I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Western United States to 89 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Quebec to 91 Sea Zone
1 armour moved from Egypt to Kenya
1 fighter moved from Egypt to Kenya
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Kenya
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
Combat - British
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Kenya
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 bomber moved from 91 Sea Zone to British Guiana
2 aaGuns, 2 fighters and 1 infantry moved from Scotland to United Kingdom
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 artillery placed in Union of South Africa
2 destroyers placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,3,5,2,6,3,2,6,1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,3,2,1,1
British collect 19 PUs (10 lost to blockades); end with 20 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 23 PUs
Place Units - UK_Pacific
1 infantry placed in India
3 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 3 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 armour moved from Bulgaria to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 artillery moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
3 infantry moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Alexandria to Libya
1 infantry moved from Alexandria to Egypt
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 2 artilleries and 1 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 aaGun, 2 artilleries and 1 infantry
EDIT: Adding units owned by Italians to Albania: 1 aaGun, 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Scotland to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour and 2 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_Axis
1 fighter and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 7 infantry moved from Finland to Karelia
1 aaGun moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
2 aaGuns, 5 artilleries and 20 infantry moved from Romania to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
7 artilleries and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 3 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
2 infantry moved from Normandy Bordeaux to France
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour moved from Greece to Romania
1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Greece to Bulgaria
1 aaGun, 1 artillery, 2 bombers and 1 infantry moved from Western Germany to Germany
2 bombers moved from Germany to Egypt
Place Units - Germans
1 artillery and 2 infantry placed in Finland
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 2 bombers
EDIT: Adding units owned by Germans to Southern Italy: 2 bombers
EDIT: Turning off Edit Mode
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Bryansk to Belarus
5 artilleries moved from Western Ukraine to Bryansk
1 aaGun and 5 infantry moved from Russia to Bryansk
1 aaGun and 9 infantry moved from Western Ukraine to Ukraine
2 artilleries and 2 infantry moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Hopei to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hawaiian Islands
Battle in Guam
Battle in Borneo
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Hawaiian Islands from Americans, taking Guam from Americans, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangsi to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 armour moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to Kwangsi
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from Suiyuyan to Kweichow
2 fighters moved from Kwangtung to Manchuria
2 tactical_bombers moved from Kwangtung to Manchuria
1 tactical_bomber moved from Kwangtung to Kwangsi
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
3 artilleries placed in Manchuria
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central United States
1 artillery and 2 infantry moved from Western United States to Central United States
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 artillery moved from Union of South Africa to 71 Sea Zone
1 armour, 1 artillery and 2 transports moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
3 infantry moved from Persia to Iraq
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 2 infantry moved from India to Burma
1 armour moved from Italian Somaliland to Kenya
Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
3 submarines moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from India to West India
1 fighter moved from Burma to India
1 aaGun moved from India to West India
1 aaGun moved from India to West India
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from British Guiana to Gibraltar
Place Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,5,3,2,3,5,4,6,4,6,1
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Syria to Egypt
1 infantry moved from Syria to Trans-Jordan
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 aaGun moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Albania to Yugoslavia
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
I didn’t see that North Africa Control objective anywhere. Does that show up on your tab?
That’s odd. I can’t see it under the new or old objectives. I’ve always played assuming the engine was correct in applying that bonus. I’ll ask about it. if you want to go ahead with anzac and france we can edit Italy if it turns out its a bug.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Battle in Hawaiian Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Ethiopia to Kenya
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Southern Italy to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 aaGuns, 6 armour, 5 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 3 tactical_bombers moved from Southern Italy to Western Germany
2 armour and 8 mech_infantrys moved from Germany to Romania
1 aaGun, 1 artillery and 1 infantry moved from Germany to Poland
1 aaGun and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Finland to Karelia
1 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 artillery and 3 infantry moved from Western Germany to France
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 110 Sea Zone to 125 Sea Zone
2 bombers and 1 fighter moved from 125 Sea Zone to Western Germany
1 armour moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Southern Italy
1 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
3 armour placed in Finland
1 fighter placed in Western Germany
3 infantry placed in France
1 infantry placed in Normandy Bordeaux
Germans undo move 4.
2 infantry placed in Western Germany
1 infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 1.
Germans undo move 3.
Germans undo move 3.
3 infantry placed in Finland
Germans undo move 3.
3 armour placed in Western Germany
2 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
apparently it is a valid NO. are you on a mac?
PC