That’s what I thought. Thanks for clarifying!
TotalWar
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
British take Persia from Japanese
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from West Russia to Belorussia
2 infantry moved from West Russia to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from West Russia to Belorussia
1 armour moved from Kazakh S.S.R. to Persia
1 armour moved from Novosibirsk to Persia
1 armour moved from Caucasus to Persia
2 armour moved from West Russia to Persia
1 armour moved from Russia to PersiaCombat - Russians
Battle in Belorussia
Russians attack with 1 armour and 4 infantry
Germans defend with 1 armour
Russians win, taking Belorussia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 4 infantry
Germans defend with 1 armour
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Russia
3 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Archangel to Karelia S.S.R.Place Units - Russians
2 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 armour moved from Archangel to West Russia
3 infantry moved from Archangel to West Russia
2 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 armour moved from Archangel to West Russia
3 infantry moved from Archangel to West Russia
2 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
1 artillery moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 armour, 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Russia to India
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Russia
2 infantry moved from Novosibirsk to Russia
1 submarine moved from 4 Sea Zone to 2 Sea ZonePlace Units - Russians
2 armour and 2 artilleries placed in Caucasus
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
2 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Eastern Europe to West Russia
1 fighter moved from Balkans to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Belorussia to West Russia
1 infantry moved from Norway to Karelia S.S.R.
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 armour moved from Western Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
2 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Eastern Europe to West Russia
1 fighter moved from Balkans to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Belorussia to West Russia
1 infantry moved from Norway to Karelia S.S.R.
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 armour moved from Western Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - Germans
Battle in West Russia
Germans attack with 3 fighters and 4 infantry
Russians defend with 3 armour and 1 artillery
Germans roll dice for 3 fighters and 4 infantry in West Russia, round 2 : 1/7 hits
Russians roll dice for 3 armour and 1 artillery in West Russia, round 2 : 1/4 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 3 fighters and 3 infantry in West Russia, round 3 : 3/6 hits
Russians roll dice for 3 armour in West Russia, round 3 : 1/3 hits
3 armour owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour and 1 artillery
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 13 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 13 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egypt, round 2 : 2/4 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 armour owned by the British and 1 infantry owned by the British lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egypt, round 3 : 2/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantryNon Combat Move - Germans
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 13 Sea Zone to Norway
1 armour and 2 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour and 2 infantry moved from Balkans to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
2 fighters moved from West Russia to 5 Sea Zone
2 infantry moved from Germany to Eastern Europe
1 armour moved from Western Europe to Eastern Europe
1 infantry moved from Southern Europe to Balkans
1 artillery and 1 infantry moved from Algeria to Libya
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Western Europe to Germany
1 fighter moved from West Russia to Ukraine S.S.R.
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea ZonePlace Units - Germans
1 carrier placed in 5 Sea Zone
2 armour, 1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
2 fighters moved from United Kingdom to 8 Sea Zone
1 transport moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from 35 Sea Zone to India
1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Persia to India
2 infantry moved from Australia to 40 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 40 Sea Zone to 42 Sea ZonePlace Units - British
1 carrier and 2 destroyers placed in 8 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 fighter moved from 50 Sea Zone to 42 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
2 fighters moved from 37 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
3 infantry moved from Kwantung to China
1 fighter moved from French Indochina to China
1 fighter moved from Manchuria to China
1 transport moved from 59 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to ChinaCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 6 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 infantry
Battle in China
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 fighter moved from 50 Sea Zone to 42 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
2 fighters moved from 37 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
3 infantry moved from Kwantung to China
1 fighter moved from French Indochina to China
1 fighter moved from Manchuria to China
1 transport moved from 59 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to ChinaCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 2/7 hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 0/6 hits
2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 1/7 hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Buryatia S.S.R., round 4 : 2/6 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 4 : 0/3 hits
2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Buryatia S.S.R., round 5 : 5/6 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 5 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 infantry
Battle in China
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in China, round 2 : 3/6 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 52 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier in 52 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 2 infantry, 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British and 2 infantry owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 2 infantry and 1 transportNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 50 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
2 fighters moved from 52 Sea Zone to 45 Sea Zone
1 fighter moved from Buryatia S.S.R. to Kwantung
1 bomber moved from Buryatia S.S.R. to Japan
2 fighters moved from China to French IndochinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 destroyer
EDIT: Changing PUs for Japanese from 1 to 0
EDIT: Turning off Edit Mode
1 transport placed in 61 Sea Zone
1 factory placed in Kwantung
1 artillery and 1 infantry were produced but were not placedTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 1 fighter; Remaining resources: 6 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier and 1 fighter
1 submarine owned by the Americans retreated to 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 battleship moved from 55 Sea Zone to 20 Sea Zone
1 transport moved from 55 Sea Zone to 20 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 armour moved from 8 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
1 fighter moved from Western United States to 10 Sea Zone
2 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Caucasus to West Russia
1 fighter moved from India to West Russia
2 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Caucasus
2 infantry moved from Russia to Evenki National Okrug
2 infantry moved from Russia to Novosibirsk
1 submarine moved from 2 Sea Zone to 8 Sea ZonePlace Units - Russians
2 armour, 1 artillery and 1 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 1 artillery, 1 fighter and 6 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Norway to Caucasus
1 bomber moved from Norway to Caucasus
2 fighters moved from 5 Sea Zone to Caucasus
1 armour moved from Eastern Europe to Caucasus
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from Libya to 14 Sea Zone
1 artillery and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from Balkans to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 artillery moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to Belgian CongoCombat - Germans
Battle in Caucasus
Germans attack with 7 armour, 2 artilleries, 1 bomber, 4 fighters and 7 infantry
Russians defend with 2 aaGuns, 5 armour, 4 artilleries, 1 factory, 2 fighters and 5 infantry
AA fire in Caucasus : 0/5 hits
Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits
Germans roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters and 7 infantry in Caucasus, round 2 : 12/21 hits
Russians roll dice for 5 armour, 4 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 6/16 hits
5 infantry owned by the Russians, 4 artilleries owned by the Russians, 4 armour owned by the Russians and 6 infantry owned by the Germans lost in Caucasus
Germans roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry in Caucasus, round 3 : 6/15 hits
Russians roll dice for 1 armour and 2 fighters in Caucasus, round 3 : 1/3 hits
1 armour owned by the Russians, 2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour, 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 7 infantry
Casualties for Russians: 5 armour, 4 artilleries, 2 fighters and 5 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Germany
1 fighter moved from Caucasus to 5 Sea Zone
3 fighters moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Germany to Western Europe
1 artillery and 1 infantry moved from Germany to Eastern Europe
1 infantry moved from Libya to Anglo Egypt
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
2 armour moved from Germany to Eastern Europe
2 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to BelorussiaPlace Units - Germans
1 fighter placed in 5 Sea Zone
3 armour, 1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
British take Norway from GermansCombat - British
Non Combat Move - British
Place Units - British
1 artillery placed in United Kingdom
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from China to Sinkiang
1 fighter moved from Kwantung to Sinkiang
2 fighters moved from French Indochina to Sinkiang
1 bomber moved from Japan to Sinkiang
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Japanese
Battle in Sinkiang
Japanese attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in Sinkiang, round 2 : 2/7 hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Sinkiang to French Indochina
1 bomber moved from Sinkiang to Kwantung
1 transport moved from 61 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 45 Sea Zone to 49 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 52 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 transport placed in 60 Sea Zone
3 armour placed in Kwantung
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 27 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Removing units owned by British from 33 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Germany
1 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to NorwayCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 carrier and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 battleship moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 transport moved from 20 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 carrier placed in 55 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Archangel to Russia
2 infantry moved from West Russia to RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 47 PUs;
Germans buy 4 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
2 armour moved from Eastern Europe to Norway
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Norway
2 fighters moved from 5 Sea Zone to Norway
1 bomber moved from Germany to Norway
4 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to Norway
1 armour moved from Belgian Congo to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Kenya
Germans take Kenya from British
1 artillery moved from Belgian Congo to Kenya
1 artillery moved from Caucasus to 16 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 artillery moved from 15 Sea Zone to Trans-Jordan
1 infantry moved from Anglo Egypt to Trans-JordanCombat - Germans
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 3 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans win, taking Norway from British with 3 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 2 infantryNon Combat Move - Germans
1 bomber moved from Norway to Eastern Europe
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Norway to Caucasus
1 fighter moved from Norway to Caucasus
1 fighter moved from Norway to 5 Sea Zone
1 aaGun moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Eastern Europe
1 fighter moved from West Russia to 5 Sea Zone
4 infantry moved from Germany to Eastern Europe
3 armour moved from Germany to Karelia S.S.R.
1 aaGun moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.Place Units - Germans
4 infantry placed in Caucasus
4 armour, 3 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - British
2 fighters moved from 6 Sea Zone to Russia
2 carriers, 2 destroyers, 1 fighter and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 transport moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from India to RussiaPlace Units - British
1 fighter and 1 transport placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from French Indochina to India
2 infantry moved from Philipine Islands to 49 Sea Zone
1 battleship moved from 49 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from French Indochina to India
1 bomber moved from Kwantung to India
3 armour moved from Kwantung to India
1 infantry moved from Sinkiang to Novosibirsk
1 armour moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 armour, 1 bomber, 2 fighters and 4 infantry
British defend with 1 aaGun and 4 infantry
Japanese win, taking India from British with 3 armour, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantryNon Combat Move - Japanese
1 carrier moved from 49 Sea Zone to 60 Sea Zone
2 fighters moved from 49 Sea Zone to 60 Sea Zone
1 fighter moved from French Indochina to 60 Sea Zone
2 fighters moved from India to Sinkiang
1 bomber moved from India to China
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Japan to 60 Sea Zone
2 artilleries and 1 infantry moved from Japan to 60 Sea Zone
2 artilleries and 3 infantry moved from 60 Sea Zone to Buryatia S.S.R.Place Units - Japanese
1 carrier and 1 fighter placed in 60 Sea Zone
2 armour and 1 infantry placed in KwantungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
1 carrier and 2 fighters moved from 1 Sea Zone to 12 Sea Zone
2 bombers moved from United Kingdom to Germany
1 cruiser moved from 6 Sea Zone to 8 Sea Zone
2 transports moved from 6 Sea Zone to 8 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,1 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.Non Combat Move - Americans
4 infantry moved from Eastern United States to Eastern Canada
2 bombers moved from Germany to United KingdomPlace Units - Americans
1 carrier and 2 fighters placed in 55 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Archangel to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total