Went Max D in z27
Scramble to z99?
Scramble from the Philippines?
Full scramble please. OOL is the carriers then the fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 carrier, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Shan State to 35 Sea Zone
2 tactical_bombers moved from Burma to 35 Sea Zone
3 armour and 1 mech_infantry moved from Burma to Malaya
2 artilleries and 1 infantry moved from Shan State to Malaya
2 artilleries and 3 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Chahar to Kweichow
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery and 1 mech_infantry moved from Hunan to Kweichow
2 infantry moved from French Indo China to Yunnan
Combat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 2 carriers, 4 fighters and 1 transport; ANZAC defend with 3 fighters and 1 transport
2 submarines owned by the Japanese Submerged
Americans win with 5 fighters remaining. Battle score for attacker is -34
Casualties for Americans: 2 carriers, 2 fighters and 1 transport
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Battle in Malaya
Japanese attack with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
UK_Pacific defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
2 fighters owned by the Americans forced to land in Philippines
Non Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from Burma to Yunnan
3 fighters moved from Japan to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Smolensk to Novgorod
1 artillery and 1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier and 3 transports placed in 6 Sea Zone
1 bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,2,6,1
Japanese collect 52 PUs (5 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Libya to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
3 fighters moved from 110 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Scramble SZ 95?
No unfortunately it would be pointless.
Kamis in SZ 35?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Libya to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
3 fighters moved from 110 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,4
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 carrier and 3 transports
Units damaged: 1 carrier owned by the Japanese
Americans win with 3 bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier and 3 transports
Battle in 35 Sea Zone
Americans attack with 4 fighters
Japanese defend with 2 submarines
2 submarines owned by the Japanese Submerged
Battle in Southern Italy
Americans attack with 4 artilleries, 1 bomber, 4 fighters and 5 infantry
Germans defend with 2 fighters; Italians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans destroys 43PUs while taking Italians capital
Americans winAmericans win with 4 fighters remaining, taking Southern Italy from Italians with 4 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 42
Casualties for Germans: 2 fighters
Casualties for Italians: 2 aaGuns, 3 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 bombers moved from 6 Sea Zone to Guam
1 bomber moved from Johnston Island to Caroline Islands
2 aaGuns moved from Algeria to Morocco
2 fighters moved from 35 Sea Zone to Philippines
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 infantry placed in Western United States
2 carriers and 4 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
1 harbour placed in Denmark
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,2,3
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
2 infantry moved from India to West India
1 tactical_bomber moved from India to West India
1 artillery moved from India to West India
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 infantry moved from France to Northern Italy
British take Northern Italy from Italians
4 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
4 artilleries and 3 infantry moved from 113 Sea Zone to Germany
2 bombers moved from United Kingdom to Germany
2 fighters moved from 112 Sea Zone to Germany
Combat - British
Battle in West India
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking West India from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Germany
British attack with 4 artilleries, 2 bombers, 2 fighters and 4 infantry
Germans defend with 2 aaGuns, 1 factory_minor and 3 fighters
British destroys 85PUs while taking Germans capital
British win, taking Germany from Germans with 4 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 2 aaGuns and 3 fighters
Casualties for British: 1 fighter and 2 infantry
Non Combat Move - British
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
2 bombers moved from Germany to Normandy Bordeaux
1 tactical_bomber moved from West India to India
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 armour, 5 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Well, that’s a bit of a domination.
Rematch?
Sounds good to me. Thanks for the game! Shall I set it up?
Yes, certainly.
New game is set up here: