Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
Oops, except for the convoying China that is my fault. I misclicked and had to edit the conquest. Also forgot to downgrade the factory to minor. I’ll fix those issues on Italy’s turn. Note: Looks like the downgrade was applied on the re-conquest.
I wonder why China would be convoyed and why it hasn’t been fixed yet? I’ll have a look at that one when I get a chance.
I can’t see where your edits add up. Looks like an extra fighter and tac have been added?
On the planes, what happened was I took the CV, DD, and sub off of Queensland sz and tried to edit them to Malaya during the move phase but the game wouldn’t let me, so I finished off the move phase and then went back to edit but in the meantime I hadn’t put the ships back at Queen so the planes crashed into the sea and weren’t there, when I edited at the end of the turn I put them back, if you check the history before the turn started you’ll see the planes are the same (I brought 2 planes over from Persia to the Brit CV also)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Territory Summary for ANZAC :
Malaya : 2 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
37 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 47 / 73
Americans : 59 / 80
Chinese : 15 / 15
British : 34 / 37
UK_Pacific : 8 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Normandy Bordeaux : 2 infantry
Production/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 47 / 73
Americans : 59 / 80
Chinese : 15 / 15
British : 34 / 37
UK_Pacific : 8 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 72 PUs;
Germans buy 5 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 mech_infantry moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 artilleries moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Volgograd
1 artillery moved from Caucasus to Volgograd
2 tactical_bombers moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 3 artilleries and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Rostov
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
17 mech_infantrys moved from Bryansk to Archangel
1 artillery moved from Eastern Poland to Bessarabia
1 aaGun, 4 armour, 21 artilleries, 3 infantry and 7 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Novgorod to Archangel
1 infantry moved from Poland to Germany
3 mech_infantrys moved from Eastern Poland to Germany
1 infantry moved from Holland Belgium to France
Place Units - Germans
3 artilleries placed in France
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
10 artilleries moved from Russia to Tambov
10 artilleries moved from Russia to Tambov
21 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
5 artilleries moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
2 mech_infantrys moved from Russia to Tambov
1 artillery moved from Russia to Tambov
5 infantry moved from Russia to Tambov
1 bomber moved from Anhwe to Shensi
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Shensi
2 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Timguska to Yakut S.S.R.
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Territory Summary for Russians :
Shensi : 1 bomber and 3 infantry
Hunan : 2 infantry
Hopei : 1 infantry
Yakut S.S.R. : 2 mech_infantrys
Bryansk : 1 infantry
Russia : 1 aaGun, 1 airfield, 4 armour, 6 artilleries, 1 factory_major, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 1 aaGun, 1 armour, 26 artilleries, 30 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor and 1 mech_infantry
Caucasus : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 48 / 76
Russians : 24 / 31
Japanese : 47 / 73
Americans : 59 / 80
Chinese : 15 / 15
British : 34 / 37
UK_Pacific : 8 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 13 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to Malaya
1 bomber moved from Yunnan to Malaya
1 fighter moved from 41 Sea Zone to Malaya
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from Manchuria to 19 Sea Zone
1 battleship and 1 marine moved from 19 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from Shantung to Kiangsi
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in West India
Battle in Kiangsi
Japanese attack with 2 fighters, 1 marine and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking West India from UK_Pacific, taking Kiangsi from Chinese with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
UK_Pacific defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Malaya to Burma
3 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Shantung to Burma
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
6 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Japan to Burma
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 41 Sea Zone to 79 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,2,1,1,4,3,3,4,3,4,2,4,5,4,1,5,5,5
Japanese collect 52 PUs (5 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
7 fighters moved from 25 Sea Zone to 16 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
2 marines moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 infantry, 2 marines, 11 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
7 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
4 fighters moved from Midway to Siberia
1 marine moved from Western United States to 10 Sea Zone
1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Siberia
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from Iraq to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from Queensland to India
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Americans :
India : 1 bomber, 4 fighters and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry, 1 marine and 2 mech_infantrys
Midway : 1 aaGun and 1 airfield
Amur : 1 bomber
Siberia : 1 bomber and 4 fighters
39 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
26 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 2 infantry, 2 marines, 12 submarines and 1 transport
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 2 fighters and 1 infantry
United Kingdom : 1 bomber and 2 fighters
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries, 2 infantry and 1 marine
Holland Belgium : 1 flag
Tobruk : 1 flag
112 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Iraq : 2 infantry
92 Sea Zone : 1 transport
Eastern Persia : 1 armour
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 submarine and 2 transports
110 Sea Zone : 1 destroyer and 1 transport
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 76
Russians : 24 / 31
Japanese : 57 / 70
Americans : 65 / 90
Chinese : 10 / 15
British : 34 / 37
UK_Pacific : 3 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 marine
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 marine in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 marine in Kiangsi, round 3 : 0/1 hits
1 marine owned by the Japanese lost in Kiangsi
Chinese win, taking Yunnan from Japanese, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
17 infantry moved from Hunan to Yunnan
5 infantry moved from Hunan to Yunnan
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Hunan
2 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,2,5,5,5,4,1,6,4,3,2,5,4,2,4,4,5,6,3,1,3,1,3,5,1,4,1,2,4,6,2,4
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 11 to 12
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Kiangsi : 2 infantry
Shensi : 1 fighter and 3 infantry
Yunnan : 25 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 42 / 76
Russians : 24 / 31
Japanese : 55 / 70
Americans : 65 / 90
Chinese : 12 / 12
British : 34 / 37
UK_Pacific : 3 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Non Combat Move - British
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Northwest Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
4 infantry moved from Northwest Persia to Persia
1 fighter moved from Alexandria to Iraq
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 1 mech_infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 4 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
India : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 5 infantry and 7 mech_infantrys
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Normandy Bordeaux : 2 aaGuns, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
Syria : 1 flag
Norway : 1 aaGun, 1 fighter and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
Iraq : 1 flag, 1 fighter and 5 infantry
92 Sea Zone : 1 destroyer and 1 infantry
Eastern Persia : 1 flag, 1 artillery and 3 mech_infantrys
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 42 / 76
Russians : 24 / 31
Japanese : 55 / 70
Americans : 65 / 90
Chinese : 12 / 12
British : 34 / 38
UK_Pacific : 3 / 4
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to Bessarabia
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to 39 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Territory Summary for ANZAC :
Malaya : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 artillery
45 Sea Zone : 1 transport
37 Sea Zone : 1 transport
39 Sea Zone : 1 destroyer, 3 fighters, 1 submarine and 1 transport
54 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 45 / 76
Russians : 24 / 31
Japanese : 52 / 70
Americans : 62 / 90
Chinese : 12 / 12
British : 34 / 38
UK_Pacific : 6 / 4
Italians : 15 / 15
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Norway
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Normandy Bordeaux : 2 infantry
Norway : 1 fighter
Production/PUs Summary :
Germans : 45 / 76
Russians : 24 / 31
Japanese : 52 / 70
Americans : 62 / 90
Chinese : 12 / 12
British : 34 / 38
UK_Pacific : 6 / 4
Italians : 15 / 15
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Ukraine to Bryansk
Combat - Germans
Intercept in London?
if I have 3 fighters or more yes, 2 fighters or less then no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Ukraine to Bryansk
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Caucasus
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 artillery moved from Archangel to Vologda
8 mech_infantrys moved from Archangel to Karelia
1 artillery and 1 infantry moved from Finland to Karelia
1 mech_infantry moved from Vyborg to Karelia
1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 aaGun, 4 armour, 22 artilleries, 1 infantry and 8 mech_infantrys moved from Rostov to Ukraine
2 tactical_bombers moved from Caucasus to Ukraine
9 mech_infantrys moved from Archangel to Eastern Poland
8 infantry moved from Western Germany to Holland Belgium
13 artilleries and 3 infantry moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
3 mech_infantrys moved from Germany to Western Germany
1 infantry moved from Germany to Poland
2 artilleries moved from Archangel to Novgorod
Place Units - Germans
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in France
3 artilleries placed in Germany
1 bomber, 1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 bomber moved from Shensi to Caucasus
1 armour moved from Tambov to Caucasus
Russians take Rostov from Italians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 infantry and 1 mech_infantry moved from Tambov to Volgograd
7 artilleries and 7 infantry moved from Tambov to Bryansk
6 infantry moved from Tambov to Bryansk
6 artilleries moved from Tambov to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 13 artilleries and 13 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 13 artilleries and 13 infantry in Bryansk, round 2 : 11/26 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 13 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 1 bomber
Germans defend with 1 artillery
Russians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 infantry moved from Hunan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
7 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Tambov to Russia
1 bomber moved from Caucasus to Russia
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Tambov to Rostov
6 artilleries moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
13 artilleries and 14 infantry moved from Tambov to Bryansk
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Territory Summary for Russians :
Shensi : 2 infantry
Yunnan : 2 infantry
Szechwan : 2 infantry
Yakut S.S.R. : 2 mech_infantrys
Bryansk : 1 aaGun, 2 armour, 32 artilleries, 33 infantry and 2 mech_infantrys
Rostov : 1 infantry
Archangel : 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 3 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Caucasus : 1 armour
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 45 / 69
Russians : 26 / 32
Japanese : 52 / 70
Americans : 62 / 90
Chinese : 12 / 12
British : 34 / 38
UK_Pacific : 6 / 4
Italians : 13 / 15
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You can’t land USA planes on ussr in Asia if they aren’t at war in the pacific.
they’ve been at war for ages now, I attacked into china turns ago with the Russians, they went into Korea and Manchuria
are we still playing? did you want to put your Japan TTs elsewhere?