I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 2 Sea Zone to 3 Sea Zone
Combat - British
Battle in 3 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 3 submarines
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 3 submarines
Casualties for British: 1 submarine
Non Combat Move - British
Place Units - British
1 carrier and 1 submarine placed in 3 Sea Zone
1 fighter placed in 3 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Japanese
3 armour moved from Trans-Jordan to Anglo Egypt
1 bomber moved from Caucasus to Anglo Egypt
3 armour moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
3 armour moved from Yakut S.S.R. to Novosibirsk
3 armour moved from Kazakh S.S.R. to Persia
2 infantry moved from Australia to 38 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking New Zealand from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 armour
Russians defend with 1 armour
Japanese win, taking Novosibirsk from Russians with 3 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Anglo Egypt
Japanese attack with 3 armour and 1 bomber
Americans defend with 1 armour and 1 infantry
Japanese win, taking Anglo Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
3 armour moved from India to Trans-Jordan
3 armour moved from Kwantung to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 bomber moved from Anglo Egypt to India
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sinkiang: 2 fighters
EDIT: Adding units owned by Japanese to 60 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Buryatia S.S.R.: 1 fighter
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 cruiser, 1 fighter and 2 submarines placed in 60 Sea Zone
1 bomber placed in Japan
Japanese undo move 2.
1 bomber placed in India
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory
Bombing raid in Germany causes 10 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 1 armour, 1 artillery, 2 fighters and 8 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
1 fighter moved from West Russia to Caucasus
1 aaGun moved from Russia to West Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery, 1 fighter and 3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour and 1 fighter moved from Eastern Europe to Caucasus
1 armour and 1 fighter moved from Balkans to Caucasus
1 bomber and 1 fighter moved from Germany to Caucasus
1 fighter moved from Norway to Caucasus
1 artillery moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Western Europe to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 infantry moved from Western Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry
Russians defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory, 2 fighters and 4 infantry
Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 armour, 2 artilleries, 2 fighters and 4 infantry
Non Combat Move - Germans
3 fighters moved from Caucasus to Eastern Europe
2 fighters moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Belorussia to Ukraine S.S.R.
1 bomber moved from Caucasus to Germany
2 armour moved from Western Europe to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
1 fighter moved from 13 Sea Zone to Germany
1 artillery and 1 infantry moved from Algeria to Libya
2 infantry moved from Germany to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
2 submarines moved from 5 Sea Zone to 6 Sea Zone
Place Units - Germans
4 armour, 2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 1 factory and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Germany
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 1 factory and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Germany
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
Combat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 destroyer and 1 transport
Casualties for British: 1 fighter
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in Norway
British attack with 1 armour and 2 infantry
Germans defend with 2 infantry
British win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from 5 Sea Zone to West Russia
1 fighter moved from 35 Sea Zone to India
1 infantry moved from Persia to India
1 infantry moved from Trans-Jordan to Anglo Egypt
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Union of South Africa to Kenya
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
1 bomber moved from Germany to United Kingdom
1 destroyer moved from 15 Sea Zone to 33 Sea Zone
Place Units - British
1 factory placed in India
1 destroyer and 1 submarine placed in 3 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Kwantung to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 fighter moved from 35 Sea Zone to India
1 fighter and 2 infantry moved from French Indochina to India
1 bomber moved from Japan to India
1 fighter moved from Manchuria to India
1 infantry moved from Kwantung to China
2 infantry moved from Manchuria to China
1 fighter moved from Japan to China
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to India
Combat - Japanese
Battle in China
Japanese attack with 1 fighter and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 2 infantry, 1 submarine and 1 transport
British win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 1 bomber, 4 fighters and 4 infantry
British defend with 1 aaGun, 1 factory, 1 fighter and 4 infantry
Japanese win, taking India from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 fighter and 4 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Non Combat Move - Japanese
2 fighters moved from India to 35 Sea Zone
1 bomber moved from India to French Indochina
1 fighter moved from India to French Indochina
1 battleship and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 fighter moved from China to Kwantung
1 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 60 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 61 Sea Zone
1 factory placed in Kwantung
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 carrier moved from 52 Sea Zone to 56 Sea Zone
1 submarine moved from 52 Sea Zone to 56 Sea Zone
1 fighter moved from 52 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to 56 Sea Zone
1 battleship moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 bomber moved from Eastern United States to Midway
1 fighter moved from 56 Sea Zone to Midway
1 fighter moved from Eastern United States to 56 Sea Zone
1 fighter moved from Western United States to Midway
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 55 Sea Zone
1 fighter placed in 55 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 2 infantry
EDIT: Removing units owned by Americans from Central United States: 2 infantry
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
EDIT: Turning off Edit Mode
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
5 infantry moved from Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
1 armour moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
EDIT: Turning off Edit Mode
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
5 infantry moved from Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
1 armour moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Russians attack with 2 armour and 7 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Russians win, taking Caucasus from Germans with 2 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 2 armour and 2 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 aaGun moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 submarine moved from 2 Sea Zone to 3 Sea Zone
Place Units - Russians
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 38 PUs;
Germans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to 16 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Anglo Egypt
1 armour, 1 artillery and 2 infantry moved from Libya to Anglo Egypt
1 bomber moved from Germany to Anglo Egypt
1 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
2 fighters moved from Ukraine S.S.R. to West Russia
2 infantry moved from Eastern Europe to Karelia S.S.R.
4 armour moved from Germany to Karelia S.S.R.
3 fighters moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
British defend with 1 fighter
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Karelia S.S.R.
Germans attack with 4 armour, 4 fighters and 2 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Germans win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 fighter and 2 infantry
Non Combat Move - Germans
1 bomber moved from Anglo Egypt to Libya
4 fighters moved from Karelia S.S.R. to Eastern Europe
2 fighters moved from West Russia to Eastern Europe
2 infantry moved from Ukraine S.S.R. to Belorussia
2 artilleries and 4 infantry moved from Germany to Eastern Europe
1 aaGun moved from Western Europe to Germany
2 submarines moved from 6 Sea Zone to 7 Sea Zone
Place Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern Europe
Combat - British
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Southern Europe causes 5 damage total.
Non Combat Move - British
1 bomber moved from Southern Europe to United Kingdom
1 armour moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 carrier moved from 33 Sea Zone to 27 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from Kenya to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 27 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 42 Sea Zone to 22 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 22 Sea Zone
Place Units - British
1 armour, 1 fighter and 4 infantry placed in United Kingdom
1 transport placed in 3 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 infantry moved from India to Persia
Japanese take Persia from British
1 armour moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
1 fighter moved from Kwantung to Manchuria
1 bomber moved from French Indochina to Manchuria
1 fighter moved from French Indochina to Manchuria
1 carrier, 1 cruiser and 1 fighter moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from 61 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Russians defend with 4 infantry
Japanese win, taking Manchuria from Russians with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to 61 Sea Zone
1 fighter moved from Manchuria to Japan
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 35 Sea Zone to 59 Sea Zone
2 fighters moved from 59 Sea Zone to Japan
1 bomber moved from Manchuria to Kwantung
Place Units - Japanese
3 armour placed in India
3 infantry placed in Kwantung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber and 2 transports; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 carrier and 1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
1 infantry moved from 56 Sea Zone to Midway
1 fighter moved from Midway to 56 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
Place Units - Americans
2 transports placed in 55 Sea Zone
2 armour, 1 artillery and 1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
3 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 1 armour and 6 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Archangel
Place Units - Russians
2 armour, 1 artillery and 1 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 armour and 1 infantry moved from Karelia S.S.R. to Norway
3 armour moved from Eastern Europe to Norway
6 fighters moved from Eastern Europe to Norway
1 armour moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Kenya
Germans take Kenya from British
1 infantry moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery moved from Anglo Egypt to Trans-Jordan
1 bomber moved from Libya to Caucasus
Combat - Germans
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Caucasus causes 3 damage total.
Battle in Norway
Germans attack with 7 armour, 6 fighters and 1 infantry
British defend with 2 armour, 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Norway from British with 2 armour and 6 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 5 armour and 1 infantry
Casualties for British: 2 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
2 artilleries and 4 infantry moved from Eastern Europe to Ukraine S.S.R.
3 armour, 2 artilleries and 5 infantry moved from Germany to Eastern Europe
1 battleship and 1 transport moved from 15 Sea Zone to 13 Sea Zone
2 submarines moved from 7 Sea Zone to 12 Sea Zone
6 fighters moved from Norway to Eastern Europe
1 bomber moved from Caucasus to Germany
Place Units - Germans
4 armour, 2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 2 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 4 infantry moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 1 armour, 1 bomber and 4 infantry
Germans defend with 2 armour
British win, taking Norway from Germans with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Non Combat Move - British
1 bomber moved from Norway to United Kingdom
1 infantry moved from 27 Sea Zone to Union of South Africa
1 carrier moved from 27 Sea Zone to 23 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
1 infantry moved from 27 Sea Zone to Union of South Africa
1 cruiser moved from 27 Sea Zone to 23 Sea Zone
1 destroyer moved from 27 Sea Zone to 23 Sea Zone
1 submarine moved from 22 Sea Zone to 23 Sea Zone
1 fighter moved from United Kingdom to 17 Sea Zone
1 fighter moved from 17 Sea Zone to 23 Sea Zone
Place Units - British
1 armour, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Soviet Far East
Japanese take Buryatia S.S.R. from Russians
Japanese take Soviet Far East from Russians
1 bomber moved from Kwantung to Caucasus
Combat - Japanese
Strategic bombing raid in Caucasus
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Non Combat Move - Japanese
3 infantry moved from Kwantung to China
2 fighters moved from Japan to 60 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 59 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 61 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Kwantung
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
3 armour placed in India
3 armour placed in Kwantung
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total