Rolls: 9@2; Total Hits: 19@2: (5, 3, 6, 6, 2, 3, 3, 4, 4)
D
Rolls: 1@2 3@4; Total Hits: 21@2: (5)3@4: (2, 6, 3)
dd dies battle over.
I lose 5 subs.
I’ll edit this battle in.