I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 ballista and 9 legionaires moved from Barcino to Tarraco
1 cataphract moved from Valentia to Tarraco
1 ballista and 1 legionaire moved from Valentia to Tarraco
3 legionaires moved from Tarentum to Croton
Purchase Units - RomanRepublic
RomanRepublic buy 1 city and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Croton
RomanRepublic attack with 3 legionaires
Carthage defend with 1 hoplite
RomanRepublic win, taking Croton from Carthage with 3 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Tarraco
RomanRepublic attack with 2 ballistas, 1 cataphract and 10 legionaires
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Tarraco from AI_Neutral with 2 ballistas, 1 cataphract and 8 legionaires remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Non Combat Move - RomanRepublic
1 bireme moved from SZ 34 to SZ 44
1 ballista moved from Capua to SZ 34
1 skirmisher moved from Capua to SZ 34
1 ballista, 1 skirmisher and 1 trireme moved from SZ 34 to SZ 33
1 ballista and 1 skirmisher moved from SZ 33 to Lilybaeum
1 skirmisher moved from Capua to SZ 28
1 ballista and 2 legionaires moved from Roma to SZ 28
1 ballista, 2 legionaires, 1 quadrireme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 33
1 ballista, 2 legionaires and 1 skirmisher moved from SZ 33 to Lilybaeum
1 legionaire moved from Caralis to SZ 26
1 bireme and 1 legionaire moved from SZ 26 to SZ 23
1 ballista, 1 leader and 5 legionaires moved from Caralis to SZ 26
1 ballista, 1 leader, 5 legionaires, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 26 to SZ 33
1 ballista, 1 leader and 5 legionaires moved from SZ 33 to Lilybaeum
Place Units - RomanRepublic
1 city placed in Lilybaeum
1 quadrireme placed in SZ 28
Research Technology - RomanRepublic
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from Tarentum: 3 legionaires
EDIT: Adding units owned by RomanRepublic to Capua: 3 legionaires
EDIT: Turning off Edit Mode
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 64 PUs; end with 64 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 63 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 59 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 57 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 60 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 63 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
1 hoplite moved from Sparta to SZ 67
1 skirmisher moved from Sparta to SZ 67
1 hoplite, 1 quadrireme and 1 skirmisher moved from SZ 67 to SZ 68
1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 68
1 hoplite and 1 skirmisher moved from SZ 68 to Rhodos
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 6 skirmishers; Remaining resources: 1 techTokens; 2 PUs;
Combat - GreekCityStates
Battle in Rhodos
GreekCityStates attack with 1 hoplite and 1 skirmisher
Seleucid defend with 1 catapult and 1 hoplite
Seleucid win with 1 hoplite remaining. Battle score for attacker is -4
Casualties for Seleucid: 1 catapult
Casualties for GreekCityStates: 1 hoplite and 1 skirmisher
Non Combat Move - GreekCityStates
2 archers and 3 skirmishers moved from Sparta to Corinth
2 hoplites and 4 skirmishers moved from Lilybaeum to Syracuse
Place Units - GreekCityStates
1 hoplite and 6 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 25 PUs; end with 27 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 25 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 22 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 23 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
1 phalanx moved from Byzantium to Odessus
2 phalanxs and 3 spearmen moved from Byzantium to Nicaea
1 cavalry moved from Halicarnassus to Nicaea
4 skirmishers moved from Sardis to Nicaea
1 flagship moved from SZ 69 to SZ 68
1 leader moved from Halicarnassus to SZ 68
1 leader moved from SZ 68 to Rhodos
Purchase Units - Pergamon
Pergamon buy 1 bireme, 1 phalanx, 2 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 3 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 cavalry, 2 phalanxs, 4 skirmishers and 3 spearmen
Pontus defend with 1 hoplite, 1 phalanx and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 1 cavalry, 2 phalanxs, 1 skirmisher and 3 spearmen remaining. Battle score for attacker is 8
Casualties for Pergamon: 3 skirmishers
Casualties for Pontus: 1 hoplite, 1 phalanx and 1 skirmisher
Battle in Rhodos
Pergamon attack with 1 leader
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Rhodos from Seleucid with 1 leader remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Odessus
Pergamon attack with 1 phalanx
Macedonia defend with 1 skirmisher
Pergamon win, taking Odessus from Macedonia with 1 phalanx remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Pergamon
3 phalanxs and 1 spearman moved from Sardis to Nicaea
1 trireme moved from SZ 67 to SZ 68
1 trireme moved from SZ 69 to SZ 68
2 skirmishers moved from Halicarnassus to SZ 68
2 skirmishers and 2 triremes moved from SZ 68 to SZ 67
2 skirmishers moved from SZ 67 to Corinth
1 skirmisher moved from Halicarnassus to Sardis
Place Units - Pergamon
1 bireme placed in SZ 68
1 phalanx, 2 skirmishers and 1 spearman placed in Sardis
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from Thessalonica: 1 city
EDIT: Adding units owned by Pergamon to Nicaea: 1 spearman
EDIT: Turning off Edit Mode
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 37 PUs; end with 40 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 39 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 36 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 39 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
1 cavalry moved from Melita to SZ 36
1 warelephant moved from Thapsus to SZ 36
1 bireme, 1 cavalry, 2 quadriremes, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 32
1 cavalry and 1 warelephant moved from SZ 32 to Caralis
2 cavalrys, 2 hoplites and 3 phalanxs moved from Hispatis to Corduba
1 cavalry, 1 hoplite and 2 phalanxs moved from Hispatis to Acci
Purchase Units - Carthage
Carthage buy 1 bireme, 4 hoplites and 1 quinquereme; Remaining resources: 3 techTokens; 0 PUs;
Combat - Carthage
Battle in Caralis
Carthage attack with 1 cavalry and 1 warelephant
GreekCityStates defend with 1 hoplite
Carthage win, taking Caralis from RomanRepublic with 1 warelephant remaining. Battle score for attacker is 1
Casualties for Carthage: 1 cavalry
Casualties for GreekCityStates: 1 hoplite
Battle in Corduba
Carthage attack with 2 cavalrys, 2 hoplites and 3 phalanxs
AI_Barbarians defend with 2 warriors
Carthage win, taking Corduba from AI_Neutral with 2 hoplites and 3 phalanxs remaining. Battle score for attacker is 0
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 2 warriors
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 quinquereme placed in SZ 32
3 hoplites placed in Carthago
1 hoplite placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 52 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 55 PUs
I think something went wrong with your last edit, can you fix it please :?
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
1 cavalry moved from Melita to SZ 36
1 warelephant moved from Thapsus to SZ 36
1 bireme, 1 cavalry, 2 quadriremes, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 32
1 cavalry and 1 warelephant moved from SZ 32 to Caralis
2 cavalrys, 2 hoplites and 3 phalanxs moved from Hispatis to Corduba
1 cavalry, 1 hoplite and 2 phalanxs moved from Hispatis to Acci
Purchase Units - Carthage
Carthage buy 1 bireme, 4 hoplites and 1 quinquereme; Remaining resources: 3 techTokens; 0 PUs;
Combat - Carthage
Battle in Caralis
Carthage attack with 1 cavalry and 1 warelephant
GreekCityStates defend with 1 hoplite
Carthage win, taking Caralis from RomanRepublic with 1 warelephant remaining. Battle score for attacker is 1
Casualties for Carthage: 1 cavalry
Casualties for GreekCityStates: 1 hoplite
Battle in Corduba
Carthage attack with 2 cavalrys, 2 hoplites and 3 phalanxs
AI_Barbarians defend with 2 warriors
Carthage win, taking Corduba from AI_Neutral with 2 hoplites and 3 phalanxs remaining. Battle score for attacker is 0
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 2 warriors
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 quinquereme placed in SZ 32
3 hoplites placed in Carthago
1 hoplite placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 52 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 55 PUs
Turning on Edit Mode
EDIT: Adding units owned by Macedonia to Thessalonica: 1 city
EDIT: Removing units owned by Pergamon from Byzantium: 1 spearman
EDIT: Turning off Edit Mode
Woops, should’ve removed a spearman instead of a city. Although I like it, one city fewer for macedonia ;-)
:-D
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 warrior moved from Thessalonica to Byzantium
Macedonia take Byzantium from Pergamon
1 phalanx and 1 skirmisher moved from Thessalonica to Odessus
1 warrior moved from Thessalonica to Odessus
1 skirmisher moved from Pella to Philippopolis
1 skirmisher moved from Apollonia to Pella
1 cavalry moved from Apollonia to Larissa
1 phalanx moved from Thessalonica to Larissa
1 catapult and 6 warriors moved from Thessalonica to SZ 70
1 bireme, 1 catapult, 1 flagship, 1 quadrireme, 1 trireme and 6 warriors moved from SZ 70 to SZ 69
1 catapult and 6 warriors moved from SZ 69 to Pergamum
1 phalanx moved from Apollonia to Dodona
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 3 skirmishers and 5 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Odessus
Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior
Pergamon defend with 1 phalanx
Macedonia win, taking Odessus from Pergamon with 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 9
Casualties for Pergamon: 1 phalanx
Battle in Pergamum
Macedonia attack with 1 catapult and 6 warriors
Pergamon defend with 2 walls
Units damaged: 1 wall owned by the Pergamon
Units damaged: 1 wall owned by the Pergamon
Macedonia win, taking Pergamum from Pergamon with 3 warriors remaining. Battle score for attacker is 15
Casualties for Pergamon: 2 walls
Casualties for Macedonia: 1 catapult and 3 warriors
Non Combat Move - Macedonia
Place Units - Macedonia
1 skirmisher and 1 warrior placed in Apollonia
3 skirmishers and 4 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 52 PUs; end with 52 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 50 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 52 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 hoplite moved from Theodesia to SZ 80
1 bireme, 1 flagship and 1 hoplite moved from SZ 80 to SZ 72
1 hoplite moved from SZ 72 to Nicaea
2 cavalrys and 2 horsearchers moved from Azara to Majar
2 horsearchers moved from Theodesia to Azara
Purchase Units - Bosporus
Bosporus buy 1 archer, 2 cavalrys and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Bosporus
Battle in Nicaea
Bosporus attack with 1 hoplite
Pergamon defend with 1 cavalry, 5 phalanxs, 1 skirmisher and 5 spearmen
Pergamon win with 5 phalanxs and 5 spearmen remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 cavalry and 1 skirmisher
Casualties for Bosporus: 1 hoplite
Non Combat Move - Bosporus
1 archer moved from Theodesia to SZ 80
1 archer moved from SZ 80 to Sinda
Place Units - Bosporus
1 archer, 2 cavalrys and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 26 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
2 chariots moved from Sinope to Nicaea
1 catapult, 2 hoplites, 5 phalanxs and 5 skirmishers moved from Pessinus to Nicaea
Purchase Units - Pontus
Trigger PONquadriremes: buyQuadrireme removed from PontusProduction
Trigger PONquadriremes: buyQuadriremeX added to PontusProduction
Trigger PONquadriremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 4 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 1 PUs;
Combat - Pontus
Battle in Nicaea
Pontus attack with 1 catapult, 2 chariots, 2 hoplites, 5 phalanxs and 5 skirmishers
Pergamon defend with 5 phalanxs and 5 spearmen
Pontus win, taking Nicaea from Pergamon with 1 catapult, 1 chariot, 2 hoplites and 5 phalanxs remaining. Battle score for attacker is 44
Casualties for Pontus: 1 chariot and 5 skirmishers
Casualties for Pergamon: 5 phalanxs and 5 spearmen
Non Combat Move - Pontus
1 hoplite moved from Sinope to Heraclea Pontica
1 trireme moved from SZ 71 to SZ 76
1 flagship moved from SZ 71 to SZ 76
Place Units - Pontus
4 chariots, 1 skirmisher and 1 wall placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 21 PUs; end with 22 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 23 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 unit repaired.
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 65 to SZ 62
2 hoplites moved from Antioch to Sidon
1 warelephant moved from Antioch to Sidon
1 phalanx moved from Damascus to Bostra
1 cataphract moved from Antioch to Sidon
13 cataphracts, 5 catapults, 14 hoplites, 1 leader, 8 phalanxs and 5 warelephants moved from Susa to Persepolis
6 cataphracts and 1 warelephant moved from Seleucia to Persepolis
1 phalanx moved from Susa to Persepolis
Purchase Units - Seleucid
Seleucid buy 3 cataphracts, 7 hoplites and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in SZ 62
Seleucid attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
Egypt defend with 1 bireme
Seleucid win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 12
Casualties for Egypt: 1 bireme
Battle in Sidon
Seleucid attack with 1 cataphract, 2 hoplites and 1 warelephant
Egypt defend with 1 archer and 1 phalanx
Seleucid win, taking Sidon from Egypt with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 2
Casualties for Egypt: 1 archer and 1 phalanx
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Persepolis
Seleucid attack with 19 cataphracts, 5 catapults, 14 hoplites, 1 leader, 9 phalanxs and 6 warelephants
Parthia defend with 11 archers, 9 cataphracts, 2 catapults, 1 city, 13 horsearchers, 1 leader, 3 walls and 6 warelephants
Units damaged: 1 leader owned by the Parthia
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Persepolis from Parthia with 10 cataphracts, 1 leader, 5 phalanxs and 6 warelephants remaining. Battle score for attacker is 131
Casualties for Parthia: 11 archers, 9 cataphracts, 2 catapults, 13 horsearchers, 1 leader, 3 walls and 6 warelephants
Casualties for Seleucid: 9 cataphracts, 5 catapults, 14 hoplites and 4 phalanxs
Non Combat Move - Seleucid
2 phalanxs moved from Damascus to Antioch
Place Units - Seleucid
7 hoplites and 1 warelephant placed in Antioch
Seleucid undo move 1.
1 cataphract, 6 hoplites and 1 warelephant placed in Antioch
2 cataphracts and 1 hoplite placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 75 PUs; end with 75 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 72 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 71 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 74 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 77 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 chariot moved from Jerusalem to Petra
Egypt take Petra from Seleucid
2 chariots moved from Pharan to Bostra
1 archer moved from Jerusalem to Damascus
1 chariot moved from Pharan to Damascus
1 archer and 1 phalanx moved from Salamis to SZ 60
1 archer, 1 flagship, 1 phalanx, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 60 to SZ 59
1 archer and 1 phalanx moved from SZ 59 to Sidon
1 chariot moved from Jerusalem to Bostra
1 phalanx moved from Jerusalem to Sidon
1 archer, 2 chariots, 1 leader, 2 phalanxs and 4 warelephants moved from Jerusalem to Damascus
Purchase Units - Egypt
Egypt buy 1 chariot and 1 city; Remaining resources: 1 techTokens; 3 PUs;
Combat - Egypt
Battle in Damascus
Egypt attack with 2 archers, 3 chariots, 1 leader, 2 phalanxs and 4 warelephants
Seleucid defend with 1 phalanx
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Damascus from Seleucid with 2 archers, 3 chariots, 1 leader, 2 phalanxs and 4 warelephants remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 phalanx
Battle in Sidon
Egypt attack with 1 archer and 2 phalanxs
Seleucid defend with 1 hoplite and 1 warelephant
Egypt win, taking Sidon from Seleucid with 1 archer and 2 phalanxs remaining. Battle score for attacker is 17
Casualties for Seleucid: 1 hoplite and 1 warelephant
Battle in Bostra
Egypt attack with 3 chariots
Seleucid defend with 1 phalanx
Egypt win, taking Bostra from Seleucid with 1 chariot remaining. Battle score for attacker is -3
Casualties for Egypt: 2 chariots
Casualties for Seleucid: 1 phalanx
Non Combat Move - Egypt
4 chariots moved from Alexandria to Pharan
4 archers moved from Memphis to Pharan
Place Units - Egypt
1 city placed in Jerusalem
1 chariot placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 58 PUs; end with 61 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 60 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 58 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 61 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 64 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 catapult moved from Ecbatana to Susa
Purchase Units - Parthia
Trigger PARtradeWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 catapult and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Battle in Susa
Parthia attack with 1 catapult
Seleucid defend with 1 hoplite
Seleucid win with 1 hoplite remaining. Battle score for attacker is -7
Casualties for Parthia: 1 catapult
Non Combat Move - Parthia
1 archer moved from Cyropolis to Ecbatana
Place Units - Parthia
1 catapult and 1 wall placed in East
1 quinquereme placed in SZ 84
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover quinqueremes
Activate Technology - Parthia
Parthia activating quinqueremes
Turn Complete - Parthia
Parthia collect 15 PUs; end with 15 PUs total
Parthia collect 4 PUs from War Bonds; end with 19 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in East creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 22 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
Purchase Units - Armenia
Trigger ARMsupraremes: buySuprareme removed from ArmeniaProduction
Trigger ARMsupraremes: buySupraremeX added to ArmeniaProduction
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Trigger ARMsupraremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 3 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Non Combat Move - Armenia
2 skirmishers moved from Albana to Armavira
3 skirmishers moved from Artaxata to Trapezus
Place Units - Armenia
1 skirmisher and 3 spearmen placed in Armavira
3 skirmishers and 1 wall placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 24 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 45
1 legionaire moved from SZ 45 to Delphi
2 legionaires moved from Capua to SZ 28
1 bireme and 1 legionaire moved from SZ 23 to SZ 18
1 legionaire moved from SZ 18 to Palma
2 legionaires and 1 quadrireme moved from SZ 28 to SZ 24
2 legionaires moved from SZ 24 to Caralis
3 quadriremes, 1 quinquereme, 1 suprareme and 3 triremes moved from SZ 33 to SZ 36
1 skirmisher moved from Lilybaeum to SZ 36
1 skirmisher moved from SZ 36 to Thapsus
1 skirmisher moved from Lilybaeum to SZ 36
1 skirmisher moved from SZ 36 to Melita
1 legionaire moved from Lilybaeum to SZ 36
1 legionaire and 1 trireme moved from SZ 36 to SZ 37
1 legionaire moved from Lilybaeum to SZ 36
1 legionaire and 1 quadrireme moved from SZ 36 to SZ 37
1 legionaire moved from SZ 37 to Thenae
1 legionaire moved from SZ 37 to Sabrata
Purchase Units - RomanRepublic
RomanRepublic buy 4 legionaires, 1 quadrireme, 2 skirmishers and 1 trireme; Remaining resources: 3 techTokens; 1 PUs;
Combat - RomanRepublic
Battle in Thapsus
Battle in Thenae
Battle in Caralis
RomanRepublic attack with 2 legionaires
Carthage defend with 1 warelephant
RomanRepublic win, taking Thapsus from Carthage, taking Thenae from Carthage, taking Caralis from Carthage with 2 legionaires remaining. Battle score for attacker is 10
Casualties for Carthage: 1 warelephant
Battle in Melita
Battle in Sabrata
Battle in Palma
RomanRepublic attack with 1 legionaire
Carthage defend with 1 cavalry
RomanRepublic win, taking Melita from Carthage, taking Sabrata from Carthage, taking Palma from Carthage with 1 legionaire remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Battle in Delphi
Non Combat Move - RomanRepublic
1 cataphract moved from Tarraco to Narbo
2 legionaires moved from Tarraco to Barcino
2 ballistas and 6 legionaires moved from Tarraco to Valentia
1 legionaire moved from Capua to Roma
2 legionaires moved from Croton to Tarentum
Place Units - RomanRepublic
1 quadrireme and 1 trireme placed in SZ 36
3 legionaires placed in Lilybaeum
1 legionaire and 2 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 83 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 80 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 78 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 81 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 84 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 87 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 19
1 bireme and 1 hoplite moved from SZ 19 to SZ 29
1 hoplite moved from SZ 29 to Igilgili
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Igilgili
Non Combat Move - GreekCityStates
1 hoplite and 6 skirmishers moved from Sparta to Corinth
2 cavalrys, 3 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum
Place Units - GreekCityStates
1 hoplite and 4 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover supraremes
Activate Technology - GreekCityStates
GreekCityStates activating supraremes
Turn Complete - GreekCityStates
GreekCityStates collect 36 PUs; end with 36 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 31 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 29 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 32 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 unit repaired.
1 skirmisher moved from Sardis to Pessinus
Pergamon take Pessinus from Pontus
1 phalanx, 1 skirmisher and 1 spearman moved from Sardis to Pergamum
1 skirmisher moved from Sardis to Pergamum
Purchase Units - Pergamon
Pergamon buy 3 phalanxs and 2 skirmishers; Remaining resources: 1 techTokens; 4 PUs;
Combat - Pergamon
Battle in Pergamum
Pergamon attack with 1 phalanx, 2 skirmishers and 1 spearman
Macedonia defend with 3 warriors
Pergamon win, taking Pergamum from Macedonia with 1 phalanx, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 14
Casualties for Pergamon: 1 skirmisher
Casualties for Macedonia: 3 warriors
Non Combat Move - Pergamon
1 leader moved from Rhodos to SZ 68
1 leader moved from SZ 68 to Sardis
2 triremes moved from SZ 67 to SZ 68
Place Units - Pergamon
3 phalanxs and 2 skirmishers placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 29 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 30 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
1 cavalry and 2 phalanxs moved from Acci to Hispatis
1 hoplite moved from Gades to Hispatis
1 phalanx moved from Corduba to Hispatis
1 hoplite moved from Corduba to Hispatis
1 hoplite moved from Carthago to SZ 32
1 hoplite and 3 triremes moved from SZ 32 to SZ 24
1 hoplite moved from SZ 24 to Aleria
2 hoplites and 1 warelephant moved from Carthago to SZ 32
2 biremes, 2 hoplites, 2 quadriremes, 2 quinqueremes and 1 warelephant moved from SZ 32 to SZ 24
2 hoplites and 1 warelephant moved from SZ 24 to Caralis
1 warelephant moved from Carthago to Thapsus
1 hoplite moved from Siga to Tingis
Purchase Units - Carthage
Carthage buy 1 cavalry and 7 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in SZ 24
Carthage attack with 2 biremes, 2 quadriremes, 2 quinqueremes and 3 triremes
RomanRepublic defend with 1 quadrireme
Carthage win with 1 bireme, 2 quadriremes, 2 quinqueremes and 3 triremes remaining. Battle score for attacker is 6
Casualties for Carthage: 1 bireme
Casualties for RomanRepublic: 1 quadrireme
Battle in Thapsus
Carthage attack with 1 warelephant
RomanRepublic defend with 1 skirmisher
RomanRepublic win with no units remaining. Battle score for attacker is -6
Casualties for Carthage: 1 warelephant
Casualties for RomanRepublic: 1 skirmisher
Battle in Caralis
Carthage attack with 2 hoplites and 1 warelephant
RomanRepublic defend with 2 legionaires
Carthage win, taking Caralis from RomanRepublic with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 2 legionaires
Battle in Hispatis
Carthage attack with 1 cavalry, 2 hoplites and 3 phalanxs
AI_Barbarians defend with 2 warriors
Carthage win, taking Hispatis from AI_Neutral with 1 hoplite and 3 phalanxs remaining. Battle score for attacker is -1
Casualties for Carthage: 1 cavalry and 1 hoplite
Casualties for AI_Barbarians: 2 warriors
Battle in Aleria
Non Combat Move - Carthage
Place Units - Carthage
6 hoplites placed in Carthago
1 cavalry placed in Gades
1 hoplite placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 34 PUs; end with 34 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 33 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 31 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 34 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 37 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Macedonia
1 phalanx moved from Dodona to Delphi
1 skirmisher moved from Athens to Delphi
1 cavalry moved from Larissa to Pella
1 skirmisher moved from Thessalonica to Pella
1 warrior moved from Apollonia to Pella
1 phalanx, 1 skirmisher and 1 warrior moved from Odessus to Nicopolis
1 phalanx moved from Larissa to Athens
1 skirmisher moved from Philippopolis to Pella
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 2 cavalrys, 1 skirmisher and 6 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Nicopolis
Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Nicopolis from AI_Barbarians with 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Pella
Macedonia attack with 1 cavalry, 2 skirmishers and 1 warrior
AI_Barbarians defend with 1 skirmisher and 1 warrior
Macedonia win, taking Pella from AI_Barbarians with 1 cavalry, 2 skirmishers and 1 warrior remaining. Battle score for attacker is 10
Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
Battle in Delphi
Macedonia attack with 1 phalanx and 1 skirmisher
RomanRepublic defend with 1 legionaire
Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Macedonia
1 bireme, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 70
1 warrior moved from Byzantium to SZ 70
1 skirmisher moved from Thessalonica to Dodona
1 skirmisher and 4 warriors moved from Thessalonica to SZ 70
1 bireme, 1 flagship, 1 quadrireme, 1 skirmisher, 1 trireme and 5 warriors moved from SZ 70 to SZ 69
1 skirmisher and 5 warriors moved from SZ 69 to Athens
Place Units - Macedonia
1 skirmisher and 2 warriors placed in Apollonia
2 cavalrys, 1 skirmisher and 4 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 49 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 47 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 46 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 49 PUs