16L -Pete (Axis) vs. JDOW (Allies) BM 2 game 2

  • '15 '14

    Sir, I need to beg for a big edit and a small edit. I have to admit, I clicked to fast and forgot that the fighters cannot land. I would have certainly taken a fig away in round 2.

    I needed 2 hits round 3 and would have had 16 instead of 17 attack.
    I am totally aware that my request would  have “cheated” one attack in round 3.
    The simple reason I ask is because this would have been my genuine decision ALL the times.

    Thus: Do you allow that I add a DD in 97 instead of letting the fighter crash?

    Totally ok, if you don’t. For that reason I would ask you to do the edit the destroyer back in 97 or to just proceed with the posted map because I did not dare to make the edit myself.

  • '15 '14

    Also I apologize for the Kiangsi edit. This simply happened because its late and this is a move that cannot be influence by the dice. Still I apologize again and you of course have the right to undo.


  • I appreciate the genuine concern but of course I would be happy to allow it.

  • '15 '14

    Thanks a lot, much appreciated, do you make the edit or should I repost?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 bomber and 1 infantry moved from Northern Italy to Southern France
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 1 submarine
                    British defend with 1 cruiser and 1 destroyer
                    Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; British defend with 1 aaGun and 1 infantry
                    French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -17
                    Casualties for French: 1 infantry
                    Casualties for British: 1 aaGun
                    Casualties for Italians: 1 armour, 1 artillery, 1 bomber and 1 infantry
                Battle in Gibraltar

    Non Combat Move - Italians
                4 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Albania to Slovakia Hungary
                2 infantry moved from Albania to Bulgaria
                2 aaGuns moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - Italians
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

    triplea_38918_Ita1.tsvg


  • sigh too desperate to kill those fighters in french north africa by restoring vichy.


  • btw I should have asked about your OOL in 97. my sub sunk your cruiser in the second round, but you can roll a 2 in the forum if you would have kept the dd instead.

  • '15 '14

    No, I tend to keep the cruiser in these situation. Good to go.

    But help me out. Why would you have killed the African Figs by resorting Vichy? Morocco just stays blue then and Germans also dont have a shot at them?


  • air doesn’t prevent territories going vichy in bm 2, only ground units like your inf and aa in s france. those 2 figs would have just been killed on france’s turn had I succeeded in restoring vichy.

  • '15 '14

    No, you are wrong, sorry:).

    the air does not prevent Vichy to restore but the territory they are stays blue alone. I had this already in previous games and I don’t know about any update that changed that.

  • '15 '14

    ok I am wrong

  • '15 '14

    And I had no idea about that, kind of silly.

  • '15 '14

    So I revoked the right to complain about any dice. I wasn’t aware of the rules and dodged a HUGE bullet. Sorry about that.


  • ahah no worries. It was a humungous gamble, but I would have sealioned you had it panned out.

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from Queensland to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to Java
                2 fighters moved from New Zealand to Java
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                2 aaGuns and 2 infantry moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_38918_ANZ1.tsvg

  • '15 '14

    Sir, I don’t get it. If I continue Vichy is restored but this is wrong, right?

    What to do?


  • hm right it is a bug. reload from anzac turn, change normandy to french, go through french turn, edit again at end of french turn.

  • '15 '14

    Good tip

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Turning on Edit Mode
                EDIT: Changing ownership of Normandy Bordeaux from Germans to French
                EDIT: Turning off Edit Mode
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                1 infantry moved from French West Africa to French Central Africa

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Changing ownership of Normandy Bordeaux from French to Germans
                EDIT: Turning off Edit Mode

    triplea_38918_Fre1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 14 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 bomber moved from Western Germany to 88 Sea Zone
                1 tactical_bomber moved from Western Germany to 93 Sea Zone
                1 artillery moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 1 battleship
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship
                Battle in Southern France
                    Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor and 1 harbour; British defend with 1 infantry
                    Germans win, taking Southern France from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery
                    Casualties for British: 1 infantry
                Battle in 88 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 93 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
                2 fighters and 1 tactical_bomber moved from Western Germany to Alexandria
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 bomber moved from 88 Sea Zone to Gibraltar
                1 submarine moved from 106 Sea Zone to 123 Sea Zone
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 armour and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Finland
                2 infantry moved from Norway to Finland
                1 armour moved from Normandy Bordeaux to Western Germany
                5 armour and 2 mech_infantrys moved from France to Germany
                2 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Poland
                5 infantry moved from Bulgaria to Romania
                2 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from France to Normandy Bordeaux
                2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                10 mech_infantrys placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_38918_Ger2.tsvg

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