I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
1 legionaire moved from SZ 34 to Lilybaeum
1 leader moved from Roma to SZ 28
1 ballista moved from Roma to SZ 28
3 legionaires and 1 skirmisher moved from Arretium to Genua
1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
1 skirmisher moved from Roma to SZ 28
3 legionaires moved from Capua to SZ 28
1 legionaire moved from Roma to SZ 28
1 ballista, 1 flagship, 1 leader, 4 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 1 leader, 4 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
3 legionaires moved from Salapia to Genua
2 cataphracts and 4 legionaires moved from Roma to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 2 ballistas, 1 legionaire, 1 quadrireme and 1 skirmisher; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cataphracts, 13 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 13 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 1 leader, 10 legionaires and 3 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 9 legionaires remaining. Battle score for attacker is 74
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
Casualties for RomanRepublic: 1 legionaire and 3 skirmishers
Non Combat Move - RomanRepublic
2 legionaires and 1 skirmisher moved from Croton to Capua
1 skirmisher moved from Salapia to SZ 48
1 bireme, 1 skirmisher and 1 trireme moved from SZ 48 to SZ 46
1 skirmisher moved from Tarentum to SZ 46
2 skirmishers moved from SZ 46 to Apollonia
1 legionaire moved from Tarentum to Capua
Place Units - RomanRepublic
1 quadrireme placed in SZ 28
1 ballista placed in Roma
1 ballista, 1 legionaire and 1 skirmisher placed in Valentia
Research Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremes
Turn Complete - RomanRepublic
RomanRepublic collect 53 PUs; end with 53 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 48 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 46 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 49 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 52 PUs
Forgot aleria attack, rolling here if you don’t mind:
Attacking greek hoplite @2
:roll 1d6:
Defending Carthagian @1
:roll 1d6:
:(
Attacking greek hoplite @2
Rolling 1d6:
(1)
Defending Carthagian @1
Rolling 1d6:
(4)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
1 archer, 2 hoplites and 2 skirmishers moved from Delphi to Larissa
1 leader moved from Sparta to SZ 67
1 catapult moved from Sparta to SZ 67
2 archers moved from Corinth to SZ 67
2 hoplites moved from Sparta to SZ 67
2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
2 archers, 1 catapult, 2 hoplites and 1 leader moved from SZ 69 to Larissa
1 trireme moved from SZ 40 to SZ 34
Purchase Units - GreekCityStates
GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 8 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Units damaged: 1 leader owned by the GreekCityStates
GreekCityStates win, taking Larissa from Macedonia with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 2 skirmishers remaining. Battle score for attacker is 35
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 6 skirmishers
Non Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Massilia: 1 hoplite
EDIT: Removing units owned by Carthage from Aleria: 1 cavalry
EDIT: Adding units owned by GreekCityStates to Aleria: 1 hoplite
EDIT: Changing ownership of Aleria from Carthage to GreekCityStates
EDIT: Turning off Edit Mode
2 hoplites moved from Sparta to Corinth
1 skirmisher moved from Syracuse to Lilybaeum
2 skirmishers moved from Syracuse to Lilybaeum
1 bireme moved from SZ 20 to SZ 21
Place Units - GreekCityStates
3 cavalrys and 4 skirmishers placed in Sparta
Research Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremes
Turn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 48 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 44 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 47 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 50 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy 1 catapult, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;
Non Combat Move - Pergamon
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
1 leader moved from Sardis to SZ 69
1 leader and 2 spearmen moved from SZ 69 to Larissa
2 cavalrys moved from Halicarnassus to Sardis
2 skirmishers moved from Sardis to Halicarnassus
4 skirmishers and 1 spearman moved from Pergamum to Sardis
Place Units - Pergamon
1 catapult, 2 skirmishers and 1 spearman placed in Sardis
Research Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremes
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 17 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 20 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
2 triremes moved from SZ 29 to SZ 31
1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32
5 cavalrys moved from Carthago to Igilgili
3 hoplites moved from Hippo Regius to Igilgili
1 hoplite moved from Zama to Igilgili
2 hoplites moved from Sabrata to Thenae
1 hoplite moved from Thenae to Thapsus
3 cavalrys moved from Thapsus to Igilgili
2 cavalrys moved from Zama to Igilgili
1 cavalry moved from Hippo Regius to Igilgili
1 leader moved from Carthago to Igilgili
1 warelephant moved from Hippo Regius to Igilgili
1 warelephant moved from Zama to Igilgili
2 hoplites moved from Tingis to SZ 14
2 biremes and 2 hoplites moved from SZ 14 to SZ 15
2 hoplites moved from SZ 15 to Acci
4 cavalrys and 4 phalanxs moved from Gades to Acci
Purchase Units - Carthage
Carthage buy 1 bireme, 1 phalanx and 1 suprareme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Igilgili
Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 3 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Igilgili from AI_Neutral with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Acci
Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 4 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 archer_neutrals
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 suprareme placed in SZ 32
1 phalanx placed in Gades
Research Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremes
Turn Complete - Carthage
Carthage collect 42 PUs; end with 42 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 39 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 35 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 34 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 37 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 40 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 phalanx and 1 skirmisher moved from Dodona to Delphi
1 phalanx and 2 skirmishers moved from Dodona to Apollonia
1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
2 cavalrys and 1 leader moved from Thessalonica to Apollonia
1 cavalry moved from Philippopolis to Apollonia
2 cavalrys moved from Nicopolis to Apollonia
4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Thessalonica
3 warriors moved from Sardica to Pella
Purchase Units - Macedonia
Macedonia buy 4 catapults and 1 trireme; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Delphi
Macedonia attack with 1 phalanx and 1 skirmisher
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Apollonia
Macedonia attack with 6 cavalrys, 1 leader, 2 phalanxs and 5 skirmishers
RomanRepublic defend with 2 skirmishers; GreekCityStates defend with 1 city, 4 hoplites and 1 wall
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 leader, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 31
Casualties for RomanRepublic: 2 skirmishers
Casualties for Macedonia: 1 phalanx and 4 skirmishers
Casualties for GreekCityStates: 4 hoplites and 1 wall
Non Combat Move - Macedonia
Place Units - Macedonia
1 trireme placed in SZ 70
4 catapults placed in Thessalonica
Research Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremes
Turn Complete - Macedonia
Macedonia collect 40 PUs; end with 40 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 34 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 37 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 40 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
2 archers and 2 horsearchers moved from Azara to Sinda
2 horsearchers moved from Tanais to Sinda
2 archers moved from Tanais to Azara
2 cataphracts and 2 horsearchers moved from Olbia to Azara
3 horsearchers moved from Tyras to Tanais
3 cataphracts moved from Theodesia to Azara
3 cavalrys moved from Theodesia to Azara
3 hoplites moved from Theodesia to Tanais
Purchase Units - Bosporus
Bosporus buy 3 cavalrys and 2 horsearchers; Remaining resources: 0 PUs;
Non Combat Move - Bosporus
1 bireme moved from SZ 74 to SZ 80
1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
3 hoplites and 1 leader moved from Theodesia to SZ 80
3 hoplites and 1 leader moved from SZ 80 to Sinda
Place Units - Bosporus
3 cavalrys and 2 horsearchers placed in Theodesia
Research Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremes
Turn Complete - Bosporus
Bosporus collect 24 PUs; end with 24 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 20 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 18 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 21 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
6 hoplites and 6 skirmishers moved from Heraclea Pontica to Pessinus
1 leader moved from Sinope to Pessinus
6 chariots moved from Sinope to Pessinus
1 catapult, 6 phalanxs and 6 skirmishers moved from Sinope to Tavium
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 77
1 bireme, 1 flagship and 2 triremes moved from SZ 77 to SZ 78
Purchase Units - Pontus
Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 PUs;
Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
Casualties for Armenia: 1 flagship and 2 triremes
Casualties for Pontus: 1 bireme
Battle in Tavium
Pontus attack with 1 catapult, 6 phalanxs and 6 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus win, taking Tavium from AI_Neutral with 1 catapult, 6 phalanxs and 5 skirmishers remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Battle in Pessinus
Pontus attack with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Pessinus from AI_Neutral with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutrals
Non Combat Move - Pontus
Place Units - Pontus
2 chariots and 1 skirmisher placed in Sinope
Research Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremes
Turn Complete - Pontus
Pontus collect 16 PUs; end with 17 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 12 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 15 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
1 phalanx moved from Vologesia to Seleucia
1 phalanx moved from Euphrates to Seleucia
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 phalanxs moved from Hatra to Seleucia
3 hoplites and 1 phalanx moved from Bostra to Petra
1 cataphract moved from Damascus to Petra
1 cataphract moved from Palmyra to Petra
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
2 cataphracts moved from Antioch to Jerusalem
1 cataphract moved from Edessa to Sidon
3 hoplites and 1 phalanx moved from Tarsus to SZ 61
1 cataphract, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant moved from Antioch to Sidon
1 catapult moved from Antioch to SZ 61
1 catapult, 3 hoplites and 1 phalanx moved from SZ 61 to Salamis
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults and 3 hoplites; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 11
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 2 hoplites
Battle in Petra
Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
Casualties for Egypt: 3 archers
Casualties for Seleucid: 2 hoplites
Battle in Salamis
Seleucid attack with 1 catapult, 3 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 16
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 2 hoplites
Battle in Sidon
Seleucid attack with 2 cataphracts, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 15
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 1 cataphract and 2 hoplites
Non Combat Move - Seleucid
3 hoplites moved from Palmyra to Seleucia
1 cataphract moved from Vologesia to Palmyra
4 cataphracts moved from Seleucia to Palmyra
2 cataphracts moved from Hatra to Palmyra
1 warelephant moved from Edessa to Antioch
1 hoplite and 1 phalanx moved from Emesa to Damascus
2 hoplites moved from Edessa to Antioch
1 hoplite and 1 phalanx moved from Edessa to Hatra
Place Units - Seleucid
2 catapults and 3 hoplites placed in Seleucia
2 cataphracts placed in Antioch
Research Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremes
Turn Complete - Seleucid
Seleucid collect 74 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 70 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
1 chariot moved from Memphis to Jerusalem
1 archer moved from Pharan to Jerusalem
1 phalanx moved from Memphis to SZ 58
1 phalanx and 1 quadrireme moved from SZ 58 to SZ 59
1 phalanx moved from SZ 59 to Jerusalem
1 phalanx moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
2 archers, 1 bireme, 1 flagship, 1 phalanx and 2 triremes moved from SZ 57 to SZ 59
2 archers and 1 phalanx moved from SZ 59 to Jerusalem
Purchase Units - Egypt
Egypt buy 3 chariots and 1 quinquereme; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Jerusalem
Egypt attack with 3 archers, 1 chariot and 2 phalanxs
Seleucid defend with 2 cataphracts, 1 hoplite and 1 phalanx
Egypt win, taking Jerusalem from Seleucid with 2 archers and 2 phalanxs remaining. Battle score for attacker is 18
Casualties for Egypt: 1 archer and 1 chariot
Casualties for Seleucid: 2 cataphracts, 1 hoplite and 1 phalanx
Non Combat Move - Egypt
1 archer and 1 warelephant moved from Memphis to Pharan
2 chariots moved from Alexandria to Pharan
1 phalanx and 1 warelephant moved from Alexandria to Memphis
1 leader moved from Alexandria to Pharan
1 warelephant moved from Hermopolis to Memphis
1 warelephant moved from Memphis to Pharan
2 archers and 2 phalanxs moved from Hermopolis to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 phalanx moved from Siwa to Paraetonium
1 phalanx moved from Paliurus to Paraetonium
1 archer moved from Cyrene to Paliurus
Place Units - Egypt
3 chariots placed in Alexandria
1 quinquereme placed in SZ 57
Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremes
Turn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 35 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 3 cataphracts; Remaining resources: 0 PUs;
Non Combat Move - Parthia
2 archers and 2 horsearchers moved from Ecbatana to Susa
2 archers moved from Cyropolis to Ecbatana
2 horsearchers moved from Cyropolis to Susa
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
1 catapult moved from East to SZ 84
1 catapult and 1 trireme moved from SZ 84 to SZ 86
1 catapult moved from SZ 86 to Cyropolis
1 flagship moved from SZ 86 to SZ 84
1 archer moved from East to SZ 83
Place Units - Parthia
3 cataphracts placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
2 horsearchers and 2 skirmishers moved from Satala to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
1 leader moved from Armavira to Trapezus
4 skirmishers and 4 spearmen moved from Phasis to Trapezus
Purchase Units - Armenia
Turning on Edit Mode
EDIT: Removing units owned by Armenia from Albana: 5 cataphracts
EDIT: Adding units owned by Armenia to Trapezus: 5 cataphracts
EDIT: Turning off Edit Mode
Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -12
Casualties for Armenia: 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Non Combat Move - Armenia
1 catapult and 5 spearmen moved from Albana to Armavira
6 skirmishers and 6 spearmen moved from Armavira to Phasis
Place Units - Armenia
1 catapult and 3 skirmishers placed in Armavira
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 16 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 19 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 22 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
2 legionaires moved from Tarentum to SZ 46
1 bireme, 2 legionaires and 1 trireme moved from SZ 46 to SZ 45
2 legionaires moved from SZ 45 to Dodona
Purchase Units - RomanRepublic
RomanRepublic buy 1 quadrireme, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 3 PUs;
Combat - RomanRepublic
Battle in Dodona
RomanRepublic attack with 2 legionaires
Macedonia defend with 1 skirmisher
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is -2
Casualties for RomanRepublic: 1 legionaire
Casualties for Macedonia: 1 skirmisher
Non Combat Move - RomanRepublic
2 legionaires moved from Capua to Tarentum
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
1 legionaire and 2 skirmishers moved from Capua to Roma
2 cataphracts moved from Genua to Arretium
1 ballista, 13 legionaires and 1 skirmisher moved from Genua to Massilia
Place Units - RomanRepublic
1 quadrireme and 1 suprareme placed in SZ 28
1 skirmisher placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 60 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 54 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 52 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 unit repaired.
2 cavalrys moved from Larissa to Delphi
1 leader and 1 skirmisher moved from Larissa to Delphi
1 hoplite moved from Larissa to Delphi
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer and 6 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher
Macedonia defend with 1 phalanx and 1 skirmisher
Units damaged: 1 leader owned by the GreekCityStates
GreekCityStates win, taking Delphi from Macedonia with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher remaining. Battle score for attacker is 13
Casualties for Macedonia: 1 phalanx and 1 skirmisher
Non Combat Move - GreekCityStates
4 archers, 1 catapult and 3 hoplites moved from Larissa to Athens
1 skirmisher moved from Larissa to Athens
1 trireme moved from SZ 69 to SZ 67
1 quadrireme moved from SZ 69 to SZ 67
1 quadrireme moved from SZ 69 to SZ 68
2 hoplites moved from Rhodos to SZ 68
2 hoplites and 1 quadrireme moved from SZ 68 to SZ 69
2 hoplites moved from SZ 69 to Athens
2 skirmishers moved from Sparta to SZ 67
1 skirmisher moved from Sparta to SZ 67
3 skirmishers moved from SZ 67 to Athens
3 cavalrys moved from Sparta to Athens
2 hoplites moved from Corinth to Athens
1 skirmisher moved from Sparta to Corinth
2 hoplites moved from Syracuse to Lilybaeum
1 trireme moved from SZ 34 to SZ 28
1 bireme moved from SZ 21 to SZ 28
Place Units - GreekCityStates
1 archer and 6 hoplites placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 39 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Pessinus
Pergamon attack with 2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen
Pontus defend with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
3 phalanxs owned by the Pergamon retreated to Sardis
Pontus win with 2 hoplites remaining. Battle score for attacker is 11
Casualties for Pergamon: 2 catapults, 2 cavalrys, 1 phalanx, 8 skirmishers and 2 spearmen
Casualties for Pontus: 6 chariots, 4 hoplites, 1 leader and 6 skirmishers
Non Combat Move - Pergamon
2 phalanxs, 4 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
1 skirmisher moved from Pergamum to SZ 69
1 skirmisher moved from SZ 69 to Larissa
1 leader moved from Larissa to SZ 69
1 leader moved from SZ 69 to Sardis
1 spearman moved from Pergamum to SZ 69
1 spearman moved from SZ 69 to Athens
2 spearmen moved from Larissa to Athens
1 spearman moved from Pergamum to Sardis
1 skirmisher moved from Pergamum to Sardis
Place Units - Pergamon
1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 22 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
11 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Igilgili to Cartenna
4 cavalrys, 2 hoplites and 4 phalanxs moved from Acci to Hispatis
2 biremes moved from SZ 15 to SZ 29
1 phalanx moved from Gades to Acci
1 warelephant moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite, 1 suprareme and 1 warelephant moved from SZ 32 to SZ 34
1 hoplite moved from Carthago to SZ 32
1 bireme and 1 hoplite moved from SZ 32 to SZ 34
1 warelephant moved from Carthago to SZ 32
2 hoplites moved from Carthago to SZ 32
2 hoplites and 1 quadrireme moved from SZ 32 to SZ 34
2 hoplites moved from SZ 34 to Capua
1 quinquereme and 1 warelephant moved from SZ 32 to SZ 34
1 warelephant moved from SZ 34 to Capua
2 hoplites and 1 warelephant moved from SZ 34 to Capua
1 hoplite moved from Carthago to SZ 32
2 hoplites moved from Caralis to SZ 32
1 flagship, 3 hoplites and 3 triremes moved from SZ 32 to SZ 34
3 hoplites moved from SZ 34 to Capua
1 hoplite moved from Thapsus to Carthago
2 triremes moved from SZ 31 to SZ 32
2 hoplites moved from Thenae to Thapsus
Purchase Units - Carthage
Carthage buy 2 cavalrys, 1 hoplite and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Hispatis
Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Capua
Carthage attack with 7 hoplites and 2 warelephants
RomanRepublic defend with 1 wall
Units damaged: 1 wall owned by the RomanRepublic
Carthage win, taking Capua from RomanRepublic with 7 hoplites and 1 warelephant remaining. Battle score for attacker is 10
Casualties for Carthage: 1 warelephant
Casualties for RomanRepublic: 1 wall
Battle in Cartenna
Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Non Combat Move - Carthage
Place Units - Carthage
1 quinquereme placed in SZ 32
2 cavalrys and 1 hoplite placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 46 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 49 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 52 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 warrior moved from Pella to Sardica
5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors moved from Thessalonica to Larissa
1 skirmisher moved from Apollonia to Dodona
2 warriors moved from Pella to Dodona
1 cavalry moved from Apollonia to Dodona
Purchase Units - Macedonia
Macedonia buy 3 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Larissa
Macedonia attack with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors
Pergamon defend with 1 skirmisher
Macedonia win, taking Larissa from GreekCityStates with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Dodona
Macedonia attack with 1 cavalry, 1 skirmisher and 2 warriors
RomanRepublic defend with 1 legionaire
Macedonia win, taking Dodona from RomanRepublic with 1 cavalry, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Macedonia
5 cavalrys and 1 leader moved from Apollonia to Larissa
Place Units - Macedonia
2 skirmishers placed in Apollonia
3 cavalrys, 2 skirmishers and 1 warrior placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 41 PUs; end with 41 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 41 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
3 horsearchers moved from Tanais to Majar
Purchase Units - Bosporus
Bosporus buy 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 1 PUs;
Combat - Bosporus
Battle in Majar
Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Non Combat Move - Bosporus
3 cavalrys and 2 horsearchers moved from Theodesia to Azara
1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 81
3 hoplites moved from Tanais to SZ 81
1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
3 hoplites moved from SZ 80 to Sinda
Place Units - Bosporus
1 cataphract, 1 cavalry and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 27 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
1 skirmisher moved from Tavium to Pessinus
2 hoplites moved from Pessinus to Tavium
1 catapult, 6 phalanxs and 4 skirmishers moved from Tavium to Sinope
1 flagship and 2 triremes moved from SZ 78 to SZ 76
Purchase Units - Pontus
Pontus buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - Pontus
Place Units - Pontus
1 hoplite and 2 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 16 PUs