I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.
1 cavalry moved from Theodesia to SZ 80
1 hoplite moved from Sinda to SZ 80
1 bireme, 1 cavalry, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 78
1 cavalry and 1 hoplite moved from SZ 78 to Trapezus
2 hoplites moved from Sinda to Majar
3 cavalrys and 2 horsearchers moved from Azara to Majar
1 cataphract and 1 horsearcher moved from Theodesia to Azara
Purchase Units - Bosporus
Bosporus buy 2 cavalrys and 2 horsearchers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Bosporus
Battle in Trapezus
Bosporus attack with 1 cavalry and 1 hoplite
Armenia defend with 1 skirmisher
Bosporus win, taking Trapezus from Armenia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Non Combat Move - Bosporus
Place Units - Bosporus
2 cavalrys and 2 horsearchers placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 31 PUs; end with 31 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 29 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 chariot moved from Sinope to Artaxata
Pontus take Artaxata from Armenia
1 chariot moved from Sinope to Satala
Pontus take Satala from Armenia
1 skirmisher moved from Sinope to Tavium
2 hoplites moved from Tavium to Heraclea Pontica
1 catapult, 1 hoplite, 6 phalanxs and 6 skirmishers moved from Sinope to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 76 to SZ 72
Purchase Units - Pontus
Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Non Combat Move - Pontus
Place Units - Pontus
2 chariots and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 19 PUs; end with 19 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 19 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 unit repaired.
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 61
1 catapult and 1 hoplite moved from Antioch to SZ 61
1 catapult and 1 hoplite moved from SZ 61 to Salamis
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 hoplite and 1 phalanx moved from Jerusalem to Sidon
1 warelephant moved from Jerusalem to Sidon
1 warelephant moved from Jerusalem to Sidon
9 cataphracts moved from Jerusalem to Palmyra
1 leader moved from Jerusalem to Palmyra
2 cataphracts moved from Antioch to Palmyra
Purchase Units - Seleucid
Seleucid buy 1 bireme, 3 catapults, 2 hoplites, 1 trireme and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 catapult and 1 hoplite
Egypt defend with 1 archer
Seleucid win, taking Salamis from Egypt with 1 hoplite remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 catapult
Battle in Sidon
Seleucid attack with 1 hoplite, 1 phalanx and 2 warelephants
Egypt defend with 1 chariot
Seleucid win, taking Sidon from Egypt with 1 hoplite, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Non Combat Move - Seleucid
Place Units - Seleucid
3 catapults, 2 hoplites and 2 warelephants placed in Seleucia
Seleucid undo move 1.
1 bireme and 1 trireme placed in SZ 61
1 catapult and 1 hoplite placed in Antioch
2 catapults, 1 hoplite and 2 warelephants placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 82 PUs; end with 82 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 79 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 74 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 77 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 80 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 unit repaired.
2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants moved from Memphis to Pharan
Purchase Units - Egypt
Egypt buy 3 archers and 3 chariots; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in Pharan
Egypt attack with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Pharan from Seleucid with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
4 archers and 2 phalanxs moved from Alexandria to Memphis
1 archer moved from Paraetonium to Alexandria
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 60 to SZ 59
1 quadrireme and 1 quinquereme moved from SZ 59 to SZ 58
1 bireme, 1 flagship and 2 triremes moved from SZ 59 to SZ 58
Place Units - Egypt
3 archers and 3 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 23 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 26 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 1 PUs;
Non Combat Move - Parthia
9 archers, 7 cataphracts, 6 horsearchers, 1 leader and 6 warelephants moved from Susa to Persepolis
1 archer moved from East to SZ 84
1 archer and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to Cyropolis
Place Units - Parthia
2 cataphracts and 2 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 28 PUs; end with 29 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 cataphract moved from Armavira to Trapezus
2 skirmishers and 1 spearman moved from Phasis to Trapezus
1 skirmisher moved from Albana to Artaxata
1 cataphract and 1 skirmisher moved from Armavira to Artaxata
1 archer and 1 bireme moved from SZ 85 to SZ 86
Purchase Units - Armenia
Trigger ARMconscriptionWALL: 1 wall gained by PlayerID named:Armenia
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Armenia buy 6 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Artaxata
Armenia attack with 1 cataphract and 2 skirmishers
Pontus defend with 1 chariot
Armenia win, taking Artaxata from Pontus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Armenia: 1 skirmisher
Casualties for Pontus: 1 chariot
Battle in Trapezus
Armenia attack with 1 cataphract, 2 skirmishers and 1 spearman
Bosporus defend with 1 cavalry and 1 hoplite
Armenia win, taking Trapezus from Bosporus with 1 cataphract and 1 spearman remaining. Battle score for attacker is 5
Casualties for Armenia: 2 skirmishers
Casualties for Bosporus: 1 cavalry and 1 hoplite
Non Combat Move - Armenia
1 skirmisher moved from Armavira to Phasis
Place Units - Armenia
4 skirmishers placed in Armavira
3 skirmishers and 1 wall placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 22 PUs; end with 22 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
4 legionaires moved from Arretium to Tarentum
1 legionaire moved from Salapia to Tarentum
2 cataphracts and 3 legionaires moved from Roma to Tarentum
1 ballista and 3 skirmishers moved from Roma to Capua
1 ballista, 1 leader and 6 legionaires moved from Lilybaeum to SZ 34
1 ballista, 1 leader, 6 legionaires, 1 quadrireme, 1 quinquereme and 1 suprareme moved from SZ 34 to SZ 26
1 ballista, 1 leader and 6 legionaires moved from SZ 26 to Caralis
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 2 legionaires, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 2 PUs;
Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 1 ballista, 1 leader and 6 legionaires
Carthage defend with 1 hoplite
RomanRepublic win, taking Caralis from Carthage with 1 ballista, 1 leader and 6 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Capua
RomanRepublic attack with 1 ballista and 3 skirmishers
Carthage defend with 1 hoplite
RomanRepublic win, taking Capua from Carthage with 1 ballista and 2 skirmishers remaining. Battle score for attacker is 3
Casualties for Carthage: 1 hoplite
Casualties for RomanRepublic: 1 skirmisher
Battle in Tarentum
RomanRepublic attack with 2 cataphracts and 8 legionaires
Carthage defend with 5 hoplites and 1 warelephant
RomanRepublic win, taking Tarentum from Carthage with 6 legionaires remaining. Battle score for attacker is 17
Casualties for Carthage: 5 hoplites and 1 warelephant
Casualties for RomanRepublic: 2 cataphracts and 2 legionaires
Non Combat Move - RomanRepublic
1 bireme, 1 quadrireme and 1 trireme moved from SZ 28 to SZ 26
1 bireme and 1 trireme moved from SZ 35 to SZ 28
1 ballista and 9 legionaires moved from Narbo to Barcino
Place Units - RomanRepublic
1 ballista and 2 legionaires placed in Roma
1 quadrireme and 1 trireme placed in SZ 28
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from SZ 28: 1 bireme and 1 trireme
EDIT: Adding units owned by RomanRepublic to SZ 34: 1 bireme and 1 trireme
EDIT: Turning off Edit Mode
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 58 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 53 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 hoplite moved from Lilybaeum to SZ 34
1 hoplite and 1 trireme moved from SZ 34 to SZ 36
1 hoplite moved from SZ 36 to Thapsus
Purchase Units - GreekCityStates
Trigger GCCeconomics: buyCity removed from GreekCityStatesProduction
Trigger GCCeconomics: buyCityX added to GreekCityStatesProduction
Trigger GCCeconomicsWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 2 archers, 1 hoplite and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Thapsus
Non Combat Move - GreekCityStates
6 hoplites moved from Sparta to Corinth
1 trireme moved from SZ 67 to SZ 68
1 quadrireme moved from SZ 68 to SZ 66
2 hoplites moved from Rhodos to SZ 66
2 hoplites and 1 quadrireme moved from SZ 66 to SZ 67
2 hoplites moved from SZ 67 to Corinth
1 hoplite and 1 skirmisher moved from Syracuse to Lilybaeum
1 bireme moved from SZ 24 to SZ 20
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 24
1 hoplite moved from SZ 24 to Caralis
1 flagship, 1 quadrireme and 1 trireme moved from SZ 68 to SZ 69
Place Units - GreekCityStates
2 archers, 1 hoplite and 4 skirmishers placed in Sparta
1 wall were produced but were not placed
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 37 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 32 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 33 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 unit repaired.
3 phalanxs and 6 spearmen moved from Nicaea to Byzantium
1 cavalry, 1 leader and 2 skirmishers moved from Sardis to Halicarnassus
Purchase Units - Pergamon
Trigger PERquinqueremes: buyQuinquereme removed from PergamonProduction
Trigger PERquinqueremes: buyQuinqueremeX added to PergamonProduction
Trigger PERquinqueremesWALL: 1 wall gained by PlayerID named:Pergamon
Pergamon buy 1 phalanx and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 3 phalanxs and 6 spearmen
Macedonia defend with 1 skirmisher
Pergamon win, taking Byzantium from Macedonia with 3 phalanxs and 6 spearmen remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Halicarnassus
Pergamon attack with 1 cavalry, 1 leader and 2 skirmishers
Seleucid defend with 1 hoplite
Pergamon win, taking Halicarnassus from Seleucid with 1 cavalry, 1 leader and 2 skirmishers remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Pergamon
1 skirmisher moved from Pessinus to Nicaea
2 phalanxs and 1 spearman moved from Pessinus to Sardis
1 skirmisher moved from Sardis to SZ 68
1 skirmisher and 1 trireme moved from SZ 68 to SZ 67
1 skirmisher moved from SZ 67 to Corinth
1 flagship and 1 trireme moved from SZ 68 to SZ 69
1 skirmisher moved from Sardis to Halicarnassus
Place Units - Pergamon
1 phalanx and 4 skirmishers placed in Sardis
1 wall were produced but were not placed
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 36 PUs; end with 36 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 34 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 37 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 unit repaired.
9 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Siga to Banasa
1 hoplite and 1 warelephant moved from Carthago to Thapsus
1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 32 to SZ 36
2 biremes moved from SZ 31 to SZ 36
1 cavalry and 2 hoplites moved from Gades to Hispatis
3 cavalrys, 2 hoplites and 5 phalanxs moved from Corduba to Hispatis
Purchase Units - Carthage
Carthage buy 1 bireme, 2 hoplites, 1 phalanx, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Thapsus
Carthage attack with 1 hoplite and 1 warelephant
GreekCityStates defend with 1 hoplite
Carthage win, taking Thapsus from GreekCityStates with 1 warelephant remaining. Battle score for attacker is 0
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 hoplite
Battle in Hispatis
Carthage attack with 4 cavalrys, 4 hoplites and 5 phalanxs
AI_Barbarians defend with 1 leader and 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 4 hoplites and 5 phalanxs remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 leader and 1 warrior
Battle in SZ 36
Carthage attack with 2 biremes, 1 quadrireme, 1 quinquereme and 2 triremes
GreekCityStates defend with 1 trireme
Carthage win with 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is -9
Casualties for Carthage: 2 biremes
Casualties for GreekCityStates: 1 trireme
Battle in Banasa
Carthage attack with 9 cavalrys, 3 hoplites, 1 leader and 2 warelephants
AI_Barbarians defend with 3 archers, 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
Units damaged: 2 walls owned by the AI_Barbarians
Units damaged: 1 leader owned by the Carthage
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 1 warelephant remaining. Battle score for attacker is 5
Casualties for Carthage: 9 cavalrys, 3 hoplites, 1 leader and 1 warelephant
Casualties for AI_Barbarians: 3 archers, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Non Combat Move - Carthage
Place Units - Carthage
2 hoplites and 1 phalanx placed in Carthago
1 bireme, 1 quadrireme and 1 trireme placed in SZ 36
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 56 PUs; end with 56 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 52 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 55 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 58 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 61 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 unit repaired.
1 skirmisher moved from Thessalonica to SZ 70
1 skirmisher moved from SZ 70 to Byzantium
1 skirmisher moved from Pella to Nicopolis
1 skirmisher moved from Apollonia to Pella
1 skirmisher moved from Thessalonica to Odessus
1 skirmisher and 2 warriors moved from Delphi to Athens
1 warrior moved from Larissa to Athens
2 cavalrys moved from Delphi to Athens
1 skirmisher moved from Larissa to Athens
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Trigger MACconscriptionWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 catapult, 1 cavalry, 1 phalanx, 1 skirmisher and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 skirmisher
Pergamon defend with 3 phalanxs and 6 spearmen
Pergamon win with 3 phalanxs and 5 spearmen remaining. Battle score for attacker is 1
Casualties for Pergamon: 1 spearman
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Macedonia
Place Units - Macedonia
1 cavalry and 1 wall placed in Apollonia
Macedonia undo move 1.
1 cavalry, 1 skirmisher and 1 wall placed in Apollonia
1 catapult, 1 phalanx, 1 skirmisher and 4 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 43 PUs; end with 43 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 41 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 36 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 42 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80
1 cataphract and 1 horsearcher moved from Azara to Majar
2 cavalrys and 2 horsearchers moved from Theodesia to Azara
Purchase Units - Bosporus
Bosporus buy 1 archer, 1 hoplite and 2 horsearchers; Remaining resources: 1 techTokens; 2 PUs;
Non Combat Move - Bosporus
Place Units - Bosporus
1 archer, 1 hoplite and 2 horsearchers placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 28 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 26 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 skirmisher moved from Heraclea Pontica to SZ 72
1 flagship, 1 skirmisher and 2 triremes moved from SZ 72 to SZ 71
1 skirmisher moved from SZ 71 to Byzantium
1 hoplite, 1 phalanx and 1 skirmisher moved from Heraclea Pontica to Nicaea
1 catapult, 2 hoplites, 5 phalanxs and 4 skirmishers moved from Heraclea Pontica to Pessinus
1 skirmisher moved from Tavium to Pessinus
1 chariot moved from Satala to Trapezus
2 chariots and 1 skirmisher moved from Sinope to Trapezus
Purchase Units - Pontus
Pontus buy 2 chariots and 1 hoplite; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Nicaea
Pontus attack with 1 hoplite, 1 phalanx and 1 skirmisher
Pergamon defend with 1 skirmisher
Pontus win, taking Nicaea from Pergamon with 1 hoplite, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Byzantium
Pontus attack with 1 skirmisher
Pergamon defend with 3 phalanxs and 5 spearmen
Pergamon win with 3 phalanxs and 4 spearmen remaining. Battle score for attacker is 1
Casualties for Pontus: 1 skirmisher
Casualties for Pergamon: 1 spearman
Battle in Trapezus
Pontus attack with 3 chariots and 1 skirmisher
Armenia defend with 1 cataphract and 1 spearman
Pontus win, taking Trapezus from Armenia with 2 chariots remaining. Battle score for attacker is 3
Casualties for Pontus: 1 chariot and 1 skirmisher
Casualties for Armenia: 1 cataphract and 1 spearman
Battle in Pessinus
Pontus attack with 1 catapult, 2 hoplites, 5 phalanxs and 5 skirmishers
Pergamon defend with 1 spearman
Pontus win, taking Pessinus from Pergamon with 1 catapult, 2 hoplites, 5 phalanxs and 5 skirmishers remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Non Combat Move - Pontus
Place Units - Pontus
2 chariots and 1 hoplite placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover quadriremes
Activate Technology - Pontus
Pontus activating quadriremes
Turn Complete - Pontus
Pontus collect 28 PUs; end with 28 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 27 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 26 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 29 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
5 catapults, 15 hoplites and 9 phalanxs moved from Seleucia to Susa
5 warelephants moved from Seleucia to Susa
8 cataphracts and 1 leader moved from Palmyra to Susa
1 catapult and 1 hoplite moved from Antioch to SZ 61
1 bireme, 1 catapult, 1 flagship, 1 hoplite, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 61 to SZ 65
1 catapult and 1 hoplite moved from SZ 65 to Rhodos
3 phalanxs moved from Jerusalem to Damascus
2 warelephants moved from Sidon to Antioch
1 phalanx moved from Sidon to Damascus
5 cataphracts moved from Palmyra to Susa
Purchase Units - Seleucid
Seleucid buy 7 cataphracts, 2 hoplites and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Rhodos
Seleucid attack with 1 catapult and 1 hoplite
GreekCityStates defend with 1 skirmisher
Seleucid win, taking Rhodos from GreekCityStates with 1 catapult and 1 hoplite remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Susa
Seleucid attack with 13 cataphracts, 5 catapults, 15 hoplites, 1 leader, 9 phalanxs and 5 warelephants
Parthia defend with 2 walls
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Susa from Parthia with 13 cataphracts, 5 catapults, 15 hoplites, 1 leader, 9 phalanxs and 5 warelephants remaining. Battle score for attacker is 40
Casualties for Parthia: 2 walls
Non Combat Move - Seleucid
Place Units - Seleucid
6 cataphracts and 1 warelephant placed in Seleucia
1 cataphract and 2 hoplites placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 85 PUs; end with 85 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 81 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 80 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 83 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 unit repaired.
1 bireme moved from SZ 58 to SZ 62
1 archer and 1 phalanx moved from Memphis to SZ 58
3 archers and 1 phalanx moved from Memphis to SZ 58
4 archers, 1 flagship, 2 phalanxs, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 58 to SZ 60
1 archer and 1 phalanx moved from SZ 60 to Sidon
3 archers and 1 phalanx moved from SZ 60 to Salamis
2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants moved from Pharan to Jerusalem
Purchase Units - Egypt
Egypt buy 4 chariots; Remaining resources: 1 techTokens; 2 PUs;
Combat - Egypt
Battle in Jerusalem
Egypt attack with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants
Seleucid defend with 1 hoplite
Egypt win, taking Jerusalem from Seleucid with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Salamis
Egypt attack with 3 archers and 1 phalanx
Seleucid defend with 1 hoplite
Egypt win, taking Salamis from Seleucid with 2 archers and 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Egypt attack with 1 archer and 1 phalanx
Seleucid defend with 1 hoplite
Egypt win, taking Sidon from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
3 chariots moved from Alexandria to Pharan
4 archers moved from Alexandria to Memphis
Place Units - Egypt
4 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 46 PUs; end with 48 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 47 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 46 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 49 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Non Combat Move - Parthia
1 archer moved from SZ 86 to Cyropolis
Place Units - Parthia
Turning on Edit Mode
EDIT: Removing units owned by Parthia from SZ 86: 1 trireme
EDIT: Adding units owned by Parthia to SZ 84: 1 trireme
EDIT: Turning off Edit Mode
5 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover tradeRoutes
Activate Technology - Parthia
Parthia activating tradeRoutes
Turn Complete - Parthia
Parthia collect 22 PUs; end with 22 PUs total
Parthia collect 5 PUs from War Bonds; end with 27 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 25 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 28 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 cataphract moved from Artaxata to Satala
Armenia take Satala from Pontus
1 cataphract moved from Satala to Trapezus
1 skirmisher and 1 spearman moved from Phasis to Trapezus
1 skirmisher moved from Artaxata to Trapezus
Purchase Units - Armenia
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Armenia buy 4 skirmishers and 1 spearman; Remaining resources: 2 techTokens; 2 PUs;
Combat - Armenia
Battle in Trapezus
Armenia attack with 1 cataphract, 2 skirmishers and 1 spearman
Pontus defend with 2 chariots
Armenia win, taking Trapezus from Pontus with 1 cataphract, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 8
Casualties for Armenia: 1 skirmisher
Casualties for Pontus: 2 chariots
Non Combat Move - Armenia
3 skirmishers moved from Albana to Artaxata
1 bireme moved from SZ 86 to SZ 84
Place Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
2 skirmishers placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover supraremes
Activate Technology - Armenia
Armenia activating supraremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 26 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 27 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 ballista and 9 legionaires moved from Barcino to Tarraco
1 cataphract moved from Valentia to Tarraco
1 ballista and 1 legionaire moved from Valentia to Tarraco
3 legionaires moved from Tarentum to Croton
Purchase Units - RomanRepublic
RomanRepublic buy 1 city and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Croton
RomanRepublic attack with 3 legionaires
Carthage defend with 1 hoplite
RomanRepublic win, taking Croton from Carthage with 3 legionaires remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Tarraco
RomanRepublic attack with 2 ballistas, 1 cataphract and 10 legionaires
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Tarraco from AI_Neutral with 2 ballistas, 1 cataphract and 8 legionaires remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Non Combat Move - RomanRepublic
1 bireme moved from SZ 34 to SZ 44
1 ballista moved from Capua to SZ 34
1 skirmisher moved from Capua to SZ 34
1 ballista, 1 skirmisher and 1 trireme moved from SZ 34 to SZ 33
1 ballista and 1 skirmisher moved from SZ 33 to Lilybaeum
1 skirmisher moved from Capua to SZ 28
1 ballista and 2 legionaires moved from Roma to SZ 28
1 ballista, 2 legionaires, 1 quadrireme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 33
1 ballista, 2 legionaires and 1 skirmisher moved from SZ 33 to Lilybaeum
1 legionaire moved from Caralis to SZ 26
1 bireme and 1 legionaire moved from SZ 26 to SZ 23
1 ballista, 1 leader and 5 legionaires moved from Caralis to SZ 26
1 ballista, 1 leader, 5 legionaires, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 26 to SZ 33
1 ballista, 1 leader and 5 legionaires moved from SZ 33 to Lilybaeum
Place Units - RomanRepublic
1 city placed in Lilybaeum
1 quadrireme placed in SZ 28
Research Technology - RomanRepublic
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from Tarentum: 3 legionaires
EDIT: Adding units owned by RomanRepublic to Capua: 3 legionaires
EDIT: Turning off Edit Mode
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 64 PUs; end with 64 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 63 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 59 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 57 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 60 PUs
city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Lilybaeum creates 3 PUs; RomanRepublic end with 63 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
1 hoplite moved from Sparta to SZ 67
1 skirmisher moved from Sparta to SZ 67
1 hoplite, 1 quadrireme and 1 skirmisher moved from SZ 67 to SZ 68
1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 68
1 hoplite and 1 skirmisher moved from SZ 68 to Rhodos
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 6 skirmishers; Remaining resources: 1 techTokens; 2 PUs;
Combat - GreekCityStates
Battle in Rhodos
GreekCityStates attack with 1 hoplite and 1 skirmisher
Seleucid defend with 1 catapult and 1 hoplite
Seleucid win with 1 hoplite remaining. Battle score for attacker is -4
Casualties for Seleucid: 1 catapult
Casualties for GreekCityStates: 1 hoplite and 1 skirmisher
Non Combat Move - GreekCityStates
2 archers and 3 skirmishers moved from Sparta to Corinth
2 hoplites and 4 skirmishers moved from Lilybaeum to Syracuse
Place Units - GreekCityStates
1 hoplite and 6 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 25 PUs; end with 27 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 25 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 22 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 23 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
1 phalanx moved from Byzantium to Odessus
2 phalanxs and 3 spearmen moved from Byzantium to Nicaea
1 cavalry moved from Halicarnassus to Nicaea
4 skirmishers moved from Sardis to Nicaea
1 flagship moved from SZ 69 to SZ 68
1 leader moved from Halicarnassus to SZ 68
1 leader moved from SZ 68 to Rhodos
Purchase Units - Pergamon
Pergamon buy 1 bireme, 1 phalanx, 2 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 3 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 cavalry, 2 phalanxs, 4 skirmishers and 3 spearmen
Pontus defend with 1 hoplite, 1 phalanx and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 1 cavalry, 2 phalanxs, 1 skirmisher and 3 spearmen remaining. Battle score for attacker is 8
Casualties for Pergamon: 3 skirmishers
Casualties for Pontus: 1 hoplite, 1 phalanx and 1 skirmisher
Battle in Rhodos
Pergamon attack with 1 leader
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Rhodos from Seleucid with 1 leader remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Odessus
Pergamon attack with 1 phalanx
Macedonia defend with 1 skirmisher
Pergamon win, taking Odessus from Macedonia with 1 phalanx remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Pergamon
3 phalanxs and 1 spearman moved from Sardis to Nicaea
1 trireme moved from SZ 67 to SZ 68
1 trireme moved from SZ 69 to SZ 68
2 skirmishers moved from Halicarnassus to SZ 68
2 skirmishers and 2 triremes moved from SZ 68 to SZ 67
2 skirmishers moved from SZ 67 to Corinth
1 skirmisher moved from Halicarnassus to Sardis
Place Units - Pergamon
1 bireme placed in SZ 68
1 phalanx, 2 skirmishers and 1 spearman placed in Sardis
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from Thessalonica: 1 city
EDIT: Adding units owned by Pergamon to Nicaea: 1 spearman
EDIT: Turning off Edit Mode
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 37 PUs; end with 40 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 39 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 36 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 39 PUs