Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Forgot aleria attack, rolling here if you don’t mind:
Attacking greek hoplite @2
:roll 1d6:
Defending Carthagian @1
:roll 1d6:
:(
Attacking greek hoplite @2
Rolling 1d6:
(1)
Defending Carthagian @1
Rolling 1d6:
(4)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
            1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
            1 archer, 2 hoplites and 2 skirmishers moved from Delphi to Larissa
            1 leader moved from Sparta to SZ 67
            1 catapult moved from Sparta to SZ 67
            2 archers moved from Corinth to SZ 67
            2 hoplites moved from Sparta to SZ 67
            2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
            2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
            2 archers, 1 catapult, 2 hoplites and 1 leader moved from SZ 69 to Larissa
            1 trireme moved from SZ 40 to SZ 34
Purchase Units - GreekCityStates
            GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs;
Combat - GreekCityStates
            Battle in Larissa
                GreekCityStates attack with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 8 skirmishers
                Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                Units damaged: 1 leader owned by the GreekCityStates
                GreekCityStates win, taking Larissa from Macedonia with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 2 skirmishers remaining. Battle score for attacker is 35
                Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                Casualties for GreekCityStates: 6 skirmishers
Non Combat Move - GreekCityStates
            Turning on Edit Mode
            EDIT: Removing units owned by GreekCityStates from Massilia: 1 hoplite
            EDIT: Removing units owned by Carthage from Aleria: 1 cavalry
            EDIT: Adding units owned by GreekCityStates to Aleria: 1 hoplite
            EDIT: Changing ownership of Aleria from Carthage to GreekCityStates
            EDIT: Turning off Edit Mode
            2 hoplites moved from Sparta to Corinth
            1 skirmisher moved from Syracuse to Lilybaeum
            2 skirmishers moved from Syracuse to Lilybaeum
            1 bireme moved from SZ 20 to SZ 21
Place Units - GreekCityStates
            3 cavalrys and 4 skirmishers placed in Sparta
Research Technology - GreekCityStates
            Trigger GCCTechAct: GreekCityStates gains access to conscription
            Trigger GCCTechAct: GreekCityStates gains access to construction
            Trigger GCCTechAct: GreekCityStates gains access to economics
            Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
            Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
            Trigger GCCTechAct: GreekCityStates gains access to warCollege
            Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
            Trigger GCCTechAct: GreekCityStates gains access to supraremes
            Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
            Trigger GCCTechAct: GreekCityStates gains access to quadriremes
            Trigger GCCTechAct: GreekCityStates gains access to triremes
            Trigger GCCTechAct: GreekCityStates gains access to biremes
Turn Complete - GreekCityStates
            GreekCityStates collect 48 PUs; end with 48 PUs total
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 44 PUs
            city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
            city in Sparta creates 3 PUs; GreekCityStates end with 47 PUs
            city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
            city in Apollonia creates 3 PUs; GreekCityStates end with 50 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
Purchase Units - Pergamon
            Pergamon buy 1 catapult, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;
Non Combat Move - Pergamon
            2 spearmen moved from Cydonia to SZ 66
            1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
            1 leader moved from Sardis to SZ 69
            1 leader and 2 spearmen moved from SZ 69 to Larissa
            2 cavalrys moved from Halicarnassus to Sardis
            2 skirmishers moved from Sardis to Halicarnassus
            4 skirmishers and 1 spearman moved from Pergamum to Sardis
Place Units - Pergamon
            1 catapult, 2 skirmishers and 1 spearman placed in Sardis
Research Technology - Pergamon
            Trigger PERTechAct: Pergamon gains access to conscription
            Trigger PERTechAct: Pergamon gains access to construction
            Trigger PERTechAct: Pergamon gains access to economics
            Trigger PERTechAct: Pergamon gains access to tradeRoutes
            Trigger PERTechAct: Pergamon gains access to siegeWeapons
            Trigger PERTechAct: Pergamon gains access to warCollege
            Trigger PERTechAct: Pergamon gains access to navalAcademy
            Trigger PERTechAct: Pergamon gains access to supraremes
            Trigger PERTechAct: Pergamon gains access to quinqueremes
            Trigger PERTechAct: Pergamon gains access to quadriremes
            Trigger PERTechAct: Pergamon gains access to triremes
            Trigger PERTechAct: Pergamon gains access to biremes
Turn Complete - Pergamon
            Pergamon collect 22 PUs; end with 22 PUs total
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 17 PUs
            city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
            city in Sardis creates 3 PUs; Pergamon end with 20 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
            2 triremes moved from SZ 29 to SZ 31
            1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32
            5 cavalrys moved from Carthago to Igilgili
            3 hoplites moved from Hippo Regius to Igilgili
            1 hoplite moved from Zama to Igilgili
            2 hoplites moved from Sabrata to Thenae
            1 hoplite moved from Thenae to Thapsus
            3 cavalrys moved from Thapsus to Igilgili
            2 cavalrys moved from Zama to Igilgili
            1 cavalry moved from Hippo Regius to Igilgili
            1 leader moved from Carthago to Igilgili
            1 warelephant moved from Hippo Regius to Igilgili
            1 warelephant moved from Zama to Igilgili
            2 hoplites moved from Tingis to SZ 14
            2 biremes and 2 hoplites moved from SZ 14 to SZ 15
            2 hoplites moved from SZ 15 to Acci
            4 cavalrys and 4 phalanxs moved from Gades to Acci
Purchase Units - Carthage
            Carthage buy 1 bireme, 1 phalanx and 1 suprareme; Remaining resources: 0 PUs;
Combat - Carthage
            Battle in Igilgili
                Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                AI_Neutral defend with 3 cavalry_neutrals
                Units damaged: 1 leader owned by the Carthage
                Carthage win, taking Igilgili from AI_Neutral with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 3 cavalry_neutrals
            Battle in Acci
                Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
                AI_Neutral defend with 2 archer_neutrals
                Carthage win, taking Acci from AI_Neutral with 4 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 2 archer_neutrals
Non Combat Move - Carthage
Place Units - Carthage
            1 bireme and 1 suprareme placed in SZ 32
            1 phalanx placed in Gades
Research Technology - Carthage
            Trigger CARTechAct: Carthage gains access to conscription
            Trigger CARTechAct: Carthage gains access to construction
            Trigger CARTechAct: Carthage gains access to economics
            Trigger CARTechAct: Carthage gains access to tradeRoutes
            Trigger CARTechAct: Carthage gains access to siegeWeapons
            Trigger CARTechAct: Carthage gains access to warCollege
            Trigger CARTechAct: Carthage gains access to navalAcademy
            Trigger CARTechAct: Carthage gains access to supraremes
            Trigger CARTechAct: Carthage gains access to quinqueremes
            Trigger CARTechAct: Carthage gains access to quadriremes
            Trigger CARTechAct: Carthage gains access to triremes
            Trigger CARTechAct: Carthage gains access to biremes
Turn Complete - Carthage
            Carthage collect 42 PUs; end with 42 PUs total
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 39 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 35 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 34 PUs
            city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
            city in Carthago creates 3 PUs; Carthage end with 37 PUs
            city in Gades creates 1 techTokens; Carthage end with 2 techTokens
            city in Gades creates 3 PUs; Carthage end with 40 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
            1 phalanx and 1 skirmisher moved from Dodona to Delphi
            1 phalanx and 2 skirmishers moved from Dodona to Apollonia
            1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
            2 cavalrys and 1 leader moved from Thessalonica to Apollonia
            1 cavalry moved from Philippopolis to Apollonia
            2 cavalrys moved from Nicopolis to Apollonia
            4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
            2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
            2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Thessalonica
            3 warriors moved from Sardica to Pella
Purchase Units - Macedonia
            Macedonia buy 4 catapults and 1 trireme; Remaining resources: 0 PUs;
Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 1 phalanx and 1 skirmisher
                GreekCityStates defend with 1 skirmisher
                Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for GreekCityStates: 1 skirmisher
            Battle in Apollonia
                Macedonia attack with 6 cavalrys, 1 leader, 2 phalanxs and 5 skirmishers
                RomanRepublic defend with 2 skirmishers; GreekCityStates defend with 1 city, 4 hoplites and 1 wall
                Units damaged: 1 leader owned by the Macedonia
                Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 leader, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 31
                Casualties for RomanRepublic: 2 skirmishers
                Casualties for Macedonia: 1 phalanx and 4 skirmishers
                Casualties for GreekCityStates: 4 hoplites and 1 wall
Non Combat Move - Macedonia
Place Units - Macedonia
            1 trireme placed in SZ 70
            4 catapults placed in Thessalonica
Research Technology - Macedonia
            Trigger MACTechAct: Macedonia gains access to conscription
            Trigger MACTechAct: Macedonia gains access to construction
            Trigger MACTechAct: Macedonia gains access to economics
            Trigger MACTechAct: Macedonia gains access to tradeRoutes
            Trigger MACTechAct: Macedonia gains access to siegeWeapons
            Trigger MACTechAct: Macedonia gains access to warCollege
            Trigger MACTechAct: Macedonia gains access to navalAcademy
            Trigger MACTechAct: Macedonia gains access to supraremes
            Trigger MACTechAct: Macedonia gains access to quinqueremes
            Trigger MACTechAct: Macedonia gains access to quadriremes
            Trigger MACTechAct: Macedonia gains access to triremes
            Trigger MACTechAct: Macedonia gains access to biremes
Turn Complete - Macedonia
            Macedonia collect 40 PUs; end with 40 PUs total
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 34 PUs
            city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
            city in Thessalonica creates 3 PUs; Macedonia end with 37 PUs
            city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
            city in Apollonia creates 3 PUs; Macedonia end with 40 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
            2 archers and 2 horsearchers moved from Azara to Sinda
            2 horsearchers moved from Tanais to Sinda
            2 archers moved from Tanais to Azara
            2 cataphracts and 2 horsearchers moved from Olbia to Azara
            3 horsearchers moved from Tyras to Tanais
            3 cataphracts moved from Theodesia to Azara
            3 cavalrys moved from Theodesia to Azara
            3 hoplites moved from Theodesia to Tanais
Purchase Units - Bosporus
            Bosporus buy 3 cavalrys and 2 horsearchers; Remaining resources: 0 PUs;
Non Combat Move - Bosporus
            1 bireme moved from SZ 74 to SZ 80
            1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
            3 hoplites and 1 leader moved from Theodesia to SZ 80
            3 hoplites and 1 leader moved from SZ 80 to Sinda
Place Units - Bosporus
            3 cavalrys and 2 horsearchers placed in Theodesia
Research Technology - Bosporus
            Trigger BOSTechAct: Bosporus gains access to conscription
            Trigger BOSTechAct: Bosporus gains access to construction
            Trigger BOSTechAct: Bosporus gains access to economics
            Trigger BOSTechAct: Bosporus gains access to tradeRoutes
            Trigger BOSTechAct: Bosporus gains access to siegeWeapons
            Trigger BOSTechAct: Bosporus gains access to warCollege
            Trigger BOSTechAct: Bosporus gains access to navalAcademy
            Trigger BOSTechAct: Bosporus gains access to supraremes
            Trigger BOSTechAct: Bosporus gains access to quinqueremes
            Trigger BOSTechAct: Bosporus gains access to quadriremes
            Trigger BOSTechAct: Bosporus gains access to triremes
            Trigger BOSTechAct: Bosporus gains access to biremes
Turn Complete - Bosporus
            Bosporus collect 24 PUs; end with 24 PUs total
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 20 PUs
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 18 PUs
            city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
            city in Theodesia creates 3 PUs; Bosporus end with 21 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
            6 hoplites and 6 skirmishers moved from Heraclea Pontica to Pessinus
            1 leader moved from Sinope to Pessinus
            6 chariots moved from Sinope to Pessinus
            1 catapult, 6 phalanxs and 6 skirmishers moved from Sinope to Tavium
            1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 77
            1 bireme, 1 flagship and 2 triremes moved from SZ 77 to SZ 78
Purchase Units - Pontus
            Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 PUs;
Combat - Pontus
            Battle in SZ 78
                Pontus attack with 1 bireme, 1 flagship and 2 triremes
                Armenia defend with 1 flagship and 2 triremes
                Units damaged: 1 flagship owned by the Pontus
                Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
                Casualties for Armenia: 1 flagship and 2 triremes
                Casualties for Pontus: 1 bireme
            Battle in Tavium
                Pontus attack with 1 catapult, 6 phalanxs and 6 skirmishers
                AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                Pontus win, taking Tavium from AI_Neutral with 1 catapult, 6 phalanxs and 5 skirmishers remaining. Battle score for attacker is -4
                Casualties for Pontus: 1 skirmisher
                Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
            Battle in Pessinus
                Pontus attack with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
                AI_Neutral defend with 2 spearman_neutrals
                Units damaged: 1 leader owned by the Pontus
                Pontus win, taking Pessinus from AI_Neutral with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 2 spearman_neutrals
Non Combat Move - Pontus
Place Units - Pontus
            2 chariots and 1 skirmisher placed in Sinope
Research Technology - Pontus
            Trigger PONTechAct: Pontus gains access to conscription
            Trigger PONTechAct: Pontus gains access to construction
            Trigger PONTechAct: Pontus gains access to economics
            Trigger PONTechAct: Pontus gains access to tradeRoutes
            Trigger PONTechAct: Pontus gains access to siegeWeapons
            Trigger PONTechAct: Pontus gains access to warCollege
            Trigger PONTechAct: Pontus gains access to navalAcademy
            Trigger PONTechAct: Pontus gains access to supraremes
            Trigger PONTechAct: Pontus gains access to quinqueremes
            Trigger PONTechAct: Pontus gains access to quadriremes
            Trigger PONTechAct: Pontus gains access to triremes
            Trigger PONTechAct: Pontus gains access to biremes
Turn Complete - Pontus
            Pontus collect 16 PUs; end with 17 PUs total
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 12 PUs
            city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
            city in Sinope creates 3 PUs; Pontus end with 15 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
            1 phalanx moved from Vologesia to Seleucia
            1 phalanx moved from Euphrates to Seleucia
            2 hoplites and 1 phalanx moved from Ninive to Seleucia
            2 phalanxs moved from Hatra to Seleucia
            3 hoplites and 1 phalanx moved from Bostra to Petra
            1 cataphract moved from Damascus to Petra
            1 cataphract moved from Palmyra to Petra
            3 hoplites and 1 phalanx moved from Damascus to Jerusalem
            2 cataphracts moved from Antioch to Jerusalem
            1 cataphract moved from Edessa to Sidon
            3 hoplites and 1 phalanx moved from Tarsus to SZ 61
            1 cataphract, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant moved from Antioch to Sidon
            1 catapult moved from Antioch to SZ 61
            1 catapult, 3 hoplites and 1 phalanx moved from SZ 61 to Salamis
Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 2 catapults and 3 hoplites; Remaining resources: 0 PUs;
Combat - Seleucid
            Battle in Jerusalem
                Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 11
                Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                Casualties for Seleucid: 2 hoplites
            Battle in Petra
                Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                Egypt defend with 3 archers
                Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
                Casualties for Egypt: 3 archers
                Casualties for Seleucid: 2 hoplites
            Battle in Salamis
                Seleucid attack with 1 catapult, 3 hoplites and 1 phalanx
                Egypt defend with 1 wall and 1 warelephant
                Units damaged: 1 wall owned by the Egypt
                Seleucid win, taking Salamis from Egypt with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 16
                Casualties for Egypt: 1 wall and 1 warelephant
                Casualties for Seleucid: 2 hoplites
            Battle in Sidon
                Seleucid attack with 2 cataphracts, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
                Egypt defend with 2 archers, 2 chariots and 1 phalanx
                Units damaged: 1 leader owned by the Seleucid
                Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 15
                Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                Casualties for Seleucid: 1 cataphract and 2 hoplites
Non Combat Move - Seleucid
            3 hoplites moved from Palmyra to Seleucia
            1 cataphract moved from Vologesia to Palmyra
            4 cataphracts moved from Seleucia to Palmyra
            2 cataphracts moved from Hatra to Palmyra
            1 warelephant moved from Edessa to Antioch
            1 hoplite and 1 phalanx moved from Emesa to Damascus
            2 hoplites moved from Edessa to Antioch
            1 hoplite and 1 phalanx moved from Edessa to Hatra
Place Units - Seleucid
            2 catapults and 3 hoplites placed in Seleucia
            2 cataphracts placed in Antioch
Research Technology - Seleucid
            Trigger SELTechAct: Seleucid gains access to conscription
            Trigger SELTechAct: Seleucid gains access to construction
            Trigger SELTechAct: Seleucid gains access to economics
            Trigger SELTechAct: Seleucid gains access to tradeRoutes
            Trigger SELTechAct: Seleucid gains access to siegeWeapons
            Trigger SELTechAct: Seleucid gains access to warCollege
            Trigger SELTechAct: Seleucid gains access to navalAcademy
            Trigger SELTechAct: Seleucid gains access to supraremes
            Trigger SELTechAct: Seleucid gains access to quinqueremes
            Trigger SELTechAct: Seleucid gains access to quadriremes
            Trigger SELTechAct: Seleucid gains access to triremes
            Trigger SELTechAct: Seleucid gains access to biremes
Turn Complete - Seleucid
            Seleucid collect 74 PUs; end with 74 PUs total
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 70 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
            city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
            city in Antioch creates 3 PUs; Seleucid end with 70 PUs
            city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
            city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
            1 chariot moved from Memphis to Jerusalem
            1 archer moved from Pharan to Jerusalem
            1 phalanx moved from Memphis to SZ 58
            1 phalanx and 1 quadrireme moved from SZ 58 to SZ 59
            1 phalanx moved from SZ 59 to Jerusalem
            1 phalanx moved from Alexandria to SZ 57
            1 archer moved from Alexandria to SZ 57
            1 archer moved from Alexandria to SZ 57
            2 archers, 1 bireme, 1 flagship, 1 phalanx and 2 triremes moved from SZ 57 to SZ 59
            2 archers and 1 phalanx moved from SZ 59 to Jerusalem
Purchase Units - Egypt
            Egypt buy 3 chariots and 1 quinquereme; Remaining resources: 0 PUs;
Combat - Egypt
            Battle in Jerusalem
                Egypt attack with 3 archers, 1 chariot and 2 phalanxs
                Seleucid defend with 2 cataphracts, 1 hoplite and 1 phalanx
                Egypt win, taking Jerusalem from Seleucid with 2 archers and 2 phalanxs remaining. Battle score for attacker is 18
                Casualties for Egypt: 1 archer and 1 chariot
                Casualties for Seleucid: 2 cataphracts, 1 hoplite and 1 phalanx
Non Combat Move - Egypt
            1 archer and 1 warelephant moved from Memphis to Pharan
            2 chariots moved from Alexandria to Pharan
            1 phalanx and 1 warelephant moved from Alexandria to Memphis
            1 leader moved from Alexandria to Pharan
            1 warelephant moved from Hermopolis to Memphis
            1 warelephant moved from Memphis to Pharan
            2 archers and 2 phalanxs moved from Hermopolis to Memphis
            1 warelephant moved from Paraetonium to Alexandria
            1 phalanx moved from Siwa to Paraetonium
            1 phalanx moved from Paliurus to Paraetonium
            1 archer moved from Cyrene to Paliurus
Place Units - Egypt
            3 chariots placed in Alexandria
            1 quinquereme placed in SZ 57
Research Technology - Egypt
            Trigger EGYTechAct: Egypt gains access to conscription
            Trigger EGYTechAct: Egypt gains access to construction
            Trigger EGYTechAct: Egypt gains access to economics
            Trigger EGYTechAct: Egypt gains access to tradeRoutes
            Trigger EGYTechAct: Egypt gains access to siegeWeapons
            Trigger EGYTechAct: Egypt gains access to warCollege
            Trigger EGYTechAct: Egypt gains access to navalAcademy
            Trigger EGYTechAct: Egypt gains access to supraremes
            Trigger EGYTechAct: Egypt gains access to quinqueremes
            Trigger EGYTechAct: Egypt gains access to quadriremes
            Trigger EGYTechAct: Egypt gains access to triremes
            Trigger EGYTechAct: Egypt gains access to biremes
Turn Complete - Egypt
            Egypt collect 34 PUs; end with 34 PUs total
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
            city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
            city in Alexandria creates 3 PUs; Egypt end with 35 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
Purchase Units - Parthia
            Parthia buy 3 cataphracts; Remaining resources: 0 PUs;
Non Combat Move - Parthia
            2 archers and 2 horsearchers moved from Ecbatana to Susa
            2 archers moved from Cyropolis to Ecbatana
            2 horsearchers moved from Cyropolis to Susa
            2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
            1 catapult moved from East to SZ 84
            1 catapult and 1 trireme moved from SZ 84 to SZ 86
            1 catapult moved from SZ 86 to Cyropolis
            1 flagship moved from SZ 86 to SZ 84
            1 archer moved from East to SZ 83
Place Units - Parthia
            3 cataphracts placed in Persepolis
Research Technology - Parthia
            Trigger PARTechAct: Parthia gains access to conscription
            Trigger PARTechAct: Parthia gains access to construction
            Trigger PARTechAct: Parthia gains access to economics
            Trigger PARTechAct: Parthia gains access to tradeRoutes
            Trigger PARTechAct: Parthia gains access to siegeWeapons
            Trigger PARTechAct: Parthia gains access to warCollege
            Trigger PARTechAct: Parthia gains access to navalAcademy
            Trigger PARTechAct: Parthia gains access to supraremes
            Trigger PARTechAct: Parthia gains access to quinqueremes
            Trigger PARTechAct: Parthia gains access to quadriremes
            Trigger PARTechAct: Parthia gains access to triremes
            Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
            Parthia collect 28 PUs; end with 28 PUs total
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
            city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
            city in Persepolis creates 3 PUs; Parthia end with 27 PUs
            city in East creates 1 techTokens; Parthia end with 2 techTokens
            city in East creates 3 PUs; Parthia end with 30 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
            2 horsearchers and 2 skirmishers moved from Satala to Trapezus
            3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
            1 leader moved from Armavira to Trapezus
            4 skirmishers and 4 spearmen moved from Phasis to Trapezus
Purchase Units - Armenia
            Turning on Edit Mode
            EDIT: Removing units owned by Armenia from Albana: 5 cataphracts
            EDIT: Adding units owned by Armenia to Trapezus: 5 cataphracts
            EDIT: Turning off Edit Mode
            Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;
Combat - Armenia
            Battle in Trapezus
                Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
                AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                Units damaged: 1 leader owned by the Armenia
                Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -12
                Casualties for Armenia: 3 skirmishers
                Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Non Combat Move - Armenia
            1 catapult and 5 spearmen moved from Albana to Armavira
            6 skirmishers and 6 spearmen moved from Armavira to Phasis
Place Units - Armenia
            1 catapult and 3 skirmishers placed in Armavira
Research Technology - Armenia
            Trigger ARMTechAct: Armenia gains access to conscription
            Trigger ARMTechAct: Armenia gains access to construction
            Trigger ARMTechAct: Armenia gains access to economics
            Trigger ARMTechAct: Armenia gains access to tradeRoutes
            Trigger ARMTechAct: Armenia gains access to siegeWeapons
            Trigger ARMTechAct: Armenia gains access to warCollege
            Trigger ARMTechAct: Armenia gains access to navalAcademy
            Trigger ARMTechAct: Armenia gains access to supraremes
            Trigger ARMTechAct: Armenia gains access to quinqueremes
            Trigger ARMTechAct: Armenia gains access to quadriremes
            Trigger ARMTechAct: Armenia gains access to triremes
            Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs total
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 16 PUs
            city in Albana creates 1 techTokens; Armenia end with 1 techTokens
            city in Albana creates 3 PUs; Armenia end with 19 PUs
            city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
            city in Armavira creates 3 PUs; Armenia end with 22 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
            1 unit repaired.
            2 legionaires moved from Tarentum to SZ 46
            1 bireme, 2 legionaires and 1 trireme moved from SZ 46 to SZ 45
            2 legionaires moved from SZ 45 to Dodona
Purchase Units - RomanRepublic
            RomanRepublic buy 1 quadrireme, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 3 PUs;
Combat - RomanRepublic
            Battle in Dodona
                RomanRepublic attack with 2 legionaires
                Macedonia defend with 1 skirmisher
                RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is -2
                Casualties for RomanRepublic: 1 legionaire
                Casualties for Macedonia: 1 skirmisher
Non Combat Move - RomanRepublic
            2 legionaires moved from Capua to Tarentum
            1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
            1 legionaire and 2 skirmishers moved from Capua to Roma
            2 cataphracts moved from Genua to Arretium
            1 ballista, 13 legionaires and 1 skirmisher moved from Genua to Massilia
Place Units - RomanRepublic
            1 quadrireme and 1 suprareme placed in SZ 28
            1 skirmisher placed in Valentia
Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
            RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
            RomanRepublic collect 57 PUs; end with 60 PUs total
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 54 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 52 PUs
            city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
            city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
            city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
            city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
            1 unit repaired.
            2 cavalrys moved from Larissa to Delphi
            1 leader and 1 skirmisher moved from Larissa to Delphi
            1 hoplite moved from Larissa to Delphi
Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer and 6 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher
                Macedonia defend with 1 phalanx and 1 skirmisher
                Units damaged: 1 leader owned by the GreekCityStates
                GreekCityStates win, taking Delphi from Macedonia with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher remaining. Battle score for attacker is 13
                Casualties for Macedonia: 1 phalanx and 1 skirmisher
Non Combat Move - GreekCityStates
            4 archers, 1 catapult and 3 hoplites moved from Larissa to Athens
            1 skirmisher moved from Larissa to Athens
            1 trireme moved from SZ 69 to SZ 67
            1 quadrireme moved from SZ 69 to SZ 67
            1 quadrireme moved from SZ 69 to SZ 68
            2 hoplites moved from Rhodos to SZ 68
            2 hoplites and 1 quadrireme moved from SZ 68 to SZ 69
            2 hoplites moved from SZ 69 to Athens
            2 skirmishers moved from Sparta to SZ 67
            1 skirmisher moved from Sparta to SZ 67
            3 skirmishers moved from SZ 67 to Athens
            3 cavalrys moved from Sparta to Athens
            2 hoplites moved from Corinth to Athens
            1 skirmisher moved from Sparta to Corinth
            2 hoplites moved from Syracuse to Lilybaeum
            1 trireme moved from SZ 34 to SZ 28
            1 bireme moved from SZ 21 to SZ 28
Place Units - GreekCityStates
            1 archer and 6 hoplites placed in Sparta
Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
            GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
            GreekCityStates collect 45 PUs; end with 45 PUs total
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 39 PUs
            city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
            city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
            2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen moved from Sardis to Pessinus
Purchase Units - Pergamon
            Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
            Battle in Pessinus
                Pergamon attack with 2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen
                Pontus defend with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
                3 phalanxs owned by the Pergamon retreated to Sardis
                Pontus win with 2 hoplites remaining. Battle score for attacker is 11
                Casualties for Pergamon: 2 catapults, 2 cavalrys, 1 phalanx, 8 skirmishers and 2 spearmen
                Casualties for Pontus: 6 chariots, 4 hoplites, 1 leader and 6 skirmishers
Non Combat Move - Pergamon
            2 phalanxs, 4 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
            1 skirmisher moved from Pergamum to SZ 69
            1 skirmisher moved from SZ 69 to Larissa
            1 leader moved from Larissa to SZ 69
            1 leader moved from SZ 69 to Sardis
            1 spearman moved from Pergamum to SZ 69
            1 spearman moved from SZ 69 to Athens
            2 spearmen moved from Larissa to Athens
            1 spearman moved from Pergamum to Sardis
            1 skirmisher moved from Pergamum to Sardis
Place Units - Pergamon
            1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis
Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
            Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
            Pergamon collect 22 PUs; end with 22 PUs total
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
            city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
            city in Sardis creates 3 PUs; Pergamon end with 22 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
            1 unit repaired.
            11 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Igilgili to Cartenna
            4 cavalrys, 2 hoplites and 4 phalanxs moved from Acci to Hispatis
            2 biremes moved from SZ 15 to SZ 29
            1 phalanx moved from Gades to Acci
            1 warelephant moved from Carthago to SZ 32
            1 hoplite moved from Carthago to SZ 32
            1 hoplite, 1 suprareme and 1 warelephant moved from SZ 32 to SZ 34
            1 hoplite moved from Carthago to SZ 32
            1 bireme and 1 hoplite moved from SZ 32 to SZ 34
            1 warelephant moved from Carthago to SZ 32
            2 hoplites moved from Carthago to SZ 32
            2 hoplites and 1 quadrireme moved from SZ 32 to SZ 34
            2 hoplites moved from SZ 34 to Capua
            1 quinquereme and 1 warelephant moved from SZ 32 to SZ 34
            1 warelephant moved from SZ 34 to Capua
            2 hoplites and 1 warelephant moved from SZ 34 to Capua
            1 hoplite moved from Carthago to SZ 32
            2 hoplites moved from Caralis to SZ 32
            1 flagship, 3 hoplites and 3 triremes moved from SZ 32 to SZ 34
            3 hoplites moved from SZ 34 to Capua
            1 hoplite moved from Thapsus to Carthago
            2 triremes moved from SZ 31 to SZ 32
            2 hoplites moved from Thenae to Thapsus
Purchase Units - Carthage
            Carthage buy 2 cavalrys, 1 hoplite and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
            Battle in Hispatis
                Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
                AI_Barbarians defend with 1 warrior; AI_Neutral defend with 3 spearman_neutrals
                Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                Casualties for Carthage: 1 cavalry
                Casualties for AI_Barbarians: 1 warrior
                Casualties for AI_Neutral: 3 spearman_neutrals
            Battle in Capua
                Carthage attack with 7 hoplites and 2 warelephants
                RomanRepublic defend with 1 wall
                Units damaged: 1 wall owned by the RomanRepublic
                Carthage win, taking Capua from RomanRepublic with 7 hoplites and 1 warelephant remaining. Battle score for attacker is 10
                Casualties for Carthage: 1 warelephant
                Casualties for RomanRepublic: 1 wall
            Battle in Cartenna
                Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                AI_Neutral defend with 2 cavalry_neutrals
                Units damaged: 1 leader owned by the Carthage
                Carthage win, taking Cartenna from AI_Neutral with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 2 cavalry_neutrals
Non Combat Move - Carthage
Place Units - Carthage
            1 quinquereme placed in SZ 32
            2 cavalrys and 1 hoplite placed in Gades
Research Technology - Carthage
            Carthage spend 0 on tech rolls
            Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
            Carthage collect 53 PUs; end with 53 PUs total
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 46 PUs
            city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
            city in Carthago creates 3 PUs; Carthage end with 49 PUs
            city in Gades creates 1 techTokens; Carthage end with 2 techTokens
            city in Gades creates 3 PUs; Carthage end with 52 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
            1 unit repaired.
            1 warrior moved from Pella to Sardica
            5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors moved from Thessalonica to Larissa
            1 skirmisher moved from Apollonia to Dodona
            2 warriors moved from Pella to Dodona
            1 cavalry moved from Apollonia to Dodona
Purchase Units - Macedonia
            Macedonia buy 3 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
            Battle in Larissa
                Macedonia attack with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors
                Pergamon defend with 1 skirmisher
                Macedonia win, taking Larissa from GreekCityStates with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors remaining. Battle score for attacker is 4
                Casualties for Pergamon: 1 skirmisher
            Battle in Dodona
                Macedonia attack with 1 cavalry, 1 skirmisher and 2 warriors
                RomanRepublic defend with 1 legionaire
                Macedonia win, taking Dodona from RomanRepublic with 1 cavalry, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Macedonia
            5 cavalrys and 1 leader moved from Apollonia to Larissa
Place Units - Macedonia
            2 skirmishers placed in Apollonia
            3 cavalrys, 2 skirmishers and 1 warrior placed in Thessalonica
Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
            Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
            Macedonia collect 41 PUs; end with 41 PUs total
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
            city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
            city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
            city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
            city in Apollonia creates 3 PUs; Macedonia end with 41 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
            2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
            4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
            3 horsearchers moved from Tanais to Majar
Purchase Units - Bosporus
            Bosporus buy 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 1 PUs;
Combat - Bosporus
            Battle in Majar
                Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader
                AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                Units damaged: 1 leader owned by the Bosporus
                Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Non Combat Move - Bosporus
            3 cavalrys and 2 horsearchers moved from Theodesia to Azara
            1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 81
            3 hoplites moved from Tanais to SZ 81
            1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
            3 hoplites moved from SZ 80 to Sinda
Place Units - Bosporus
            1 cataphract, 1 cavalry and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
            Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
            Bosporus collect 26 PUs; end with 27 PUs total
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
            Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
            Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 22 PUs
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
            city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
            city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
            1 unit repaired.
            1 skirmisher moved from Tavium to Pessinus
            2 hoplites moved from Pessinus to Tavium
            1 catapult, 6 phalanxs and 4 skirmishers moved from Tavium to Sinope
            1 flagship and 2 triremes moved from SZ 78 to SZ 76
Purchase Units - Pontus
            Pontus buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - Pontus
Place Units - Pontus
            1 hoplite and 2 skirmishers placed in Sinope
Research Technology - Pontus
            Pontus spend 0 on tech rolls
            Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
            Pontus collect 16 PUs; end with 16 PUs total
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
            city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
            city in Sinope creates 3 PUs; Pontus end with 16 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
            1 unit repaired.
            1 bireme moved from SZ 61 to SZ 60
            1 hoplite moved from Salamis to SZ 61
            1 catapult moved from Salamis to SZ 61
            1 catapult, 1 hoplite and 1 quinquereme moved from SZ 61 to SZ 65
            1 catapult and 1 hoplite moved from SZ 65 to Halicarnassus
            2 hoplites moved from Antioch to SZ 61
            2 hoplites and 1 quadrireme moved from SZ 61 to SZ 65
            2 hoplites moved from SZ 65 to Halicarnassus
            1 phalanx moved from Salamis to SZ 61
            1 phalanx and 1 trireme moved from SZ 61 to SZ 65
            1 phalanx moved from SZ 65 to Rhodos
            1 flagship moved from SZ 61 to SZ 65
            2 cataphracts, 1 hoplite and 1 phalanx moved from Petra to Jerusalem
            1 hoplite and 1 phalanx moved from Damascus to Jerusalem
            1 cataphract, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant moved from Sidon to Jerusalem
            2 cataphracts and 1 warelephant moved from Antioch to Jerusalem
            1 hoplite and 1 phalanx moved from Hatra to Seleucia
Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 2 catapults, 2 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
            Battle in Rhodos
            Battle in Jerusalem
                Seleucid attack with 5 cataphracts, 3 hoplites, 1 leader, 4 phalanxs and 2 warelephants
                Egypt defend with 2 archers and 2 phalanxs
                Units damaged: 1 leader owned by the Seleucid
                Seleucid win, taking Rhodos from GreekCityStates, taking Jerusalem from Egypt with 4 cataphracts, 3 hoplites, 1 leader, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 26
                Casualties for Egypt: 2 archers and 2 phalanxs
                Casualties for Seleucid: 1 cataphract
            Battle in Halicarnassus
                Seleucid attack with 1 catapult and 3 hoplites
                Pergamon defend with 2 walls
                Units damaged: 1 wall owned by the Pergamon
                Units damaged: 1 wall owned by the Pergamon
                Seleucid win, taking Halicarnassus from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 33
                Casualties for Pergamon: 2 walls
                Casualties for Seleucid: 1 hoplite
Non Combat Move - Seleucid
            5 cataphracts moved from Palmyra to Jerusalem
Place Units - Seleucid
            1 catapult and 1 hoplite placed in Seleucia
            1 catapult and 1 hoplite placed in Antioch
            1 phalanx and 2 warelephants placed in Seleucia
            2 cataphracts placed in Antioch
Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
            Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
            Seleucid collect 84 PUs; end with 84 PUs total
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 82 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 79 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
            city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
            city in Antioch creates 3 PUs; Seleucid end with 79 PUs
            city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
            city in Seleucia creates 3 PUs; Seleucid end with 82 PUs