The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
TotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
British take Norway from GermansCombat - British
Non Combat Move - British
Place Units - British
1 artillery placed in United Kingdom
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from China to Sinkiang
1 fighter moved from Kwantung to Sinkiang
2 fighters moved from French Indochina to Sinkiang
1 bomber moved from Japan to Sinkiang
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Japanese
Battle in Sinkiang
Japanese attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in Sinkiang, round 2 : 2/7 hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Sinkiang to French Indochina
1 bomber moved from Sinkiang to Kwantung
1 transport moved from 61 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 45 Sea Zone to 49 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 52 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 transport placed in 60 Sea Zone
3 armour placed in Kwantung
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 27 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Removing units owned by British from 33 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Germany
1 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to NorwayCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 carrier and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 battleship moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 transport moved from 20 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 carrier placed in 55 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Archangel to Russia
2 infantry moved from West Russia to RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 47 PUs;
Germans buy 4 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
2 armour moved from Eastern Europe to Norway
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Norway
2 fighters moved from 5 Sea Zone to Norway
1 bomber moved from Germany to Norway
4 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to Norway
1 armour moved from Belgian Congo to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Kenya
Germans take Kenya from British
1 artillery moved from Belgian Congo to Kenya
1 artillery moved from Caucasus to 16 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 artillery moved from 15 Sea Zone to Trans-Jordan
1 infantry moved from Anglo Egypt to Trans-JordanCombat - Germans
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 3 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans win, taking Norway from British with 3 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 2 infantryNon Combat Move - Germans
1 bomber moved from Norway to Eastern Europe
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Norway to Caucasus
1 fighter moved from Norway to Caucasus
1 fighter moved from Norway to 5 Sea Zone
1 aaGun moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Eastern Europe
1 fighter moved from West Russia to 5 Sea Zone
4 infantry moved from Germany to Eastern Europe
3 armour moved from Germany to Karelia S.S.R.
1 aaGun moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.Place Units - Germans
4 infantry placed in Caucasus
4 armour, 3 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - British
2 fighters moved from 6 Sea Zone to Russia
2 carriers, 2 destroyers, 1 fighter and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 transport moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from India to RussiaPlace Units - British
1 fighter and 1 transport placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from French Indochina to India
2 infantry moved from Philipine Islands to 49 Sea Zone
1 battleship moved from 49 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from French Indochina to India
1 bomber moved from Kwantung to India
3 armour moved from Kwantung to India
1 infantry moved from Sinkiang to Novosibirsk
1 armour moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 armour, 1 bomber, 2 fighters and 4 infantry
British defend with 1 aaGun and 4 infantry
Japanese win, taking India from British with 3 armour, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantryNon Combat Move - Japanese
1 carrier moved from 49 Sea Zone to 60 Sea Zone
2 fighters moved from 49 Sea Zone to 60 Sea Zone
1 fighter moved from French Indochina to 60 Sea Zone
2 fighters moved from India to Sinkiang
1 bomber moved from India to China
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Japan to 60 Sea Zone
2 artilleries and 1 infantry moved from Japan to 60 Sea Zone
2 artilleries and 3 infantry moved from 60 Sea Zone to Buryatia S.S.R.Place Units - Japanese
1 carrier and 1 fighter placed in 60 Sea Zone
2 armour and 1 infantry placed in KwantungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
1 carrier and 2 fighters moved from 1 Sea Zone to 12 Sea Zone
2 bombers moved from United Kingdom to Germany
1 cruiser moved from 6 Sea Zone to 8 Sea Zone
2 transports moved from 6 Sea Zone to 8 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,1 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.Non Combat Move - Americans
4 infantry moved from Eastern United States to Eastern Canada
2 bombers moved from Germany to United KingdomPlace Units - Americans
1 carrier and 2 fighters placed in 55 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Archangel to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 48 PUs;
Germans buy 4 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Trans-Jordan to Persia
Germans take Persia from British
1 infantry moved from Trans-Jordan to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to French Madagascar
Germans take French Madagascar from British
1 armour and 1 artillery moved from Kenya to Union of South Africa
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 bomber moved from Eastern Europe to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Union of South Africa
Germans attack with 1 armour and 1 artillery
British defend with 1 infantry
Germans win, taking Union of South Africa from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 infantry moved from Karelia S.S.R. to West Russia
2 armour moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Eastern Europe to West Russia
1 fighter moved from Caucasus to West Russia
2 infantry moved from Caucasus to West Russia
4 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Germany to Southern Europe
3 infantry moved from Western Europe to Southern Europe
4 armour moved from Germany to Ukraine S.S.R.
3 artilleries moved from Germany to Southern Europe
3 armour moved from Norway to West Russia
1 armour moved from Karelia S.S.R. to West Russia
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Germany
1 artillery and 1 infantry moved from Norway to Karelia S.S.R.
1 bomber moved from Russia to Ukraine S.S.R.
1 fighter moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 battleship moved from 15 Sea Zone to 34 Sea ZonePlace Units - Germans
4 infantry placed in Caucasus
3 armour, 1 artillery and 2 infantry placed in Southern Europe
1 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 8 Sea Zone to 7 Sea Zone
1 transport moved from 8 Sea Zone to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
2 armour and 2 infantry moved from 7 Sea Zone to Western Europe
British take Western Europe from GermansCombat - British
Non Combat Move - British
2 carriers, 2 destroyers and 1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to Russia
1 transport moved from 17 Sea Zone to 9 Sea Zone
1 carrier moved from 17 Sea Zone to 7 Sea Zone
1 cruiser moved from 17 Sea Zone to 7 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 submarine moved from 42 Sea Zone to 53 Sea ZonePlace Units - British
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 6 PUs;Combat Move - Japanese
2 artilleries and 3 infantry moved from Buryatia S.S.R. to 60 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 60 Sea Zone to 63 Sea Zone
2 artilleries, 4 fighters and 3 infantry moved from 63 Sea Zone to Alaska
1 bomber moved from China to Russia
1 battleship and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Australia
1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from RussiansCombat - Japanese
Battle in Alaska
Japanese attack with 2 artilleries, 4 fighters and 3 infantry
Americans defend with 1 infantry
Japanese win, taking Alaska from Americans with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Australia
Japanese attack with 2 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.Non Combat Move - Japanese
3 armour moved from India to Caucasus
1 armour moved from Novosibirsk to Caucasus
1 bomber moved from Russia to Caucasus
2 fighters moved from Sinkiang to Caucasus
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 armour moved from Kwantung to Sinkiang
1 infantry moved from Kwantung to China
4 infantry moved from India to Persia
4 fighters moved from Alaska to 63 Sea ZonePlace Units - Japanese
3 armour placed in Kwantung
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 armour, 1 artillery and 3 infantry moved from Algeria to 12 Sea Zone
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
2 fighters moved from 7 Sea Zone to Western Europe
3 infantry moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 cruiser moved from 8 Sea Zone to 7 Sea Zone
2 transports moved from 8 Sea Zone to 9 Sea Zone
4 infantry moved from Eastern Canada to 9 Sea Zone
4 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone
4 infantry moved from 12 Sea Zone to AlgeriaPlace Units - Americans
1 battleship, 1 destroyer and 1 fighter placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory; Remaining resources: 6 PUs;
Russians buy 1 aaGun; Remaining resources: 0 PUs;Place Units - Russians
1 aaGun placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 58 PUs;
Germans buy 5 artilleries, 1 battleship and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Russia
6 armour, 2 artilleries, 3 fighters and 5 infantry moved from West Russia to Russia
7 armour and 4 infantry moved from Caucasus to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 armour and 4 infantry moved from Germany to Western Europe
3 armour, 4 artilleries and 6 infantry moved from Southern Europe to Western Europe
2 fighters moved from 5 Sea Zone to Western Europe
4 armour moved from Ukraine S.S.R. to Russia
1 bomber moved from Ukraine S.S.R. to Western EuropeCombat - Germans
Battle in Russia
Germans attack with 17 armour, 2 artilleries, 3 fighters and 11 infantry
British defend with 4 fighters; Russians defend with 1 aaGun, 2 armour, 1 factory and 20 infantry
Germans captures 8PUs while taking Russians capital
Germans win, taking Russia from Russians with 10 armour and 3 fighters remaining. Battle score for attacker is 34
Casualties for Germans: 7 armour, 2 artilleries and 11 infantry
Casualties for British: 4 fighters
Casualties for Russians: 2 armour and 20 infantry
Battle in Western Europe
Germans attack with 4 armour, 4 artilleries, 1 bomber, 2 fighters and 10 infantry
British defend with 2 armour and 2 infantry; Americans defend with 1 armour, 1 artillery, 2 fighters and 3 infantry
Germans win, taking Western Europe from British with 4 armour, 4 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 33
Casualties for Germans: 7 infantry
Casualties for British: 2 armour and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 3 infantryNon Combat Move - Germans
1 bomber moved from Western Europe to Germany
2 fighters moved from Russia to 5 Sea Zone
2 fighters moved from Western Europe to Germany
1 fighter moved from Russia to Karelia S.S.R.
4 infantry moved from Ukraine S.S.R. to Eastern Europe
1 aaGun moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from French Madagascar to 33 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Kenya
1 infantry and 1 transport moved from 33 Sea Zone to 15 Sea Zone
1 battleship moved from 34 Sea Zone to 15 Sea Zone
1 artillery moved from Persia to Trans-Jordan
1 infantry moved from 15 Sea Zone to Anglo EgyptPlace Units - Germans
1 battleship placed in 5 Sea Zone
5 artilleries and 4 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 68 PUs; end with 76 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
2 armour and 1 fighter moved from Russia to Ukraine S.S.R.
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to West Russia
1 armour and 3 infantry moved from Archangel to West Russia
1 artillery and 3 infantry moved from Russia to West RussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Russians retreated to Caucasus
Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Russians attack with 1 armour, 1 artillery and 8 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 submarine moved from 4 Sea Zone to 2 Sea Zone
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Novosibirsk
2 fighters moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Libya to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 fighter moved from Balkans to Anglo Egypt
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 fighter moved from Western Europe to 13 Sea Zone
1 bomber moved from Germany to 13 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.Combat - Germans
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Germans attack with 2 armour, 1 fighter and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans win, taking Anglo Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiserNon Combat Move - Germans
2 infantry moved from Balkans to Eastern Europe
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Balkans to Eastern Europe
1 artillery moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Western Europe
2 armour moved from Western Europe to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 artillery moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Belorussia to Eastern Europe
2 armour moved from Germany to Eastern Europe
1 fighter moved from Germany to Eastern Europe
1 infantry moved from Germany to Western Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from 13 Sea Zone to Germany
1 artillery and 1 infantry moved from Algeria to Libya
1 fighter moved from Anglo Egypt to LibyaPlace Units - Germans
6 armour, 1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer and 1 factory; Remaining resources: 7 PUs;Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Germany
1 carrier moved from 35 Sea Zone to 59 Sea Zone
2 infantry moved from India to 35 Sea Zone
1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from India to French Indochina
1 fighter moved from 36 Sea Zone to French IndochinaCombat - British
Battle in French Indochina
British attack with 1 fighter and 3 infantry
Japanese defend with 1 fighter and 2 infantry
British win, taking French Indochina from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in 59 Sea Zone
British attack with 1 carrier
Japanese defend with 1 transport
British win with 1 carrier remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
British win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 fighter moved from French Indochina to China
1 infantry moved from Persia to India
1 transport moved from 40 Sea Zone to 38 Sea Zone
1 submarine moved from 40 Sea Zone to 47 Sea Zone
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Alaska
2 fighters moved from 5 Sea Zone to West RussiaPlace Units - British
1 factory placed in Union of South Africa
1 destroyer placed in 2 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
3 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
2 infantry moved from Manchuria to China
1 bomber moved from Japan to China
1 fighter moved from Japan to China
1 fighter moved from 36 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 battleship moved from 60 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
British defend with 1 cruiser and 1 transport
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in French Indochina
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Japanese: 1 submarine
Battle in 59 Sea Zone
Japanese attack with 1 fighter
British defend with 1 carrier
British win with 1 carrier remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in China
Japanese attack with 1 bomber, 2 fighters and 5 infantry
British defend with 1 fighter; Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 fighter
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 52 Sea Zone
1 bomber and 2 fighters moved from China to KwantungPlace Units - Japanese
1 factory placed in Kwantung
1 armour and 1 infantry placed in Japan
1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 57 Sea ZoneNon Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
1 battleship and 1 transport moved from 55 Sea Zone to 20 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Western United States to Central United States
1 fighter moved from Hawaiian Islands to Buryatia S.S.R.Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total





