@Karl7 I’ll add your DICE email before rolling dice.
Regular scramble questions for SZ110 and SZ111 please.
last few rounds have been sloppy. it all comes down to moscow though!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries moved from Smolensk to Bryansk
4 artilleries moved from Russia to Bryansk
2 fighters moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 8 artilleries, 4 fighters and 1 tactical_bomber
Germans defend with 3 armour, 6 artilleries and 1 mech_infantry; Italians defend with 1 infantry
1 artillery owned by the Russians retreated to Smolensk
Italians win with 3 armour and 2 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 4 artilleries and 1 mech_infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 7 artilleries
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns, 1 armour and 30 infantry moved from Smolensk to Russia
1 aaGun and 11 infantry moved from Yenisey to Timguska
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Yeah, moscow is it.
I put russia at issue several turns back when I let you smash my armored forces…. that was dumb!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 15 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
1 bomber moved from French Indo China to Japan
2 artilleries and 4 infantry moved from Manchuria to Jehol
1 armour moved from Kweichow to Hunan
2 fighters and 1 tactical_bomber moved from Kweichow to Jehol
1 bomber moved from 37 Sea Zone to Japan
1 armour moved from Hunan to Anhwe
3 mech_infantrys moved from Shantung to Anhwe
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,5,6,2,3,4,3,4,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,4,4,2,5,4,4,2
Japanese collect 37 PUs (13 lost to blockades); end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Szechwan to Kweichow
4 armour and 1 mech_infantry moved from Szechwan to French Indo China
2 infantry moved from Shan State to French Indo China
3 armour moved from Szechwan to French Indo China
6 fighters and 2 tactical_bombers moved from India to Kweichow
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Combat - British
Battle in Kweichow
British attack with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 bombers; Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 bombers
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 7 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 3 infantry
British win, taking French Indo China from Japanese with 7 armour remaining. Battle score for attacker is 17
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 armour and 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from Germans to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Kweichow to Sikang
6 fighters moved from Kweichow to Sikang
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
1 aaGun moved from India to West India
2 fighters moved from 99 Sea Zone to Russia
1 fighter moved from Cyprus to Russia
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from Normandy Bordeaux to Cyprus
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 fighters placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
we’ll I’ve done all I’ve could to save Russia…. that airbase in Cyprus was a good purchase!
Now it’s up to the dice! :mrgreen:
by my count Germany’s got to go all in to have a reasonable chance of success…. :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Russia
2 fighters moved from Ukraine to Russia
Combat - Italians
Battle in Russia
Italians attack with 1 bomber and 2 fighters
British defend with 3 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 4 fighters, 87 infantry and 1 tactical_bomber; Americans defend with 1 fighter
Russians win with 1 aaGun, 1 armour, 5 artilleries, 8 fighters, 87 infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Russians: 3 aaGuns
Casualties for Italians: 1 bomber and 2 fighters
Battle in Southern France
Italians attack with 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
1 armour moved from Rhodesia to Anglo Egyptian Sudan
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs
ah crap my german bombers! grr… time to bang head against wall. i got 3 hits in a suicide attack against moscow, go ahead and edit infs as casualties if you prefer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Sikang
1 fighter moved from Guam to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Malaya to Shan State
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
GO ! GERMANY GO!
Oh wait!
I fogot to mod the russsians
hold on!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
Here we go!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Vologda to Russia
3 artilleries and 5 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour and 2 artilleries moved from Bryansk to Russia
3 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
20 armour, 12 artilleries, 8 fighters, 22 infantry, 13 mech_infantrys and 10 tactical_bombers moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Samara to Russia
1 bomber moved from Western Germany to Russia
1 mech_infantry moved from Rhodesia to French Equatorial Africa
Germans take French Equatorial Africa from French
3 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Smolensk
Combat - Germans
Battle in Russia
Germans attack with 25 armour, 14 artilleries, 1 bomber, 11 fighters, 22 infantry, 17 mech_infantrys and 14 tactical_bombers
British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 4 fighters, 85 infantry and 1 tactical_bomber; Americans defend with 1 fighter
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 1 bomber, 10 fighters and 14 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 17 armour, 14 artilleries, 1 fighter, 22 infantry and 17 mech_infantrys
Casualties for British: 3 fighters
Casualties for Russians: 3 aaGuns, 1 armour, 5 artilleries, 4 fighters, 85 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
8 fighters and 10 tactical_bombers moved from Russia to Novgorod
2 fighters and 4 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Russia to Bryansk
1 armour moved from Iraq to Egypt
1 fighter and 1 mech_infantry moved from Belgian Congo to Egypt
3 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour, 1 fighter and 3 mech_infantrys moved from France to Southern Italy
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
10 mech_infantrys moved from Germany to France
3 infantry moved from Western Germany to France
3 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
Place Units - Germans
2 fighters and 1 infantry placed in France
2 fighters and 1 infantry placed in Egypt
10 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Persia
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Germans collect 66 PUs (4 lost to blockades); end with 85 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
ok, so victory is 1 turn away! let’s see if the allies can pull something!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 armour moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
1 infantry moved from Chahar to Hopei
2 artilleries and 4 infantry moved from Jehol to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 fighter moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 bombers moved from Japan to Suiyuyan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 27
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,2,5,5,4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,6,3,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,4,4,6,3,1,2,4
Japanese collect 17 PUs (27 lost to blockades); end with 17 PUs total