I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 3 cataphracts; Remaining resources: 0 PUs;
Non Combat Move - Parthia
2 archers and 2 horsearchers moved from Ecbatana to Susa
2 archers moved from Cyropolis to Ecbatana
2 horsearchers moved from Cyropolis to Susa
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
1 catapult moved from East to SZ 84
1 catapult and 1 trireme moved from SZ 84 to SZ 86
1 catapult moved from SZ 86 to Cyropolis
1 flagship moved from SZ 86 to SZ 84
1 archer moved from East to SZ 83
Place Units - Parthia
3 cataphracts placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
2 horsearchers and 2 skirmishers moved from Satala to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
1 leader moved from Armavira to Trapezus
4 skirmishers and 4 spearmen moved from Phasis to Trapezus
Purchase Units - Armenia
Turning on Edit Mode
EDIT: Removing units owned by Armenia from Albana: 5 cataphracts
EDIT: Adding units owned by Armenia to Trapezus: 5 cataphracts
EDIT: Turning off Edit Mode
Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -12
Casualties for Armenia: 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Non Combat Move - Armenia
1 catapult and 5 spearmen moved from Albana to Armavira
6 skirmishers and 6 spearmen moved from Armavira to Phasis
Place Units - Armenia
1 catapult and 3 skirmishers placed in Armavira
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 16 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 19 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 22 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
2 legionaires moved from Tarentum to SZ 46
1 bireme, 2 legionaires and 1 trireme moved from SZ 46 to SZ 45
2 legionaires moved from SZ 45 to Dodona
Purchase Units - RomanRepublic
RomanRepublic buy 1 quadrireme, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 3 PUs;
Combat - RomanRepublic
Battle in Dodona
RomanRepublic attack with 2 legionaires
Macedonia defend with 1 skirmisher
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is -2
Casualties for RomanRepublic: 1 legionaire
Casualties for Macedonia: 1 skirmisher
Non Combat Move - RomanRepublic
2 legionaires moved from Capua to Tarentum
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
1 legionaire and 2 skirmishers moved from Capua to Roma
2 cataphracts moved from Genua to Arretium
1 ballista, 13 legionaires and 1 skirmisher moved from Genua to Massilia
Place Units - RomanRepublic
1 quadrireme and 1 suprareme placed in SZ 28
1 skirmisher placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 60 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 54 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 52 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 unit repaired.
2 cavalrys moved from Larissa to Delphi
1 leader and 1 skirmisher moved from Larissa to Delphi
1 hoplite moved from Larissa to Delphi
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer and 6 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher
Macedonia defend with 1 phalanx and 1 skirmisher
Units damaged: 1 leader owned by the GreekCityStates
GreekCityStates win, taking Delphi from Macedonia with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher remaining. Battle score for attacker is 13
Casualties for Macedonia: 1 phalanx and 1 skirmisher
Non Combat Move - GreekCityStates
4 archers, 1 catapult and 3 hoplites moved from Larissa to Athens
1 skirmisher moved from Larissa to Athens
1 trireme moved from SZ 69 to SZ 67
1 quadrireme moved from SZ 69 to SZ 67
1 quadrireme moved from SZ 69 to SZ 68
2 hoplites moved from Rhodos to SZ 68
2 hoplites and 1 quadrireme moved from SZ 68 to SZ 69
2 hoplites moved from SZ 69 to Athens
2 skirmishers moved from Sparta to SZ 67
1 skirmisher moved from Sparta to SZ 67
3 skirmishers moved from SZ 67 to Athens
3 cavalrys moved from Sparta to Athens
2 hoplites moved from Corinth to Athens
1 skirmisher moved from Sparta to Corinth
2 hoplites moved from Syracuse to Lilybaeum
1 trireme moved from SZ 34 to SZ 28
1 bireme moved from SZ 21 to SZ 28
Place Units - GreekCityStates
1 archer and 6 hoplites placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 39 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Pessinus
Pergamon attack with 2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen
Pontus defend with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
3 phalanxs owned by the Pergamon retreated to Sardis
Pontus win with 2 hoplites remaining. Battle score for attacker is 11
Casualties for Pergamon: 2 catapults, 2 cavalrys, 1 phalanx, 8 skirmishers and 2 spearmen
Casualties for Pontus: 6 chariots, 4 hoplites, 1 leader and 6 skirmishers
Non Combat Move - Pergamon
2 phalanxs, 4 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
1 skirmisher moved from Pergamum to SZ 69
1 skirmisher moved from SZ 69 to Larissa
1 leader moved from Larissa to SZ 69
1 leader moved from SZ 69 to Sardis
1 spearman moved from Pergamum to SZ 69
1 spearman moved from SZ 69 to Athens
2 spearmen moved from Larissa to Athens
1 spearman moved from Pergamum to Sardis
1 skirmisher moved from Pergamum to Sardis
Place Units - Pergamon
1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 22 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
11 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Igilgili to Cartenna
4 cavalrys, 2 hoplites and 4 phalanxs moved from Acci to Hispatis
2 biremes moved from SZ 15 to SZ 29
1 phalanx moved from Gades to Acci
1 warelephant moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite, 1 suprareme and 1 warelephant moved from SZ 32 to SZ 34
1 hoplite moved from Carthago to SZ 32
1 bireme and 1 hoplite moved from SZ 32 to SZ 34
1 warelephant moved from Carthago to SZ 32
2 hoplites moved from Carthago to SZ 32
2 hoplites and 1 quadrireme moved from SZ 32 to SZ 34
2 hoplites moved from SZ 34 to Capua
1 quinquereme and 1 warelephant moved from SZ 32 to SZ 34
1 warelephant moved from SZ 34 to Capua
2 hoplites and 1 warelephant moved from SZ 34 to Capua
1 hoplite moved from Carthago to SZ 32
2 hoplites moved from Caralis to SZ 32
1 flagship, 3 hoplites and 3 triremes moved from SZ 32 to SZ 34
3 hoplites moved from SZ 34 to Capua
1 hoplite moved from Thapsus to Carthago
2 triremes moved from SZ 31 to SZ 32
2 hoplites moved from Thenae to Thapsus
Purchase Units - Carthage
Carthage buy 2 cavalrys, 1 hoplite and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Hispatis
Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Capua
Carthage attack with 7 hoplites and 2 warelephants
RomanRepublic defend with 1 wall
Units damaged: 1 wall owned by the RomanRepublic
Carthage win, taking Capua from RomanRepublic with 7 hoplites and 1 warelephant remaining. Battle score for attacker is 10
Casualties for Carthage: 1 warelephant
Casualties for RomanRepublic: 1 wall
Battle in Cartenna
Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Non Combat Move - Carthage
Place Units - Carthage
1 quinquereme placed in SZ 32
2 cavalrys and 1 hoplite placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 46 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 49 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 52 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 warrior moved from Pella to Sardica
5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors moved from Thessalonica to Larissa
1 skirmisher moved from Apollonia to Dodona
2 warriors moved from Pella to Dodona
1 cavalry moved from Apollonia to Dodona
Purchase Units - Macedonia
Macedonia buy 3 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Larissa
Macedonia attack with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors
Pergamon defend with 1 skirmisher
Macedonia win, taking Larissa from GreekCityStates with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Dodona
Macedonia attack with 1 cavalry, 1 skirmisher and 2 warriors
RomanRepublic defend with 1 legionaire
Macedonia win, taking Dodona from RomanRepublic with 1 cavalry, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Macedonia
5 cavalrys and 1 leader moved from Apollonia to Larissa
Place Units - Macedonia
2 skirmishers placed in Apollonia
3 cavalrys, 2 skirmishers and 1 warrior placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 41 PUs; end with 41 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 41 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
3 horsearchers moved from Tanais to Majar
Purchase Units - Bosporus
Bosporus buy 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 1 PUs;
Combat - Bosporus
Battle in Majar
Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Non Combat Move - Bosporus
3 cavalrys and 2 horsearchers moved from Theodesia to Azara
1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 81
3 hoplites moved from Tanais to SZ 81
1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
3 hoplites moved from SZ 80 to Sinda
Place Units - Bosporus
1 cataphract, 1 cavalry and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 27 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
1 skirmisher moved from Tavium to Pessinus
2 hoplites moved from Pessinus to Tavium
1 catapult, 6 phalanxs and 4 skirmishers moved from Tavium to Sinope
1 flagship and 2 triremes moved from SZ 78 to SZ 76
Purchase Units - Pontus
Pontus buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - Pontus
Place Units - Pontus
1 hoplite and 2 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 16 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 bireme moved from SZ 61 to SZ 60
1 hoplite moved from Salamis to SZ 61
1 catapult moved from Salamis to SZ 61
1 catapult, 1 hoplite and 1 quinquereme moved from SZ 61 to SZ 65
1 catapult and 1 hoplite moved from SZ 65 to Halicarnassus
2 hoplites moved from Antioch to SZ 61
2 hoplites and 1 quadrireme moved from SZ 61 to SZ 65
2 hoplites moved from SZ 65 to Halicarnassus
1 phalanx moved from Salamis to SZ 61
1 phalanx and 1 trireme moved from SZ 61 to SZ 65
1 phalanx moved from SZ 65 to Rhodos
1 flagship moved from SZ 61 to SZ 65
2 cataphracts, 1 hoplite and 1 phalanx moved from Petra to Jerusalem
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
1 cataphract, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant moved from Sidon to Jerusalem
2 cataphracts and 1 warelephant moved from Antioch to Jerusalem
1 hoplite and 1 phalanx moved from Hatra to Seleucia
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults, 2 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Rhodos
Battle in Jerusalem
Seleucid attack with 5 cataphracts, 3 hoplites, 1 leader, 4 phalanxs and 2 warelephants
Egypt defend with 2 archers and 2 phalanxs
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Rhodos from GreekCityStates, taking Jerusalem from Egypt with 4 cataphracts, 3 hoplites, 1 leader, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 26
Casualties for Egypt: 2 archers and 2 phalanxs
Casualties for Seleucid: 1 cataphract
Battle in Halicarnassus
Seleucid attack with 1 catapult and 3 hoplites
Pergamon defend with 2 walls
Units damaged: 1 wall owned by the Pergamon
Units damaged: 1 wall owned by the Pergamon
Seleucid win, taking Halicarnassus from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 33
Casualties for Pergamon: 2 walls
Casualties for Seleucid: 1 hoplite
Non Combat Move - Seleucid
5 cataphracts moved from Palmyra to Jerusalem
Place Units - Seleucid
1 catapult and 1 hoplite placed in Seleucia
1 catapult and 1 hoplite placed in Antioch
1 phalanx and 2 warelephants placed in Seleucia
2 cataphracts placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 84 PUs; end with 84 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 82 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 79 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 79 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 82 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 archer moved from Pharan to SZ 59
1 quinquereme moved from SZ 57 to SZ 60
1 chariot moved from Pharan to SZ 59
1 archer, 1 bireme, 1 chariot, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 60
1 archer moved from SZ 60 to Salamis
1 chariot moved from SZ 60 to Sidon
Purchase Units - Egypt
Egypt buy 4 archers; Remaining resources: 1 techTokens; 3 PUs;
Combat - Egypt
Battle in SZ 60
Egypt attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
Seleucid defend with 1 bireme
Units damaged: 1 flagship owned by the Egypt
Egypt win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 12
Casualties for Seleucid: 1 bireme
Battle in Salamis
Battle in Sidon
Non Combat Move - Egypt
1 chariot, 1 leader and 2 warelephants moved from Pharan to Memphis
2 chariots and 1 warelephant moved from Alexandria to Memphis
2 phalanxs moved from Paraetonium to Alexandria
1 chariot moved from Alexandria to Memphis
1 archer moved from Paliurus to Paraetonium
Place Units - Egypt
4 archers placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 40 PUs; end with 43 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 39 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 42 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 2 archers and 2 catapults; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Non Combat Move - Parthia
2 archers moved from Ecbatana to Susa
1 catapult moved from Cyropolis to Ecbatana
1 trireme moved from SZ 86 to SZ 84
3 cataphracts moved from Persepolis to Susa
Place Units - Parthia
2 archers and 2 catapults placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 26 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 29 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 9 legionaires and 1 skirmisher moved from Massilia to Narbo
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 legionaires, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 1 PUs;
Combat - RomanRepublic
Battle in SZ 34
RomanRepublic attack with 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme
Carthage defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes
Units damaged: 1 flagship owned by the Carthage
Units damaged: 1 flagship owned by the RomanRepublic
RomanRepublic win with 1 quadrireme, 1 quinquereme and 1 suprareme remaining. Battle score for attacker is 60
Casualties for Carthage: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes
Casualties for RomanRepublic: 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
Battle in Narbo
RomanRepublic attack with 1 ballista, 9 legionaires and 1 skirmisher
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista and 9 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Non Combat Move - RomanRepublic
1 legionaire moved from Tarentum to Salapia
2 cataphracts moved from Arretium to Roma
1 bireme and 1 trireme moved from SZ 45 to SZ 35
4 legionaires moved from Massilia to Arretium
Place Units - RomanRepublic
2 legionaires placed in Roma
1 bireme, 1 quadrireme and 1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 51 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 47 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 45 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 48 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 51 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 unit repaired.
1 bireme moved from SZ 28 to SZ 24
1 hoplite moved from Aleria to SZ 24
1 hoplite moved from SZ 24 to Caralis
2 skirmishers moved from Athens to SZ 69
1 flagship, 1 quadrireme and 2 skirmishers moved from SZ 69 to SZ 68
1 hoplite moved from Sparta to SZ 67
1 hoplite moved from Sparta to SZ 67
2 hoplites and 1 quadrireme moved from SZ 67 to SZ 68
2 hoplites and 2 skirmishers moved from SZ 68 to Rhodos
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Rhodos
GreekCityStates attack with 2 hoplites and 2 skirmishers
Seleucid defend with 1 phalanx
GreekCityStates win, taking Rhodos from Seleucid with 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 phalanx
Casualties for GreekCityStates: 1 skirmisher
Battle in Caralis
Non Combat Move - GreekCityStates
1 trireme moved from SZ 28 to SZ 34
2 cavalrys and 1 leader moved from Delphi to Corinth
4 archers, 1 catapult, 3 cavalrys, 7 hoplites and 2 skirmishers moved from Athens to Corinth
1 hoplite moved from Delphi to Athens
Place Units - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Sparta: 1 archer and 4 hoplites
EDIT: Adding units owned by GreekCityStates to Corinth: 1 archer and 4 hoplites
EDIT: Turning off Edit Mode
6 hoplites placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover economics
Activate Technology - GreekCityStates
GreekCityStates activating economics
Turn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 44 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 38 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 cavalry, 1 leader and 2 skirmishers moved from Sardis to Halicarnassus
1 skirmisher moved from Sardis to Halicarnassus
2 phalanxs and 2 skirmishers moved from Sardis to Pessinus
3 phalanxs, 1 skirmisher and 3 spearmen moved from Sardis to Nicaea
2 spearmen moved from Pergamum to Nicaea
Purchase Units - Pergamon
Pergamon buy 1 cavalry and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 3 phalanxs, 1 skirmisher and 5 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Nicaea from AI_Neutral with 3 phalanxs and 5 spearmen remaining. Battle score for attacker is -4
Casualties for Pergamon: 1 skirmisher
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Halicarnassus
Pergamon attack with 1 cavalry, 1 leader and 3 skirmishers
Seleucid defend with 1 catapult and 2 hoplites
Units damaged: 1 leader owned by the Pergamon
1 leader owned by the Pergamon retreated to Sardis
Seleucid win with 1 hoplite remaining. Battle score for attacker is -4
Casualties for Pergamon: 1 cavalry and 3 skirmishers
Casualties for Seleucid: 1 catapult and 1 hoplite
Battle in Pessinus
Pergamon attack with 2 phalanxs and 2 skirmishers
Pontus defend with 1 skirmisher
Pergamon win, taking Pessinus from Pontus with 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 skirmisher
Non Combat Move - Pergamon
1 spearman moved from Sardis to Pessinus
3 spearmen moved from Athens to Corinth
1 flagship and 2 triremes moved from SZ 69 to SZ 68
1 spearman moved from Pergamum to Nicaea
1 spearman moved from Sardis to Pessinus
Place Units - Pergamon
1 cavalry and 4 skirmishers placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover quinqueremes
Activate Technology - Pergamon
Pergamon activating quinqueremes
Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 22 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 25 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 unit repaired.
11 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Cartenna to Siga
2 biremes moved from SZ 29 to SZ 31
1 hoplite moved from Carthago to SZ 31
1 hoplite moved from SZ 31 to Caralis
1 catapult moved from Carthago to SZ 32
1 catapult moved from SZ 32 to Caralis
2 hoplites moved from Thapsus to Carthago
1 hoplite moved from Capua to Croton
Carthage take Croton from RomanRepublic
5 hoplites and 1 warelephant moved from Capua to Tarentum
1 phalanx moved from Acci to Corduba
3 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
2 cavalrys moved from Gades to Acci
2 cavalrys moved from Acci to Corduba
1 hoplite moved from Gades to Hispatis
Purchase Units - Carthage
Carthage buy 1 cavalry, 4 hoplites and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Caralis
Carthage attack with 1 catapult and 1 hoplite
GreekCityStates defend with 1 hoplite
Carthage win, taking Caralis from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
Casualties for Carthage: 1 catapult
Casualties for GreekCityStates: 1 hoplite
Battle in Tarentum
Carthage attack with 5 hoplites and 1 warelephant
RomanRepublic defend with 1 legionaire
Carthage win, taking Tarentum from RomanRepublic with 5 hoplites and 1 warelephant remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Battle in Siga
Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Siga from AI_Neutral with 9 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 7 spearman_neutrals
Battle in Corduba
Carthage attack with 5 cavalrys, 2 hoplites and 5 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 4 cavalrys, 2 hoplites and 5 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 5 cavalry_neutrals
Non Combat Move - Carthage
Place Units - Carthage
1 quadrireme placed in SZ 32
1 cavalry and 2 hoplites placed in Gades
2 hoplites placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 69 PUs; end with 69 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 67 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 63 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 62 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 65 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 68 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 skirmisher and 2 warriors moved from Dodona to Delphi
1 cavalry moved from Dodona to Delphi
1 cavalry moved from Larissa to Delphi
5 catapults, 6 cavalrys, 1 leader, 8 phalanxs, 10 skirmishers and 7 warriors moved from Larissa to Athens
1 skirmisher moved from Thessalonica to Byzantium
1 skirmisher and 1 warrior moved from Thessalonica to Larissa
3 cavalrys moved from Thessalonica to Athens
1 skirmisher moved from Apollonia to Pella
Purchase Units - Macedonia
Macedonia buy 1 phalanx, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 5 catapults, 9 cavalrys, 1 leader, 8 phalanxs, 10 skirmishers and 7 warriors
GreekCityStates defend with 1 hoplite
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Athens from GreekCityStates with 5 catapults, 9 cavalrys, 1 leader, 8 phalanxs, 10 skirmishers and 7 warriors remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 hoplite
Battle in Delphi
Macedonia attack with 2 cavalrys, 1 skirmisher and 2 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Non Combat Move - Macedonia
Place Units - Macedonia
1 phalanx, 2 skirmishers and 4 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover conscription
Activate Technology - Macedonia
Macedonia activating conscription
Turn Complete - Macedonia
Macedonia collect 51 PUs; end with 51 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 48 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 47 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 50 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.
1 cavalry moved from Theodesia to SZ 80
1 hoplite moved from Sinda to SZ 80
1 bireme, 1 cavalry, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 78
1 cavalry and 1 hoplite moved from SZ 78 to Trapezus
2 hoplites moved from Sinda to Majar
3 cavalrys and 2 horsearchers moved from Azara to Majar
1 cataphract and 1 horsearcher moved from Theodesia to Azara
Purchase Units - Bosporus
Bosporus buy 2 cavalrys and 2 horsearchers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Bosporus
Battle in Trapezus
Bosporus attack with 1 cavalry and 1 hoplite
Armenia defend with 1 skirmisher
Bosporus win, taking Trapezus from Armenia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Non Combat Move - Bosporus
Place Units - Bosporus
2 cavalrys and 2 horsearchers placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 31 PUs; end with 31 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 29 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 chariot moved from Sinope to Artaxata
Pontus take Artaxata from Armenia
1 chariot moved from Sinope to Satala
Pontus take Satala from Armenia
1 skirmisher moved from Sinope to Tavium
2 hoplites moved from Tavium to Heraclea Pontica
1 catapult, 1 hoplite, 6 phalanxs and 6 skirmishers moved from Sinope to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 76 to SZ 72
Purchase Units - Pontus
Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Non Combat Move - Pontus
Place Units - Pontus
2 chariots and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 19 PUs; end with 19 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 19 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 unit repaired.
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 61
1 catapult and 1 hoplite moved from Antioch to SZ 61
1 catapult and 1 hoplite moved from SZ 61 to Salamis
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 hoplite and 1 phalanx moved from Jerusalem to Sidon
1 warelephant moved from Jerusalem to Sidon
1 warelephant moved from Jerusalem to Sidon
9 cataphracts moved from Jerusalem to Palmyra
1 leader moved from Jerusalem to Palmyra
2 cataphracts moved from Antioch to Palmyra
Purchase Units - Seleucid
Seleucid buy 1 bireme, 3 catapults, 2 hoplites, 1 trireme and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 catapult and 1 hoplite
Egypt defend with 1 archer
Seleucid win, taking Salamis from Egypt with 1 hoplite remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 catapult
Battle in Sidon
Seleucid attack with 1 hoplite, 1 phalanx and 2 warelephants
Egypt defend with 1 chariot
Seleucid win, taking Sidon from Egypt with 1 hoplite, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Non Combat Move - Seleucid
Place Units - Seleucid
3 catapults, 2 hoplites and 2 warelephants placed in Seleucia
Seleucid undo move 1.
1 bireme and 1 trireme placed in SZ 61
1 catapult and 1 hoplite placed in Antioch
2 catapults, 1 hoplite and 2 warelephants placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 82 PUs; end with 82 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 79 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 74 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 77 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 80 PUs