@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
16L BM2 rpg44 (Allies) vs simon33 (Axis+3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Korea to Manchuria
2 armour, 7 artilleries, 1 bomber, 2 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Burma to India
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter and 1 marine
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Manchuria
Japanese attack with 1 marine
Russians defend with 2 aaGuns
Japanese win, taking Manchuria from Chinese with 1 marine remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in India
Japanese attack with 2 armour, 7 artilleries, 1 bomber, 2 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 4 artilleries, 2 fighters, 14 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 3 aaGuns, 4 artilleries, 2 fighters, 14 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
Casualties for Japanese: 2 armour, 7 artilleries, 1 fighter, 14 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Changing ownership of India from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to India: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from India to Yunnan
1 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 artillery moved from Jehol to Shantung
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from 21 Sea Zone to Shantung
2 fighters moved from Japan to Shantung
2 fighters moved from 6 Sea Zone to Shantung
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 carriers, 1 destroyer and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
6 tactical_bombers moved from 19 Sea Zone to ShantungPlace Units - Japanese
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
3 artilleries, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,4,3,2
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Malta to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Queensland to 42 Sea Zone -
intercept in WG?
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Yes, 3ftrs and lose the Italian fighter first if you hit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Malta to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 1/3 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the Italians lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 4 damage total.
Battle in Holland Belgium
Americans attack with 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Caucasus
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Caucasus
retreated to Caucasus
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from Malta to Gibraltar
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Persia to 39 Sea Zone
1 fighter moved from Caucasus to Iraq
2 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Hawaiian Islands to Midway
1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 aaGun and 1 marine moved from 25 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to Midway
1 bomber moved from 42 Sea Zone to QueenslandPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
Americans undo move 2.
1 bomber placed in Western United States
3 artilleries placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 marine
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 mech_infantrys
Midway : 1 aaGun, 1 airfield, 6 fighters, 2 infantry and 2 marines
30 Sea Zone : 1 submarine and 1 transport
39 Sea Zone : 2 fighters
23 Sea Zone : 1 submarine
25 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 12 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Trans-Jordan : 2 infantry
Gibraltar : 1 aaGun, 1 artillery, 2 fighters and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 marine and 2 mech_infantrys
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
93 Sea Zone : 1 flag
Iraq : 1 armour and 1 fighter
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 3 transports
110 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 58 / 65
Americans : 59 / 80
Chinese : 10 / 15
British : 34 / 37
UK_Pacific : 2 / 8
Italians : 15 / 15
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
16 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Hunan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Anhwe to Hunan
2 infantry moved from Chahar to Hopei
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in Shensi
3 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,6,2,1,4,5,3,3
Chinese collect 12 PUs (3 lost to blockades); end with 12 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Shensi : 1 fighter and 2 infantry
Hunan : 24 infantry
Hopei : 2 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 53 / 65
Americans : 59 / 80
Chinese : 15 / 12
British : 34 / 37
UK_Pacific : 2 / 8
Italians : 15 / 15
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 31 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
4 infantry moved from West India to India
2 armour and 7 mech_infantrys moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 fighter moved from Malta to LibyaCombat - British
Battle in Libya
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Libya, round 2 : 3/3 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 2/2 hits
1 mech_infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in India
British attack with 2 armour, 4 infantry and 7 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour
British roll dice for 2 armour, 4 infantry and 7 mech_infantrys in India, round 2 : 1/13 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
British converts factory_major into different units
British win, taking India from Japanese with 2 armour, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 54 Sea Zone and were removed
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 39 Sea Zone to 37 Sea Zone
5 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Libya to Alexandria
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in United Kingdom
1 artillery placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for British and UK_Pacific :
India : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 4 infantry and 7 mech_infantrys
37 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 fighter
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 2 aaGuns, 2 artilleries, 8 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 5 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 4 infantry and 3 mech_infantrys
Persia : 1 flag, 1 artillery and 1 factory_minor
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 50 / 65
Americans : 59 / 80
Chinese : 15 / 12
British : 34 / 37
UK_Pacific : 5 / 16
Italians : 15 / 15
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Couple IPC issues:
China got convoy raided for 3 but unless BM changed the rule you can’t convoy raid China so they should be at 15
I took UK Pacific back, game shows them with 16 IPCs, i think i’m only due 8 unless there is a new rule that if you take your capital back the same turn you lost it you get your IPCs back because i think i had 8 before. Or maybe you get 8 but they are also in limbo for me to reclaim, i don’t know, or a glitch in the game
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Oops, except for the convoying China that is my fault. I misclicked and had to edit the conquest. Also forgot to downgrade the factory to minor. I’ll fix those issues on Italy’s turn. Note: Looks like the downgrade was applied on the re-conquest.
I wonder why China would be convoyed and why it hasn’t been fixed yet? I’ll have a look at that one when I get a chance.
I can’t see where your edits add up. Looks like an extra fighter and tac have been added?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 16 to 8
EDIT: Changing PUs for Japanese from 65 to 73
EDIT: Changing PUs for Chinese from 12 to 15
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total -
Oops, except for the convoying China that is my fault. I misclicked and had to edit the conquest. Also forgot to downgrade the factory to minor. I’ll fix those issues on Italy’s turn. Note: Looks like the downgrade was applied on the re-conquest.
I wonder why China would be convoyed and why it hasn’t been fixed yet? I’ll have a look at that one when I get a chance.
I can’t see where your edits add up. Looks like an extra fighter and tac have been added?
On the planes, what happened was I took the CV, DD, and sub off of Queensland sz and tried to edit them to Malaya during the move phase but the game wouldn’t let me, so I finished off the move phase and then went back to edit but in the meantime I hadn’t put the ships back at Queen so the planes crashed into the sea and weren’t there, when I edited at the end of the turn I put them back, if you check the history before the turn started you’ll see the planes are the same (I brought 2 planes over from Persia to the Brit CV also)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for ANZAC :
Malaya : 2 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
37 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 47 / 73
Americans : 59 / 80
Chinese : 15 / 15
British : 34 / 37
UK_Pacific : 8 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 47 / 73
Americans : 59 / 80
Chinese : 15 / 15
British : 34 / 37
UK_Pacific : 8 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 72 PUs;
Germans buy 5 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 mech_infantry moved from Bryansk to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 artilleries moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Volgograd
1 artillery moved from Caucasus to Volgograd
2 tactical_bombers moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to TambovCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 3 artilleries and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Rostov
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
17 mech_infantrys moved from Bryansk to Archangel
1 artillery moved from Eastern Poland to Bessarabia
1 aaGun, 4 armour, 21 artilleries, 3 infantry and 7 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Novgorod to Archangel
1 infantry moved from Poland to Germany
3 mech_infantrys moved from Eastern Poland to Germany
1 infantry moved from Holland Belgium to FrancePlace Units - Germans
3 artilleries placed in France
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 mech_infantrys moved from Russia to VolgogradCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
10 artilleries moved from Russia to Tambov
10 artilleries moved from Russia to Tambov
21 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
5 artilleries moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
2 mech_infantrys moved from Russia to Tambov
1 artillery moved from Russia to Tambov
5 infantry moved from Russia to Tambov
1 bomber moved from Anhwe to Shensi
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Shensi
2 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Timguska to Yakut S.S.R.Place Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsTerritory Summary for Russians :
Shensi : 1 bomber and 3 infantry
Hunan : 2 infantry
Hopei : 1 infantry
Yakut S.S.R. : 2 mech_infantrys
Bryansk : 1 infantry
Russia : 1 aaGun, 1 airfield, 4 armour, 6 artilleries, 1 factory_major, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 1 aaGun, 1 armour, 26 artilleries, 30 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor and 1 mech_infantry
Caucasus : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 76
Russians : 24 / 31
Japanese : 47 / 73
Americans : 59 / 80
Chinese : 15 / 15
British : 34 / 37
UK_Pacific : 8 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 13 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to Malaya
1 bomber moved from Yunnan to Malaya
1 fighter moved from 41 Sea Zone to Malaya
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from Manchuria to 19 Sea Zone
1 battleship and 1 marine moved from 19 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from Shantung to Kiangsi
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
2 artilleries and 2 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in West India
Battle in Kiangsi
Japanese attack with 2 fighters, 1 marine and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking West India from UK_Pacific, taking Kiangsi from Chinese with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
UK_Pacific defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber and 1 fighter moved from Malaya to Burma
3 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Shantung to Burma
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
6 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Japan to Burma
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 41 Sea Zone to 79 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,2,1,1,4,3,3,4,3,4,2,4,5,4,1,5,5,5
Japanese collect 52 PUs (5 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
7 fighters moved from 25 Sea Zone to 16 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
2 marines moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 infantry, 2 marines, 11 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
7 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
4 fighters moved from Midway to Siberia
1 marine moved from Western United States to 10 Sea Zone
1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Siberia
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from Iraq to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from Queensland to India
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from 112 Sea Zone to United KingdomPlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
India : 1 bomber, 4 fighters and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry, 1 marine and 2 mech_infantrys
Midway : 1 aaGun and 1 airfield
Amur : 1 bomber
Siberia : 1 bomber and 4 fighters
39 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
26 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 2 infantry, 2 marines, 12 submarines and 1 transport
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 2 fighters and 1 infantry
United Kingdom : 1 bomber and 2 fighters
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries, 2 infantry and 1 marine
Holland Belgium : 1 flag
Tobruk : 1 flag
112 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Iraq : 2 infantry
92 Sea Zone : 1 transport
Eastern Persia : 1 armour
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 submarine and 2 transports
110 Sea Zone : 1 destroyer and 1 transport
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 76
Russians : 24 / 31
Japanese : 57 / 70
Americans : 65 / 90
Chinese : 10 / 15
British : 34 / 37
UK_Pacific : 3 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to AnhweCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 marine
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 marine in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 marine in Kiangsi, round 3 : 0/1 hits
1 marine owned by the Japanese lost in Kiangsi
Chinese win, taking Yunnan from Japanese, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
17 infantry moved from Hunan to Yunnan
5 infantry moved from Hunan to Yunnan
1 fighter moved from Anhwe to ShensiPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Hunan
2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,2,5,5,5,4,1,6,4,3,2,5,4,2,4,4,5,6,3,1,3,1,3,5,1,4,1,2,4,6,2,4
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 11 to 12
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kiangsi : 2 infantry
Shensi : 1 fighter and 3 infantry
Yunnan : 25 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 42 / 76
Russians : 24 / 31
Japanese : 55 / 70
Americans : 65 / 90
Chinese : 12 / 12
British : 34 / 37
UK_Pacific : 3 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea ZoneNon Combat Move - British
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Northwest Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
4 infantry moved from Northwest Persia to Persia
1 fighter moved from Alexandria to Iraq
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Gibraltar to 92 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 4 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
India : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 5 infantry and 7 mech_infantrys
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Normandy Bordeaux : 2 aaGuns, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
Syria : 1 flag
Norway : 1 aaGun, 1 fighter and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
Iraq : 1 flag, 1 fighter and 5 infantry
92 Sea Zone : 1 destroyer and 1 infantry
Eastern Persia : 1 flag, 1 artillery and 3 mech_infantrys
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 42 / 76
Russians : 24 / 31
Japanese : 55 / 70
Americans : 65 / 90
Chinese : 12 / 12
British : 34 / 38
UK_Pacific : 3 / 4
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from AmericansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total