This is all great information and I appreciate it very much. Here’s what I’m thinking;
Cost-8 not much explanation needed for that.
Attack- 3 More firepower but less mobile than a medium tank which equals them out for the most part.
Defence- 4 heavier armour and not as much mobility needed in a defensive position.
Movement-1 Slower than a medium tank and I want to clearly differentiate between the 2 or else why bother?
Ability- First hit in a battle is free( shell bounces off). Second hit is damage which cost 2 IPC’s to repair on player’s next turn during Repair Units Phase. This gives others a chance to take it out while it’s damaged. If owner doesn’t repair it for some reason (like no money) then it can’t move but can still defend itself. Once repaired has 2 hit ability again for next battle.
I’m not in favour of creating a unit that isn’t available to all nations but that doesn’t mean it can’t be accomplished by other means. My initial setup would be;
1 on Moscow
1 on Germany
1 on Western Germany
1 on France
To be fair and not add any caveats to the unit by limiting it to only 2 nations;
Heavy Tanks can only be built on a major I.C.
They take up 2 spots on a transport
They do not take part in an amphibious assault but can land after if assault is successful. (they shouldn’t anyway because they’d be such a pain to unload how could they fight at the same time.)
Only 5 can be built by any nation for duration of the game.
No more than 1 heavy tank per territory per nation.
These rules would apply to all nations.
Only Germany, Russia, India, and Italy have a major I.C. on the dual continent of Eurasia. America, Anzac, Japan, and U.K. would have a difficult time employing them which is probably one of the reasons they didn’t have them. U.K. had 3 Tortoise tanks but they never left the U.K. during the war. Italy would have a tough time getting one to Africa. India would take forever to crawl one to Europe.
These rules would make them rare in the game except for Germany and Russia. India and Italy would have a hard time purchasing them due to economic constraints. My goal when starting down this rabbit hole was to make them an interesting addition to the game while avoiding a proliferation of them allowing it to dominate the game. This might work.
I will test those parameters and let you know how it turns out.