I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 infantry moved from India to Persia
Japanese take Persia from British
1 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
1 fighter moved from Kwantung to Manchuria
1 bomber moved from French Indochina to Manchuria
1 fighter moved from French Indochina to Manchuria
1 carrier, 1 cruiser and 1 fighter moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from 61 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Russians defend with 4 infantry
Japanese win, taking Manchuria from Russians with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to 61 Sea Zone
1 fighter moved from Manchuria to Japan
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 35 Sea Zone to 59 Sea Zone
2 fighters moved from 59 Sea Zone to Japan
1 bomber moved from Manchuria to Kwantung
Place Units - Japanese
3 armour placed in India
3 infantry placed in Kwantung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber and 2 transports; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 carrier and 1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 fighter moved from Midway to 56 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
Place Units - Americans
2 transports placed in 55 Sea Zone
2 armour, 1 artillery and 1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
3 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 1 armour and 6 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Archangel
Place Units - Russians
2 armour, 1 artillery and 1 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 armour and 1 infantry moved from Karelia S.S.R. to Norway
3 armour moved from Eastern Europe to Norway
6 fighters moved from Eastern Europe to Norway
1 armour moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Kenya
Germans take Kenya from British
1 infantry moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery moved from Anglo Egypt to Trans-Jordan
1 bomber moved from Libya to Caucasus
Combat - Germans
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Caucasus causes 3 damage total.
Battle in Norway
Germans attack with 7 armour, 6 fighters and 1 infantry
British defend with 2 armour, 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Norway from British with 2 armour and 6 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 5 armour and 1 infantry
Casualties for British: 2 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
2 artilleries and 4 infantry moved from Eastern Europe to Ukraine S.S.R.
3 armour, 2 artilleries and 5 infantry moved from Germany to Eastern Europe
1 battleship and 1 transport moved from 15 Sea Zone to 13 Sea Zone
2 submarines moved from 7 Sea Zone to 12 Sea Zone
6 fighters moved from Norway to Eastern Europe
1 bomber moved from Caucasus to Germany
Place Units - Germans
4 armour, 2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 2 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 4 infantry moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 1 armour, 1 bomber and 4 infantry
Germans defend with 2 armour
British win, taking Norway from Germans with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Non Combat Move - British
1 bomber moved from Norway to United Kingdom
1 infantry moved from 27 Sea Zone to Union of South Africa
1 carrier moved from 27 Sea Zone to 23 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
1 infantry moved from 27 Sea Zone to Union of South Africa
1 cruiser moved from 27 Sea Zone to 23 Sea Zone
1 destroyer moved from 27 Sea Zone to 23 Sea Zone
1 submarine moved from 22 Sea Zone to 23 Sea Zone
1 fighter moved from United Kingdom to 17 Sea Zone
1 fighter moved from 17 Sea Zone to 23 Sea Zone
Place Units - British
1 armour, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Soviet Far East
Japanese take Buryatia S.S.R. from Russians
Japanese take Soviet Far East from Russians
1 bomber moved from Kwantung to Caucasus
Combat - Japanese
Strategic bombing raid in Caucasus
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Non Combat Move - Japanese
3 infantry moved from Kwantung to China
2 fighters moved from Japan to 60 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 59 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 61 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Kwantung
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
3 armour placed in India
3 armour placed in Kwantung
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 3 transports moved from 56 Sea Zone to 55 Sea Zone
4 fighters moved from 55 Sea Zone to Midway
1 bomber moved from Western United States to Midway
Place Units - Americans
1 artillery and 1 bomber placed in Western United States
1 carrier and 1 fighter placed in 55 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sinkiang: 2 infantry
EDIT: Adding units owned by Americans to Sinkiang: 2 infantry
EDIT: Removing units owned by Americans from Sinkiang: 1 infantry
EDIT: Adding units owned by Americans to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 21 PUs;
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour moved from West Russia to Caucasus
4 infantry moved from Russia to Caucasus
4 infantry moved from West Russia to Caucasus
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Europe to 13 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 13 Sea Zone to 9 Sea Zone
2 submarines moved from 12 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Eastern Canada
1 infantry moved from Karelia S.S.R. to Norway
3 armour moved from Eastern Europe to Norway
1 bomber moved from Germany to Norway
1 infantry moved from Belorussia to West Russia
1 fighter moved from Eastern Europe to West Russia
5 fighters moved from Eastern Europe to Norway
1 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Kenya to French Equatorial Africa
Germans take Belgian Congo from British
Germans take French Equatorial Africa from British
1 infantry moved from Anglo Egypt to French Equatorial Africa
Combat - Germans
Battle in Norway
Germans attack with 3 armour, 1 bomber, 5 fighters and 1 infantry
British defend with 1 armour and 4 infantry
Germans win, taking Norway from British with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour, 1 fighter and 1 infantry
Casualties for British: 1 armour and 4 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Canada
Germans attack with 2 infantry
British defend with 1 infantry
Germans win, taking Eastern Canada from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
4 fighters moved from Norway to 5 Sea Zone
1 fighter moved from West Russia to Eastern Europe
1 bomber moved from Norway to Germany
4 armour moved from Germany to Eastern Europe
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 artilleries and 3 infantry moved from Ukraine S.S.R. to Eastern Europe
2 infantry moved from Germany to Western Europe
2 artilleries moved from Germany to Western Europe
2 infantry moved from Germany to Eastern Europe
Place Units - Germans
2 carriers, 1 destroyer and 1 transport placed in 5 Sea Zone
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to 27 Sea Zone
2 infantry moved from Union of South Africa to 27 Sea Zone
3 infantry and 2 transports moved from 27 Sea Zone to 23 Sea Zone
3 infantry moved from 23 Sea Zone to French Equatorial Africa
1 fighter moved from 23 Sea Zone to French Equatorial Africa
Combat - British
Battle in French Equatorial Africa
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 23 Sea Zone to 18 Sea Zone
1 fighter moved from French Equatorial Africa to 18 Sea Zone
1 fighter moved from United Kingdom to 18 Sea Zone
1 battleship, 1 destroyer, 1 submarine and 3 transports moved from 3 Sea Zone to 1 Sea Zone
Place Units - British
2 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - Japanese
4 infantry moved from China to Sinkiang
3 armour moved from Kwantung to Sinkiang
1 armour moved from Soviet Far East to Evenki National Okrug
Japanese take Yakut S.S.R. from Russians
Japanese take Evenki National Okrug from Russians
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
6 armour moved from India to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Kwantung to Sinkiang
Combat - Japanese
Battle in Sinkiang
Japanese attack with 3 armour, 1 fighter and 4 infantry
Americans defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sinkiang to China
4 fighters moved from 60 Sea Zone to China
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
2 armour and 1 bomber placed in Kwantung
3 armour placed in India
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Midway to 60 Sea Zone
2 bombers moved from Midway to 60 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
2 armour moved from Western United States to Eastern Canada
1 bomber moved from Western United States to Eastern Canada
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Midway to 60 Sea Zone
2 bombers moved from Midway to 60 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
2 armour moved from Western United States to Eastern Canada
1 bomber moved from Western United States to Eastern Canada
Combat - Americans
Battle in Eastern Canada
Americans attack with 2 armour and 1 bomber
Germans defend with 1 infantry
Americans win, taking Eastern Canada from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 60 Sea Zone
Americans attack with 2 bombers and 6 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Units damaged: 2 battleships owned by the Japanese
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 69
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Non Combat Move - Americans
1 battleship moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
2 artilleries and 5 transports moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from Midway to 56 Sea Zone
7 infantry moved from Midway to 56 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 56 Sea Zone to 57 Sea Zone
2 bombers moved from 60 Sea Zone to Midway
2 fighters moved from 60 Sea Zone to 57 Sea Zone
1 cruiser moved from 3 Sea Zone to 1 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern Canada to Midway
Place Units - Americans
1 battleship and 1 cruiser placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to West Russia
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to Evenki National Okrug
2 infantry moved from Russia to Evenki National Okrug
1 armour moved from Caucasus to Persia
3 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
9 infantry moved from Caucasus to Kazakh S.S.R.
3 armour moved from Caucasus to Kazakh S.S.R.
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to West Russia
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to Evenki National Okrug
2 infantry moved from Russia to Evenki National Okrug
1 armour moved from Caucasus to Persia
3 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
9 infantry moved from Caucasus to Kazakh S.S.R.
3 armour moved from Caucasus to Kazakh S.S.R.
Combat - Russians
Battle in Evenki National Okrug
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 armour
Russians win, taking Evenki National Okrug from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in West Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 2 armour and 4 infantry
Japanese defend with 1 infantry
Russians win, taking Persia from Japanese with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 armour and 9 infantry
Japanese defend with 6 armour and 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 3 armour and 5 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 4 infantry
Casualties for Japanese: 6 armour and 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 destroyer, 1 submarine and 3 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 submarine and 3 transports moved from 8 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
British take Algeria from Germans
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 destroyer, 1 submarine and 3 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 submarine and 3 transports moved from 8 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
British take Algeria from Germans
Combat - British
Non Combat Move - British
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 18 Sea Zone to 12 Sea Zone
1 fighter moved from 12 Sea Zone to United Kingdom
1 fighter moved from 12 Sea Zone to United Kingdom
Place Units - British
1 artillery and 1 bomber placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 6 PUs;
Combat Move - Japanese
3 armour and 3 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery and 2 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from China to Kazakh S.S.R.
1 bomber moved from Kwantung to Kazakh S.S.R.
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 armour, 1 bomber, 1 fighter and 3 infantry
Russians defend with 3 armour and 5 infantry
1 armour owned by the Japanese retreated to Sinkiang
Russians win with 2 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour and 5 infantry
Casualties for Japanese: 2 armour and 3 infantry
Non Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to India
1 bomber moved from Kazakh S.S.R. to India
2 armour moved from Kwantung to India
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 artilleries and 1 infantry moved from Buryatia S.S.R. to Manchuria
4 fighters moved from China to Japan
Place Units - Japanese
8 infantry placed in Japan
3 armour placed in India
Turn Complete - Japanese
Japanese collect 42 PUs; end with 48 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 5 transports moved from 57 Sea Zone to 61 Sea Zone
3 artilleries moved from 61 Sea Zone to Manchuria
7 infantry moved from 61 Sea Zone to Manchuria