That’s what I thought. Thanks for clarifying!
TotalWar
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TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 12 Sea Zone to 7 Sea Zone
3 transports moved from 12 Sea Zone to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
2 bombers moved from United Kingdom to Southern Europe
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
1 fighter moved from Algeria to Anglo Egypt
1 armour, 1 artillery, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 12 Sea Zone to 7 Sea Zone
3 transports moved from 12 Sea Zone to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
2 bombers moved from United Kingdom to Southern Europe
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
1 fighter moved from Algeria to Anglo Egypt
1 armour, 1 artillery, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to NorwayCombat - British
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 6,1 and causes: 7 damage to unit: factory
Bombing raid in Southern Europe causes 7 damage total.
Battle in Anglo Egypt
British attack with 1 armour and 1 fighter
Germans defend with 1 artillery and 1 infantry
British win, taking Anglo Egypt from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighterNon Combat Move - British
2 bombers moved from Southern Europe to United KingdomPlace Units - British
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
5 armour moved from India to Persia
1 fighter moved from India to Persia
1 bomber moved from India to Manchuria
4 fighters moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber and 4 fighters
Americans defend with 3 artilleries and 6 infantry
Americans win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -46
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 bomber and 4 fighters
Battle in Persia
Japanese attack with 5 armour and 1 fighter
Russians defend with 4 infantry
Japanese win, taking Persia from British with 3 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 armourNon Combat Move - Japanese
3 armour moved from India to China
1 fighter moved from Persia to CaucasusPlace Units - Japanese
3 fighters and 3 infantry placed in Japan
3 infantry placed in KwantungTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Midway to Kwantung
2 fighters moved from 61 Sea Zone to China
2 artilleries moved from Manchuria to China
2 infantry moved from Manchuria to China
1 artillery moved from Manchuria to Kwantung
2 infantry moved from Manchuria to Kwantung -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Midway to Kwantung
2 fighters moved from 61 Sea Zone to China
2 artilleries moved from Manchuria to China
2 infantry moved from Manchuria to China
1 artillery moved from Manchuria to Kwantung
2 infantry moved from Manchuria to KwantungCombat - Americans
Battle in Kwantung
Americans attack with 1 artillery, 3 bombers and 2 infantry
Japanese defend with 1 factory and 3 infantry
Americans win, taking Kwantung from Japanese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in China
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 3 armour
Americans win, taking China from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 3 armourNon Combat Move - Americans
2 fighters moved from China to Manchuria
3 bombers moved from Kwantung to Manchuria
1 armour moved from Western United States to 55 Sea Zone
1 armour and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 1 submarine and 5 transports moved from 61 Sea Zone to 60 Sea Zone
2 fighters moved from Western United States to 60 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 armour moved from Algeria to Anglo EgyptPlace Units - Americans
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
3 infantry moved from West Russia to Karelia S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
3 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
2 armour moved from Novosibirsk to Russia
3 armour moved from Sinkiang to Russia
1 submarine moved from 1 Sea Zone to 3 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Caucasus to West Russia
2 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.Combat - Germans
Battle in West Russia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
7 armour moved from Eastern Europe to Caucasus
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Germany to Western Europe
1 aaGun, 4 armour, 1 artillery and 3 infantry moved from Germany to Eastern EuropePlace Units - Germans
4 infantry placed in Caucasus
2 artilleries, 2 fighters and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 5 Sea Zone to Germany -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 5 Sea Zone to GermanyCombat - British
Battle in Germany
British attack with 2 armour, 1 artillery, 2 bombers and 3 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 3 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for British: 2 armour, 1 artillery, 2 bombers and 3 infantryNon Combat Move - British
2 transports moved from 23 Sea Zone to 12 Sea Zone
1 armour moved from Norway to Karelia S.S.R.
4 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.Place Units - British
2 armour, 1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 1 bomber; Remaining resources: 9 PUs;Combat Move - Japanese
3 armour moved from Persia to Anglo Egypt
1 fighter moved from Caucasus to Anglo EgyptCombat - Japanese
Battle in Anglo Egypt
Japanese attack with 3 armour and 1 fighter
British defend with 1 armour; Americans defend with 1 armour
Japanese win, taking Anglo Egypt from British with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 fighter moved from Anglo Egypt to Trans-JordanPlace Units - Japanese
3 armour placed in India
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 42 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Manchuria to India
1 bomber moved from Manchuria to Caucasus
1 bomber moved from Manchuria to Caucasus
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Philipine Islands
1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Kwantung to 59 Sea Zone
1 artillery moved from Kwantung to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
1 artillery moved from 49 Sea Zone to Philipine Islands
1 artillery moved from China to French Indochina
Americans take French Indochina from Japanese -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Manchuria to India
1 bomber moved from Manchuria to Caucasus
1 bomber moved from Manchuria to Caucasus
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Philipine Islands
1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Kwantung to 59 Sea Zone
1 artillery moved from Kwantung to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
1 artillery moved from 49 Sea Zone to Philipine Islands
1 artillery moved from China to French Indochina
Americans take French Indochina from JapaneseCombat - Americans
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5,1 and causes: 6 damage to unit: factory
Bombing raid in Caucasus causes 6 damage total.
Battle in Philipine Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Philipine Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 fighter moved from Philipine Islands to 60 Sea Zone
2 fighters moved from Western United States to 60 Sea Zone
2 fighters moved from Manchuria to Kwantung
2 bombers moved from Caucasus to Russia
1 bomber moved from India to Kwantung
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour and 3 infantry moved from 12 Sea Zone to AlgeriaPlace Units - Americans
3 armour placed in Kwantung
2 fighters and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Novosibirsk to Russia
1 submarine moved from 3 Sea Zone to 5 Sea ZonePlace Units - Russians
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 41 PUs;
Germans buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Germany to 5 Sea Zone
4 armour, 1 artillery and 3 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Caucasus to West Russia
3 infantry moved from Caucasus to West Russia
1 armour moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Sinkiang
Germans take Sinkiang from Americans
1 artillery and 1 infantry moved from Kazakh S.S.R. to SinkiangCombat - Germans
Battle in 5 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship and 3 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
Germans win with 1 fighter remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 3 transports
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 4 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in West Russia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking West Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
9 armour moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from 5 Sea Zone to Western EuropePlace Units - Germans
4 infantry placed in Caucasus
1 fighter and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 41 PUs;
Germans buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Germany to 5 Sea Zone
4 armour, 1 artillery and 3 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Caucasus to West Russia
3 infantry moved from Caucasus to West Russia
1 armour moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Sinkiang
Germans take Sinkiang from Americans
1 artillery and 1 infantry moved from Kazakh S.S.R. to SinkiangCombat - Germans
Battle in 5 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship and 3 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
Germans win with 1 fighter remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 3 transports
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 4 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in West Russia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking West Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
9 armour moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from 5 Sea Zone to Western EuropePlace Units - Germans
4 infantry placed in Caucasus
1 fighter and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sinkiang: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Kazakh S.S.R.: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
2 transports moved from 12 Sea Zone to 7 Sea Zone
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
2 armour moved from 7 Sea Zone to Western Europe -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
2 transports moved from 12 Sea Zone to 7 Sea Zone
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
2 armour moved from 7 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 1 fighter and 3 infantry
British win, taking Western Europe from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Western Europe to 7 Sea ZonePlace Units - British
1 carrier placed in 7 Sea Zone
1 fighter placed in 7 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory; Remaining resources: 39 PUs;
Japanese buy 3 armour and 1 bomber; Remaining resources: 12 PUs;Combat Move - Japanese
3 armour moved from India to French Indochina
1 fighter moved from Trans-Jordan to French Indochina
1 bomber moved from Japan to 49 Sea ZoneCombat - Japanese
Battle in French Indochina
Japanese attack with 3 armour and 1 fighter
Americans defend with 1 artillery
Japanese win, taking French Indochina from Americans with 3 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 49 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 49 Sea Zone to Japan
1 fighter moved from French Indochina to India
1 infantry moved from Yakut S.S.R. to NovosibirskPlace Units - Japanese
3 armour placed in India
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 41 PUs total