Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsTotalWar
-
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Non Combat Move - Americans
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 3 transports moved from 56 Sea Zone to 55 Sea Zone
4 fighters moved from 55 Sea Zone to Midway
1 bomber moved from Western United States to MidwayPlace Units - Americans
1 artillery and 1 bomber placed in Western United States
1 carrier and 1 fighter placed in 55 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sinkiang: 2 infantry
EDIT: Adding units owned by Americans to Sinkiang: 2 infantry
EDIT: Removing units owned by Americans from Sinkiang: 1 infantry
EDIT: Adding units owned by Americans to Novosibirsk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 21 PUs;
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour moved from West Russia to Caucasus
4 infantry moved from Russia to Caucasus
4 infantry moved from West Russia to CaucasusPlace Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Europe to 13 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 13 Sea Zone to 9 Sea Zone
2 submarines moved from 12 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Eastern Canada
1 infantry moved from Karelia S.S.R. to Norway
3 armour moved from Eastern Europe to Norway
1 bomber moved from Germany to Norway
1 infantry moved from Belorussia to West Russia
1 fighter moved from Eastern Europe to West Russia
5 fighters moved from Eastern Europe to Norway
1 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Kenya to French Equatorial Africa
Germans take Belgian Congo from British
Germans take French Equatorial Africa from British
1 infantry moved from Anglo Egypt to French Equatorial AfricaCombat - Germans
Battle in Norway
Germans attack with 3 armour, 1 bomber, 5 fighters and 1 infantry
British defend with 1 armour and 4 infantry
Germans win, taking Norway from British with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour, 1 fighter and 1 infantry
Casualties for British: 1 armour and 4 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Canada
Germans attack with 2 infantry
British defend with 1 infantry
Germans win, taking Eastern Canada from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
4 fighters moved from Norway to 5 Sea Zone
1 fighter moved from West Russia to Eastern Europe
1 bomber moved from Norway to Germany
4 armour moved from Germany to Eastern Europe
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 artilleries and 3 infantry moved from Ukraine S.S.R. to Eastern Europe
2 infantry moved from Germany to Western Europe
2 artilleries moved from Germany to Western Europe
2 infantry moved from Germany to Eastern EuropePlace Units - Germans
2 carriers, 1 destroyer and 1 transport placed in 5 Sea Zone
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to 27 Sea Zone
2 infantry moved from Union of South Africa to 27 Sea Zone
3 infantry and 2 transports moved from 27 Sea Zone to 23 Sea Zone
3 infantry moved from 23 Sea Zone to French Equatorial Africa
1 fighter moved from 23 Sea Zone to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 23 Sea Zone to 18 Sea Zone
1 fighter moved from French Equatorial Africa to 18 Sea Zone
1 fighter moved from United Kingdom to 18 Sea Zone
1 battleship, 1 destroyer, 1 submarine and 3 transports moved from 3 Sea Zone to 1 Sea ZonePlace Units - British
2 armour and 5 infantry placed in United KingdomTurn Complete - British
British collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour and 1 bomber; Remaining resources: 1 PUs;Combat Move - Japanese
4 infantry moved from China to Sinkiang
3 armour moved from Kwantung to Sinkiang
1 armour moved from Soviet Far East to Evenki National Okrug
Japanese take Yakut S.S.R. from Russians
Japanese take Evenki National Okrug from Russians
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
6 armour moved from India to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Kwantung to SinkiangCombat - Japanese
Battle in Sinkiang
Japanese attack with 3 armour, 1 fighter and 4 infantry
Americans defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sinkiang to China
4 fighters moved from 60 Sea Zone to China
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.Place Units - Japanese
2 armour and 1 bomber placed in Kwantung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from Midway to 60 Sea Zone
2 bombers moved from Midway to 60 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
2 armour moved from Western United States to Eastern Canada
1 bomber moved from Western United States to Eastern Canada -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from Midway to 60 Sea Zone
2 bombers moved from Midway to 60 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
2 armour moved from Western United States to Eastern Canada
1 bomber moved from Western United States to Eastern CanadaCombat - Americans
Battle in Eastern Canada
Americans attack with 2 armour and 1 bomber
Germans defend with 1 infantry
Americans win, taking Eastern Canada from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 60 Sea Zone
Americans attack with 2 bombers and 6 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Units damaged: 2 battleships owned by the Japanese
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 69
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transportsNon Combat Move - Americans
1 battleship moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
2 artilleries and 5 transports moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from Midway to 56 Sea Zone
7 infantry moved from Midway to 56 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 56 Sea Zone to 57 Sea Zone
2 bombers moved from 60 Sea Zone to Midway
2 fighters moved from 60 Sea Zone to 57 Sea Zone
1 cruiser moved from 3 Sea Zone to 1 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern Canada to MidwayPlace Units - Americans
1 battleship and 1 cruiser placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to West Russia
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to Evenki National Okrug
2 infantry moved from Russia to Evenki National Okrug
1 armour moved from Caucasus to Persia
3 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
9 infantry moved from Caucasus to Kazakh S.S.R.
3 armour moved from Caucasus to Kazakh S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to West Russia
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to Evenki National Okrug
2 infantry moved from Russia to Evenki National Okrug
1 armour moved from Caucasus to Persia
3 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
9 infantry moved from Caucasus to Kazakh S.S.R.
3 armour moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Evenki National Okrug
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 armour
Russians win, taking Evenki National Okrug from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in West Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 2 armour and 4 infantry
Japanese defend with 1 infantry
Russians win, taking Persia from Japanese with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 armour and 9 infantry
Japanese defend with 6 armour and 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 3 armour and 5 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 4 infantry
Casualties for Japanese: 6 armour and 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
-
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 destroyer, 1 submarine and 3 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 submarine and 3 transports moved from 8 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
British take Algeria from Germans -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 destroyer, 1 submarine and 3 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 submarine and 3 transports moved from 8 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
British take Algeria from GermansCombat - British
Non Combat Move - British
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 18 Sea Zone to 12 Sea Zone
1 fighter moved from 12 Sea Zone to United Kingdom
1 fighter moved from 12 Sea Zone to United KingdomPlace Units - British
1 artillery and 1 bomber placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 6 PUs;Combat Move - Japanese
3 armour and 3 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery and 2 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from China to Kazakh S.S.R.
1 bomber moved from Kwantung to Kazakh S.S.R.Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 armour, 1 bomber, 1 fighter and 3 infantry
Russians defend with 3 armour and 5 infantry
1 armour owned by the Japanese retreated to Sinkiang
Russians win with 2 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour and 5 infantry
Casualties for Japanese: 2 armour and 3 infantryNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to India
1 bomber moved from Kazakh S.S.R. to India
2 armour moved from Kwantung to India
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 artilleries and 1 infantry moved from Buryatia S.S.R. to Manchuria
4 fighters moved from China to JapanPlace Units - Japanese
8 infantry placed in Japan
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 42 PUs; end with 48 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 5 transports moved from 57 Sea Zone to 61 Sea Zone
3 artilleries moved from 61 Sea Zone to Manchuria
7 infantry moved from 61 Sea Zone to Manchuria -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 5 transports moved from 57 Sea Zone to 61 Sea Zone
3 artilleries moved from 61 Sea Zone to Manchuria
7 infantry moved from 61 Sea Zone to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 3 artilleries and 7 infantry
Japanese defend with 2 artilleries and 1 infantry
Americans win, taking Manchuria from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Americans
1 armour moved from Eastern Canada to 1 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 armour and 2 transports moved from 1 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 cruiser moved from 1 Sea Zone to 12 Sea Zone
1 cruiser moved from 10 Sea Zone to 12 Sea Zone
1 battleship moved from 10 Sea Zone to 12 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
1 armour and 2 infantry placed in Eastern United States
Americans undo move 2.
2 infantry placed in Eastern United States
1 armour placed in Western United States
1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Persia to Novosibirsk
1 armour moved from Persia to Sinkiang
2 infantry moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
1 artillery moved from Caucasus to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Persia to Novosibirsk
1 armour moved from Persia to Sinkiang
2 infantry moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
1 artillery moved from Caucasus to West RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Sinkiang
Russians attack with 3 armour
Japanese defend with 1 armour
Russians win, taking Sinkiang from Japanese with 3 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in West Russia
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour
Russians win, taking West Russia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - Russians
2 aaGuns moved from Caucasus to Russia
1 submarine moved from 3 Sea Zone to 1 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 45 PUs;
Germans buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Western Europe to 7 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 7 Sea Zone to 12 Sea Zone
1 bomber and 2 fighters moved from Germany to 12 Sea Zone
4 armour, 4 artilleries and 4 infantry moved from Ukraine S.S.R. to Caucasus
2 artilleries and 2 infantry moved from 12 Sea Zone to AlgeriaCombat - Germans
Battle in 12 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 3 transports; Americans defend with 1 battleship, 2 cruisers and 2 transports
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Germans
British win with 2 battleships, 1 fighter and 5 transports remaining. Battle score for attacker is -66
Casualties for Germans: 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 transports
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
Casualties for Americans: 2 cruisers
Battle in Caucasus
Germans attack with 4 armour, 4 artilleries and 4 infantry
Russians defend with 1 factory and 5 infantry
Germans win, taking Caucasus from Russians with 4 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
1 fighter owned by the British forced to land in AlgeriaNon Combat Move - Germans
2 infantry moved from Germany to Western Europe
7 armour moved from Germany to Eastern Europe
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery and 1 infantry moved from Trans-Jordan to Anglo EgyptPlace Units - Germans
3 infantry placed in Southern Europe
4 armour, 1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
2 units repaired. -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 12 Sea Zone to 7 Sea Zone
3 transports moved from 12 Sea Zone to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
2 bombers moved from United Kingdom to Southern Europe
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
1 fighter moved from Algeria to Anglo Egypt
1 armour, 1 artillery, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 12 Sea Zone to 7 Sea Zone
3 transports moved from 12 Sea Zone to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
2 bombers moved from United Kingdom to Southern Europe
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
1 fighter moved from Algeria to Anglo Egypt
1 armour, 1 artillery, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to NorwayCombat - British
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 6,1 and causes: 7 damage to unit: factory
Bombing raid in Southern Europe causes 7 damage total.
Battle in Anglo Egypt
British attack with 1 armour and 1 fighter
Germans defend with 1 artillery and 1 infantry
British win, taking Anglo Egypt from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighterNon Combat Move - British
2 bombers moved from Southern Europe to United KingdomPlace Units - British
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total