@simon33 No Scramble
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;Combat Move - British
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 bomber moved from Northwest Persia to Ukraine
3 fighters moved from Northwest Persia to Rostov
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Iraq to Syria
1 bomber moved from Egypt to Syria
1 fighter moved from Egypt to SyriaCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Rostov
British attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Rostov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
4 fighters moved from Rostov to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Syria to Northwest Persia
3 armour moved from Iraq to Northwest Persia
1 bomber moved from Syria to Northwest Persia
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 fighter moved from 110 Sea Zone to Norway
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Caucasus to Volgograd
3 aaGuns, 1 armour, 1 artillery and 14 infantry moved from Burma to IndiaPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs -
Should Japan attack Amur, the US bomber is not to be lost as a casualty until at least six Russian infantry have died.
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Should Italy attack sea zone 112, all three fighters from Norway will scramble in response.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;Combat Move - British
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 bomber moved from Northwest Persia to Ukraine
3 fighters moved from Northwest Persia to Rostov
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Iraq to Syria
1 bomber moved from Egypt to Syria
1 fighter moved from Egypt to SyriaCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Rostov
British attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Rostov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
4 fighters moved from Rostov to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Syria to Northwest Persia
3 armour moved from Iraq to Northwest Persia
1 bomber moved from Syria to Northwest Persia
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 fighter moved from 110 Sea Zone to Norway
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Caucasus to Volgograd
3 aaGuns, 1 armour, 1 artillery and 14 infantry moved from Burma to IndiaPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 armour
EDIT: Adding units owned by British to Libya: 1 armour
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Western Ukraine to RostovCombat - Italians
Battle in Malta
Italians attack with 1 infantry
British defend with 1 aaGun
Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Rostov
Italians attack with 1 armour and 2 mech_infantrys
British defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - Italians
6 infantry moved from Bessarabia to Ukraine
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZonePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to South Australia
1 fighter moved from Burma to IndiaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Ukraine to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Ukraine to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 mech_infantry moved from Bryansk to Rostov -
Scramble to SZ112?
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Yes, scramble all three fighters. Your air force is looking pretty scrawny and I want to whittle it down some more.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Ukraine to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Ukraine to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 mech_infantry moved from Bryansk to RostovCombat - Germans
British scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports; Americans defend with 2 fighters
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 2 fighters
Battle in Tambov
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
1 artillery owned by the Germans retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 tactical_bomber moved from Tambov to Bryansk
3 aaGuns, 1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
1 artillery moved from Novgorod to Belarus
1 fighter moved from 112 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from 112 Sea Zone to Novgorod
2 bombers moved from 112 Sea Zone to Western Germany
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 artilleries moved from France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 infantry placed in Western Germany
2 artilleries and 1 fighter placed in Novgorod
1 artillery placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Samara to Russia
1 aaGun moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Samara to Russia
1 aaGun moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 51 PUs;
Japanese buy 1 artillery, 1 destroyer, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers and 1 fighter moved from Yunnan to India -
Intercept in Calcutta?
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No. You can only two two more points of damage – not much point in risking the fighter.
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Didn’t notice that. Bummer.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 51 PUs;
Japanese buy 1 artillery, 1 destroyer, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers and 1 fighter moved from Yunnan to IndiaCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 2 damage to unit: factory_major
Bombing raid in India causes 2 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber and 1 fighter moved from India to Yunnan
1 aaGun, 1 armour, 4 artilleries, 7 infantry, 1 mech_infantry and 4 tactical_bombers moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from French Indo China to Burma
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from Manchuria to 19 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Jehol to Anhwe
1 artillery moved from Malaya to Shan State
4 tactical_bombers moved from Burma to Shan StatePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from India to French Indo China
1 bomber moved from Amur to ShantungCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Shantung causes 3 damage total.
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - Americans
1 bomber moved from French Indo China to India
1 fighter moved from Java to India
1 bomber moved from Shantung to Amur
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
4 artilleries moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Libya to Alexandria
4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
4 artilleries moved from 112 Sea Zone to Norway
2 fighters moved from Eastern United States to MoroccoPlace Units - Americans
3 fighters placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total