Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
WWII Dawgoneit Allies +12 vs Surprise Attck Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 2 infantry moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Kweichow to Hopei
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 20 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 bombers moved from Kweichow to India
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan StateCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Philippines
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits
Japanese roll dice for 2 fighters and 4 infantry in Philippines, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Hopei, round 2 : 6/10 hits
Chinese roll dice for 7 infantry in Hopei, round 2 : 3/7 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Hopei, round 3 : 4/7 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 0/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 3 : 1/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery moved from Szechwan to Yunnan
3 fighters and 3 tactical_bombers moved from Hopei to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from India to Kwangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.521
Median : 3.000
Variance : 0.329
Standard Deviation : 0.573
Total rolls : 71Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.745
Median : 4.000
Variance : 0.300
Standard Deviation : 0.548
Total rolls : 51 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 10 Sea Zone to 49 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Germans defend with 1 destroyer, 1 submarine and 2 transports
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber and 1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 cruiser placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 6.
1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
4 infantry moved from Chahar to Hopei
1 fighter moved from Kansu to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Morocco to 94 Sea Zone
1 bomber moved from Egypt to 94 Sea Zone
1 armour moved from Morocco to Algeria
1 armour moved from Libya to Algeria
British take Tunisia from Italians
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
4 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 armour moved from Burma to Yunnan
2 mech_infantrys moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan StateCombat - British
Battle in 94 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Shan State
British attack with 1 artillery and 6 infantry
Japanese defend with 4 infantry
British win, taking Shan State from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 4 infantry
Battle in Yunnan
British attack with 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Algeria
British attack with 2 armour
Italians defend with 1 artillery
British win, taking Algeria from Italians with 2 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from 94 Sea Zone to Egypt
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Eastern Persia
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
ANZAC collect 19 PUs (2 lost to blockades); end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bulgaria to Romania
5 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Germany to Romania
1 armour moved from Germany to Romania
1 bomber moved from Greece to Romania
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 artillery and 8 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 fighters moved from 127 Sea Zone to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bulgaria to Romania
5 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Germany to Romania
1 armour moved from Germany to Romania
1 bomber moved from Greece to Romania
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 artillery and 8 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 fighters moved from 127 Sea Zone to ArchangelCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 9 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 9 infantry in Novgorod, round 2 : 4/10 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 armour, 1 bomber, 7 infantry and 1 tactical_bomber
Russians defend with 5 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 1 bomber, 7 infantry and 1 tactical_bomber in Romania, round 2 : 3/10 hits
Russians roll dice for 5 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Romania, round 2 : 5/24 hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Romania
2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Bulgaria
Russians win with 5 armour, 3 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 5 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 fighters in Archangel, round 3 : 3/3 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 2/2 hits
2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Changing ownership of Belarus from Russians to Germans
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Changing ownership of Eastern Poland from Russians to Germans
EDIT: Turning off Edit Mode
5 infantry moved from Finland to Karelia
1 fighter moved from Archangel to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 93 Sea Zone
1 infantry moved from Poland to Eastern Poland
2 artilleries and 9 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 bomber moved from Romania to Western Germany
1 tactical_bomber moved from Romania to GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.508
Median : 3.000
Variance : 0.948
Standard Deviation : 0.974
Total rolls : 59Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.710
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 31 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Smolensk to Belarus
5 infantry moved from Romania to Bulgaria
3 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
1 armour moved from Romania to Yugoslavia
3 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 armour moved from Ukraine to Eastern Poland
1 bomber, 3 fighters and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 4 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 3 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 9 infantry
Russians win, taking Slovakia Hungary from Germans with 3 armour, 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun, 2 artilleries and 9 infantry
Casualties for Russians: 1 fighter, 3 infantry and 1 mech_infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Bulgaria from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 2 infantry
Russians win, taking Yugoslavia from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Vologda
1 fighter moved from Belarus to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Yenisey
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese win, taking Borneo from UK_Pacific, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Battle in Hopei
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Sumatra from ANZAC with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in MalayaNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Hopei to Anhwe
1 bomber moved from Hopei to Kiangsu
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour and 1 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.303
Median : 3.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.360
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 3.
1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Yunnan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 98 Sea Zone to Yugoslavia
1 fighter and 2 tactical_bombers moved from Egypt to Yugoslavia
2 fighters moved from Yugoslavia to Slovakia Hungary
1 carrier and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to French Indo China
2 armour moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
2 mech_infantrys moved from India to Yunnan
3 infantry moved from Eastern Persia to West India
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 2 mech_infantrys moved from Iraq to CaucasusCombat - British
Battle in Malaya
British attack with 1 artillery and 4 infantry
Japanese defend with 1 harbour and 2 infantry
British win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in French Indo China
British attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Kiangsi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from India to Burma
2 mech_infantrys moved from Yunnan to French Indo China
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 bomber moved from Iraq to IndiaPlace Units - British
1 airfield placed in Egypt
1 armour and 1 fighter placed in Egypt
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Southern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Southern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
British defend with 1 fighter and 2 tactical_bombers; Russians defend with 1 armour, 1 artillery and 3 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Yugoslavia, round 2 : 4/7 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 3/8 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Yugoslavia, round 3 : 3/4 hits
Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Yugoslavia, round 3 : 3/4 hits
2 tactical_bombers owned by the British, 1 armour owned by the Russians, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Yugoslavia
retreated to Yugoslavia
Russians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour, 1 bomber, 1 fighter and 3 infantry
Casualties for British: 2 tactical_bombers
Casualties for Russians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 9 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.583
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
Dang! I’m in a tough spot and its just the end of 5
War game my place this weekend start about 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 3 infantry and 2 transports
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 3 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 factory_minor placed in Queensland
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs