@simon33 No Scramble
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Samara
4 aaGuns, 5 artilleries and 34 infantry moved from Russia to TambovPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
Well that round was somewhat costly.
Well, in the last turn of combat three bombers have been lost to antiaircraft fire. It has been odd.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor, 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 53 PUs;
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Yunnan to 41 Sea Zone
4 tactical_bombers moved from Shan State to 41 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 4 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
2 artilleries and 1 infantry moved from Shan State to Burma
2 artilleries, 1 fighter and 1 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 armour moved from Anhwe to Yunnan
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Manchuria
2 infantry moved from Kwangtung to Kwangsi
4 tactical_bombers moved from 41 Sea Zone to Burma
1 bomber moved from 41 Sea Zone to Burma
1 fighter moved from Japan to French Indo China
1 fighter moved from 6 Sea Zone to Japan
1 mech_infantry moved from French Indo China to BurmaPlace Units - Japanese
3 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 1 fighter and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to Korea
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from India to Kwangtung
4 artilleries, 5 infantry and 1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans -
Scramble sea zone 6?
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Yes, full scramble.
Oh no Kami’s left. Bummer. Don’t think I saw that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 1 fighter and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to Korea
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from India to Kwangtung
4 artilleries, 5 infantry and 1 mech_infantry moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Philippines
Americans attack with 1 armour
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 artillery
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers, 4 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 25
Casualties for Americans: 2 carriers, 4 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Battle in KoreaNon Combat Move - Americans
1 tactical_bomber could not land in 6 Sea Zone and was removed
1 bomber moved from 6 Sea Zone to Guam
1 bomber moved from Kwangtung to Guam
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
3 fighters moved from Norway to Russia
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 bomber and 2 fighters placed in Norway
2 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 bomber, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Northwest Persia to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Caucasus
5 fighters moved from Russia to Caucasus
1 bomber moved from Egypt to Caucasus
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Caucasus
British attack with 2 armour, 1 bomber and 6 fighters
Germans defend with 3 armour and 3 mech_infantrys
British win, taking Normandy Bordeaux from Germans, taking Caucasus from Germans with 1 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for British: 1 armourNon Combat Move - British
1 bomber moved from Caucasus to Tambov
6 fighters moved from Caucasus to Tambov
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Morocco to Algeria
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 fighter moved from Finland to Russia
1 infantry moved from Norway to Finland
1 fighter moved from Tambov to Russia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Northwest Persia
1 armour moved from Alexandria to EgyptPlace Units - British
1 factory_minor placed in Iraq
2 armour and 1 infantry placed in Egypt
1 infantry placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
Yes, full scramble.
Oh no Kami’s left. Bummer. Don’t think I saw that.
If you had kamikazes left I would not have been able to make the attack. As it was, your first defensive roll was quite harsh – seven hits. I had actually counted on having two loaded carriers left instead of one. So much for that.
I took a shot at the Philippines with one land unit attacking. Unfortunately for me, I was not able to reclaim it – I’ll have to take care of that next round with ANZAC.
Oh yeah, and I’ll be moving the Russians in this time. :-)
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I gotta say though, I got incredibly lucky on the Caucasus roll. I thought I was going to lose planes (planes for tanks being a bad trade even in that situation), but you only killed one tank. That more than made up for the loss of three extra US units in sea zone 6.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 17 PUs;
Italians buy 3 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery, 1 fighter and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 3 infantry
Italians win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Battle in CyprusNon Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea ZonePlace Units - Italians
3 artilleries placed in Ukraine
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Vyborg to Finland
4 artilleries, 1 infantry and 2 mech_infantrys moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Finland
1 artillery and 1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 artillery moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from RussiansCombat - Germans
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
British win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 6 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry; Americans defend with 4 artilleries, 5 infantry and 1 mech_infantry
Germans win, taking Finland from Americans with 2 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 4 artilleries and 2 infantry
Casualties for British: 3 infantry
Casualties for Americans: 4 artilleries, 5 infantry and 1 mech_infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Caucasus from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
4 mech_infantrys moved from Ukraine to Volgograd
3 aaGuns, 2 armour, 11 artilleries, 5 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 artillery moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
2 artilleries moved from Novgorod to Karelia
3 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 tactical_bomber moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Western Germany to France
6 artilleries and 3 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Southern France
2 artilleries and 1 infantry placed in France
1 mech_infantry placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
3 artilleries placed in Volgograd
Germans undo move 3.
2 artilleries and 4 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
Why is Triple A not letting me move the Russians into Korea? It seems to think the move is illegal.
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Did you declare war? If not, you’ll have to load up and restart your turn.
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No rule requires Japan to be at war to reinforce a US territory. Korea is not part of China.
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Rephrasing: No rule requires Russia to be at war to reinforce a US held Korea. Russia is not attacking, and Korea is not part of China.
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Also, nothing in the notes says anything about Korea being part of China, nor is there any entry denying the Russians entry into Korea via non-combat move when not at war with Japan.