b9c73e41-5005-4151-a8c1-73cee468ee88-dawg-64-v-mike-g40-start-round-5-ANZ FRE-8.tsvg
After my one of my younger brothers died i’ve been looking at things differently. been trying to spend more time with family
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 108 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Siam to Shan State
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 bombers, 8 fighters and 6 tactical_bombers moved from Kwangsi to Burma
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 3 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 6 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Burma
Japanese attack with 2 bombers, 8 fighters and 6 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 8 infantry
Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -18
Casualties for British: 3 aaGuns, 1 artillery and 8 infantry
Casualties for Japanese: 5 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangsi
1 carrier moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 5 tactical_bombers moved from Burma to Kwangsi
2 bombers moved from Burma to Kwangsi
1 aaGun and 4 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Hunan
2 artilleries, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
Japanese take French Indo China from Neutral_Axis
2 artilleries, 2 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kiangsi
2 artilleries and 3 infantry moved from Anhwe to Jehol
Place Units - Japanese
1 airfield and 1 harbour placed in Kwangsi
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
hi, I edited a German sub in Atlantic… hope you don’t mind since this is a non-league game. By the time I realized Japan shall J2 dow… you already moved Russia. Feel free to adjust your Russian move if the changed German sub would influence anything.
No worries.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 103 Sea Zone
1 bomber moved from Western United States to 103 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Korea
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Neutral_Axis win, taking Korea from Japanese with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 103 Sea Zone to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 103 Sea Zone to Suriname
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 1 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
5 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 fighter moved from Tanganyika Territory to Kenya
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Malta to Kenya
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Kenya from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Kenya to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Kenya to Tanganyika Territory
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to Burma
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
1 armour, 1 artillery and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 aaGun, 1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,2,5,3,6,6
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 aaGun, 1 artillery and 4 infantry
have to figure out details but while you are here: I will be bombing London with 1 bomber and 2 fighters. Do you intercept?
Nope.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 91 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
2 fighters moved from Western Germany to Greece
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 3 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 90 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Normandy Bordeaux to Northern Italy
EDIT: 1 bomber moved from Normandy Bordeaux to France
EDIT: 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Libya
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
3 fighters moved from Greece to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 submarine placed in 110 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
sorry, was too fast again… I realized I don’t really need the London airbase disabled. Then thought I can clear the US TT in SZ91 with my bomber…. but only after the combat I saw that landing in Normandy/Belgium would expose my bomber to French fighter. So I edited the bomber/US TT back as if the SZ91 battle did not happen. I know these would no-no in a competitive game, hope you don’t mind here.
sorry, was too fast again… I realized I don’t really need the London airbase disabled. Then thought I can clear the US TT in SZ91 with my bomber…. but only after the combat I saw that landing in Normandy/Belgium would expose my bomber to French fighter. So I edited the bomber/US TT back as if the SZ91 battle did not happen. I know these would no-no in a competitive game, hope you don’t mind here.
No problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Sumatra to West India
1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,1,1,6,6,3,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
Turn Complete - French
You wouldn’t be allowed to take S France with an AA gun, the same rules that apply to activating Neutrals apply to activating Vichy, so only land units that aren’t AA guns can do it.
Not a big deal though, we can proceed like this.
aha, good to know… I have always considered AA as regular land units… that’s why I was confused when AA was eaten be a spawning Chinese in one of my first BM game.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour and 1 artillery moved from Western Germany to 112 Sea Zone
6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
10 infantry moved from Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
6 armour, 2 artilleries, 1 cruiser, 10 infantry, 1 marine and 9 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Scotland to United Kingdom
8 armour, 3 artilleries, 1 cruiser, 13 infantry, 1 marine and 12 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 3 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 108 Sea Zone to 91 Sea Zone
ok… battle over London… scramble to try 4% to brake my attack?
Nope.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour and 1 artillery moved from Western Germany to 112 Sea Zone
6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
10 infantry moved from Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
6 armour, 2 artilleries, 1 cruiser, 10 infantry, 1 marine and 9 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Scotland to United Kingdom
8 armour, 3 artilleries, 1 cruiser, 13 infantry, 1 marine and 12 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 3 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 108 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 4 artilleries, 2 bombers, 3 fighters, 17 infantry, 1 marine and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 20 infantry
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 1 artillery, 2 bombers, 1 fighter, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for French: 1 fighter and 2 infantry
Casualties for Germans: 3 artilleries, 2 fighters and 17 infantry
Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 2 fighters and 20 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
1 aaGun moved from Scotland to United Kingdom
2 artilleries and 5 infantry moved from Slovakia Hungary to Germany
2 aaGuns moved from Western Germany to Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Gibraltar
Place Units - Germans
10 infantry placed in Germany
5 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Americans from Neutrality to Allied
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 aaGun, 4 artilleries and 13 infantry moved from Baltic States to Eastern Poland
2 aaGuns, 2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Russia to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Karelia to Finland
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Bessarabia to Eastern Poland
2 aaGuns and 12 infantry moved from Amur to Korea
6 infantry moved from Yenisey to Yakut S.S.R.
1 submarine moved from 119 Sea Zone to 117 Sea Zone
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs