Here is the game, Have Fun
16L BM2 rpg44 (Allies) vs simon33 (Axis+3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Normandy Bordeaux : 1 infantry
110 Sea Zone : 1 infantryProduction/PUs Summary :
Germans : 46 / 72
Russians : 23 / 29
Japanese : 44 / 51
Americans : 62 / 87
Chinese : 13 / 15
British : 34 / 37
UK_Pacific : 5 / 8
Italians : 15 / 15
ANZAC : 18 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers moved from Rostov to Caucasus
4 armour and 12 mech_infantrys moved from Volgograd to Bryansk
18 artilleries, 6 infantry and 4 mech_infantrys moved from Rostov to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
8 mech_infantrys moved from Novgorod to Bryansk
1 bomber and 1 fighter moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter moved from Western Germany to 125 Sea Zone -
Intercept in London?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers moved from Rostov to Caucasus
4 armour and 12 mech_infantrys moved from Volgograd to Bryansk
18 artilleries, 6 infantry and 4 mech_infantrys moved from Rostov to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
8 mech_infantrys moved from Novgorod to Bryansk
1 bomber and 1 fighter moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Karelia
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Karelia from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 5 armour, 21 artilleries, 6 infantry and 26 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 armour, 21 artilleries, 5 infantry and 26 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Rostov to Bryansk
1 fighter and 3 tactical_bombers moved from Caucasus to Ukraine
1 artillery moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Germany to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 bomber placed in Western Germany
3 artilleries placed in France
2 mech_infantrys placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Urals to Jehol
6 infantry moved from Manchuria to Jehol
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Jehol
Russians attack with 1 bomber and 6 infantry
Japanese defend with 2 artilleries and 3 infantry
Russians roll dice for 1 bomber and 6 infantry in Jehol, round 2 : 3/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 2/5 hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Jehol
Russians roll dice for 1 bomber and 4 infantry in Jehol, round 3 : 0/5 hits
Japanese roll dice for 2 artilleries in Jehol, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 1 bomber and 3 infantry in Jehol, round 4 : 0/4 hits
Japanese roll dice for 2 artilleries in Jehol, round 4 : 2/2 hits
2 infantry owned by the Russians lost in Jehol
Russians roll dice for 1 bomber and 1 infantry in Jehol, round 5 : 1/2 hits
Japanese roll dice for 2 artilleries in Jehol, round 5 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
retreated to Jehol
Japanese win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Russians
1 bomber moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
4 infantry moved from Shensi to Hopei
2 mech_infantrys moved from Samara to Timguska
3 armour moved from Samara to Russia
5 mech_infantrys moved from Samara to Russia
1 aaGun moved from Samara to Russia
10 artilleries moved from Samara to Russia
6 infantry moved from Samara to Russia
1 infantry moved from Samara to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsTerritory Summary for Russians :
Manchuria : 2 aaGuns
Hopei : 4 infantry
Anhwe : 1 bomber and 2 infantry
Timguska : 2 mech_infantrys
Kazakhstan : 1 infantry
Archangel : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 31 artilleries, 1 factory_major, 3 fighters, 32 infantry, 9 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 44 / 51
Americans : 59 / 87
Chinese : 13 / 15
British : 34 / 37
UK_Pacific : 5 / 8
Italians : 15 / 15
ANZAC : 18 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Korea to Manchuria
2 armour, 7 artilleries, 1 bomber, 2 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Burma to India
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter and 1 marine
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Manchuria
Japanese attack with 1 marine
Russians defend with 2 aaGuns
Japanese win, taking Manchuria from Chinese with 1 marine remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in India
Japanese attack with 2 armour, 7 artilleries, 1 bomber, 2 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 4 artilleries, 2 fighters, 14 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 3 aaGuns, 4 artilleries, 2 fighters, 14 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
Casualties for Japanese: 2 armour, 7 artilleries, 1 fighter, 14 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Changing ownership of India from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to India: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from India to Yunnan
1 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 artillery moved from Jehol to Shantung
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from 21 Sea Zone to Shantung
2 fighters moved from Japan to Shantung
2 fighters moved from 6 Sea Zone to Shantung
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 carriers, 1 destroyer and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
6 tactical_bombers moved from 19 Sea Zone to ShantungPlace Units - Japanese
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
3 artilleries, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,4,3,2
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Malta to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Queensland to 42 Sea Zone -
intercept in WG?
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Yes, 3ftrs and lose the Italian fighter first if you hit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Malta to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 1/3 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the Italians lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 4 damage total.
Battle in Holland Belgium
Americans attack with 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Caucasus
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Caucasus
retreated to Caucasus
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from Malta to Gibraltar
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Persia to 39 Sea Zone
1 fighter moved from Caucasus to Iraq
2 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Hawaiian Islands to Midway
1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 aaGun and 1 marine moved from 25 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to Midway
1 bomber moved from 42 Sea Zone to QueenslandPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
Americans undo move 2.
1 bomber placed in Western United States
3 artilleries placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 marine
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 mech_infantrys
Midway : 1 aaGun, 1 airfield, 6 fighters, 2 infantry and 2 marines
30 Sea Zone : 1 submarine and 1 transport
39 Sea Zone : 2 fighters
23 Sea Zone : 1 submarine
25 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 12 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Trans-Jordan : 2 infantry
Gibraltar : 1 aaGun, 1 artillery, 2 fighters and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 marine and 2 mech_infantrys
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
93 Sea Zone : 1 flag
Iraq : 1 armour and 1 fighter
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 3 transports
110 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 58 / 65
Americans : 59 / 80
Chinese : 10 / 15
British : 34 / 37
UK_Pacific : 2 / 8
Italians : 15 / 15
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
16 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Hunan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Anhwe to Hunan
2 infantry moved from Chahar to Hopei
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in Shensi
3 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,6,2,1,4,5,3,3
Chinese collect 12 PUs (3 lost to blockades); end with 12 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Shensi : 1 fighter and 2 infantry
Hunan : 24 infantry
Hopei : 2 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 53 / 65
Americans : 59 / 80
Chinese : 15 / 12
British : 34 / 37
UK_Pacific : 2 / 8
Italians : 15 / 15
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 31 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
4 infantry moved from West India to India
2 armour and 7 mech_infantrys moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 fighter moved from Malta to LibyaCombat - British
Battle in Libya
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Libya, round 2 : 3/3 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 2/2 hits
1 mech_infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in India
British attack with 2 armour, 4 infantry and 7 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour
British roll dice for 2 armour, 4 infantry and 7 mech_infantrys in India, round 2 : 1/13 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
British converts factory_major into different units
British win, taking India from Japanese with 2 armour, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 54 Sea Zone and were removed
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 39 Sea Zone to 37 Sea Zone
5 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Libya to Alexandria
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in United Kingdom
1 artillery placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for British and UK_Pacific :
India : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 4 infantry and 7 mech_infantrys
37 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 fighter
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 2 aaGuns, 2 artilleries, 8 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 5 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 4 infantry and 3 mech_infantrys
Persia : 1 flag, 1 artillery and 1 factory_minor
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 50 / 65
Americans : 59 / 80
Chinese : 15 / 12
British : 34 / 37
UK_Pacific : 5 / 16
Italians : 15 / 15
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Couple IPC issues:
China got convoy raided for 3 but unless BM changed the rule you can’t convoy raid China so they should be at 15
I took UK Pacific back, game shows them with 16 IPCs, i think i’m only due 8 unless there is a new rule that if you take your capital back the same turn you lost it you get your IPCs back because i think i had 8 before. Or maybe you get 8 but they are also in limbo for me to reclaim, i don’t know, or a glitch in the game
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Oops, except for the convoying China that is my fault. I misclicked and had to edit the conquest. Also forgot to downgrade the factory to minor. I’ll fix those issues on Italy’s turn. Note: Looks like the downgrade was applied on the re-conquest.
I wonder why China would be convoyed and why it hasn’t been fixed yet? I’ll have a look at that one when I get a chance.
I can’t see where your edits add up. Looks like an extra fighter and tac have been added?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 16 to 8
EDIT: Changing PUs for Japanese from 65 to 73
EDIT: Changing PUs for Chinese from 12 to 15
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total -
Oops, except for the convoying China that is my fault. I misclicked and had to edit the conquest. Also forgot to downgrade the factory to minor. I’ll fix those issues on Italy’s turn. Note: Looks like the downgrade was applied on the re-conquest.
I wonder why China would be convoyed and why it hasn’t been fixed yet? I’ll have a look at that one when I get a chance.
I can’t see where your edits add up. Looks like an extra fighter and tac have been added?
On the planes, what happened was I took the CV, DD, and sub off of Queensland sz and tried to edit them to Malaya during the move phase but the game wouldn’t let me, so I finished off the move phase and then went back to edit but in the meantime I hadn’t put the ships back at Queen so the planes crashed into the sea and weren’t there, when I edited at the end of the turn I put them back, if you check the history before the turn started you’ll see the planes are the same (I brought 2 planes over from Persia to the Brit CV also)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for ANZAC :
Malaya : 2 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
37 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 47 / 73
Americans : 59 / 80
Chinese : 15 / 15
British : 34 / 37
UK_Pacific : 8 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 50 / 74
Russians : 22 / 31
Japanese : 47 / 73
Americans : 59 / 80
Chinese : 15 / 15
British : 34 / 37
UK_Pacific : 8 / 8
Italians : 15 / 14
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0