@FranceNeedsMorePower i’ll try to do another video showing how to join which is much easier
16L G40 Omega1759 (Allies+15) vs simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Shantung to Anhwe
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Malaya to Shan State
3 artilleries and 11 infantry moved from French Indo China to Shan State
1 fighter moved from Jehol to Anhwe
3 infantry moved from Jehol to AnhweCombat - Japanese
Battle in Shan State
Japanese attack with 3 artilleries and 12 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Amur
1 aaGun moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to KwangtungPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,2
Japanese collect 20 PUs (10 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 6 bombers, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from Norway to 112 Sea Zone
10 bombers moved from Norway to Denmark
1 bomber moved from Norway to Northern Italy
4 bombers moved from Norway to Denmark
1 bomber moved from Manchuria to JapanCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in Denmark
Americans attack with 1 artillery, 14 bombers and 1 infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 14 bombers and 1 infantry in Denmark, round 2 : 11/16 hits
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 2/4 hits
1 bomber owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 13 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Americans
13 bombers moved from Denmark to Norway
3 fighters moved from 112 Sea Zone to Norway
5 bombers moved from Eastern United States to Norway
1 bomber moved from Northern Italy to Norway
1 bomber moved from Japan to Korea
3 bombers moved from Manchuria to Korea
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea ZonePlace Units - Americans
1 submarine placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Norway
2 bombers placed in Western United States
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Americans :
Formosa : 1 flag, 1 infantry
Korea : 4 bombers and 2 infantry
Philippines : 1 airfield, 1 armour and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
37 Sea Zone : 1 submarine
26 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 3 submarines and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
British Guiana : 2 infantry
Norway : 1 flag, 1 airfield, 5 armour, 1 artillery, 19 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Denmark : 1 flag, 1 artillery
112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
101 Sea Zone : 1 mech_infantry and 2 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 51 / 71
Russians : 18 / 18
Japanese : 30 / 27
Americans : 63 / 89
Chinese : 13 / 21
British : 23 / 101
UK_Pacific : 14 / 16
Italians : 35 / 56
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.174
Standard Deviation : 0.417
Total rolls : 24Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
2 artilleries moved from Kweichow to Szechwan
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 artillery placed in Manchuria
2 artilleries and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Jehol : 1 infantry
Manchuria : 1 artillery and 4 infantry
Yunnan : 2 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 4 artilleries and 4 infantry
Burma : 2 artilleries, 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 51 / 71
Russians : 18 / 18
Japanese : 28 / 27
Americans : 63 / 89
Chinese : 15 / 21
British : 23 / 101
UK_Pacific : 14 / 16
Italians : 35 / 56
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.174
Standard Deviation : 0.417
Total rolls : 24Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
6 armour and 3 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from Rhodesia to Union of South Africa
1 armour and 3 mech_infantrys moved from Belgian Congo to Union of South Africa
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 cruisers moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to Germany
3 fighters moved from 112 Sea Zone to Germany
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese -
Scramble?
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Oh this game is over. Happy to concede it. Been obvious for a while with only Italy doing well, but I don’t think they’ll be able to do much besides extinguish the British from Africa.
All those bombers for USA are pretty impressive!
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I’m wondering if I saw that Norway could be reinforced with troops picked up from London?
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Oh this game is over. Happy to concede it. Been obvious for a while with only Italy doing well, but I don’t think they’ll be able to do much besides extinguish the British from Africa.
All those bombers for USA are pretty impressive!
Good game!
Italy doing well is nice, but doesn’t compensate for Japan doing poorly.
Your Japan’s been more resilient than it could thanks to the Pyrrhic victory in sea zone 6.
Letting Norway go is always a big mistake, I can’t emphasize that enough. Bombers can land there in one turn and hit everything. Fighters are one turn from Moscow with the airbase. It really swings the income and put the Axis on the defensive with the potential landing in Germany.
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Didn’t you DOW UK1? I’ll have to have a look at why Japan was doing so badly. Normally you expect domination after a move like that.
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Didn’t you DOW UK1? I’ll have to have a look at why Japan was doing so badly. Normally you expect domination after a move like that.
I did go after Japan with the UK, Anzac, Russia and China.
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Yeah, I guess so. And in Game I you went after them pretty hard with Russia. I don’t think I’ve seen that strategy being so aggressively pursued before. Seems to work.
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Yeah, I guess so. And in Game I you went after them pretty hard with Russia. I don’t think I’ve seen that strategy being so aggressively pursued before. Seems to work.
If you can keep Japan at bay, it’s a big deal. Big difference in USA spend between strong Japan and weak Japan.
I view the early Soviet involvement against Japan as an investment (more help on USA Atlantic, from UK Pacific and more less likelihood of getting Soviet income chopped up)