@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Tambov
3 fighters moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters moved from Tambov to Russia
2 infantry moved from Russia to Samara
1 aaGun moved from Samara to Russia
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries and 2 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Borneo
1 bomber moved from Yunnan to India
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 bomber moved from Borneo to Philippines
1 marine moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Hunan to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kiangsu to Jehol
2 mech_infantrys moved from Shan State to French Indo China
3 mech_infantrys moved from Yunnan to French Indo China
1 bomber moved from India to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 83 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 83 Sea Zone
1 fighter moved from French Guiana to 83 Sea Zone
1 cruiser moved from 92 Sea Zone to 83 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from French Guiana to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 7 Sea Zone to Hawaiian Islands
1 destroyer moved from 7 Sea Zone to 14 Sea Zone
1 carrier moved from 7 Sea Zone to 9 Sea Zone
1 bomber moved from Midway to Western United States
Combat - Americans
Battle in Gold Coast
Battle in French West Africa
Battle in Nigeria
Non Combat Move - Americans
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Queensland: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 14 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery moved from Sumatra to 41 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
2 mech_infantrys moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to Morocco
1 fighter moved from 42 Sea Zone to Java
Combat - British
Battle in 104 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Java
British attack with 1 artillery and 2 fighters
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
2 fighters owned by the British retreated
Battle in Iraq
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
British win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 83 Sea Zone to Nigeria
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,3,2
British collect 22 PUs (4 lost to blockades); end with 22 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
Place Units - UK_Pacific
1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 fighter and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Iraq from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 armour moved from Belgian Congo to Union of South Africa
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Italians
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 battleship moved from 60 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
British loiter and taunt; ANZAC attack with 1 battleship, 1 carrier and 1 cruiser
Japanese defend with 1 transport
ANZAC win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 fighters and 1 marine
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 fighter and 1 marine remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Combat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 factory_minors, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Rostov to Tambov
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 infantry moved from Rostov to Tambov
1 armour and 1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
intercept in Russia?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 factory_minors, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Rostov to Tambov
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 infantry moved from Rostov to Tambov
1 armour and 1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
1 aaGun, 18 armour, 2 artilleries, 11 infantry and 20 mech_infantrys moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 aaGuns moved from Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour and 6 mech_infantrys moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 104 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Egypt
4 infantry moved from Western Germany to Northern Italy
1 artillery moved from Germany to Poland
1 marine moved from Germany to Poland
1 infantry moved from French Equatorial Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Union of South Africa
1 battleship, 1 carrier and 1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
1 factory_minor placed in Rostov
3 mech_infantrys placed in Novgorod
Germans undo move 3.
1 fighter and 2 mech_infantrys placed in Novgorod
1 factory_minor placed in Western Ukraine
1 bomber and 1 mech_infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 infantry moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
Combat - Russians
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 aaGun and 16 infantry moved from Samara to Russia
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 mech_infantrys moved from Jehol to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers
French defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 37 Sea Zone to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Hunan to Yunnan
1 marine moved from Yunnan to French Indo China
1 mech_infantry moved from French Indo China to Hunan
2 artilleries and 2 infantry moved from Malaya to Shan State
1 armour moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5,3,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Japanese collect 56 PUs (6 lost to blockades); end with 56 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Western United States to Gibraltar
2 carriers moved from 10 Sea Zone to 89 Sea Zone
4 fighters moved from Western United States to 91 Sea Zone
2 carriers moved from 83 Sea Zone to 91 Sea Zone
3 fighters moved from 83 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Gold Coast to French West Africa
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 9 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Malaya
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 fighters moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
4 fighters moved from 16 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 tactical_bomber moved from Nigeria to Gibraltar
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Iraq
2 infantry moved from Persia to Iraq
Combat - British
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
2 fighters moved from Burma to India
2 infantry moved from India to West India
Place Units - British
1 artillery and 2 fighters placed in Persia
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 14 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters moved from Egypt to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery, 1 factory_minor, 3 fighters and 1 infantry
British win with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
2 fighters owned by the Italians retreated
Non Combat Move - Italians
1 fighter moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 battleship and 1 cruiser moved from 95 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Southern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
4 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
Place Units - Italians
1 marine placed in Egypt
1 destroyer and 1 transport placed in 81 Sea Zone
1 transport placed in 71 Sea Zone
2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 marine
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese with 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Novgorod to Vologda
1 fighter moved from Novgorod to Vologda
2 bombers moved from Western Germany to Persia
1 armour moved from Northwest Persia to Persia
2 fighters moved from Egypt to Persia
2 bombers moved from Bryansk to Persia
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
3 armour moved from Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 armour, 4 bombers, 2 fighters and 1 infantry
British defend with 1 artillery, 1 factory_minor, 3 fighters and 1 infantry
Germans win, taking Persia from British with 1 armour and 2 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 bombers, 2 fighters and 1 infantry
Casualties for British: 1 artillery, 3 fighters and 1 infantry
Non Combat Move - Germans
2 bombers moved from Persia to Caucasus
1 battleship and 1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Union of South Africa to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Belgian Congo to Kenya
1 artillery and 2 infantry moved from Tambov to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Vologda to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Poland to Eastern Poland
1 marine moved from Poland to Germany
4 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Normandy Bordeaux to France
4 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
3 armour placed in Rostov
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
2 infantry placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs