@gamerman01 Everything OK? Japan is ready to cause chaos in Asia 😀
ACGTO TAW: Bacala (anti Roman) vs Balladeer (Roman)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 unit repaired.
2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants moved from Memphis to PharanPurchase Units - Egypt
Egypt buy 3 archers and 3 chariots; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Pharan
Egypt attack with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Pharan from Seleucid with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
4 archers and 2 phalanxs moved from Alexandria to Memphis
1 archer moved from Paraetonium to Alexandria
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 60 to SZ 59
1 quadrireme and 1 quinquereme moved from SZ 59 to SZ 58
1 bireme, 1 flagship and 2 triremes moved from SZ 59 to SZ 58Place Units - Egypt
3 archers and 3 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 23 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 26 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 1 PUs;Non Combat Move - Parthia
9 archers, 7 cataphracts, 6 horsearchers, 1 leader and 6 warelephants moved from Susa to Persepolis
1 archer moved from East to SZ 84
1 archer and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to CyropolisPlace Units - Parthia
2 cataphracts and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 28 PUs; end with 29 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 cataphract moved from Armavira to Trapezus
2 skirmishers and 1 spearman moved from Phasis to Trapezus
1 skirmisher moved from Albana to Artaxata
1 cataphract and 1 skirmisher moved from Armavira to Artaxata
1 archer and 1 bireme moved from SZ 85 to SZ 86Purchase Units - Armenia
Trigger ARMconscriptionWALL: 1 wall gained by PlayerID named:Armenia
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Armenia buy 6 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Artaxata
Armenia attack with 1 cataphract and 2 skirmishers
Pontus defend with 1 chariot
Armenia win, taking Artaxata from Pontus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Armenia: 1 skirmisher
Casualties for Pontus: 1 chariot
Battle in Trapezus
Armenia attack with 1 cataphract, 2 skirmishers and 1 spearman
Bosporus defend with 1 cavalry and 1 hoplite
Armenia win, taking Trapezus from Bosporus with 1 cataphract and 1 spearman remaining. Battle score for attacker is 5
Casualties for Armenia: 2 skirmishers
Casualties for Bosporus: 1 cavalry and 1 hopliteNon Combat Move - Armenia
1 skirmisher moved from Armavira to PhasisPlace Units - Armenia
4 skirmishers placed in Armavira
3 skirmishers and 1 wall placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 22 PUs; end with 22 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
4 legionaires moved from Arretium to Tarentum
1 legionaire moved from Salapia to Tarentum
2 cataphracts and 3 legionaires moved from Roma to Tarentum
1 ballista and 3 skirmishers moved from Roma to Capua
1 ballista, 1 leader and 6 legionaires moved from Lilybaeum to SZ 34
1 ballista, 1 leader, 6 legionaires, 1 quadrireme, 1 quinquereme and 1 suprareme moved from SZ 34 to SZ 26
1 ballista, 1 leader and 6 legionaires moved from SZ 26 to CaralisPurchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 2 legionaires, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 2 PUs;Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 1 ballista, 1 leader and 6 legionaires
Carthage defend with 1 hoplite
RomanRepublic win, taking Caralis from Carthage with 1 ballista, 1 leader and 6 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Capua
RomanRepublic attack with 1 ballista and 3 skirmishers
Carthage defend with 1 hoplite
RomanRepublic win, taking Capua from Carthage with 1 ballista and 2 skirmishers remaining. Battle score for attacker is 3
Casualties for Carthage: 1 hoplite
Casualties for RomanRepublic: 1 skirmisher
Battle in Tarentum
RomanRepublic attack with 2 cataphracts and 8 legionaires
Carthage defend with 5 hoplites and 1 warelephant
RomanRepublic win, taking Tarentum from Carthage with 6 legionaires remaining. Battle score for attacker is 17
Casualties for Carthage: 5 hoplites and 1 warelephant
Casualties for RomanRepublic: 2 cataphracts and 2 legionairesNon Combat Move - RomanRepublic
1 bireme, 1 quadrireme and 1 trireme moved from SZ 28 to SZ 26
1 bireme and 1 trireme moved from SZ 35 to SZ 28
1 ballista and 9 legionaires moved from Narbo to BarcinoPlace Units - RomanRepublic
1 ballista and 2 legionaires placed in Roma
1 quadrireme and 1 trireme placed in SZ 28
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from SZ 28: 1 bireme and 1 trireme
EDIT: Adding units owned by RomanRepublic to SZ 34: 1 bireme and 1 trireme
EDIT: Turning off Edit ModeResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 58 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 53 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 hoplite moved from Lilybaeum to SZ 34
1 hoplite and 1 trireme moved from SZ 34 to SZ 36
1 hoplite moved from SZ 36 to ThapsusPurchase Units - GreekCityStates
Trigger GCCeconomics: buyCity removed from GreekCityStatesProduction
Trigger GCCeconomics: buyCityX added to GreekCityStatesProduction
Trigger GCCeconomicsWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 2 archers, 1 hoplite and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in ThapsusNon Combat Move - GreekCityStates
6 hoplites moved from Sparta to Corinth
1 trireme moved from SZ 67 to SZ 68
1 quadrireme moved from SZ 68 to SZ 66
2 hoplites moved from Rhodos to SZ 66
2 hoplites and 1 quadrireme moved from SZ 66 to SZ 67
2 hoplites moved from SZ 67 to Corinth
1 hoplite and 1 skirmisher moved from Syracuse to Lilybaeum
1 bireme moved from SZ 24 to SZ 20
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 24
1 hoplite moved from SZ 24 to Caralis
1 flagship, 1 quadrireme and 1 trireme moved from SZ 68 to SZ 69Place Units - GreekCityStates
2 archers, 1 hoplite and 4 skirmishers placed in Sparta
1 wall were produced but were not placedResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 37 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 32 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 33 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 unit repaired.
3 phalanxs and 6 spearmen moved from Nicaea to Byzantium
1 cavalry, 1 leader and 2 skirmishers moved from Sardis to HalicarnassusPurchase Units - Pergamon
Trigger PERquinqueremes: buyQuinquereme removed from PergamonProduction
Trigger PERquinqueremes: buyQuinqueremeX added to PergamonProduction
Trigger PERquinqueremesWALL: 1 wall gained by PlayerID named:Pergamon
Pergamon buy 1 phalanx and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Byzantium
Pergamon attack with 3 phalanxs and 6 spearmen
Macedonia defend with 1 skirmisher
Pergamon win, taking Byzantium from Macedonia with 3 phalanxs and 6 spearmen remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Halicarnassus
Pergamon attack with 1 cavalry, 1 leader and 2 skirmishers
Seleucid defend with 1 hoplite
Pergamon win, taking Halicarnassus from Seleucid with 1 cavalry, 1 leader and 2 skirmishers remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Pergamon
1 skirmisher moved from Pessinus to Nicaea
2 phalanxs and 1 spearman moved from Pessinus to Sardis
1 skirmisher moved from Sardis to SZ 68
1 skirmisher and 1 trireme moved from SZ 68 to SZ 67
1 skirmisher moved from SZ 67 to Corinth
1 flagship and 1 trireme moved from SZ 68 to SZ 69
1 skirmisher moved from Sardis to HalicarnassusPlace Units - Pergamon
1 phalanx and 4 skirmishers placed in Sardis
1 wall were produced but were not placedResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 36 PUs; end with 36 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 34 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 37 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 unit repaired.
9 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Siga to Banasa
1 hoplite and 1 warelephant moved from Carthago to Thapsus
1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 32 to SZ 36
2 biremes moved from SZ 31 to SZ 36
1 cavalry and 2 hoplites moved from Gades to Hispatis
3 cavalrys, 2 hoplites and 5 phalanxs moved from Corduba to HispatisPurchase Units - Carthage
Carthage buy 1 bireme, 2 hoplites, 1 phalanx, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Thapsus
Carthage attack with 1 hoplite and 1 warelephant
GreekCityStates defend with 1 hoplite
Carthage win, taking Thapsus from GreekCityStates with 1 warelephant remaining. Battle score for attacker is 0
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 hoplite
Battle in Hispatis
Carthage attack with 4 cavalrys, 4 hoplites and 5 phalanxs
AI_Barbarians defend with 1 leader and 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 4 hoplites and 5 phalanxs remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 leader and 1 warrior
Battle in SZ 36
Carthage attack with 2 biremes, 1 quadrireme, 1 quinquereme and 2 triremes
GreekCityStates defend with 1 trireme
Carthage win with 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is -9
Casualties for Carthage: 2 biremes
Casualties for GreekCityStates: 1 trireme
Battle in Banasa
Carthage attack with 9 cavalrys, 3 hoplites, 1 leader and 2 warelephants
AI_Barbarians defend with 3 archers, 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
Units damaged: 2 walls owned by the AI_Barbarians
Units damaged: 1 leader owned by the Carthage
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 1 warelephant remaining. Battle score for attacker is 5
Casualties for Carthage: 9 cavalrys, 3 hoplites, 1 leader and 1 warelephant
Casualties for AI_Barbarians: 3 archers, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutralNon Combat Move - Carthage
Place Units - Carthage
2 hoplites and 1 phalanx placed in Carthago
1 bireme, 1 quadrireme and 1 trireme placed in SZ 36Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 56 PUs; end with 56 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 52 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 55 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 58 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 61 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 unit repaired.
1 skirmisher moved from Thessalonica to SZ 70
1 skirmisher moved from SZ 70 to Byzantium
1 skirmisher moved from Pella to Nicopolis
1 skirmisher moved from Apollonia to Pella
1 skirmisher moved from Thessalonica to Odessus
1 skirmisher and 2 warriors moved from Delphi to Athens
1 warrior moved from Larissa to Athens
2 cavalrys moved from Delphi to Athens
1 skirmisher moved from Larissa to AthensPurchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Trigger MACconscriptionWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 catapult, 1 cavalry, 1 phalanx, 1 skirmisher and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 skirmisher
Pergamon defend with 3 phalanxs and 6 spearmen
Pergamon win with 3 phalanxs and 5 spearmen remaining. Battle score for attacker is 1
Casualties for Pergamon: 1 spearman
Casualties for Macedonia: 1 skirmisherNon Combat Move - Macedonia
Place Units - Macedonia
1 cavalry and 1 wall placed in Apollonia
Macedonia undo move 1.
1 cavalry, 1 skirmisher and 1 wall placed in Apollonia
1 catapult, 1 phalanx, 1 skirmisher and 4 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 43 PUs; end with 43 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 41 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 36 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 42 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80
1 cataphract and 1 horsearcher moved from Azara to Majar
2 cavalrys and 2 horsearchers moved from Theodesia to AzaraPurchase Units - Bosporus
Bosporus buy 1 archer, 1 hoplite and 2 horsearchers; Remaining resources: 1 techTokens; 2 PUs;Non Combat Move - Bosporus
Place Units - Bosporus
1 archer, 1 hoplite and 2 horsearchers placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 28 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 26 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 skirmisher moved from Heraclea Pontica to SZ 72
1 flagship, 1 skirmisher and 2 triremes moved from SZ 72 to SZ 71
1 skirmisher moved from SZ 71 to Byzantium
1 hoplite, 1 phalanx and 1 skirmisher moved from Heraclea Pontica to Nicaea
1 catapult, 2 hoplites, 5 phalanxs and 4 skirmishers moved from Heraclea Pontica to Pessinus
1 skirmisher moved from Tavium to Pessinus
1 chariot moved from Satala to Trapezus
2 chariots and 1 skirmisher moved from Sinope to TrapezusPurchase Units - Pontus
Pontus buy 2 chariots and 1 hoplite; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Nicaea
Pontus attack with 1 hoplite, 1 phalanx and 1 skirmisher
Pergamon defend with 1 skirmisher
Pontus win, taking Nicaea from Pergamon with 1 hoplite, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Byzantium
Pontus attack with 1 skirmisher
Pergamon defend with 3 phalanxs and 5 spearmen
Pergamon win with 3 phalanxs and 4 spearmen remaining. Battle score for attacker is 1
Casualties for Pontus: 1 skirmisher
Casualties for Pergamon: 1 spearman
Battle in Trapezus
Pontus attack with 3 chariots and 1 skirmisher
Armenia defend with 1 cataphract and 1 spearman
Pontus win, taking Trapezus from Armenia with 2 chariots remaining. Battle score for attacker is 3
Casualties for Pontus: 1 chariot and 1 skirmisher
Casualties for Armenia: 1 cataphract and 1 spearman
Battle in Pessinus
Pontus attack with 1 catapult, 2 hoplites, 5 phalanxs and 5 skirmishers
Pergamon defend with 1 spearman
Pontus win, taking Pessinus from Pergamon with 1 catapult, 2 hoplites, 5 phalanxs and 5 skirmishers remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearmanNon Combat Move - Pontus
Place Units - Pontus
2 chariots and 1 hoplite placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover quadriremesActivate Technology - Pontus
Pontus activating quadriremesTurn Complete - Pontus
Pontus collect 28 PUs; end with 28 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 27 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 26 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
5 catapults, 15 hoplites and 9 phalanxs moved from Seleucia to Susa
5 warelephants moved from Seleucia to Susa
8 cataphracts and 1 leader moved from Palmyra to Susa
1 catapult and 1 hoplite moved from Antioch to SZ 61
1 bireme, 1 catapult, 1 flagship, 1 hoplite, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 61 to SZ 65
1 catapult and 1 hoplite moved from SZ 65 to Rhodos
3 phalanxs moved from Jerusalem to Damascus
2 warelephants moved from Sidon to Antioch
1 phalanx moved from Sidon to Damascus
5 cataphracts moved from Palmyra to SusaPurchase Units - Seleucid
Seleucid buy 7 cataphracts, 2 hoplites and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Rhodos
Seleucid attack with 1 catapult and 1 hoplite
GreekCityStates defend with 1 skirmisher
Seleucid win, taking Rhodos from GreekCityStates with 1 catapult and 1 hoplite remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Susa
Seleucid attack with 13 cataphracts, 5 catapults, 15 hoplites, 1 leader, 9 phalanxs and 5 warelephants
Parthia defend with 2 walls
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Susa from Parthia with 13 cataphracts, 5 catapults, 15 hoplites, 1 leader, 9 phalanxs and 5 warelephants remaining. Battle score for attacker is 40
Casualties for Parthia: 2 wallsNon Combat Move - Seleucid
Place Units - Seleucid
6 cataphracts and 1 warelephant placed in Seleucia
1 cataphract and 2 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 85 PUs; end with 85 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 81 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 80 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 83 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 unit repaired.
1 bireme moved from SZ 58 to SZ 62
1 archer and 1 phalanx moved from Memphis to SZ 58
3 archers and 1 phalanx moved from Memphis to SZ 58
4 archers, 1 flagship, 2 phalanxs, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 58 to SZ 60
1 archer and 1 phalanx moved from SZ 60 to Sidon
3 archers and 1 phalanx moved from SZ 60 to Salamis
2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants moved from Pharan to JerusalemPurchase Units - Egypt
Egypt buy 4 chariots; Remaining resources: 1 techTokens; 2 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants
Seleucid defend with 1 hoplite
Egypt win, taking Jerusalem from Seleucid with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Salamis
Egypt attack with 3 archers and 1 phalanx
Seleucid defend with 1 hoplite
Egypt win, taking Salamis from Seleucid with 2 archers and 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Egypt attack with 1 archer and 1 phalanx
Seleucid defend with 1 hoplite
Egypt win, taking Sidon from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
3 chariots moved from Alexandria to Pharan
4 archers moved from Alexandria to MemphisPlace Units - Egypt
4 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 46 PUs; end with 48 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 47 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 46 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 49 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Non Combat Move - Parthia
1 archer moved from SZ 86 to CyropolisPlace Units - Parthia
Turning on Edit Mode
EDIT: Removing units owned by Parthia from SZ 86: 1 trireme
EDIT: Adding units owned by Parthia to SZ 84: 1 trireme
EDIT: Turning off Edit Mode
5 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover tradeRoutesActivate Technology - Parthia
Parthia activating tradeRoutesTurn Complete - Parthia
Parthia collect 22 PUs; end with 22 PUs total
Parthia collect 5 PUs from War Bonds; end with 27 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 25 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 cataphract moved from Artaxata to Satala
Armenia take Satala from Pontus
1 cataphract moved from Satala to Trapezus
1 skirmisher and 1 spearman moved from Phasis to Trapezus
1 skirmisher moved from Artaxata to TrapezusPurchase Units - Armenia
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Armenia buy 4 skirmishers and 1 spearman; Remaining resources: 2 techTokens; 2 PUs;Combat - Armenia
Battle in Trapezus
Armenia attack with 1 cataphract, 2 skirmishers and 1 spearman
Pontus defend with 2 chariots
Armenia win, taking Trapezus from Pontus with 1 cataphract, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 8
Casualties for Armenia: 1 skirmisher
Casualties for Pontus: 2 chariotsNon Combat Move - Armenia
3 skirmishers moved from Albana to Artaxata
1 bireme moved from SZ 86 to SZ 84Place Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
2 skirmishers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover supraremesActivate Technology - Armenia
Armenia activating supraremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 26 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 27 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 ballista and 9 legionaires moved from Barcino to Tarraco
1 cataphract moved from Valentia to Tarraco
1 ballista and 1 legionaire moved from Valentia to Tarraco
3 legionaires moved from Tarentum to CrotonPurchase Units - RomanRepublic
RomanRepublic buy 1 city and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Croton
RomanRepublic attack with 3 legionaires
Carthage defend with 1 hoplite
RomanRepublic win, taking Croton from Carthage with 3 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Tarraco
RomanRepublic attack with 2 ballistas, 1 cataphract and 10 legionaires
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Tarraco from AI_Neutral with 2 ballistas, 1 cataphract and 8 legionaires remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutralsNon Combat Move - RomanRepublic
1 bireme moved from SZ 34 to SZ 44
1 ballista moved from Capua to SZ 34
1 skirmisher moved from Capua to SZ 34
1 ballista, 1 skirmisher and 1 trireme moved from SZ 34 to SZ 33
1 ballista and 1 skirmisher moved from SZ 33 to Lilybaeum
1 skirmisher moved from Capua to SZ 28
1 ballista and 2 legionaires moved from Roma to SZ 28
1 ballista, 2 legionaires, 1 quadrireme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 33
1 ballista, 2 legionaires and 1 skirmisher moved from SZ 33 to Lilybaeum
1 legionaire moved from Caralis to SZ 26
1 bireme and 1 legionaire moved from SZ 26 to SZ 23
1 ballista, 1 leader and 5 legionaires moved from Caralis to SZ 26
1 ballista, 1 leader, 5 legionaires, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 26 to SZ 33
1 ballista, 1 leader and 5 legionaires moved from SZ 33 to LilybaeumPlace Units - RomanRepublic
1 city placed in Lilybaeum
1 quadrireme placed in SZ 28Research Technology - RomanRepublic
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from Tarentum: 3 legionaires
EDIT: Adding units owned by RomanRepublic to Capua: 3 legionaires
EDIT: Turning off Edit Mode
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 64 PUs; end with 64 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 63 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 59 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 57 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 60 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 63 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
1 hoplite moved from Sparta to SZ 67
1 skirmisher moved from Sparta to SZ 67
1 hoplite, 1 quadrireme and 1 skirmisher moved from SZ 67 to SZ 68
1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 68
1 hoplite and 1 skirmisher moved from SZ 68 to RhodosPurchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 6 skirmishers; Remaining resources: 1 techTokens; 2 PUs;Combat - GreekCityStates
Battle in Rhodos
GreekCityStates attack with 1 hoplite and 1 skirmisher
Seleucid defend with 1 catapult and 1 hoplite
Seleucid win with 1 hoplite remaining. Battle score for attacker is -4
Casualties for Seleucid: 1 catapult
Casualties for GreekCityStates: 1 hoplite and 1 skirmisherNon Combat Move - GreekCityStates
2 archers and 3 skirmishers moved from Sparta to Corinth
2 hoplites and 4 skirmishers moved from Lilybaeum to SyracusePlace Units - GreekCityStates
1 hoplite and 6 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 25 PUs; end with 27 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 25 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 22 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 23 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
1 phalanx moved from Byzantium to Odessus
2 phalanxs and 3 spearmen moved from Byzantium to Nicaea
1 cavalry moved from Halicarnassus to Nicaea
4 skirmishers moved from Sardis to Nicaea
1 flagship moved from SZ 69 to SZ 68
1 leader moved from Halicarnassus to SZ 68
1 leader moved from SZ 68 to RhodosPurchase Units - Pergamon
Pergamon buy 1 bireme, 1 phalanx, 2 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 3 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 cavalry, 2 phalanxs, 4 skirmishers and 3 spearmen
Pontus defend with 1 hoplite, 1 phalanx and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 1 cavalry, 2 phalanxs, 1 skirmisher and 3 spearmen remaining. Battle score for attacker is 8
Casualties for Pergamon: 3 skirmishers
Casualties for Pontus: 1 hoplite, 1 phalanx and 1 skirmisher
Battle in Rhodos
Pergamon attack with 1 leader
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Rhodos from Seleucid with 1 leader remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Odessus
Pergamon attack with 1 phalanx
Macedonia defend with 1 skirmisher
Pergamon win, taking Odessus from Macedonia with 1 phalanx remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - Pergamon
3 phalanxs and 1 spearman moved from Sardis to Nicaea
1 trireme moved from SZ 67 to SZ 68
1 trireme moved from SZ 69 to SZ 68
2 skirmishers moved from Halicarnassus to SZ 68
2 skirmishers and 2 triremes moved from SZ 68 to SZ 67
2 skirmishers moved from SZ 67 to Corinth
1 skirmisher moved from Halicarnassus to SardisPlace Units - Pergamon
1 bireme placed in SZ 68
1 phalanx, 2 skirmishers and 1 spearman placed in Sardis
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from Thessalonica: 1 city
EDIT: Adding units owned by Pergamon to Nicaea: 1 spearman
EDIT: Turning off Edit ModeResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 37 PUs; end with 40 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 39 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 36 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
1 cavalry moved from Melita to SZ 36
1 warelephant moved from Thapsus to SZ 36
1 bireme, 1 cavalry, 2 quadriremes, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 32
1 cavalry and 1 warelephant moved from SZ 32 to Caralis
2 cavalrys, 2 hoplites and 3 phalanxs moved from Hispatis to Corduba
1 cavalry, 1 hoplite and 2 phalanxs moved from Hispatis to AcciPurchase Units - Carthage
Carthage buy 1 bireme, 4 hoplites and 1 quinquereme; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in Caralis
Carthage attack with 1 cavalry and 1 warelephant
GreekCityStates defend with 1 hoplite
Carthage win, taking Caralis from RomanRepublic with 1 warelephant remaining. Battle score for attacker is 1
Casualties for Carthage: 1 cavalry
Casualties for GreekCityStates: 1 hoplite
Battle in Corduba
Carthage attack with 2 cavalrys, 2 hoplites and 3 phalanxs
AI_Barbarians defend with 2 warriors
Carthage win, taking Corduba from AI_Neutral with 2 hoplites and 3 phalanxs remaining. Battle score for attacker is 0
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 2 warriorsNon Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 quinquereme placed in SZ 32
3 hoplites placed in Carthago
1 hoplite placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 52 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 55 PUs -
I think something went wrong with your last edit, can you fix it please :?
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
1 cavalry moved from Melita to SZ 36
1 warelephant moved from Thapsus to SZ 36
1 bireme, 1 cavalry, 2 quadriremes, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 32
1 cavalry and 1 warelephant moved from SZ 32 to Caralis
2 cavalrys, 2 hoplites and 3 phalanxs moved from Hispatis to Corduba
1 cavalry, 1 hoplite and 2 phalanxs moved from Hispatis to AcciPurchase Units - Carthage
Carthage buy 1 bireme, 4 hoplites and 1 quinquereme; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in Caralis
Carthage attack with 1 cavalry and 1 warelephant
GreekCityStates defend with 1 hoplite
Carthage win, taking Caralis from RomanRepublic with 1 warelephant remaining. Battle score for attacker is 1
Casualties for Carthage: 1 cavalry
Casualties for GreekCityStates: 1 hoplite
Battle in Corduba
Carthage attack with 2 cavalrys, 2 hoplites and 3 phalanxs
AI_Barbarians defend with 2 warriors
Carthage win, taking Corduba from AI_Neutral with 2 hoplites and 3 phalanxs remaining. Battle score for attacker is 0
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 2 warriorsNon Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 quinquereme placed in SZ 32
3 hoplites placed in Carthago
1 hoplite placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 52 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 55 PUs
Turning on Edit Mode
EDIT: Adding units owned by Macedonia to Thessalonica: 1 city
EDIT: Removing units owned by Pergamon from Byzantium: 1 spearman
EDIT: Turning off Edit Mode
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